Ustauk

Apprentice
  • Posts

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  1. Ustauk

    MoG bug

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    ok, Ive tested this numerous times, MoG ends BEFORE the warning timer even starts blinking. All the other tier 9 powers are working fine though. Devs, pls fix this, MoG already has enough trouble as it is.

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    Technically, it's not a bug -- it works as designed. The problem is that MoG is the exception to that design. That doesn't help YOU folks at all, it's mainly me straightening out my thoughts on how to approach it. In order for this to be fixed, it will require a code change. So, I'll add it to the queue.

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    As long as you're in there doing code work on Moment of Glory, you may want to look at some of the suggestions in
    Scots_avenger's consolidated Moment of Glory thread.
  2. I like idea of having some additional help for the hard missions. And if the temp buffs prove to be unbalanced for PVP, I'm sure code could be added to suppress them when you're attacking a player-controlled character.
  3. I noticed the martial artist, Foreshadow, seemed to not only use kicks, but chi-enhanced hand strikes as well. Does this mean MA will be getting some energy melee animated attacks to choose from, or are we getting a different,more "street fighting" MA set to choose from? Also seriously looking forward to a gunkata scrapper, if thats one of the archtypes that's coming
  4. I logged in over lunch myself. My toons are level 21 and 22, so I was in Talos. You can find some 23 and 24 invaders on an island west on the highway that runs by the Founders' Falls entrance. It was a bit of a large group, and I started to run when I was getting my *** kicked, but I accidently shut of integration while trying to activate super jump, so I got held and killed Oh well, debt is a scrappers best friend