CoH Pen and Paper RPG


AlexEss

 

Posted

Origins has been over for a couple weeks now, and the thread I'd been hoping would start for me hasn't, so here goes.

The CoH RPG from Eden Studio was run at Origins. Some of you had to be in those games, can we get some details? I for one am wanting to know if I should order it or not.


Enjoying every AT in the game.
Remember the Golden Rule: Skill > Build
Leader of the True Blues on Liberty

 

Posted

...bump! I'm curious too.


 

Posted

As am I! Is it even out yet? I've been looking, but to no avail. To Google, I say!


 

Posted

This:

"We are planning an August release date. -George Vasilakos Zombielord Eden Studios"

Is from these forums.

So that would be nice.


 

Posted

[ QUOTE ]
This:

"We are planning an August release date. -George Vasilakos Zombielord Eden Studios"

Is from these forums.

So that would be nice.

[/ QUOTE ]

Thanks, mate.


 

Posted

:raises hand:

I played in a demo at Origins. The GM had a photocopied set of the current rules. Apparently they've completely revised the rules 3 times.

I won't go into the actual Demo Adventure, but they had you playing our good 'ole trainers at Security Level 2. I got to play Mynx. Felt bad for the poor sob who had to play that fop Malaise.

Anyway from the looks of the character sheet, you're still getting powers exactly like you would in the CoH MMORPG by security level. You had 4 main Stats, Strength, Dexterity, and 2 others I don't recall off the top of my head alas. I believe these were rated 1-5.

There were also a number of skills you could have which I also believe were rated 1-5. A skill check involved Stat+Skill+1d10 to make a check with a 9 being average difficulty.

Combat worked mostly the same way. At the beginning everyone rolled initative which was your character's initiative score + 1d10. Everyone keeps their initaitve score for the whole combat. Also each character has a specific number of actions they can do each round. I think this was dependent on your AT selection, but I'm unsure. But Basically every action you took in a round was harder. Your first action was at a normal die roll, your next action was at -2, your third action was at -4, etc... For the purpose of this demo, Mynx had 3 actions.

You could only use a given power once a combat round, but you could use multiple powers in a round (apparently they originally tried to have activation times and such, but decided that was just way too complicated and through that out.) So no rooting as you turned on your toggles! Anyway everyone had Hit Points and Endurance Points (interesting note, you are not limited to 100 Endurance in the RPG). You had to keep track of endurance as you used attack powers (and each combat round of those dang toggles.) And no you didn't regenerate x number of endurance each combat round.

As for actual combat, any attack powers had an accuracy number. Your attack value would be your accuracy + 1d10 - modifiers depending what action it was (like -2 for your second action.) The other person could then roll dodge which was their defense value + 1d10. Interesting note is that you keep that dodge roll until the next time you act. Everyone time someone attacks you and exceeds your base defendse and you need to dodge 2 is subtracted from your dodge value. If you succeeded in hitting someone, you did the damage of your power (which was determined by some archaic formula depending on your security level) - any resistance you might have.

One last thing I'll mention is inspirations. You have a stat called inspiration points. As a single action you may spend 1-3 inspiration points and activate an inspiration ability (i'll leave it to your imaginations to figure what these inspiration abilities could possibly be... and what costs 1, 2, or 3 points.) Anytime you "arrest" someone you roll a d10. If you get a 10 you get an inspiration point.

That's about what I remember from the system. I might remember more later, but I need some sleep now.


 

Posted

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Wow. We must have been playing an uber-simplified version then.

For us, we didn't even keep track of endurance, and we didn't use round penalties.

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Lucky... most of us ran out of endurance during the final fight, and I was popping yellows like no one's business trying to get as much -def stacked on that damn demon...


 

Posted

There was a post here on the comics and culture boards but the post went by so fast that I'm not shocked that you didn't catch it.

I didn't run out of endurance at any time and neither did anyone I played with. We took the demon down in record time I guess. The combat turns were divided into turns and rounds if you took more than one action a turn then it went into the negatives but you had several turns in a round if I remember correctly. Your At specific powers "refreshed" at the start of the round.

Actually, my experience was different than both of yours. My guess is that each GM had his own take on it. LOL

edited to add some stuff in.


 

Posted

Possibly, but they only had 6 characters for the demo and we have 9 trainers, so 3 had to be left out, and I guess they really, really wanted Ms. Liberty.


 

Posted

"George Vasilakos Zombielord Eden Studios"?

"All Flesh Must Be Eaten" George Vasilakos?

Is Vasilakos the root of the name Vahzilok?


 

Posted

OK, that is really cool.


 

Posted

the game is filled with silly stuff like that.... there was a good thread some time ago about all these eastereggs... Just listen to the random pedestrian conversations... lot's of funny stuff... my favourite... hellion: your holding out, victim: i'm holding out for a hero... (realy old song that got a upbeta treatment in shreck 2) has those lyrics... anyhow... lot's funny stuff...


 

Posted

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... my favourite... hellion: your holding out, victim: i'm holding out for a hero... (realy old song that got a upbeta treatment in shreck 2) has those lyrics... anyhow... lot's funny stuff...

[/ QUOTE ]

Really old? Gah!

/em shake cane


 

Posted

[ QUOTE ]
"George Vasilakos Zombielord Eden Studios"?

"All Flesh Must Be Eaten" George Vasilakos?

Is Vasilakos the root of the name Vahzilok?

[/ QUOTE ]

Yes, it's the same George Vasilakos who published "All Flesh Must Be Eaten," which was why Jack named the City of Heroes Zombie Lord "Dr. Vahzilok."


Arc# 92382 -- "The S.P.I.D.E.R. and the Tyrant" -- Ninjas! Robots! Praetorians! It's totally epic! Play it now!

Arc # 316340 -- "Husk" -- Azuria loses something, a young woman harbors a dark secret, and the fate of the world is in your hands.

 

Posted

[ QUOTE ]
:Anyway from the looks of the character sheet, you're still getting powers exactly like you would in the CoH MMORPG by security level. You had 4 main Stats, Strength, Dexterity, and 2 others I don't recall off the top of my head alas. I believe these were rated 1-5.

[/ QUOTE ]
Presuming they're using the same stats as the Buffy RPG, I'd expect the last two are Constitution and Willpower (Psychic stuff, dontcha know). I'm surprised they ditched Intelligence and Perception... possibly moved these things to Qualities.

So, if you started at Security 2, does that mean no one had movement powers? I have to say that I find the level/power mechanic to make a lot of sense in an online, 100K player MMOG... and not a lot of sense in a tabletop game. I'm quite disappointed to hear that; I hope that you guys just got a heavily streamlined version to play at the con.

Everything else sounds like standard Unisystem rules (I like how they adapted Inspirations to the system), which are great for fast, "wing the details" gameplay. I'll still buy it since I do collect RPGs, but if I ever run it I may have to mesh the core Unisystem with the power setup of Mutants and Masterminds.

EDIT: I left out "Constitution" originally. No idea why I thought LunaShadow mentioned it.


 

Posted

[ QUOTE ]
[ QUOTE ]
:Anyway from the looks of the character sheet, you're still getting powers exactly like you would in the CoH MMORPG by security level. You had 4 main Stats, Strength, Dexterity, and 2 others I don't recall off the top of my head alas. I believe these were rated 1-5.

[/ QUOTE ]
Presuming they're using the same stats as the Buffy RPG, I'd expect the last two are Constitution and Willpower (Psychic stuff, dontcha know). I'm surprised thneey ditched Intelligence and Perception... possibly moved these things to Qualities.

So, if you started at Security 2, does that mean no one had movement powers? I have to say that I find the level/power mechanic to make a lot of sense in an online, 100K player MMOG... and not a lot of sense in a tabletop game. I'm quite disappointed to hear that; I hope that you guys just got a heavily streamlined version to play at the con.

Everything else sounds like standard Unisystem rules (I like how they adapted Inspirations to the system), which are great for fast, "wing the details" gameplay. I'll still buy it since I do collect RPGs, but if I ever run it I may have to mesh the core Unisystem with the power setup of Mutants and Masterminds.


[/ QUOTE ]
Actually the other two Stats were Perception and Intelligence, thanks. (I think the effects of Constitution and Willpower are rolled into Powers/AT choices since your Hit Points are decided by AT and there are powers to resist the Psychic stuff per se.) And yes that was the system that it was based off, Unisystem.

And yes we had no travel powers, we had the... Mynxmobile. Please don't ask, I was trying not to fall over laughing the whole time (the GM had never played the actual CoH online game.) I think they streamlined the whole rules set period. I'm hoping they do another rule revision, cause honestly you really don't start with enough powers to feel like a super hero.

Another funny thing was that he had a sheet which listed the costs of all the Inspirations, so I started color coding the sheet with crayons I smuggled out of a Toon game.


 

Posted

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And yes we had no travel powers, we had the... Mynxmobile. Please don't ask, I was trying not to fall over laughing the whole time

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BWHAHAHAHA! omg I'm dying here!! mynxmobile <snickers> How about the Statesman scooter? The Positronplane? or would that be the Posiplane? Thanks Luna for the laugh.


 

Posted

I liked the CoH RPG demo. I got to be Luminary and BLAST stuff! Best con event is a while for me. Decent game, great GM, great players, good adventure. Had fun. We did keep track of end. Not much an issue.


@SBeaudway on Pinnacle, TaskForce Titans Supergroup.

 

Posted

[ QUOTE ]
[ QUOTE ]
And yes we had no travel powers, we had the... Mynxmobile. Please don't ask, I was trying not to fall over laughing the whole time

[/ QUOTE ]

BWHAHAHAHA! omg I'm dying here!! mynxmobile <snickers> How about the Statesman scooter? The Positronplane? or would that be the Posiplane? Thanks Luna for the laugh.

[/ QUOTE ]

That's Positron-Glider.


Positron
Follow me on Twitter

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
And yes we had no travel powers, we had the... Mynxmobile. Please don't ask, I was trying not to fall over laughing the whole time

[/ QUOTE ]

BWHAHAHAHA! omg I'm dying here!! mynxmobile <snickers> How about the Statesman scooter? The Positronplane? or would that be the Posiplane? Thanks Luna for the laugh.

[/ QUOTE ]

That's Positron-Glider.

[/ QUOTE ]

But does it have stealth capabilities? And if so, are you visible in a squatting position while it is stealthed?

Then again, now that I think of it, you can fly, why do you need a glider?


Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!

 

Posted

ugh.

I was looking forward to this, but it sounds like a jumbled mess - and way too close to the PC version, to boot.

Guess I'll be sticking with MURPG and M&M with Paragon City as a converted setting.