Official Thread for Brutes: Electric Shields


13th_Stranger

 

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I have noticed that many people seem to consider Conserve power redundant when a set already has Energy Drain or Power Sink.

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I just think it's redundant because the power is in Energy Armor already. Kinda takes away from the uniqueness of the set.
All of the extra utility powers should be unique to that particular set, IMO.

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Well, to keep the theme going, you would have to put Conserve power only in EA and add another power to the set, then take Energy Drain and put it in Electric Armor. That would make it match the blaster secondary sets for theme.

However, after giving EA both powers I don't see how they can't give both powers to Electric Armor. Also, I can see players taking either, or both depending on Primary. Dark Melee/Electric Armor may just want Conserve Power for instance. What primary set you look at can make a big difference in what a secondary needs or doesn't need.

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Actually that wouldn't have been a bad idea. I liked the name of the Peacebringer heal (Restore essence?) as a template for EA. So it would have gotten conserve power and restore energy which would have just been a reconstruction clone.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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I have noticed that many people seem to consider Conserve power redundant when a set already has Energy Drain or Power Sink.

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I just think it's redundant because the power is in Energy Armor already. Kinda takes away from the uniqueness of the set.
All of the extra utility powers should be unique to that particular set, IMO.

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Well, to keep the theme going, you would have to put Conserve power only in EA and add another power to the set, then take Energy Drain and put it in Electric Armor. That would make it match the blaster secondary sets for theme.

However, after giving EA both powers I don't see how they can't give both powers to Electric Armor. Also, I can see players taking either, or both depending on Primary. Dark Melee/Electric Armor may just want Conserve Power for instance. What primary set you look at can make a big difference in what a secondary needs or doesn't need.

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Actually that wouldn't have been a bad idea. I liked the name of the Peacebringer heal (Restore essence?) as a template for EA. So it would have gotten conserve power and restore energy which would have just been a reconstruction clone.

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I agree, it would have been a good idea. They didn't do it though and I can see some situations where either power or both can be usefull for certain primary sets.


 

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What gets me about this set is that the damage mitigation is VERY similar to what EA has but it has holes in it's mez protection where EA has none.

I can live with the holes in the mez protection but we should get something for it.


 

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What gets me about this set is that the damage mitigation is VERY similar to what EA has but it has holes in it's mez protection where EA has none.

I can live with the holes in the mez protection but we should get something for it.

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The devs will probably tell you end drain and Psi/toxic protection. Those are EA's holes. They aren't that big and high energy defense is pseudo end drain resists (since most of those attacks are energy based).

But for me EA is the better deal.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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big reason i don't like it is because it's not thematic. i just don't see an electricity based super getting immobilized by conventional means.

KB i can see because there isn't much heaviness associated with electricity in my mind. The goodies it gets fit but I'd like to see some slow resistance that really means something. (ditto for ice tanks and SR)


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Ever used a Mag Welder and had it stick? Thematicaly I am amazed any electric based AT can even move.


 

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Honestly...I was kinda hoping for a toggle aura (instead of Lightning Field damage) that did consistant END drain/transfer every tick. Significant enough to make END a non issue when facing say 3 or more mobs but not enough in one shot to be a serious PvP or PvE sapper. If it came before lvl 20 this would remove the need for the Fitness pool and Stamina. Say the lvl 18 uber power.

If this was the only Brute powerset that not only had no end issues but also could painlessly skip the Fitness pool, it would be HUGE even with the other holes. Plus it would also have 3 free power slots to patch mez holes.


 

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hmm making an end drain aura would be nice

Might also silence the people complaining about no self heal and no knockback protection/resistance...and would fit well with the set...

I'm all for it! I'm tired of "having" to take Stamina just so I don't drain my end bar while running the defenses that are a mainstay of my class and my function


 

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Sure, that would be great too.

Either an End Drain or a Health Drain would be neat but with the end drain powers already in the set, I would rather have a health buff power that is increased by the number of foes that you fight.


 

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I am pleased with the way the set has been built...unfortunately if I decide to roll one on live I'm sure I'll have to take the acro/and aid self...whatever, that just means I'll get to take less of my primary and secondary powers unfortunately becuase God knows we'll need stamina (hate being forced to take that, woudln't mind so bad if it was first or second tier, get rid of swift/hurdle totally devs please!). However my main reason for posting this is.. after playing my electric brute for a good hour or so straight. I started to get a headache. feel queasy I figured I was getting sick, so I turned the game off, layed down...played again the next day 1 hour, head ache. and repeated that one more day. I find the shield animation visually offensive, and I'm thinking that may be the cause of it... anyone else experience this?


 

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Have you tried to kill the bloom effects?


 

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So far in playing my el/el on test (only up to 14, how people have gotten to 32+ already is beyond me) it seems a solid set, but already the pain of being knocked on my backside while my status protection is on is getting more than a little annoying. Also, the end issues are starting to rear thier head (I sed to freespec to get out of lightning field already, the end hog definatly isn't worth it).

As other have stated, and coming from someone who doens't enjoy dipping far into pool powers, I'm already dreading the hole filling that'll need to be done since I really do not belive any changes will be made soon if ever. Taking 3 slots for the leapinbg pool, another 3 from fitness and two from medicine leaves a scant 12 choices from my prim/sec and that's where most of my fun for my chars come from.

Maybe at higher levels it would be possible to have a stamina-less build with power sinka nd conserve power both, but having no experience with those powers, I'm not too sure if that would work, and would defiantly not be a leveling build until you have access to them.

Overall, I think this set has to many holes to fill for myself personally. I'm just glad I had the chance to play and observe it on test before getting deep into live and being disapointed.


 

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Maybe at higher levels it would be possible to have a stamina-less build with power sinka nd conserve power both, but having no experience with those powers, I'm not too sure if that would work, and would defiantly not be a leveling build until you have access to them.

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Except the biggest issue with a stamina less build is power sink is 35. Malefactor down for a SF below that and you are screwed.


 

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Sadly enough i think im gona skip elec shields unless they get something to make it so you dont hafta get fitness or the healing pool or acro. To many holes for me and with only 12 left there really is no fun in that. and since im a HUGE pvp its not worth it to only get 12 powers melee+shields.I hope they fix something in the set.


 

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Cause ELA has
- auto +rech
- power sink (DA is heavy on end and a pain if you dont have DM)
- conserve power

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My issue with the set as is is the fact that having Conserve Power and Power Sink in the same set is redundant. We need one or the other, not both.

As to the argument that we should fill gaps with power pools: I'd rather have the option of taking a primary or secondary power than a power pool any day. If I have a concept that calls for lots of pool powers, I'll take them. But if I have a concept that calls for lots of primaries and secondaries I'd like to take them without having my gameplay suffer.

Right now the electric sets, when placed together, are impossible to solo with unless you make it a habit to only carry green inspirations which also, should not be required.


 

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Have you tried to kill the bloom effects?

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no that actually had not occured to me... I'll try that first thing in the morning thanks! (even if it doesn't work)


 

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Right now the electric sets, when placed together, are impossible to solo with unless you make it a habit to only carry green inspirations which also, should not be required.

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I found soloing isn't a problem for me, but the extra agro from grouping will kill me every time.


 

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My issue with the set as is is the fact that having Conserve Power and Power Sink in the same set is redundant. We need one or the other, not both.


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I keep seeing this pop-up from time to time. EA also has End Drain (Powersink) and conserve power. Even slotting endurance reduction in all of my attacks and shields I can run out of endurance, even with Energy Drain slotted with three recharge and two end modification. Stamina, is three slotted for endurance modification of course. I find that I am going to have to take Conserve Power if I want to remain usefull in some AV and multiple boss fights.

I understand that some sets don't need that level of endurance gain. I also understand that some people want to respec stamina out of their builds. This would offer a good way to do that for them. I understand that you are frustrated by this set haveing something you don't need and not having things you do want.

All I ask is that before anyone says that something is redundant that they look at all the angles.


 

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Lightning field should drain it's cost +50% or so in END from nearby opponents every second or two...

This would finally create a set where you didn't HAVE to have stamina to function in a team environment or vs more than one enemy...

Also it would solve the problem with exemping down and losing power sink and conserve power in late game.


 

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Be realistic guys. They're not going to add a power where you stand in the middle of mobs, do damage, and get a net profit of endurance.


 

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Does anyone have any numbers for Conserve Power???

How long does it last???

What's the recharge???

How much of an END discount does it give???


 

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Conserve Power lasts 90 seconds and cuts all endurance usage from powers by 50%. It is a good power. The issue is even with 3 recharge SO's in it it only comes up like every 4 minutes after it wore off.

If you are going to fight an EB or AV, or seriosu 1 vs 1 this is a GREAT power. For jsut regular use it's pretty situational only as Power Sink ala Energy Drain is what you use regularly to refill your end.


 

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I like having conserve power and power sink in the same set... especially since we can't get conserve power in our ppps now.

I still don't know what 7(!) powers to drop for all the pool powers I want, but I know that lightning reflexes + hasten + conserve power + build up will be one heck of an attack string, especially with a high amount of fury. 2 or so minutes of non-stop attacking with all your biggest attacks at high fury would be nuts.


 

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I like having conserve power and power sink in the same set... especially since we can't get conserve power in our ppps now.

I still don't know what 7(!) powers to drop for all the pool powers I want, but I know that lightning reflexes + hasten + conserve power + build up will be one heck of an attack string, especially with a high amount of fury. 2 or so minutes of non-stop attacking with all your biggest attacks at high fury would be nuts.

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This, once again, brings up a good argument: we should not have to take PPs to survive in this game. Our primaries/secondaries should be enough and PPs should exist to cover a hole or two in the set.

Electric Shields has three major holes, one of which (lack of self-heal) cannot be plugged with a PP as the set does not offer defense, only resistance thus making Aid Self a useless power choice. If the set isn't going to get a resistance boost then it should at least get some form of self-heal...or maybe Electric Melee should?

Right now the only benefit we get from combining those two sets is just a little (strong emphasis on little) more End. I'd rather see a stronger reason to take these sets together.


 

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as the set does not offer defense, only resistance thus making Aid Self a useless power choice.

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I agree with most of your points, but aid self isn't useless for resistance sets. Slotted up with int reductions, it's possible to get it off in the middle of DoTs.