And the Blaster Community Representative is...


AmericanSteel

 

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Also, it kind of surprises me that no one has gone for the obvious and likely true answer: EvilGeko was having some fun.

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Those of you responding seriously to EvilGeko's post need to have your sarcasm detectors recalibrated.

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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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I think the point was that Psi was less common than the other types noted. As far as how much "less" is certainly up for interpretation.

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Is he? let's look at what he said one more time.

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The second requires new design, new code and would probably mean a direct nerf to all Negative Energy, Fire, and Cold attacks, since those resistance types are less common than Smashing, Lethal, Energy and Psionic.

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Highlighted for your convenience, I think it's safe to say he meant that the resistance to negatie energy is less common than to psionic damage, among other things.

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With regard to the 'promise' of a Blaster Rep, with the news that has come out of late, I would consider ourselves lucky indeed that we have an overworked man such as Castle having the time to even look at some of these issues that the community has raised.

Perhaps it is too much to ask that a different 'Rep' be assigned to the 11 different AT's in CoX. Perhaps we could be slightly less snide, snarky and rude to the guy who is actually doing some good work for us ....

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I'm sorry if i haven't made myself clear before, my scepticism isn't directed at Castle.

As for Castle being overworked, that's something he must've pm-ed to you, because, as far as I know he never said such thing on the boards, unless he secretly is also Mako....

Saying it's too much to ask for a representative for each archtype is a load of bull, the idea was brought up by Statesman himself and so far they haven't made good on it.

As for that snide snarky and rude comment. I admit to my posts being snarky, my temper has severely shortened the last couple of days. But rude and snide... we read thing differently, that's for sure.

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Listen man, I don't really want to mince words and fight with you. I admit I used your comments as a springboard to try and convey the message that sustained negativity isn't really getting anything done for us as a playerbase. I used the word 'we' to indicate that I wasn't directing my critique at a single person, rather the board population at large. Sure, there have been things said by States and Co. that haven't come to pass but when taken with a balance of the positive changes that have come directly from player feedback, it isn't the negative comments that are making these changes.


Sign It : http://www.change.org/petitions/ncso...city-of-heroes

 

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The problem with AR isn't that S/L is so heavily resisted. It's how it stacks up with other blast sets. See it has no AIM. See that there is what we called a double whammy. Okay.... Now here's where it get's worse. For conceptual reasons most new players tend to pair assault rifle with... wait for it.... DEVICES. Which has no build up.

The perfect gimp storm..... Heavily resisted damage/no aim/no buildup + squishy AT who kills fast or dies hard. See those other examples you mentioned.... they have some self buffage to deal with the problem. If you go tinkering with mob resistances you'll just overpower sets that have some means of debuffing or dealing enough damage to compensate.

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Am I old because I remember when AR/Dev was the overpowered FOTM?


"Destiny's powerful hand has made the bed of my future, and it's up to me to lie in it. I am destined to be a superhero. To right wrongs, and to pound two-fisted justice into the hearts of evildoers everywhere." -- The Tick

 

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I can explain why some things work the way they do.

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Ok.

Why do Blaster have so many Melee-centric attacks (melee or near-melee PBAoEs) when they are suppose to be a Ranged focused combatant? Does this not create an un-synergistic Archtype?

What is the purpose of the range disparities between longer range powers (excluding Snipe attack) in the same power sets like charge bolt an lightning bolt or Burst, Slug, and M30 Grenade other than to annoy the player? Is there any real, purposeful or effective consideration here that contributes to game balance or play in any significant manner?

Explain the support logic and fallacies behind "Range = Defense" theory. How is this balance out with defenders and controllers who also have range as well as support/defense powers?

The power curve of Blasters start off strong in early levels, flatline at about midlevel, and fall off at high levels in comparison to other Archtypes and MOBs. Is this veiwed as a problem? Is there any way to fix the power curve at the higher levels and how would it have to be done? Does not Defiance exaggerate this trend?

MOB ranges scale with level. Especially at high levels, Mobs can attack a Blaster without the Blaster even being at his/her most extreme range and well outside his or her mean range. Is there any real purpose to this?

What do blaster get, being a primary combatant, for not having a support/defense powers to defend against aggro and mitagate damage?

What is your view of the community's response to the inherent power of Defiance, and how do you think it compares with other inherents and the reaction of other Archtype communities to their inherents?

It has been mentioned by Statesman that there was work being done on reworking Blaster Secondaries with the option to respec into the new Secondaries. Is there a timeline and has any work progressed on this?

Perception is a new aspect to the game that is becoming more important and intergrated into the game play. Being aware of your situation is vitally important for Blasters. Can you discuss this and if it would be important for Blaster to have high levels of Perception and if so how it could be done?


 

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Damn Red, you are batting a thousand. I have much respect for your ability to cooly and calmly interact with the developers.


 

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Love that new sig concern. Let me elucidate.

Fun is having your super-speed supressed everytime you attack. (just ask jack,)

Fun is watching your defiance meter max and then dying before you can even activate a power to take advantage of it (Just ask Jack.)

Fun is having powers that only accept on type of enhancement being gutted by ED (just ask Jack.)

Fun is having a secondary loaded with self rooting aggro monsters that only serve to make you light up real pretty before your puss is plastered all over the place. (just ask Jack.)

But mostly fun is having someone tell you that changes are coming as SOON AS MELEE IS FIXED. several releases later..... NADA. See cause they keep adding to that list of more important things to do.... like watching grass grow and releasing a CoV only i7 (and don't start. If you don't have cov installed you'll see no changes to your game with i7)

See it's all [censored] FUN FUN FUN.... because it's the world according to Jack and you DON'T KNOW JACK.

"We'll tell you when you're having fun" -Jack Emmert.