MoG bug


Anglican

 

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MoG doesnt suck if used right so yes the bug does matter. I just soloed a red conned non-psi elite boss with it. Its great to run when your IH runs out and if you say MoG is only good against -10 mobs you really dont have a clue and your just bashing mog. Without IH running, red conned EB's overcome too much of your regeneration and MoG compliments IH nicely WHEN it runs out and it will run out cause lvl 40-50 in CoV is jammed FULL of EB's. Btw, just soloed Mako (one of the hardest) using IH followed by MoG. Does MoG need work? yes. Does MoG suck? Nope. Not if used right and thats a fact.

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In the 40s you have 20 inspirations slots. Try hitting three-four lucks against those EBs and keep your Regen powers active. You will be safer. That's not an opinion. That's a fact.

On topic: If there is a bug, BUG IT in game.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Lucks only last like 30 sec. MoG last 3 min. so if I use MoG for my defense, I can use some inspiration slots for reds. With issue 7, MoG defense should be about the same as a few purples also. Also, no one is saying that you NEED Mog to solo an EB, I just think its fun to use IMHO and it is helpful after IH drop. Also, the defense and resistance drop before warning blinkie starts and CASTLE has confirmed it via pm and its on the list.


50 EM / SR Stalker
50 Spines / Regen Stalker
50 Claws / SR Stalker
50 DM / DA Stalker
42 DM / EA Stalker
40 Nin / Nin Stalker

 

Posted

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Lucks only last like 30 sec. MoG last 3 min. so if I use MoG for my defense, I can use some inspiration slots for reds. With issue 7, MoG defense should be about the same as a few purples also. Also, no one is saying that you NEED Mog to solo an EB, I just think its fun to use IMHO and it is helpful after IH drop. Also, the defense and resistance drop before warning blinkie starts and CASTLE has confirmed it via pm and its on the list.

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Lucks last 60 seconds. A typical EB fight with a Stalker who opens with AS should take about 2-3 minutes. That's about how long it takes for my Brute and I don't have the big alpha. Three lucks + your regen power is MUCH safer than MoG. Taking IH out of the picture. That means you need 9 slots for little lucks. Leaving you with 11 for other stuff. That 9 slots makes you SAFER.

If IH gets you through the first half of the fight then you're good with six lucks giving you even more room for other stuff.

Please note, I had MoG when it gave base defense and recharged in less than 2 min. with a 2 min. duration (meaning you could get a heal quicker). MoG was acceptably dangerous then.

They had no business setting MoG to the same 1000 second recharge/3-min duration they gave Elude and Unstoppable and they seriously had no business giving a power with a durational crash an additional ending crash.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

I wasn't aware that they last 60 secs. Were they ever 30 secs? Anyways, I'll give it a shot on my next EB although occasionally I like to see if I can solo something without inspiration use just for the fun of it. Thanks.


50 EM / SR Stalker
50 Spines / Regen Stalker
50 Claws / SR Stalker
50 DM / DA Stalker
42 DM / EA Stalker
40 Nin / Nin Stalker

 

Posted

I don't prefer using insps either. I typically prefer to do the following to mitigate damage:

Recon
Dull pain
recon
IH
recon
Dull pain.

And that would be a VERY long fight to go that many power hits in.


 

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Just compare MoG to other Tier 9 defensive powers!

I think it sucks.

(with apologies to /Dark)

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Like ... Force Bubble? ... Rise of the Phoenix?


 

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Just compare MoG to other Tier 9 defensive powers!

I think it sucks.

(with apologies to /Dark)

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Like ... Force Bubble? ... Rise of the Phoenix?

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Like Elude....Like Unstoppable...Like Overload


Proud member of the Cole-a-lition.
Fighting to make every reality, a better reality.

 

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Just compare MoG to other Tier 9 defensive powers!

I think it sucks.

(with apologies to /Dark)

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Like ... Force Bubble? ... Rise of the Phoenix?

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Like Elude....Like Unstoppable...Like Overload

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Yup, some tier 9s are good. And some are bad.


 

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ok, Ive tested this numerous times, MoG ends BEFORE the warning timer even starts blinking. All the other tier 9 powers are working fine though. Devs, pls fix this, MoG already has enough trouble as it is.

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Technically, it's not a bug -- it works as designed. The problem is that MoG is the exception to that design. That doesn't help YOU folks at all, it's mainly me straightening out my thoughts on how to approach it. In order for this to be fixed, it will require a code change. So, I'll add it to the queue.


 

Posted

I'm pretty sure we all know MoG is the exception to a LOT of design implementations.


I've already forgotten about most of you

 

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ok, Ive tested this numerous times, MoG ends BEFORE the warning timer even starts blinking. All the other tier 9 powers are working fine though. Devs, pls fix this, MoG already has enough trouble as it is.

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Technically, it's not a bug -- it works as designed. The problem is that MoG is the exception to that design. That doesn't help YOU folks at all, it's mainly me straightening out my thoughts on how to approach it. In order for this to be fixed, it will require a code change. So, I'll add it to the queue.

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And people said the blinking icons would make HeroStats timers obsolete.


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Legion of Valor
Iron Eagles

 

Posted

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ok, Ive tested this numerous times, MoG ends BEFORE the warning timer even starts blinking. All the other tier 9 powers are working fine though. Devs, pls fix this, MoG already has enough trouble as it is.

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Technically, it's not a bug -- it works as designed. The problem is that MoG is the exception to that design. That doesn't help YOU folks at all, it's mainly me straightening out my thoughts on how to approach it. In order for this to be fixed, it will require a code change. So, I'll add it to the queue.

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As long as you're in there doing code work on Moment of Glory, you may want to look at some of the suggestions in
Scots_avenger's consolidated Moment of Glory thread.


 

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ok, Ive tested this numerous times, MoG ends BEFORE the warning timer even starts blinking. All the other tier 9 powers are working fine though. Devs, pls fix this, MoG already has enough trouble as it is.

[/ QUOTE ]

Technically, it's not a bug -- it works as designed. The problem is that MoG is the exception to that design. That doesn't help YOU folks at all, it's mainly me straightening out my thoughts on how to approach it. In order for this to be fixed, it will require a code change. So, I'll add it to the queue.

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maybe it will be coded in a way that makes it desirable to my scrapper


probably not


 

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I'm pretty sure we all know MoG is the exception to a LOT of design implementations.

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QFT

Just fix MoG while you're at it... I'm sure the consolidated MoG thread is a good place to start.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

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Just compare MoG to other Tier 9 defensive powers!

I think it sucks.

(with apologies to /Dark)

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Like ... Force Bubble? ... Rise of the Phoenix?

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Like Elude....Like Unstoppable...Like Overload

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Yup, some tier 9s are good. And some are bad.

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To be fair, MoG is a Scrapper/Stalker power, so we should compare it to similar sets, not gimp Defender sets like Force Fields.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

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I've noticed that too, but I don't think it is a bug. You still have the MoG -regen on you still.

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This may be why it doesn't flash early BUT it is a bug. the -regen is part of the CRASH not the power.
-Teklord


 

Posted

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ok, Ive tested this numerous times, MoG ends BEFORE the warning timer even starts blinking. All the other tier 9 powers are working fine though. Devs, pls fix this, MoG already has enough trouble as it is.

[/ QUOTE ]

Technically, it's not a bug -- it works as designed. The problem is that MoG is the exception to that design. That doesn't help YOU folks at all, it's mainly me straightening out my thoughts on how to approach it. In order for this to be fixed, it will require a code change. So, I'll add it to the queue.

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I hate this type of developer double-speak. I hear it a lot.

It is a bug when the developers make an assumption that isn't true. It should still be filed as a bug not a feature request. Just because the functional spec fails to make the correct assumptions doesn't absolve this of bug status.
-Teklord


 

Posted

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ok, Ive tested this numerous times, MoG ends BEFORE the warning timer even starts blinking. All the other tier 9 powers are working fine though. Devs, pls fix this, MoG already has enough trouble as it is.

[/ QUOTE ]

Technically, it's not a bug -- it works as designed. The problem is that MoG is the exception to that design. That doesn't help YOU folks at all, it's mainly me straightening out my thoughts on how to approach it. In order for this to be fixed, it will require a code change. So, I'll add it to the queue.

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I hate this type of developer double-speak. I hear it a lot.

It is a bug when the developers make an assumption that isn't true. It should still be filed as a bug not a feature request. Just because the functional spec fails to make the correct assumptions doesn't absolve this of bug status.
-Teklord

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It's not double-speak, it's people ignorant of the meaning of a word using it out of context. To players, "bug" has been used to mean anything that doesn't seem to work at the end. To a programmer, "bugs" are something else.

A "bug" for programmers is when a system does not work as designed. It implies a technical error with the implementation... a typo, a misread spec, something. It's very specific to technical errors. Bugs must be hunted down and squashed. Just like chasing that fly with the flyswatter- you can do alot of chasing to no avail, but once you get a lock-on... they're easy to squash.

Because of this, it's nearly impossible to put a bugfix to a timetable. You can be searching for it for hours... and suddenly BAM! I think I got it (time to test...).

What Posi is saying is that it ISN'T something where it can be tracked and "fixed" quickly like that. There's no "once we find it, it's insta-fixed." It's a design change- a revisit to the basic concept on how something works. This is good and bad. On the good side, it can be scheduled, planned, and implemented, since there's no "still looking..." moment. On the bad side, it takes a whole lot longer to get it to the users.

EDIT... except this was castle, not positron....


 

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MoG is a good power, learn to use it and you will do well, if you cant use it you just not skilled enough
But im not saying it couldnt use a little help, maybe just not so much of a hp hit and id really happy with it

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The above statement also requires that you ignore the downsides of MoG (no healing, crash, Psi vulnerability, etc) while ALSO ignoring the fact that a few Inspirations replaces MoG (defensively) and that your regular powers are actually more effective than MoG is and even moreso when you use a few Lucks.

C'mon, why would one want to Regen their health back when they could just become a gimpy Elude wannabe? That's is obviously better than eating a few Lucks and letting your Regen from the rest of your power fix you up.

The math has been done already on the scrapper forum. Using MoG raises your chances of dying as compared to using your regular powers and/or inspirations.


Virtue: multiple characters.

CoH/V: Woot! Maybe Fun is to be had once again.

Ack! RUN! Regen is glowing mean & green!

If it reduces you, it's a nerf.
If it buffs the mobs, it's challenge.
They are not the same.

 

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MoG is great in pvp...I dont see why ever dislikes it...can be great if your a not a [censored]

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And here I thought trying to outdamage a /Regen's HP recovery was the issue. So very thankful my blaster has AIM and BU......and you CAN'T recover lost hitpoints. Also, so glad that they added the Psy defense back into it.....

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QFT. If you're regen, PLEASE use MOG against me. I promise I won't hit Aim and a yellow insp along with Targetting Drone and kill you in 3 shots with my 30% unresitable damage.

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And if you want to use MoG as a scrapper, please let me know. My corrupter would like to square off against you. I'll try not to Scourge you.


Virtue: multiple characters.

CoH/V: Woot! Maybe Fun is to be had once again.

Ack! RUN! Regen is glowing mean & green!

If it reduces you, it's a nerf.
If it buffs the mobs, it's challenge.
They are not the same.

 

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To be fair, MoG is a Scrapper/Stalker power, so we should compare it to similar sets, not gimp Defender sets like Force Fields.

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40% def with close to 5% more from maneuvers is ... not particularly gimp under def scaling. And that's a big chunk of my point; some sets perform decently while having poor / mediocre 9th (and, in the case of FF, 7th, 8th, and 9th) tier powers.

As for my post comparing MoG to force bubble, I believe the comparison was valid since the guy I was replying to said ... "defensive sets" ... and FF is all bout the def. Had he said "melee sets," well, that'd be different.

But I notice you didn't exactly jump on my comparison to RotP


 

Posted

it was pretty clear that "defensive" was not implied to mean "DEFENSE" when he said that. The correct comparsion is still between Tier 9 powers available to Melee ATs.

and yes, Self-Rez T-9s have their own special level of hate that is entirely different from the hate that people have for MoG.


Level 50 is a journey, not a destination.

Scrapper Issues List - Going Rogue Edition

 

Posted

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ok, Ive tested this numerous times, MoG ends BEFORE the warning timer even starts blinking. All the other tier 9 powers are working fine though. Devs, pls fix this, MoG already has enough trouble as it is.

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Pall44, could you clarify what exactly you are seeing? Are you saying that the defense for the power goes away before the icon does? I tested the -regen stuff and that all lines up with the icon blinking perfectly.


Level 50 is a journey, not a destination.

Scrapper Issues List - Going Rogue Edition

 

Posted

I'm a little confused: if MoG wears off before the blinking icon for it appears, then isna't that a bug? Isn't the whole point of introducing the blinking icon feature to notify you whena power is about to wear off? Are there effects of MoG that we're missing, that actually persist past the perceived end of the power's effect? If not, then this IS a bug & needs to be fixed...