#'s of Perception/Stealth


Alissara

 

Posted

The reason why we cannot measure SI is that its -PER is high enough to reach -PER cap for a controller.


Virture

 

Posted

? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
I did it with my level 20 Ill/Rad controler, ConcreteDragon, on Protector. The other guy was a Ninja Stalker, so he had a + to perception. He could se me at about 120. Since the +Perception is a known number for Ninjas, we should be able to interpolate(sic) SI's - to perception, shouldn't we?


 

Posted

No we shouldn't. What you got from your test is not FULL effect of SI. It is just the # of -perception cap at level 20 and the minimum # which SI seems to have at least.

What SlickRiptide wants to know is how great (or how poor) his invis powers are when used for those who have high -percetion cap enough to be given full effect of those invis powers.


Virture

 

Posted

I hear Arctic Air has -stealth properties.. Does anyone know the numbers?


 

Posted

Thanx for clarifying that, Peritus


 

Posted

What if a -stealth power were applied on an ill/ controller, wouldn't that help determine the size of the +stealth buff? If the magnitude of the -stealth power were known, of course.


 

Posted

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I hear Arctic Air has -stealth properties.. Does anyone know the numbers?

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I have no idea how to test the numbers, but I do notice villains as I fly near or over them in Siren's Call. My Ice/Storm is only 26 at the moment, so I don't know if this is any help or not. I was planning on getting Tactics to try and boost his perception, but after reading all this I am not sure what that will accomplish. I do have a few SG mates that have Stalkers, and a level 50 Ice 'troller mate with Tactics I will try and see if they can test. I have been trying to get them all together to test some of this stuff for when we attempt to start base raiding or PvP zone raiding.

AB


 

Posted

-Stealth power causes not only -stealth effect but also suppression to the enemy's +stealth.


Virture

 

Posted

How to measure Arctic Air in pvp zone:

Person A: a stalker with Hide
Person B: a controller with Arctic Air
Person C: an another player (in Siren, he must be a hero)

Let A stand at a Neighborhood somewhere.
Let C click the same Neighborhood.
Let A activate Hide.
Let B activate Arctic Air and debuff A.
Let C find the limit distance where C can see A.
The distance is the # of -stealth.


Virture

 

Posted

Not sure if this will help, but I have a level 33 Ill/Emp that I bring to Siren's Call a lot. I use superior invis and heal people, I never attack at all to bring myself out of invis. Players with perception, like ones with tactics or SR/Ninja Stalkers, can see me around 100-150 feet away.

However, then my boyfriend comes in with his ice/ice blaster that has Grant invis. He grants me some invis *on top of* my superior invis, and voila! I am very much hidden. I have done rough tests with the stalkers and one stalker with +petception (a spines/sr, I believe) was kind enough to tell me that it took his +perception and two small sized yellows (+25% perception) to see me.

I will test it a bit more later, right now there is one brute in Siren's and myself.


 

Posted

Using the numbers here and from Iakona's spreadsheets I've knocked up a stealth versus perception calculator here.

Spot any problems with it, just drop me a PM.


 

Posted

Okay, what I don't understand is why some powers like Dark Armor/Shadow Cloak are given a Zero modifier in Iakona's stat guide.


Quixotik

"I did not say this. I am not here." -Guild Navigator

 

Posted

[ QUOTE ]
Okay, what I don't understand is why some powers like Dark Armor/Shadow Cloak are given a Zero modifier in Iakona's stat guide.

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If you are referring to the stealth/perception calculator I posted a link to please read the text in bold above the table on that page

[ QUOTE ]
A zero value for a buff means I do not know the value for that buff and could not find a reliable source for that value. Feel free to point me in the right direction

[/ QUOTE ]


 

Posted

your spreadsheet is amazing, but one thing i cant understand is that even at max perception and my max -perception i was seen from over 100 feet away by a controller in sirens call, maybe it was a fluke the other day. im sure it wont happen again. to confirm all this info i'd like to ask, if im a stalker running hide+stealth, and have a teammate grant invis on me, and i have dangersense +300 perception, i should only be seen from 10 feet away by any AT in any zone correct? just want to confirm that.


 

Posted

If a stalker reaches their stealth cap, and their opponent has capped their perception then their opponent would be able to see them from only 10 ft away, yes.

Stealth, Grant Invis and Hide will cap a stalkers stealth .. but perhaps your stealth and/or hide was supressed at the time you were spotted?

Disclaimer: I play a brute mainly, so I'm no expert on stealth/perception by any stretch of the imagination


 

Posted

My questions to your numbers are:

1) Was this a test in only Siren's Call or did you test each zone to see if the perception cap or stealth cap was affected by zone?
2) Did you do several different levels creating the numbers and fill in some blanks by formula or determine each level individually?

Because, I'm concerned by the fact that according to my understanding (from the No Future Site link above) that a level 40 Stalker who maintained his stealth cap (1073 ft) were in Siren's Call with a level 25 Tank who was at his perception cap (978 ft). The tank would never possibly see that Stalker. Now the zone auto-sk's and auto-exemplar's as appropriate, but this gives a distinct advantage to being a higher level in a zone which is supposed to create a balance by making you equal levels. But if your numbers are correct than this is not the case.


 

Posted

I believe your cap is based on your auto-SK'd or auto-exemplared level. If you're a level 40 Stalker auto-exemplared to 25 in Bloody Bay, then your Stealth cap is based on level 25. A level 15 Tanker is similarly auto-SKd to 25, and has a perception cap based on level 25.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

[ QUOTE ]
I believe your cap is based on your auto-SK'd or auto-exemplared level. If you're a level 40 Stalker auto-exemplared to 25 in Bloody Bay, then your Stealth cap is based on level 25. A level 15 Tanker is similarly auto-SKd to 25, and has a perception cap based on level 25.

[/ QUOTE ]

That's my understanding of the system too. Just as when you sidekick/exemplar your health increases/decreases to the level it would be at the level you are sk/ex'd to.


 

Posted

Then why is there posted numbers for level 15, or level 23. The only levels we need the numbers for are the zone levels themselves. The rest just creates confusion.


 

Posted

i think you've got something there, we should just get a smaller list of the zone lvl to relationship to the powers and caps of the AT's to each other.


 

Posted

[ QUOTE ]
i think you've got something there, we should just get a smaller list of the zone lvl to relationship to the powers and caps of the AT's to each other.

[/ QUOTE ]

Perhaps some people may be interested in how stealth/perception affects them in PvE or in PvP within the Arena.


 

Posted

Ah Arena, that makes sense, PvE, if you have any stealth they can't see you with some exceptions. The Perception vs Stealth isn't handled the same PvE.

Then maybe a bold or different coloration for the zones then, something that makes them stand out to the rest.


 

Posted

Can someone please clarify two things for me:

1) Can anyone state clearly. if he or she knows, whether or not multiple CM castings from the same caster stack, up to the +perception cap?

2) There seems to be a range at which someone can be targeted, and at which someone can just be seen (the name is visible). What's the difference?


 

Posted

[ QUOTE ]

1) Can anyone state clearly. if he or she knows, whether or not multiple CM castings from the same caster stack, up to the +perception cap?

[/ QUOTE ]

Yes
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2) There seems to be a range at which someone can be targeted, and at which someone can just be seen (the name is visible). What's the difference?

[/ QUOTE ]

Not sure.


Thorizdin

Lords of the Dead
Old School Legends

 

Posted

Ok, if my Ill/TA is in Siren's Call, has SI on and fires a Flash Arrow, the SI stealth would be at 501.5(due to the cap) and the Target of the FA would be at -450 Perception, giving my Ill/TA an EFECTIVE stealth of 951.5?
Or ami I just C R A 2 Y