A Guide to Small Bases in Issue 7
Thank you very much for writing this, my super group needs to read it right away.
And thanks for posting the vidiotmaps link, this is also what I needed to find all the ezploring badges.
2 thumbs up.
Cheers. Glad if it proves useful.
Empowerment Station: Tech or Arcane?
Your group might wish to use the Empowerment Station of the opposite type to their base so as not to waste salvage on player buffs. Although personally I intend to have both for role-play pureity
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
Good guide. Some comments and corrections:
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Not that great BUT when you exit your base you will be returned to your mission entrance or the spot you fell, rather than having to run/fly/jump/port you way back. Unfortunately in City of Villains you get sent to the zone beacon. Different manufacturer I guess
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This is not always the case. Sometimes, like if you are running the TV respec trial, you will pop back out of the mission door. If you die on the streets of Kings Row, you'll come back right where you died. In most zones, however, you will come back at some other place, which seems to be the teleport drop point in most hazard zones, and somewhere completely random in non-hazard zones. If you die in IP, for example, the base med/tp will dump you back out at the extreme north end of the map. If you die fighting Lusca, it is much faster to just go to the hospital.
When bases first came out, there was a "bug" that made you always come out of the mission door where you died. Unfortunately, in their infinite wisdom the devs have "fixed" that VERY HELPFUL AND HANDY "bug" so that the medbay transporters are not nearly as useful as they were originally. Say thank you, sir, may I have another?
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As soon as your base is created you will start accumulating Rent So it is worth noting that you are charged more for prestige in the bank than you are for junk in your base. The difference is small but it still gives you a good reason to smother your base in banners.
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There still seems to be some confusion on this, but general consensus is that rent is based on your total prestige net worth, including base costs PLUS prestige in the bank. This is a crummy system that eliminates the possibility of small groups ever saving up their prestige over time, but that is an issue for another thread (or dozens of other threads in the Base Construction forum). Spending every dime of prestige on decorations and items will not change the amount you owe. Just be sure to save enough liquid assets to pay the taxman/landlord, otherwise you'll have to sell back those beautiful countertops when rent is due.
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When it comes to actually paying your rent, do not do so until devices stop functioning. Otherwise you will be paying unnecessarily.
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This is absolutely correct- just QFT. "Rent" is "due" every two weeks. Your base will lock you out at about six weeks (4 weeks overdue). The next rent cycle starts when you pay- therefore you can get away with paying monthly with no penalty other than annoying "rent is due" messages when you log in. Or, if you desire, go ahead and pay every two weeks like a sucker and enrich the Paragon City SG Registrar. If enough groups pay on time he gets a nice fat bonus at the end of the year.
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From the point of view of cost [the holodisplay] is a horrid device in that you can get the same control from Terminals for less prestige.
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It isn't great for prestige vs. control, however IIRC it is a litle more power-efficient. That is, it gives you a little more control per unit of power used. Plus, as you said, it just looks neato.
"Don't unravel them-- your ears were meant to be that way."
-Steve Aylett
Very nice guide. Nice to see how much a 'functional' base actually costs.
Damage Proc Mini-FAQ
Just noticed Damage Proc Mini-FAQ wasn't working with new forums, it's been updated.
So the small SG I belong to which has just under 400K should be able to build base 1 and still have prestige left for rent payments.....
Thank you for a very useful guide.
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So the small SG I belong to which has just under 400K should be able to build base 1 and still have prestige left for rent payments.....
Thank you for a very useful guide.
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And this is exactly why I say everyone gives the OP 5 stars.
Knowing just what a small SG can actually do is great.
Damage Proc Mini-FAQ
Just noticed Damage Proc Mini-FAQ wasn't working with new forums, it's been updated.
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As soon as your base is created you will start accumulating Rent So it is worth noting that you are charged more for prestige in the bank than you are for junk in your base. The difference is small but it still gives you a good reason to smother your base in banners.
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There still seems to be some confusion on this, but general consensus is that rent is based on your total prestige net worth, including base costs PLUS prestige in the bank. This is a crummy system that eliminates the possibility of small groups ever saving up their prestige over time, but that is an issue for another thread (or dozens of other threads in the Base Construction forum). Spending every dime of prestige on decorations and items will not change the amount you owe. Just be sure to save enough liquid assets to pay the taxman/landlord, otherwise you'll have to sell back those beautiful countertops when rent is due.
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There is indeed a great deal of confusion about how rent is calculated BUT I believe Positron said during beta that the tax on unused prestige is slightly higher than the tax on your base. So I was suggesting that you transfer as much of your liquid cash into decorative items as you can and then sell back when you need to pay the rent.
But it has to be said that I don't think it will make much difference.
Plus the Rent system should just be abolished.
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
Good guide!
Just wanted to offer an option 1.5
If you're not crazy about the Empowerment Station (you want to save salvage for permanent growth or just don't need buffs yet), you can save 115,000 prestige. You don't need a workshop room at all because you can put the Inspiration, Enhancement, and Salvage bins in the Infirmary, Power, and Control rooms (one per room). This will get you the infirmary and storage bins for a total of 970,000 prestige.
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If you're not crazy about the Empowerment Station (you want to save salvage for permanent growth or just don't need buffs yet), you can save 115,000 prestige. You don't need a workshop room at all because you can put the Inspiration, Enhancement, and Salvage bins in the Infirmary, Power, and Control rooms (one per room). This will get you the infirmary and storage bins for a total of 970,000 prestige.
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Good point. Added that to the spreadsheet Now 31K
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
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There is indeed a great deal of confusion about how rent is calculated BUT I believe Positron said during beta that the tax on unused prestige is slightly higher than the tax on your base. So I was suggesting that you transfer as much of your liquid cash into decorative items as you can and then sell back when you need to pay the rent.
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I would just like to add that other testers have confirmed that the tax on unused Prestige is higher than the tax on the value of your base. So it is cheaper to convert all spare cash into decorative items. At least in theory.
See > Understanding Total Upkeep
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
Nice guide this is exactly what I was looking for thanks for making this guide.
All very useful info - thanks, folks!
Oh, and even though I'm new to this whole base thing I agree, the rent system needs to go!
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Now a Workshop (100k), Salvage Rack (15k), Inspiration Store(75k), Enhancement Store (95k) and an Empowerment Station (15k) comes to 300k which is exactly the same amount of prestige you will generate by starting a super group and adding 15 members (i.e. all your Alts). This is not a coincidence.
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I cant seem to find the stores or the empowerment station in the menu, do I need something else to get them?
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Now a Workshop (100k), Salvage Rack (15k), Inspiration Store(75k), Enhancement Store (95k) and an Empowerment Station (15k) comes to 300k which is exactly the same amount of prestige you will generate by starting a super group and adding 15 members (i.e. all your Alts). This is not a coincidence.
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I cant seem to find the stores or the empowerment station in the menu, do I need something else to get them?
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Heh, yeah...wait for I7. They're not in the game yet, sadly.
Sorry!
Hey Jagged your link to Understanding Total Upkeep appears to point to a no longer existing thread.
Golden Avatar - 50 Invul/Mace Tanker (Infinity)
Police Drone GA - 50 Fire/FF Controller (Infinity)
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Now a Workshop (100k), Salvage Rack (15k), Inspiration Store(75k), Enhancement Store (95k) and an Empowerment Station (15k) comes to 300k which is exactly the same amount of prestige you will generate by starting a super group and adding 15 members (i.e. all your Alts). This is not a coincidence.
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I cant seem to find the stores or the empowerment station in the menu, do I need something else to get them?
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Heh, yeah...wait for I7. They're not in the game yet, sadly.
Sorry!
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Statesman has a post in Announcements regarding lower prices AND a boost to Prestige earning!
New Base/Prestige changes
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Hey Jagged your link to Understanding Total Upkeep appears to point to a no longer existing thread.
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I used to work. The thread has probably been "harvested". Sorry.
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
UPDATE: A Guide to Small Bases in Issue 7
Detailed costs for each base can be found in this spreadsheet: Base Costs size=38k
Given Positrons announcement I thought I would update the spreadsheet to include what we know about the new base options. This includes a new base example:
Base 0: Bay Base. Cost: 315,000 prestige
Positron's new devices offer the chance to have a base with a limited set of functionality for a much reduced cost. This base should give you the ability to rez to base, teleport to one zone and craft other base objects. This is a useful first step as otherwise you would have to accumulate another million prestige before you'd get the same abilities.
NOTE: We don't as yet know the exact details of these new rooms and items. I have guessed at the parameters of the Bay Generator based upon Positrons comments that it would give just enough power and control to supply 1 reclimator, 1 teleport and one work table.
Going forward it will be interesting to see if these new rooms can be used to squeeze any extra mileage out of existing bases before you are forced to upgrade plot size. For instance in theory "Base 4: Role Play Area" has room to include a 1x2 teleport room and an extra transporter. Shame they are limiting it to one zone beacon
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
I was hoping someone could point me to a guide about base editing, not base costs. I just re-upped my account (has been inactive since Issue 5). I'm my SG leader, and have edit access to my base, but cannot seem to be able to place rooms, even if my SG can "afford" it (i.e. workshop). I have several items of salvage, and I think i'd like a workshop in order to utilize that salvage. Can anyone point me in the right direction?
The most common reason for not being able to place a room is because you have "stuff on the walls". When you try and place the room it will show red because the system cannot find and unobstructed place to position the corridors.
Try deleting all the stuff in the adjacent rooms.
Alternatively if you cannot place a room because you cannot pick it from the list this is because the system thinks you dont have the prestige. Occassionally you get lag between when you sell stuff and when your prestige is refunded. Exiting and entering again usually sorts that.
Feel free to PM if you still have problems.
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
Just in case anyone was looking to build a raid ready base. Check the link in my sig. I don't have all the prices and such, but I'm working on a second version that will include things of that nature.
Nerf unto others as you would have them nerf unto you.
[url="http://boards.cityofvillains.com/showflat.php?Cat=&Board=faq&Number=5935090&fpart=&PHPSESSID="]The Teqnikal way to build a raid base v1.0[/url]
Very nice guide! Deserves to be stickied somewhere IMO.
Another possible base for inclusion:
The Minimum Teleport Base:
Oversight Room (50,000) + Starter Combo Power and Control Unit (25,000)
Teleport Room [2x2] (150,000) + 2 Teleporters (30,000) + 4 Teleport Beacons (40,000)
You will have to use a worktable in the oversight room and sell it when you're done making the teleporters, but this gives you a base with 4 teleport destinations for the low, low price of 295,000 prestige.
Not bad for right out of the box...
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Another possible base for inclusion:
The Minimum Teleport Base:
Oversight Room (50,000) + Starter Combo Power and Control Unit (25,000)
Teleport Room [2x2] (150,000) + 2 Teleporters (30,000) + 4 Teleport Beacons (40,000)
You will have to use a worktable in the oversight room and sell it when you're done making the teleporters, but this gives you a base with 4 teleport destinations for the low, low price of 295,000 prestige.
Not bad for right out of the box...
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This does not include storage units or empowerment station correct?
A Guide to Small Bases in Issue 7
You have a small group of friends in a super group and you have been earning prestige since it was introduced into the game and with the arrival of I7 you are wondering about bases, well this might be the guide for you. This guide is going to cover four example small base designs, all within the initial 8 by 8 initial plot. Cost will range from 300 thousand to 1.5 million prestige and covers purely the functional base aspects not decoration.
If you are wondering about base raids you need to look else.
Detailed costs for each base can be found in this spreadsheet: Base Costs size=28k
First Steps!
Once you have decided to build a base DO NOT rush to Atlas park and get a base permit. As soon as you do you will start accumulating rent and rent on an empty base is just prestige thrown away. I strongly recommend you get on to the test server as a first step. If you copy a character onto test and create a super group you will be given 36,020,000 prestige. More than enough to play with Then once you are confident with the base editor, start again and see what you can do with the prestige your SG has earned so far.
Base 1: Workshop. Cost: 300,000 prestige
Issue 7 has introduced a number of new base elements specifically designed with the small super group in mind. These are the Salvage Rack, the Inspiration Store, the Enhancement Store and the Empowerment device. Unusually these devices require neither power nor control to function. This means you can make a functioning base with just the addition of a Workshop and one each of these items.
Now a Workshop (100k), Salvage Rack (15k), Inspiration Store(75k), Enhancement Store (95k) and an Empowerment Station (15k) comes to 300k which is exactly the same amount of prestige you will generate by starting a super group and adding 15 members (i.e. all your Alts). This is not a coincidence.
Base 2: Infirmary. Cost 1,085,000 prestige
This is the first "real" base configuration and includes the features of Base 1 and the bare minimum required to get a working base resuscitation. In City of Heroes once you have this working you will get the option to return to your base as an alternative to going to hospital when you die. Not that great BUT when you exit your base you will be returned to your mission entrance or the spot you fell, rather than having to run/fly/jump/port you way back. Unfortunately in City of Villains you get sent to the zone beacon. Different manufacturer I guess
Base 3: Zone Teleport. Cost 1,315,000 prestige
This base includes all the functionality of Base 2 plus a teleporter that will transfer you to up to 2 zones. In City of Villains you pretty much have your choice of any non-pvp zone but in City of Heroes you can only pick from the Hazzard zones: Perez Park, The Hollows, Boomtown, Faultline, Creys Folly, Dark Astroia and Striga Isle. I'd blame it one the manufacturer but these have to be self constructed, perhaps heroes don't want to take revenue away from the Paragon Transport Corp? *shrug*
If you are short on funds Base 3 is the first time it becomes important to do things in a certain order. You cannot simply buy a Teleport Pad, you must craft one. So we need to utilise a Basic Worktable (or Basic Forge) even though they won't be part of the final design.
Create an Energy Room and add the basic generator, the Control Room and Mainframe, then add the Workshop. Place the Empowerment Station and the Worktable then exit the base editor.
You should find that you can create Tech Power components at both the Empowerment Station and the Worktable. I find it easier to do so at the Empowerment Station and since we will be deleting the Worktable you might as well use it. Once you have created 6 Tech Power Components you should be able to swap to the Worktable and craft a Basic Telepad.
Now return to the base editor. Delete the Worktable. This is partly to recover the funds but more importantly the Worktable uses 10 Control which we require elsewhere. Then create the Teleport room. To place the telepad you must exit the editor and use the "Place Personal Item" option instead. Position the pad and return to the base editor.
Your telepad is almost ready you just need to add one or two zone beacons. You should find the Zone Beacons under the teleport items. If not you need to run round the zone exploration badges in super group mode. If you don't know where they are may I recommend vidiotmaps.
Once you have placed a beacon or two you may have rushed to your telepad and found it still not working! The Gotcha here is that each beacon requires 5 Control and we have used it all up with the telepad and the Reclaimator. So you will need to add a Terminal to your Control room. This will provide the extra 10 Control you need.
Base 4: Role Play Area. Cost 1,515,000 prestige
If you have a bit more prestige and you want a room to role play or socialise you still have plenty of room in the 8 by 8 plot. You can add 3 more 2 by 2 rooms to Base 3 or you could reorganise and have one large 3 by 3 decorative room. Ideal for one of those new Super Group Tables that comes with I7.
To do this within the 8 by 8 plot requires you swap your 2 by 2 Control room for the more expensive 1 by 4. This will provide the extra space to slot in that larger 3 by 3 room.
Some Last Comments:
As soon as your base is created you will start accumulating Rent So it is worth noting that you are charged more for prestige in the bank than you are for junk in your base. The difference is small but it still gives you a good reason to smother your base in banners.
When it comes to actually paying your rent, do not do so until devices stop functioning. Otherwise you will be paying unnecessarily.
The spreadsheet includes the cost of a Holodisplay. This is one of the first items you might be tempted to craft. From the point of view of cost it is a horrid device in that you can get the same control from Terminals for less prestige. However it does look cool (if a little small) so I include it as an alternative to Terminals.
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04