Official Thread for Issue 7 Badges
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Other than that, exploration badges have been found in all the Mayhem Missions. Atlas, Kings Row, Skyway, Independence Port, Talos, Brickstown, and Founder's Falls.
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What badges are in atlas? Alot of the zone was blue'd off. I may be able to run one or two more in Atlas before I outlevel it and want to try it out!
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There is explration badge in each Mayhem instance of the Paragon City zones. Only villains can get those, as they can only be gained during Mayhem Missions.
The Atlas Park badge is called "Global Threat" and is located on a sidewalk directly in front of the Zone Entry Drop-Off point
WRT the TV contact:
Many have said that they can't earn enough inf. in time to get this contact before outleveling it.
So... ummm... what is its level? Why do you assume it's 40-44? Could be 45-50, couldn't it?
The Rikti contact is definitely 40-44, and we can assume that the robot contact is 40-44 since Toxic Tarantulas abound at level 43. So, with the TV being in a more dangerous and higher level zone of Grandville, wouldn't it stand to reason that this is the 45-50 unlockable contact? Do you think after playing to 50 and doing lots of 'end game' content, you could hit 20 mill inf. and then play that contact?
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It has become apparent that Deathless, the 4th debt badge, is required for the High Pain Threshhold accolade.
Please don't do this. Some of us actually try NOT to die in this game
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Sucky though it may be, I have to point out one thing, Deathless isn't for Debt. It is for number of deaths.
I'd be damn impressed if you've dodged that one all the way through the game.
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Quoted for Truth and Example.
Folks who are extoling the virtues of their lack of defeat(and let's be clear, you're defeated, not dead) are missing out on the value of debt. The way the economy works in this game, debt is actually a good thing. You slow your leveling pace and earn more Infamy to buy SO's with by level 22. Even then, you still don't earn enough to be fully slotted with SO's until 27 if you're careful, 32 if you're willy nilly. Then there is the whole Prestige thing. The longer you are leveling up through the teens and early twenties, you're earning an even amount of Infamy and Prestige at the same time.
I think 50 Deaths on the road to Level 50 isn't too large a number to be unrealistic. Hell, people, if you want to be cheeky, why not log your 50 deaths before level 10. Then, you've acquired no debt and have Deathless by level 10. Problem solved.
This is not as bad as it's made out to be and should not be changed in my honest opinion.
Sign It : http://www.change.org/petitions/ncso...city-of-heroes
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i dont think deathless being a requirement is that bad, if u dont have deathless, u dont really need the extra 10%hp
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Tell that to someone who lives for PvP.
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You can't have PvP without PvE.
Sign It : http://www.change.org/petitions/ncso...city-of-heroes
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WRT the TV contact:
... Do you think after playing to 50 and doing lots of 'end game' content, you could hit 20 mill inf. and then play that contact?
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Assuming for a moment the TV will give missions at 50, and not cut off after a 45-49 range...
Someone above said 300-500k per hour at 50. I'm not sure if that accounts for selling loot, but I'll use 400k badge credit per hour as a good number and calculate that it will take 50 hours of work at level 50 to earn 20 million. Maybe a little less time if you picked up some credit along the way, but that's going to be less per hour at lower levels anyways.
Bottom line: 50 hours for unlocking 6 missions. I don't think so.
(I've been assuming it's 6 missions, every other unlocked contact is similar.)
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i dont think deathless being a requirement is that bad, if u dont have deathless, u dont really need the extra 10%hp
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Tell that to someone who lives for PvP.
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You can't have PvP without PvE.
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You could be a GREAT PvE player who never dies in PvE and yet you need the 10% HP for PvP. All I'm doing is giving an example that counters the original quote from XquietusX.
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It has become apparent that Deathless, the 4th debt badge, is required for the High Pain Threshhold accolade.
Please don't do this. Some of us actually try NOT to die in this game
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Sucky though it may be, I have to point out one thing, Deathless isn't for Debt. It is for number of deaths.
I'd be damn impressed if you've dodged that one all the way through the game.
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Quoted for Truth and Example.
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Please stop perpetuating this misinformation.
here.
Most badge guides says Exaulted is 500 deaths, but it's really 10 million debt, straight from the powers-that-be.
Deathless and Undying are similar, though my limited search talents can't find the post that said that more plainly than the one I quoted, and I really don't want to spend any more time on this. I know for a fact I got Deahtless on an Alt last week who was alive and fighting at the time it was awarded.
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It has become apparent that Deathless, the 4th debt badge, is required for the High Pain Threshhold accolade.
Please don't do this. Some of us actually try NOT to die in this game
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Sucky though it may be, I have to point out one thing, Deathless isn't for Debt. It is for number of deaths.
I'd be damn impressed if you've dodged that one all the way through the game.
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Quoted for Truth and Example.
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Please stop perpetuating this misinformation.
here.
Most badge guides says Exaulted is 500 deaths, but it's really 10 million debt, straight from the powers-that-be.
Deathless and Undying are similar, though my limited search talents can't find the post that said that more plainly than the one I quoted, and I really don't want to spend any more time on this. I know for a fact I got Deahtless on an Alt last week who was alive and fighting at the time it was awarded.
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That's fine. The rest of my post still holds. Defeats in the game are supposed to occur as is the debt that comes with it. To not expect to have any defeats is unrealistic and the tying of a +Health Accolade to an Epic Debt Badge to ensure that it is earned by the 40+ crowd makes sense and is perfectly acceptable IMHO.
Sign It : http://www.change.org/petitions/ncso...city-of-heroes
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i dont think deathless being a requirement is that bad, if u dont have deathless, u dont really need the extra 10%hp
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Tell that to someone who lives for PvP.
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You can't have PvP without PvE.
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You could be a GREAT PvE player who never dies in PvE and yet you need the 10% HP for PvP. All I'm doing is giving an example that counters the original quote from XquietusX.
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I don't believe that defeats in PvE, or the lack thereof, denote a "Great Player" in any sense. Defeats happen, usually as a result the actions of a teammate. I admit that I get defeated less when I'm solo because I know the capabilities of my characters but that being said, I still get defeated just as anyone else should on the road to 40+
The benchmark is fine as it is and most people will earn Deathless in the normal course of play.
Sign It : http://www.change.org/petitions/ncso...city-of-heroes
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WRT the TV contact:
... Do you think after playing to 50 and doing lots of 'end game' content, you could hit 20 mill inf. and then play that contact?
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Assuming for a moment the TV will give missions at 50, and not cut off after a 45-49 range...
Someone above said 300-500k per hour at 50. I'm not sure if that accounts for selling loot, but I'll use 400k badge credit per hour as a good number and calculate that it will take 50 hours of work at level 50 to earn 20 million. Maybe a little less time if you picked up some credit along the way, but that's going to be less per hour at lower levels anyways.
Bottom line: 50 hours for unlocking 6 missions. I don't think so.
(I've been assuming it's 6 missions, every other unlocked contact is similar.)
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400K per hour would be bottom of the barrel, I do about 2.3-2.5 million per hour in the RCS with my 50 solo. On a 2 man team, even though the mobs fall faster, I can still muster about 1.7-1.8 million per hour. If you can't take out large outdoor spawns fast solo, team with a Brute or MM, 20 million should be a 8-10 hours at the highest level. If the contact is 45+ and operates same as 45+ contacts in CoH, then you should be able to do missions from the contact at 50. I wouldn't think they would make this unlockable contact a 40-44 contact, it would take many hours of exemplaring to accomplish this task if it were the case. Lets just hope it's not the case.
I never did see this question answered and I haven't spent alot of time in RV:
Are teams credited with pillbox takeovers or is it just the one who is lucky enough to click first?
I hope it's not the latter or you will have campers just sitting on the top waiting for the turrets to be taken out.
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WRT the TV contact:
... Do you think after playing to 50 and doing lots of 'end game' content, you could hit 20 mill inf. and then play that contact?
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Assuming for a moment the TV will give missions at 50, and not cut off after a 45-49 range...
Someone above said 300-500k per hour at 50. I'm not sure if that accounts for selling loot, but I'll use 400k badge credit per hour as a good number and calculate that it will take 50 hours of work at level 50 to earn 20 million. Maybe a little less time if you picked up some credit along the way, but that's going to be less per hour at lower levels anyways.
Bottom line: 50 hours for unlocking 6 missions. I don't think so.
(I've been assuming it's 6 missions, every other unlocked contact is similar.)
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what else are you going to do with your 50?
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That's fine. The rest of my post still holds. Defeats in the game are supposed to occur as is the debt that comes with it. To not expect to have any defeats is unrealistic and the tying of a +Health Accolade to an Epic Debt Badge to ensure that it is earned by the 40+ crowd makes sense and is perfectly acceptable IMHO.
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To say I don't expect to die occasionally wouldn't be true, because I do expect to die periodically. Heck, my villain main has died 3 times on test this week just from working on the Black Scorpion arc (darn Malta anyway...). That said, at level 40 the character has only the first two debt badges. At my rate of play, there is simply no way I will get the 4th debt badge unless I intentionally off myself repeatedly. My level 50 hero main that was created on week 1 of CoH live, and who still gets played more than any other character (including quite a few Hamidon raids), STILL does not have the 4th debt badge. I don't say that to gloat, just to point out that there is not realistic way that I'm going to get this thing in the course of normal gameplay.
While it may be true that perma debt has its advantages in the form of amassing more influence/infamy as you level up, it does have the additional major drawback of making it take much longer to reach high level. Also, as a gamer who at least tries to play well and avoid death in the games I play, the idea that I should repeatedly and (in the case of most of my characters, at least) purposefully lose in order to reap a tangible benefit is somewhat insulting.
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If the contact is 45+ and operates same as 45+ contacts in CoH, then you should be able to do missions from the contact at 50.
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You'd think that, but many of the unlocked contacts don't work that way. Tarixus and Jaeger work from 25-29, they won't talk to you at 30. Though Doc Buzzsaw WILL talk to you at 30. It's inconsistent.
even at 10 hours of work, is that really worth it for 6 missions of content?
I really hope the TV doesn't give a mission that awards another badge.
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Are teams credited with pillbox takeovers or is it just the one who is lucky enough to click first?
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It is the latter, but a capture from an already occupied pillbox also counts. So say, you are a hero, and you capture a villain pillbox you get the point.
This is really hard, but is do-able. The Heavy badge is also hard to get, but a freindly way to do this is, to get a Heavy, and to dismiss him immideatly. The Heavy will respawn (with some luck at the same spot) and you can grab him again.
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Assuming for a moment the TV will give missions at 50, and not cut off after a 45-49 range...
Someone above said 300-500k per hour at 50. I'm not sure if that accounts for selling loot, but I'll use 400k badge credit per hour as a good number and calculate that it will take 50 hours of work at level 50 to earn 20 million. Maybe a little less time if you picked up some credit along the way, but that's going to be less per hour at lower levels anyways.
Bottom line: 50 hours for unlocking 6 missions. I don't think so.
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Ok
I know that seems much
but your math is off. Remember that the ticker doesnt reset because you earn the badge. The three badges are:
Bling: 1 Million Infamy
Mr. Big: 10 Million Infamy
Midas Touch: 20 Million Infamy
Therefore
work with me here... You earn 1 Mil and get the Bling badge. Get 9 million more and get Mr. Big Badge. Now all you have to earn is 10 Million more, which by your calculations is about 25 hours of work. I think that is a bit overboard as my lvl 40 hero (recently dinged and almost to 41) just got the 2 equivalent badge and that is that I run mostly in sg mode. Otherwise I would have gotten it sooner. Thus, it is feasible to get the 3rd badge by lvl 45 (if not sooner).
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So are you saying its best just to sit on the top of the pillbox and take credit for some other person's work? I think this is what will happen alot. If I see someone just sitting waiting for the turrets to be destoyed, I will just stop attacking them and move on to another. Why do they put things in that cause problems between players?
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I don't believe that defeats in PvE, or the lack thereof, denote a "Great Player" in any sense. Defeats happen, usually as a result the actions of a teammate. I admit that I get defeated less when I'm solo because I know the capabilities of my characters but that being said, I still get defeated just as anyone else should on the road to 40+
The benchmark is fine as it is and most people will earn Deathless in the normal course of play.
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I'll just butt in here for a second and say that 1 of my 50's still has not earned the 3rd debt badge. She participates in Hami Raids, and teams a lot. I guess that comes from being an Empath.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Define mostly in SGMode? Is that 75% of the time, 80%, 90%? I know my wife has never ran in SGMode with her MA/Regen scrapper and she just hit 40 and still doesn't have the 2nd badge. My 43 Stone Tank has run only in SG mode (600K prestige earned when I hit 43 last night). I still only have the 1st badge and know I will not see the 2nd and 3rd badge til 50 when I finish my prestige project (1-50 in SGmode). Most hit the 3rd badge around 48-49 and that was before prestige. Now you could run TF's/SF's exemp'd down not in SGMode to get the needed inluence/infamy. Basically if you are in an SG that likes you to stay in SGMode, just hope that the contact is available at 50 and drop out of SGMode then. The infamy will come in alot quicker. I just don't see anyone getting this without doing alot of exemping prior to 50 if you ran in SGMode the majority of time.
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That's fine. The rest of my post still holds. Defeats in the game are supposed to occur as is the debt that comes with it. To not expect to have any defeats is unrealistic and the tying of a +Health Accolade to an Epic Debt Badge to ensure that it is earned by the 40+ crowd makes sense and is perfectly acceptable IMHO.
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To say I don't expect to die occasionally wouldn't be true, because I do expect to die periodically. Heck, my villain main has died 3 times on test this week just from working on the Black Scorpion arc (darn Malta anyway...). That said, at level 40 the character has only the first two debt badges. At my rate of play, there is simply no way I will get the 4th debt badge unless I intentionally off myself repeatedly. My level 50 hero main that was created on week 1 of CoH live, and who still gets played more than any other character (including quite a few Hamidon raids), STILL does not have the 4th debt badge. I don't say that to gloat, just to point out that there is not realistic way that I'm going to get this thing in the course of normal gameplay.
While it may be true that perma debt has its advantages in the form of amassing more influence/infamy as you level up, it does have the additional major drawback of making it take much longer to reach high level. Also, as a gamer who at least tries to play well and avoid death in the games I play, the idea that I should repeatedly and (in the case of most of my characters, at least) purposefully lose in order to reap a tangible benefit is somewhat insulting.
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From what was posted earlier about the debt badges: Deathless is about 2 million debt paid off. At level 50, that is a sum total of 4 debt caps (or 20 deaths). That isn't hard to do at that level whatsoever considering the Elite bosses and AVs. So its a totally viable badge imo.
Look at the name of the badge: High Pain Threshold. This implies either damage badges or debt badges, to use damage taken badges is a lot more unfair to defence based sets as they generally have to survive by not taking damage and thus gaining the later badges becomes a difficulty. Thus the debt badges are used, they're easily achievable by all ATs and *in the majority* are likely to be close to already achieved.
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Define mostly in SGMode? Is that 75% of the time, 80%, 90%? I know my wife has never ran in SGMode with her MA/Regen scrapper and she just hit 40 and still doesn't have the 2nd badge. My 43 Stone Tank has run only in SG mode (600K prestige earned when I hit 43 last night). I still only have the 1st badge and know I will not see the 2nd and 3rd badge til 50 when I finish my prestige project (1-50 in SGmode). Most hit the 3rd badge around 48-49 and that was before prestige. Now you could run TF's/SF's exemp'd down not in SGMode to get the needed inluence/infamy. Basically if you are in an SG that likes you to stay in SGMode, just hope that the contact is available at 50 and drop out of SGMode then. The infamy will come in alot quicker. I just don't see anyone getting this without doing alot of exemping prior to 50 if you ran in SGMode the majority of time.
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From "sources" the contact is 45-50, so dont worry about outleveling it. Yes re-doing TFs/SFs and things does help the inf count greatly.
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That's fine. The rest of my post still holds. Defeats in the game are supposed to occur as is the debt that comes with it. To not expect to have any defeats is unrealistic and the tying of a +Health Accolade to an Epic Debt Badge to ensure that it is earned by the 40+ crowd makes sense and is perfectly acceptable IMHO.
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To say I don't expect to die occasionally wouldn't be true, because I do expect to die periodically. Heck, my villain main has died 3 times on test this week just from working on the Black Scorpion arc (darn Malta anyway...). That said, at level 40 the character has only the first two debt badges. At my rate of play, there is simply no way I will get the 4th debt badge unless I intentionally off myself repeatedly. My level 50 hero main that was created on week 1 of CoH live, and who still gets played more than any other character (including quite a few Hamidon raids), STILL does not have the 4th debt badge. I don't say that to gloat, just to point out that there is not realistic way that I'm going to get this thing in the course of normal gameplay.
While it may be true that perma debt has its advantages in the form of amassing more influence/infamy as you level up, it does have the additional major drawback of making it take much longer to reach high level. Also, as a gamer who at least tries to play well and avoid death in the games I play, the idea that I should repeatedly and (in the case of most of my characters, at least) purposefully lose in order to reap a tangible benefit is somewhat insulting.
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Out of curiosity, what is your main Villain's Archetype?
I believe that certain AT's will have a harder time achieving this badge than others for some obvious reasons.
Sign It : http://www.change.org/petitions/ncso...city-of-heroes
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I don't believe that defeats in PvE, or the lack thereof, denote a "Great Player" in any sense. Defeats happen, usually as a result the actions of a teammate. I admit that I get defeated less when I'm solo because I know the capabilities of my characters but that being said, I still get defeated just as anyone else should on the road to 40+
The benchmark is fine as it is and most people will earn Deathless in the normal course of play.
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I'll just butt in here for a second and say that 1 of my 50's still has not earned the 3rd debt badge. She participates in Hami Raids, and teams a lot. I guess that comes from being an Empath.
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Indeed. Empaths suffer defeat infrequently. My main is a Blaster and had already qualified for Deathless when it was introduced into the game.
Sign It : http://www.change.org/petitions/ncso...city-of-heroes
Brief topic change: Haven't seen any of the plaque locations discussed in this thread. Found a history plaque in Grandville at this location:
2759.5, -339.7, 791.7
It discusses the fate of President Marchand, the former leader of the Rogue Isles. I suspect it's for the long-fabled Arachnos Rising history badge.
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Other than that, exploration badges have been found in all the Mayhem Missions. Atlas, Kings Row, Skyway, Independence Port, Talos, Brickstown, and Founder's Falls.
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What badges are in atlas? Alot of the zone was blue'd off. I may be able to run one or two more in Atlas before I outlevel it and want to try it out!
Kenja's Logitec G15 Masters Guide
Kenja's Concise Commands and Emotes Guide (I10)
Kenja's Links Guide for Badge Collectors
Visit SalsaVille!