Has melee combat been fixed yet?


AmericanSteel

 

Posted

It's fixed internally. Should arrive on the test server "Soon" (aka hopefully the patch after next).


 

Posted

Good to hear, its quite annoying.


Thanks for eight fun years, Paragon.

 

Posted

Lol..
Man...it used to be Knockout Blow wouldn't hit aything moving but now...
Knockout Blow hits but Haymaker misses.
Still kind of glad my Knockout Blow finally hits now.


 

Posted

[ QUOTE ]
It's fixed internally. Should arrive on the test server "Soon" (aka hopefully the patch after next).

[/ QUOTE ]

Yay!!!!


 

Posted

you just pulled a honkin' thorn out of melee's paw. that wins you a new pal for life. wait, no make that two. thanks wb.


 

Posted

You know I've actually never recognized this bug before, maybe it doesn't work with Battle Axe.

Funny thing though, just today a Blaster challenged my Tank to an arena match, and I decided to, thing was I missed him about 90% of the time, in all seriousness. Even with build up (slotted with ToHit SOs), my attacks all have about 2 Acc SO's on average, I was even running Invincibility (slotted with a ToHit SO) and I missed him that many times! I checked his info, he had NO defense powers at all, not even combat jumping or anything from the pools. He never stopped moving, seeing as he was a Super Speeder.

He was also 3 levels ahead've me.. so either something is up with Axe (just like the other Tanker primaries) or a 3 level gap really makes a huge difference in defense.


 

Posted

[ QUOTE ]
It's fixed internally. Should arrive on the test server "Soon" (aka hopefully the patch after next).

[/ QUOTE ]

Woohoo! Frickin' yay and stuff!


 

Posted

[ QUOTE ]
You know I've actually never recognized this bug before, maybe it doesn't work with Battle Axe.

Funny thing though, just today a Blaster challenged my Tank to an arena match, and I decided to, thing was I missed him about 90% of the time, in all seriousness. Even with build up (slotted with ToHit SOs), my attacks all have about 2 Acc SO's on average, I was even running Invincibility (slotted with a ToHit SO) and I missed him that many times! I checked his info, he had NO defense powers at all, not even combat jumping or anything from the pools. He never stopped moving, seeing as he was a Super Speeder.

He was also 3 levels ahead've me.. so either something is up with Axe (just like the other Tanker primaries) or a 3 level gap really makes a huge difference in defense.

[/ QUOTE ] Axe has that problem, too
I ran a test last night with ChillGiant, my level 15 Ice/Axe tank. I hunted in atlas with out Chill Embrace on. I would arrest one member of a group, and set Gash to auto. After they failed to hit me, they would run. I would chase and bump into their back (so as to not over shoot them), Gash would activate, but no hit or miss message. {So much for the Streak Breaker} It would use End, though. The longest streak I had was 6, after that the mob would forget about me and stop running. ---S P L A T--- This went on for about a half hour.

Then I turned on Chilling Embrace, and I hit every mob I bumped. I think this is because the mob wasn't out of range when the attack went off???


Thank You, WeirdBeard !!! The sooner the better!!!
And thanx to you, Ravenlute , for all the testing you did! Five stars for YOU!


 

Posted

[ QUOTE ]
[ QUOTE ]
You know I've actually never recognized this bug before, maybe it doesn't work with Battle Axe.

Funny thing though, just today a Blaster challenged my Tank to an arena match, and I decided to, thing was I missed him about 90% of the time, in all seriousness. Even with build up (slotted with ToHit SOs), my attacks all have about 2 Acc SO's on average, I was even running Invincibility (slotted with a ToHit SO) and I missed him that many times! I checked his info, he had NO defense powers at all, not even combat jumping or anything from the pools. He never stopped moving, seeing as he was a Super Speeder.

He was also 3 levels ahead've me.. so either something is up with Axe (just like the other Tanker primaries) or a 3 level gap really makes a huge difference in defense.

[/ QUOTE ] Axe has that problem, too
I ran a test last night with ChillGiant, my level 15 Ice/Axe tank. I hunted in atlas with out Chill Embrace on. I would arrest one member of a group, and set Gash to auto. After they failed to hit me, they would run. I would chase and bump into their back (so as to not over shoot them), Gash would activate, but no hit or miss message. {So much for the Streak Breaker} It would use End, though. The longest streak I had was 6, after that the mob would forget about me and stop running. ---S P L A T--- This went on for about a half hour.

Then I turned on Chilling Embrace, and I hit every mob I bumped. I think this is because the mob wasn't out of range when the attack went off???


Thank You, WeirdBeard !!! The sooner the better!!!
And thanx to you, Ravenlute , for all the testing you did! Five stars for YOU!


[/ QUOTE ]

It definately is buggged for axe. Here's a demo I recorded a while back of an Axe test when we were first characterizing the bug.

CE doesn't have the same bug because it is a PbAOE with a non-zero radius. Even if things move, their speed would have to exceed the amount necessary to put them outside that radius before the power fired in order for the same "bug" to occur.


 

Posted

[ QUOTE ]
It's fixed internally. Should arrive on the test server "Soon" (aka hopefully the patch after next).

[/ QUOTE ]

If I may ask, how have you fixed it? Is this a change in the nature of gauntlet as a zero-radius AoE? or is it a change in the order in which things get activated (so that activation occurs at the same moment as the aoe is targeted and the opponent has less of a chance to move away..)? or is it some other change?


 

Posted

[ QUOTE ]
It's fixed internally. Should arrive on the test server "Soon" (aka hopefully the patch after next).

[/ QUOTE ]

Thank you soooo much, I hate the missing on every swing. Other than Total Focus! thanks again


 

Posted

I'm also curious to know how it was fixed. Not that we're trying to double-check your work. Some of us are just geeky and like to know how every little thing functions.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
You know I've actually never recognized this bug before, maybe it doesn't work with Battle Axe.

Funny thing though, just today a Blaster challenged my Tank to an arena match, and I decided to, thing was I missed him about 90% of the time, in all seriousness. Even with build up (slotted with ToHit SOs), my attacks all have about 2 Acc SO's on average, I was even running Invincibility (slotted with a ToHit SO) and I missed him that many times! I checked his info, he had NO defense powers at all, not even combat jumping or anything from the pools. He never stopped moving, seeing as he was a Super Speeder.

He was also 3 levels ahead've me.. so either something is up with Axe (just like the other Tanker primaries) or a 3 level gap really makes a huge difference in defense.

[/ QUOTE ] Axe has that problem, too
I ran a test last night with ChillGiant, my level 15 Ice/Axe tank. I hunted in atlas with out Chill Embrace on. I would arrest one member of a group, and set Gash to auto. After they failed to hit me, they would run. I would chase and bump into their back (so as to not over shoot them), Gash would activate, but no hit or miss message. {So much for the Streak Breaker} It would use End, though. The longest streak I had was 6, after that the mob would forget about me and stop running. ---S P L A T--- This went on for about a half hour.

Then I turned on Chilling Embrace, and I hit every mob I bumped. I think this is because the mob wasn't out of range when the attack went off???


Thank You, WeirdBeard !!! The sooner the better!!!
And thanx to you, Ravenlute , for all the testing you did! Five stars for YOU!


[/ QUOTE ]

It definately is buggged for axe. Here's a demo I recorded a while back of an Axe test when we were first characterizing the bug.

CE doesn't have the same bug because it is a PbAOE with a non-zero radius. Even if things move, their speed would have to exceed the amount necessary to put them outside that radius before the power fired in order for the same "bug" to occur.

[/ QUOTE ]

I really feel un-observant.. I have no idea how I even got to 40 and never noticed this bug


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
You know I've actually never recognized this bug before, maybe it doesn't work with Battle Axe.

Funny thing though, just today a Blaster challenged my Tank to an arena match, and I decided to, thing was I missed him about 90% of the time, in all seriousness. Even with build up (slotted with ToHit SOs), my attacks all have about 2 Acc SO's on average, I was even running Invincibility (slotted with a ToHit SO) and I missed him that many times! I checked his info, he had NO defense powers at all, not even combat jumping or anything from the pools. He never stopped moving, seeing as he was a Super Speeder.

He was also 3 levels ahead've me.. so either something is up with Axe (just like the other Tanker primaries) or a 3 level gap really makes a huge difference in defense.

[/ QUOTE ] Axe has that problem, too
I ran a test last night with ChillGiant, my level 15 Ice/Axe tank. I hunted in atlas with out Chill Embrace on. I would arrest one member of a group, and set Gash to auto. After they failed to hit me, they would run. I would chase and bump into their back (so as to not over shoot them), Gash would activate, but no hit or miss message. {So much for the Streak Breaker} It would use End, though. The longest streak I had was 6, after that the mob would forget about me and stop running. ---S P L A T--- This went on for about a half hour.

Then I turned on Chilling Embrace, and I hit every mob I bumped. I think this is because the mob wasn't out of range when the attack went off???


Thank You, WeirdBeard !!! The sooner the better!!!
And thanx to you, Ravenlute , for all the testing you did! Five stars for YOU!


[/ QUOTE ]

It definately is buggged for axe. Here's a demo I recorded a while back of an Axe test when we were first characterizing the bug.

CE doesn't have the same bug because it is a PbAOE with a non-zero radius. Even if things move, their speed would have to exceed the amount necessary to put them outside that radius before the power fired in order for the same "bug" to occur.

[/ QUOTE ]

I really feel un-observant.. I have no idea how I even got to 40 and never noticed this bug

[/ QUOTE ]
Well, the bug wasn't always there, for one. Two, in the PvE game, things tend not to move around as much. It's only versus people and frightened NPCs (the running kind) that you'd see it.


 

Posted

[ QUOTE ]
It's fixed internally. Should arrive on the test server "Soon" (aka hopefully the patch after next).

[/ QUOTE ]
Good ol' Weirdbeard.

How weird is that beard? It's so weird that it was decreed a Wonder of the World, shaving punishable by mass fines or death.


 

Posted

Are we sure this even affects PvP? I was in Siren's last night and was reliably hitting those pesky squishy villains who like to jump around like rabbits. Not once did I notice this bug happen. I either got a MISS! or some lovely orange numbers.


 

Posted

[ QUOTE ]
It's fixed internally. Should arrive on the test server "Soon" (aka hopefully the patch after next).

[/ QUOTE ]

Thanks, _very_ glad to hear this, it was bothering me more and more.


 

Posted

[ QUOTE ]
Are we sure this even affects PvP? I was in Siren's last night and was reliably hitting those pesky squishy villains who like to jump around like rabbits. Not once did I notice this bug happen. I either got a MISS! or some lovely orange numbers.

[/ QUOTE ]

perhaps since gauntlet doesn't work in pvp, the bug isn't present.


Level 50 is a journey, not a destination.

Scrapper Issues List - Going Rogue Edition

 

Posted

I had always assumed that it wasn't present in PvP, but I never got around to testing it. (As a charter member of the IVFbC I can't be seen doing PvP, even for testing!)


 

Posted

[ QUOTE ]
I'm also curious to know how it was fixed. Not that we're trying to double-check your work. Some of us are just geeky and like to know how every little thing functions.

[/ QUOTE ]

SuperMartin put in some code, ages past, to allow the whole "hitting fleeing targets" thing to take place. That works great, but unfortunately somewhere around the implementation of bases (where I had to make a bunch of changes to targeting), the code to set up that process broke specifically for the primary target of AE attacks. Long story short, it thought the primary target had managed to get out of the effect area. We fixed it, but that fix broke some time later. It should be fixed for good, assuming we stop adding code...

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How weird is that beard? It's so weird that it was decreed a Wonder of the World, shaving punishable by mass fines or death.

[/ QUOTE ]

Ain't that the truth.


 

Posted

Thanks oh bearded one! It's very good to know. May any sparrows that inhabit your beard never develop irritable bowel syndrome.


 

Posted

[ QUOTE ]
I had always assumed that it wasn't present in PvP, but I never got around to testing it. (As a charter member of the IVFbC I can't be seen doing PvP, even for testing!)

[/ QUOTE ]
Sissy.


 

Posted

[ QUOTE ]
[ QUOTE ]
How weird is that beard? It's so weird that it was decreed a Wonder of the World, shaving punishable by mass fines or death.

[/ QUOTE ]

Ain't that the truth.

[/ QUOTE ]
Yes. One time, when dinosaurs walked the earth, a primitive form of mammal clustered within the confines of the Beard for shelter. Those mammals evolved over years into the lesser primates, who eventually became, you guessed it, humans.

All hail the Beard.


 

Posted

I'm not a sissy! I'm just afraid of Iron Vixen!


 

Posted

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I'm not a sissy! I'm just afraid of Iron Vixen!

[/ QUOTE ]

What's the worst that could happen? She might REAR END you.