Longbow Nullifiers 40+, when will they be fixed ?


Aergonaut

 

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They were thinking something along the lines of "...carnies, Malta AND KoA in one group!"

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OH! OH! So something like a Knives of Artemis Combined Master Zeus Illusionist Titan?! That would be...


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About the same as any other opponent for SR?

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You know, I hate to say this... but except for the Caltrops (unless you hover), this is pretty much spot on.

When I meet any of those above groups, I hit Elude, and mop them up while yawning.


Arc Salvo: Okay hold one sec guys, we can't just rush in blindly vs these Nemesis, they've got these ranged aoe's tha-
Teammate1(charging in): Shut up, Arc Salvo, you lame*$% Viewtiful Joe wannabe! What do you know?!
Teammate2(also charging): yeah, ST#& arc salvo u PWR RANGR U!
Arc Salvo: *sigh*

 

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The 100 mag stun imo was created to prevent herding of long bows. I see any mob with over 20 in a group getting 900percent tohit buff or 100 mag stun.


 

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And how about these Kinves of Artemis who always drop toggles with some kind of Stun that totally ignores Increase Density? The stun only seems to last 0.1 seconds but the fact that they're dropping our toggles 100% through multiple layers of Status Protection is something that sounds like a Bug to me.


 

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I'm pretty sure they're using sleep darts to do that. It's annoying nonetheless.

It's just mean that they gave it to Chimera, too.


 

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No, it kept happeneing when they threw something at us. ...wasn't standing on caltrops either, so I would have stayed asleep. I'm sure I'll get more chances to see what's going on though, and sleep protection is easy enough to get...


 

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What about the exponential "Ignite" power that the Flamethrowers can do?

I know the new pet AI is supposed to be the "fix" for that, but with one ignite patch spawning for each minion, my Bots/Traps MM still loses every minion in one shot... no time for them to run.

They do, howeve,r have time to run away from the little harmless clouds of monkey gas, or caltrops... things I don't CARE if they stand in or not.


 

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It was fixed awhile ago. It should reach you guys in the next patch or two.

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suddenly each and every single miscommunication between Dev's and the Forum community becomes clearly explained.


 

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It was fixed awhile ago. It should reach you guys in the next patch or two.

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suddenly each and every single miscommunication between Dev's and the Forum community becomes clearly explained.

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Not really, it was perfectly clear to many of us that the devs have an internal test server nearly two years ago, and people still insist upon misunderstanding.


 

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The 100 mag stun imo was created to prevent herding of long bows. I see any mob with over 20 in a group getting 900percent tohit buff or 100 mag stun.

[/ QUOTE ] I just cant see how this was true, there is now way anyone can survive more than 5 of them so herding is out of the question. You come out better as an invul trying to herd master illusionist.


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Thank You Devs for Merits!!!!

 

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Good to know, and thank you for the reply Castle.


 

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The 100 mag stun imo was created to prevent herding of long bows. I see any mob with over 20 in a group getting 900percent tohit buff or 100 mag stun.

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Really? Ya think a Mag 100 stun was added to prevent herding? What about the Spec-Ops with their Sapper Grenades? The lv. 50 Spectral Terrors? Hell, any boss that flings around Fears?


 

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Let's see, I can either always have a few break-frees (inspirations that, for my Brute, are a waste of a tray slot against every other mob in the game) in my tray just in case I run into one of these bozos, or I can simply avoid Longbow.

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You can "simply" avoid Longbow? Dear God, man, tell me your secret! I am so (self-censored) (self-censored) tired of those (self-censored) (self-censored) boring red and white uniforms and massively over-powered minions and useless-to-me mutant-only enhancement drops that I'd pay good money to be able to go more than two missions in a row without having to fight Longbow, let alone to be able to avoid them altogether!

As it is, they haunt every other or every third mission, all the PvP zone missions, and are all over the ground in every PvP zone. I've tried every trick I could come up with to fight anything other than them, even just for a while, for a break. (Self-censored)'s Bells, after all the (self-censored) Longbow I got to the point where fighting the Circle of Thorns was almost a relief. (Almost, anyway.)

If Issue 7 gets here and I find out that Longbow makes up more than a tiny percentage of the level 40 to 50 content, I may quit City of Villains altogether. I love this game, but I'm just that sick of them.


 

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(Self-censored)'s Bells, after all the (self-censored) Longbow I got to the point where fighting the Circle of Thorns was almost a relief. (Almost, anyway.)


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What he said. At level 40, for me at least, the Circle are _LESS_ annoying than Longbow. (Aside from those useless portal rooms, anyway.) For bad status inflicting, Succubi and Death Mages pale into insignifcance next to Longbow Wardens and Spec Ops, or even those infernal ten-second stun grenades the rank and file throw.

Also, let's have the OTHER hero groups show back up. Once I left Nerva, it seems like the Legacy Chain and Wyvern dropped completely off the map. Do they just not have any level 40 members yet?