Has melee combat been fixed yet?


AmericanSteel

 

Posted

....I wish I would read the tanker forums more often.

I must resist the urge to use this deficit against any tanks I duel with my Brute.


 

Posted

[ QUOTE ]
....I wish I would read the tanker forums more often.

I must resist the urge to use this deficit against any tanks I duel with my Brute.

[/ QUOTE ]
I say use it. It's not like the Devs are paying much attention to us. Maybe they'll notice combat logs.


 

Posted

[ QUOTE ]
I have a demorecord of it. Interesting, it's bugged and showing me to be in a different location than I was when I was doing it live. In the demorecord, I'm approximately 10' away from where I actually was. Could this be indicative of how the server's actually reading my Tank's location? Is that why I can't hit things when they're moving: the server thinks I'm out of melee range?

[/ QUOTE ]
Well, if all Tanker attacks are actually targeted AoEs with a damage portion that has an AoE size of 0 and a taunt portion that has an AoE size of whatever, then it's probably due to the fact that the target has moved out of that 0 range AoE for the damage. Afterall, when something moves out of range of any other AoE there's no MISS!, they just weren't close enough to be affected.


 

Posted

Came on to this thread late... is this just a Tanker issue or do scrappers have this problem also (title says "melee" and doesn't specifiy)? And is Taunt affected by this in PvE?


 

Posted

[ QUOTE ]
Came on to this thread late... is this just a Tanker issue or do scrappers have this problem also (title says "melee" and doesn't specifiy)? And is Taunt affected by this in PvE?

[/ QUOTE ]

We, the players (since there's not been dev voice on this), feel that its related to Gauntlet and the fact that it makes every power effectively AoE. Why? Because they mentioned a few patches ago that they fixed a bug involving *some* AoE powers and runners.


 

Posted

I've also not experienced this phenomemon with my Brutes or Stalkers, so it's a CoH problem at the very least, and probably specific to Tankers.


 

Posted

I was playing my stone/stone tanker over the weekend and I've also experienced this on the first 3 melee attacks available in the stone melee powerset. No hit or miss, just recycled the power and wasted the endurance. The only way I could stop a runner was to hit them with brawl first... this makes them stop to hit you.

I didn't notice this happening with my fire/fire tanker though. I'll run some tests on that later tonight to make sure.


- Ignitorch: 50 Fire/Fire/Fire Tanker
- Ignishift: 40 Warshade
- Manglorock: 28 Stone/Stone Tanker
- Antitorch: 33 Fire/Fire Brute
All on Virtue
Ignitorch's Hero and Villain Card Builder

 

Posted

[ QUOTE ]
I've also not experienced this phenomemon with my Brutes or Stalkers, so it's a CoH problem at the very least, and probably specific to Tankers.

[/ QUOTE ]

I'm also guessing (pure guess) that Ice Tankers running Chilling Embrace experience the problem less since things are moving from it at a much slower pace.


 

Posted

It shouldn't matter Circ, since any movement takes it out of a zero-radius aoe. Only no net movement should matter (either no actual movement, or movement back and forth in the time between power activation and hit calculation).

*eeep I broke my new year's resolution about not posting during work hours!*


 

Posted

And here I was thinking I was being all clever with this AoE theory. Here you guys have apparently already been discussing such a theory. How do I miss this stuff? Are there some super secret Tanker meetings I can get invited to?


 

Posted

There are no meetings, only the hive-mind.


 

Posted

[ QUOTE ]
And here I was thinking I was being all clever with this AoE theory. Here you guys have apparently already been discussing such a theory. How do I miss this stuff? Are there some super secret Tanker meetings I can get invited to?

[/ QUOTE ]

The zero-radius AOE idea was discussed way back when Gauntlet (punchvoke then) was first introduced. (In fact I do believe I was the first to discover both the stacking (long ago) and the moving target (more recently) bugs, as well as formulate the zero-radius AoE explanation)

Also yes, the meetings are held in Foo's mom's basement. The secret password is "Aggro".


 

Posted

Wait, that's not my mom. That's our French-Canadian cleaning lady! What have you been doing?

Dear lord, man, she's 78!


 

Posted

[ QUOTE ]
I've also not experienced this phenomemon with my Brutes or Stalkers, so it's a CoH problem at the very least, and probably specific to Tankers.

[/ QUOTE ]
My EM Brute has this problem pretty often. Especially with fast moving (e.g. Tsoo) and hovering (freaks, raiders) mobs. After one of those mobs has been disoriented, the problem occurs ~20% of the time. Almost never see it with the slower mobs (council, RIP, lost).


 

Posted

Well you know, if you reverse the spelling of "aggro" it starts to sound like ... nevermind!


 

Posted

[ QUOTE ]
Wait, that's not my mom. That's our French-Canadian cleaning lady! What have you been doing?

Dear lord, man, she's 78!

[/ QUOTE ]

Zut alors! Tabernac!


 

Posted

This Saturday should be /bug your Tanker night. Every one should log on their Fav Tank, chase lowlev NPC's, and /bug the 'No-Miss Message' a couple of times.
We DO want them to know there is a problem, don't we?


 

Posted

Unless the mobs are running away you probably won't experience this bug very often. In general combat a mob might move a bit but they are often stationary while attacking which lets a Tanker pound them into putty.


 

Posted

Off of a whim I decided to see if this bug effected my Icicles or not. It does not seem to be doing so. From that I'm guessing this is only causing problems for our Secondary power sets. Any other tanks that use damage shield type powers from their Primary find this to be true?


 

Posted

[ QUOTE ]
Unless the mobs are running away you probably won't experience this bug very often. In general combat a mob might move a bit but they are often stationary while attacking which lets a Tanker pound them into putty.

[/ QUOTE ]
If you go to a much lower Zone, the mobs will run instead of fight. You hit one, and let the taunt wear off of the rest. Pick one and chase him. Try to hit him, and see what happens


 

Posted

[ QUOTE ]
It shouldn't matter Circ, since any movement takes it out of a zero-radius aoe. Only no net movement should matter (either no actual movement, or movement back and forth in the time between power activation and hit calculation).
*eeep I broke my new year's resolution about not posting during work hours!*

[/ QUOTE ] Actualy, since CE Taunts, the the mob are less likly to run, and will turn back into an attack sometimes. I wonder if any other of the taunt auras help?


 

Posted

[ QUOTE ]
Actualy, since CE Taunts, the the mob are less likly to run, and will turn back into an attack sometimes. I wonder if any other of the taunt auras help? [/color]

[/ QUOTE ]

No amount of Taunts will turn around a true runner.


 

Posted

Well if you're way higher in levels than the PvE opponent youre facing, you'll see the "old" fear effect take place. This means they run some then they attack then run some more.

try using brawl as ur first attack if ur trying to test this bugg

Also i'm glad the big heads on the tanker forum finally came to like The Foo, da5id, and even Circeus. I thought we were alone on this one.


 

Posted

[ QUOTE ]
[ QUOTE ]
Unless the mobs are running away you probably won't experience this bug very often. In general combat a mob might move a bit but they are often stationary while attacking which lets a Tanker pound them into putty.

[/ QUOTE ]
If you go to a much lower Zone, the mobs will run instead of fight. You hit one, and let the taunt wear off of the rest. Pick one and chase him. Try to hit him, and see what happens

[/ QUOTE ]

Yep, I know. This is how I found out about the problem in the first place. Alot of Tankers aren't going to be running around trying to knock out low level mobs unless they are badge hunting. Against things that give them xp they probably aren't going to have to deal with as many runners. However, it still happens and this does cause serious issues in PvP too.


 

Posted

[ QUOTE ]
Yep, I know. This is how I found out about the problem in the first place. Alot of Tankers aren't going to be running around trying to knock out low level mobs unless they are badge hunting. Against things that give them xp they probably aren't going to have to deal with as many runners. However, it still happens and this does cause serious issues in PvP too.

[/ QUOTE ] Agreed...
But if a bunch of tanks were to, say, on Saturday, go to Atlas and hunt for a half an hour to test this theory and /bug it every time it comes up, it might draw some attention to it
Just a little of the tank players time testing and bugging would help!
The more the merrier.