Has melee combat been fixed yet?


AmericanSteel

 

Posted

A few days ago I was wailing on some level 5 snowmen with my 38 Tanker. They like to run. I chased after and missed with every attack I had (which is a good amount) over and over again. What the hell? It was only because they were moving. I used to be able to target a mob with an attack and once I got to them it would go off and I'd attack like normal. Now they have to be standing perfectly still for me to hit them? I noticed this much earlier in PvP when I couldn't hit any of the Stalkers or other enemies moving around me but I thought it might have just been a superior Def. I had never fought those classes before, all my experience had been earlier in the Arenas against other heroes, which I did fine against. Obviously I was mistaken and this is an issue with melee attacks hitting moving targets.
So.
Has this been fixed yet?


 

Posted

Obviously not, if it bit you on the nose, Ravenlute.

Pain in the butt, ain't it? Drives me crazy, especially when you should be wastin' a mob just by lookin' mean at it, only to push enough air to sail Old Ironsides. And to be honest, I've never heard the Tank version of this issue addressed.

Have you guys?


 

Posted

It has to do with gauntlet I believe. Yes, Tankers cannot hit moving targets now. Unfortunately the devs could care less and I don't even know an ETA on the fix. It is a crippling bug for PvP since alot of people don't just stand still. It doesn't seem to effect Power Pools. I am wondering if gauntlet is even work with power pools. This sucks bad and we have only gotten one dev comment. I guess they will leave it like that like they have left the stacking bug.


 

Posted

Ok so let me get this straight. In PvP Taunt only works 50% of the time, Gauntlet doesn't work at all, AND It's causing me to miss a moving target. (Insert explative here)
Well that explains why I've been missing so much.
Would it be overpowered to let tanks actually do there job in PvP seriously?
G5


 

Posted

[ QUOTE ]
Ok so let me get this straight. In PvP Taunt only works 50% of the time, Gauntlet doesn't work at all, AND It's causing me to miss a moving target. (Insert explative here)
Well that explains why I've been missing so much.
Would it be overpowered to let tanks actually do there job in PvP seriously?
G5

[/ QUOTE ]

Yeah, Tanks aren't looking to good in PvP. The thing that doesn't work in PvP is causing us tons of trouble. Basically anyone who has a brain and is dying is going to run (that may exclude me at times :P). Since they are running only things of power pools like Air Superiority or Brawl will hit, but that won't do much seeing as if they are only 2 attacks one of which really sucks for damage (brawl). And those who know of the bug can exploit it by just running around the Tanker (literally turn on sprint and run around you) and you won't be able to hit nothing.


 

Posted

I hadn't been able to log on for a few days but my friend said there was a patch update of some kind and I was hoping it may have been fixed since it's such a huge deal to the Tankers.
I finally did manage to hop on today and found out, like you guys mentioned, that it has not been dealt with.
This isn't just about PvP, though you probably won't hit at all since players never stand still. It is affecting PvE gameplay too. There are times I am jumping in front of a teammate as a mob runs at them and instead of attacking I have to wait for it to stop moving or I'll just waste End.
I've been resorting to the use of my Fault attack to Stun mobs so I can hit them. That's nice and all but it shouldn't be necessary.


 

Posted

Whoa Gauntlet prevents a Tanker from hitting a moving target? This is pretty serious

No wonder this AT is dying.


 

Posted

Maybe they think that the stacking bug and the moving target bugs cancel each other out! Gauntlet seems like an effect where the devs tried to stretch the game engine jut a bit farther than it was designed to go. If it's cauing all these nasty side effects (the stacking is a reult of gauntlet too, I've heard) maybe just maybe they'll decide that Gauntlet is a crappy inherent, and will give us a real one (I'm a big fan of the less teammates health = more res one myself) and then all of us TWT (tanks without taunt) will have a reason to put taunt back in our builds.


 

Posted

[ QUOTE ]
Maybe they think that the stacking bug and the moving target bugs cancel each other out! Gauntlet seems like an effect where the devs tried to stretch the game engine jut a bit farther than it was designed to go. If it's cauing all these nasty side effects (the stacking is a reult of gauntlet too, I've heard) maybe just maybe they'll decide that Gauntlet is a crappy inherent, and will give us a real one (I'm a big fan of the less teammates health = more res one myself) and then all of us TWT (tanks without taunt) will have a reason to put taunt back in our builds.

[/ QUOTE ]

Well I Gauntlet is causing problems. Yes the stacking bug was first introduced when Gauntlet was introduced so it is said that Gauntlet is the cause of this. Now the stacking bug wasn't neccesarily bad, but this other big is extremely crippling. The stacking bug has been reduced though because the AI doesn't do as much retarded things as they have done in the past so they don't stack as much.

Ravenlute: Well the bug doesn't affect PvE as much as PvP. Although it does effect PvE to an extent. But in PvP, as you said, no one will stay still. Not only that, those who know of the bug can exploit it and just run around you making you miss every power that comes out of your secondary. One things got me thinking though. Is Gauntlet working for the Power Pool powers? If it is, I wonder why doesn't the stacking bug nor this missing bug happen to them.


 

Posted

Has anyone asked castle about this yet?


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Posted

I believe Castle knows already. As far as I know, the problem has been noted and code is on the way.

Expect the patch to fix this problem... "soon".

*ducks*


Arc Salvo: Okay hold one sec guys, we can't just rush in blindly vs these Nemesis, they've got these ranged aoe's tha-
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Posted

[ QUOTE ]
I believe Castle knows already. As far as I know, the problem has been noted and code is on the way.

Expect the patch to fix this problem... "soon".

*ducks*

[/ QUOTE ]

Yeah like the stacking bug has been fixed. Oh wait.... it hasn't....


 

Posted

Dear Sir..

it has come to our attention you are besmirching the good name of tankers by commenting on the fact we miss, a lOT. It just so happens that IS your job to miss a moveing target since the poor soul is clearly suffering from overheating and you are to be fanning the desperate *whatever* so they do not perish from the heat.

Next time if you wish to actually want to hit a movieng *whatever* may we suggest a cold refreshing blaster?. Tankers are being phased out anyways for the newest *vision* from the god in charge..

Chia Pets.


 

Posted

I have no idea about the effect with Power Pool attacks since I don't have any.
Due to our rare ranged attacks being treated like melee I've noticed my Hurl Boulder has been missing alot as well. Just wanted to throw that in there.


 

Posted

[ QUOTE ]

Due to our rare ranged attacks being treated like melee I've noticed my Hurl Boulder has been missing alot as well. Just wanted to throw that in there.

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Mine misses without a MISS! indicator. Serious issue.


 

Posted

Yeah, I was just going to mention that. It's not that it's hitting or missing, it just isn't registering at all.


 

Posted

[ QUOTE ]
[ QUOTE ]

Due to our rare ranged attacks being treated like melee I've noticed my Hurl Boulder has been missing alot as well. Just wanted to throw that in there.

[/ QUOTE ]

Mine misses without a MISS! indicator. Serious issue.

[/ QUOTE ]

That is the bug. It isn't missing because lack of ACC or your foes defense, it just isn't even hitting nor connecting. It doesn't even show up in the chat box combat log. It is a huge bug, but since I did not have hurl I wasn't aware of this. That seems to be extremely sucky for someone who does have hurl. So far we only have gotten one dev post on this issue I believe, I guess this is a stealthy attempt to get rid of the Tanker population


 

Posted

[ QUOTE ]
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Due to our rare ranged attacks being treated like melee I've noticed my Hurl Boulder has been missing alot as well. Just wanted to throw that in there.

[/ QUOTE ]


Mine misses without a MISS! indicator. Serious issue.

[/ QUOTE ]

That is the bug. It isn't missing because lack of ACC or your foes defense, it just isn't even hitting nor connecting. It doesn't even show up in the chat box combat log. It is a huge bug, but since I did not have hurl I wasn't aware of this. That seems to be extremely sucky for someone who does have hurl. So far we only have gotten one dev post on this issue I believe, I guess this is a stealthy attempt to get rid of the Tanker population

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Well, about as sucky as any other attack that hasn't been hitting.


 

Posted

This bug has been active and known since about when issue 6 was released right? I wonder when the devs will decide to fix the bugs if ever (aka stack bug still here).


 

Posted

Everyone needs to give up on this stacking bug thing. They have flat out said stacking can't be fixed. As for Gauntlet allowing Tanks to hit multiple stacked mobs with single target attacks, I wouldn't hold my breath on that one either. I imagine they would have to re-write the way Gauntlet works in order to fix that, and they aren't going to re-write something unless it is prohibiting people from playing the game.

That said, this moving target bug is actually prohibiting gameplay and if it's necessary to re-write Gauntlet to fix it, then you might see the Gauntlet/stack bug fixed.

As to the reason the Gauntlet/stack bug happens, here's my theory which is probably completely wrong but what the heck. I'm thinking all Tanker powers are actually AoEs with two components, damage and taunt. The size of the area for the damage component being zero and the size of the area for the taunt apparently increasing with level. The damage hits multiple mobs in a stack because all of the mobs are at the same exact coordinates. If this is all true, perhaps they can seperate the target cap between the two components and make the damage portion have a cap of 1 and the taunt portion a cap of 5. Who knows, this is all complete speculation.


 

Posted

Have we seen any red name responses to this? Have they actually acknowledged this problem or are we just being ignored?


 

Posted

I haven't seen any responses to this issue in the Dev Digest. I know it's been mentioned by players in other posts as well.


 

Posted

I didn't experience anything like this on my tank, I will keep checking it though

edit now its happening about 3/4ths of the time on moving targets... but power pool attacks, Air superiority and Laser beam eyes are working properly

KO blow seems to do fine as well


 

Posted

...and in case didn't hear...

Tank were never intended to hit moving targets.

This was done to bring them in line with minions.


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Posted

This really needs to be addressed.

Cheers,

SUN