And the Blaster Community Representative is...
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The perfect gimp storm
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AR/dev is gimp? When did this happen. Did I miss a memo?
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
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The perfect gimp storm
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AR/dev is gimp? When did this happen. Did I miss a memo?
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Yes you did.
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The problem isn't exactly new. Ask Statesman why it hasn't been done yet - we've only been bringing it to his attention for a year now.
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Solving old issues doesn't sell new boxes i'm afraid. Look at the skills and flashback system, power customisation, the popular demand for more scrapper and tanker sets. All have also been around for ages, and apparently they are all difficult and problematic. I have the feeling their answer to defender and blaster problems have already been implemented in the previous issues: nerf the rest.
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...The second requires new design, new code and would probably mean a direct nerf to all Negative Energy, Fire, and Cold attacks, since those resistance types are less common than Smashing, Lethal, Energy and Psionic.
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Wasn't it devposted not a few days ago that Psionic is balanced because, despite having slowly-activating powers that don't do a lot of damage, it's not a very resisted set..?
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Mission Architect Works: DIY Laser Moonbase (Dev Choice!), An Internship in the Fine Art of Revenge (2009 MA Award Winner!) and many more! Plus Brand New Arcs for Issue 21!
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I have the feeling their answer to defender and blaster problems have already been implemented in the previous issues: nerf the rest.
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With threads like this around, it was a miserable failure.
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3. Also make Illusion controls power Psi/Eng instead of just
I don't think that will cause any untoward imbalances.
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OMG. Thats the best idea I EVER heard!!!! /agree.
**Master Solaren jumps with excitement.. lol
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...The second requires new design, new code and would probably mean a direct nerf to all Negative Energy, Fire, and Cold attacks, since those resistance types are less common than Smashing, Lethal, Energy and Psionic.
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Wasn't it devposted not a few days ago that Psionic is balanced because, despite having slowly-activating powers that don't do a lot of damage, it's not a very resisted set..?
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fetched you the specific quote:
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Charged Bolts is a bit over twice the Activation time of Dark Blast. Mental Blast is ~25% longer Activation Time than Charged Bolts. All do the same base damage. Mental Blast, however, does Psionic damage, which is among the hardest to defend against in the game. Mental Blast also has a 25% longer Max Range compared to the other two sets. Is this 100% balanced? Possibly not, but we don't want to simply make every power a complete clone of another.
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guess what... It's by the same red name :S
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I have the feeling their answer to defender and blaster problems have already been implemented in the previous issues: nerf the rest.
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With threads like this around, it was a miserable failure.
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No arguments here, I'm just saying, back at the release of i5 states said that he was happy with where defenders were, and blasters got a "buff", the rest got, well we all remember what the rest got.
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...The second requires new design, new code and would probably mean a direct nerf to all Negative Energy, Fire, and Cold attacks, since those resistance types are less common than Smashing, Lethal, Energy and Psionic.
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Wasn't it devposted not a few days ago that Psionic is balanced because, despite having slowly-activating powers that don't do a lot of damage, it's not a very resisted set..?
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fetched you the specific quote:
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Charged Bolts is a bit over twice the Activation time of Dark Blast. Mental Blast is ~25% longer Activation Time than Charged Bolts. All do the same base damage. Mental Blast, however, does Psionic damage, which is among the hardest to defend against in the game. Mental Blast also has a 25% longer Max Range compared to the other two sets. Is this 100% balanced? Possibly not, but we don't want to simply make every power a complete clone of another.
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guess what... It's by the same red name :S
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His name is Castle and the operative words there are "Less Common" as bolded.
Sign It : http://www.change.org/petitions/ncso...city-of-heroes
I know his name is Castle, and while it's very nice of you to punctuate those two words, he specifically compares a mental blast attack with a dark blast attack there.
I have nothing against Castle, far from it. I appreciate him looking at defenders and blasters, but ~3 monts ago a statement was made that all archtypes would be getting a representative. Apparently they'll be assigned to us as soon as skills will be implemented... i.e. when pigs can fly.
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3. Also make Illusion controls power Psi/Eng instead of just
I don't think that will cause any untoward imbalances.
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OMG. Thats the best idea I EVER heard!!!! /agree.
**Master Solaren jumps with excitement.. lol
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You realize that Blind and Flash are energy already? The only Psi in Illusion is Spectral Wounds.
Second, when you use a dual damage type attack against a mob with defense, it gets to use the best defense value for calculating chance to hit. So right now, Spectral Wounds, which is all psi, punches right through Dispersion Bubble. If you change Spectral Wounds to Psi/Energy then Dispersion Bubble will provide defense against it. Personally, I like Spectral Wounds as it is, thankyouverymuch.
In general, remember that while dual damage types are in general an advantage against mobs with resistances, they are usually a disadvantage against mobs with defense. Be careful what you ask for... you might get it.
BLIND does PSI
SW does PSI
Flash does NO damage.
Per my herostats, NO energy damage ever done by my LVL 43 illusion controller.
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...The second requires new design, new code and would probably mean a direct nerf to all Negative Energy, Fire, and Cold attacks, since those resistance types are less common than Smashing, Lethal, Energy and Psionic.
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Wasn't it devposted not a few days ago that Psionic is balanced because, despite having slowly-activating powers that don't do a lot of damage, it's not a very resisted set..?
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Yeah, and a whole galaxy of us came back with evidence showing that reasoning to be based on a falsehood.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Those of you responding seriously to EvilGeko's post need to have your sarcasm detectors recalibrated.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
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I know his name is Castle, and while it's very nice of you to punctuate those two words, he specifically compares a mental blast attack with a dark blast attack there.
I have nothing against Castle, far from it. I appreciate him looking at defenders and blasters, but ~3 monts ago a statement was made that all archtypes would be getting a representative. Apparently they'll be assigned to us as soon as skills will be implemented... i.e. when pigs can fly.
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I think the point was that Psi was less common than the other types noted. As far as how much "less" is certainly up for interpretation.
With regard to the 'promise' of a Blaster Rep, with the news that has come out of late, I would consider ourselves lucky indeed that we have an overworked man such as Castle having the time to even look at some of these issues that the community has raised.
Perhaps it is too much to ask that a different 'Rep' be assigned to the 11 different AT's in CoX. Perhaps we could be slightly less snide, snarky and rude to the guy who is actually doing some good work for us ....
Sign It : http://www.change.org/petitions/ncso...city-of-heroes
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With regard to the 'promise' of a Blaster Rep, with the news that has come out of late, I would consider ourselves lucky indeed that we have an overworked man such as Castle having the time to even look at some of these issues that the community has raised.
Perhaps it is too much to ask that a different 'Rep' be assigned to the 11 different AT's in CoX. Perhaps we could be slightly less snide, snarky and rude to the guy who is actually doing some good work for us ....
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Nothing personal against Castle, but he hasn't done anything yet. This is not something that hasn't happened before. A Dev makes a post, saying he's going to look into our issues and get some resolutions going. It's happened over and over. Already we're seeing posts from him saying why this or that can't get fixed.
The cycle just continues on.
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I have to disagree. Other ATs with the lethal/smash problems all have ways to mitigate incoming damage - Blasters do not. My Claws Scrapper has zero difficulty due to lethal damage because he's not in such a hurry to kill. He's able to stand toe-to-toe while my Blaster is forced to kill quickly because he can't manage incoming damage. This is why the lethal problem is so huge - it henders a Blaster's ability to kill quickly, thus increasing the chance of death.
I can't remember the last time I've had anybody I know who plays an SS Tank (or Brute for that matter) complain about lack of damage. In fact if you read most of the threads concerning SS, it's about the enormous amount of damage they are able to do - not a lack thereof.
The only melee AT that has problems with smash/lethal is Mace, I know this from personal experience.
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I second this. With my MA/SR Scrapper when I come across those annoying enemies that cut my damage in half, I get irritated and take longer to kill them, but I'm never in any real danger.
With my Blaster, who has to kill quickly or be killed himself, I either use inspirations like mad, or die.
Plus, Scrappers don't have elemental and energy damage type in their primaries (except for Dark Melee and to a lesser extent, Spines) as a general rule, while Blasters do.
So the blasters without some non S/L component (particularly lethal which is even more frequently resisted than smashing) are disadvantged vs blasters with energy/elemental damage components in their primaries if the BI's of their attacks are similar.
Arc Salvo: Okay hold one sec guys, we can't just rush in blindly vs these Nemesis, they've got these ranged aoe's tha-
Teammate1(charging in): Shut up, Arc Salvo, you lame*$% Viewtiful Joe wannabe! What do you know?!
Teammate2(also charging): yeah, ST#& arc salvo u PWR RANGR U!
Arc Salvo: *sigh*
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Perhaps it is too much to ask that a different 'Rep' be assigned to the 11 different AT's in CoX. Perhaps we could be slightly less snide, snarky and rude to the guy who is actually doing some good work for us ....
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Very well said. The way I look at our problems as blasters is that we aren't alone, everyone's got issues, and pushing and shoving our way trying to get to the front of the line isn't going to do us any good.
As for _Castle_, I am quite impressed with the amount of interaction he's done with the entire CoX community so far, and I hope he keeps a sense of humor about him amid all this needless abuse.
Keep the faith, man.
-AG
Carl and Sons @Aurora Girl (Pinnacle)
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With regard to the 'promise' of a Blaster Rep, with the news that has come out of late, I would consider ourselves lucky indeed that we have an overworked man such as Castle having the time to even look at some of these issues that the community has raised.
Perhaps it is too much to ask that a different 'Rep' be assigned to the 11 different AT's in CoX. Perhaps we could be slightly less snide, snarky and rude to the guy who is actually doing some good work for us ....
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Nothing personal against Castle, but he hasn't done anything yet. This is not something that hasn't happened before. A Dev makes a post, saying he's going to look into our issues and get some resolutions going. It's happened over and over. Already we're seeing posts from him saying why this or that can't get fixed.
The cycle just continues on.
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And I understand the frustration but I don't think that reinforced negativity is going to increase the solutions here. Nor is it going to fix things that are unfixable for reasons that have been given. This guy is relatively new to this forum and is willingly tackling some of our issues. All I'm saying is, perhaps we can be a little better about our responses to something positive.
Sign It : http://www.change.org/petitions/ncso...city-of-heroes
I'm not going to say anything negative to castle. He's new. My problem is with a certain bucket headed star spangled guy who posted here a year ago... promised changes, gave us so dismissable hit points, stripped our defenses, Slapped us with ED and Desperation to make up for it all.
You really can't blame people for being bitter.
I don't know what Castle CAN do. Look at i7.... all cov all the time. the dev's might consider coh a done deal with no need for changes. But at least someone with cryptic's ear will be reading our forum. Let's be considerate.
Do I appreciate him looking into things? Yes. I've told him that via PM many times in the past.
Am I going to get excited. Nope, been there done that.
It's not in anybody best interest to not tell Castle, "Look, that's not necessary" or "Your off base and here's why" because that's how things get fixed.
He posted that Scrappers and Tanks have the same lethal/smash problems AR and Archery do and anybody whose played AR or Archery and lethal/smash based Scrapper/Tank knows that to be completely false for a number of reasons already stated.
I'm not being negative towards him, I'm telling him that player experience has shown that his train of thought was off.
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With regard to the 'promise' of a Blaster Rep, with the news that has come out of late, I would consider ourselves lucky indeed that we have an overworked man such as Castle having the time to even look at some of these issues that the community has raised.
Perhaps it is too much to ask that a different 'Rep' be assigned to the 11 different AT's in CoX. Perhaps we could be slightly less snide, snarky and rude to the guy who is actually doing some good work for us ....
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Nothing personal against Castle, but he hasn't done anything yet. This is not something that hasn't happened before. A Dev makes a post, saying he's going to look into our issues and get some resolutions going. It's happened over and over. Already we're seeing posts from him saying why this or that can't get fixed.
The cycle just continues on.
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Hasn't done anything yet!?
He has fixed bugs and tweaked the properties of powers in response to player input. He has personally researched errors and bugs we have alerted him to. He's revealed numbers and Dev thinking even when the Devs have decided to stand firm on an issue.
If by 'nothing new', you are pointing out that Geko, Poz, Positron, and Statesman have also been this responsive to players in the past, then I guess you're right.
Statesman and the others have gotten more reticent over time, probably due in part to attitudes like yours (but probably most due their workload).
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
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With regard to the 'promise' of a Blaster Rep, with the news that has come out of late, I would consider ourselves lucky indeed that we have an overworked man such as Castle having the time to even look at some of these issues that the community has raised.
Perhaps it is too much to ask that a different 'Rep' be assigned to the 11 different AT's in CoX. Perhaps we could be slightly less snide, snarky and rude to the guy who is actually doing some good work for us ....
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Nothing personal against Castle, but he hasn't done anything yet. This is not something that hasn't happened before. A Dev makes a post, saying he's going to look into our issues and get some resolutions going. It's happened over and over. Already we're seeing posts from him saying why this or that can't get fixed.
The cycle just continues on.
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Hasn't done anything yet!?
He has fixed bugs and tweaked the properties of powers in response to player input. He has personally researched errors and bugs we have alerted him to. He's revealed numbers and Dev thinking even when the Devs have decided to stand firm on an issue.
If by 'nothing new', you are pointing out that Geko, Poz, Positron, and Statesman have also been this responsive to players in the past, then I guess you're right.
Statesman and the others have gotten more reticent over time, probably due in part to attitudes like yours (but probably most due their workload).
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Maybe for other ATs, but he's nothing for Blasters. So excuse me for not being exciting that the great Castle posted. As I stated before, I'll be excited when things get fixed - not at the statement that he'll look into it.
Also you have no clue how often I've communicated with Devs via PM with them stating they'd look into it. I'm not talking about forums posts that everyone has seen. I'm talking about PMs from to them and vice versa. I don't post these because they supposed to be private. Statesman was supposed to personally test AR/Dev himself, he told me this not only in a PM, but face to face.
Yea, so I'm going to seem hostile - I feel I have every right to be. Myself and many, many others have been patient for a very long time and we have nothing to show for it.
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He posted that Scrappers and Tanks have the same lethal/smash problems AR and Archery do and anybody whose played AR or Archery and lethal/smash based Scrapper/Tank knows that to be completely false for a number of reasons already stated.
I'm not being negative towards him, I'm telling him that player experience has shown that his train of thought was off.
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I do not think it is "completely false." It is better stated that it is not as much of an inconvenience to melee ATs. Blasters don't need to claim every balance problem as applying uniquely to them to actually have valid problems.
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You guys need to address this on the micro not macro level, set by set.
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Agreed. You're not going to fix any of these problems by changing this global variable or that global variable - it'll just overpower the sets that are doing well already.
Take the time and test the builds in question. There's no need to try and change the entire system when there isn't a need to. Buff the sets and builds that need it, leave the rest as it already is.
Is it possible to grant a bonus to a primary when used with a specific secondary? If so then you could provide a bonus to those who play AR/Dev to make-up for the lack of BU, Aim and the enormous drawback of lethal damage. You could give those who play Dev an inherent damage buff to make up for not having BU.
The need to always change everything when it's not necessary boggles my mind.