Red Tomax's Guide to CoH
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Sliick! I didn't realize you had this thread stashed away in the guide forum. Lots of great new features in this version (allowing you to see raw scalars, defiance, pet links, wow).
I have noticed one bug: I can't find Lightning Rod's pet anymore (manually or by clicking the link).
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Lightning Rod. Took a little bit of digging to find.
Great job as always, Tomax I love being able to click through to pets Though there were a few broken links
Some that I found were
Controller_Control.Fire_Control.Fire_Imps: Currently links to Pets.FireImp, should be Pets.Imp
Epic.Dominator_Leviathan_Mastery: "Water Spout" Links to Pets.Patron.Powers.Water.Spout, should be Villain_Pets.Water_Spout. "Summon Coralax" Pets.Patron.Powers.Blue.Corolax to Villain_Pets.Corolax_Blue_Hybrid
Sorry to point these out, it's just what I found I know how much a PITA can be to debug this stuff
[url="http://wiki.cohtitan.com/wiki/User:SaintNicster"]ParagonWiki User Page[/url]
[url="http://cit.cohtitan.com/profile/214#list"]City Info Tracker[/url]
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Sliick! I didn't realize you had this thread stashed away in the guide forum. Lots of great new features in this version (allowing you to see raw scalars, defiance, pet links, wow).
I have noticed one bug: I can't find Lightning Rod's pet anymore (manually or by clicking the link).
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Lightning Rod. Took a little bit of digging to find.
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Ahh, nice catch! I wonder why it doesn't have any static damage listing for it. No place in the power table for an NPC's damage mods, perhaps?
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Sorry to point these out, it's just what I found I know how much a PITA can be to debug this stuff
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Agreed!
Since the last major GUI change, I haven't figured out how to check the global IgnoreStrength attribute for a power. It used to be a bold "This power is unaffected by buffs" header directly underneath the power name. Is there a way to see that flag in the current interface?
Thanks, keep up the good work!
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Since the last major GUI change, I haven't figured out how to check the global IgnoreStrength attribute for a power. It used to be a bold "This power is unaffected by buffs" header directly underneath the power name. Is there a way to see that flag in the current interface?
Thanks, keep up the good work!
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Check out most blaster primary power (example) to see that attribute in effect .. all the defiance effects have allowStrength=0, which is displayed as "[Ignores Enhancements & Buffs]"
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Sliick! I didn't realize you had this thread stashed away in the guide forum. Lots of great new features in this version (allowing you to see raw scalars, defiance, pet links, wow).
I have noticed one bug: I can't find Lightning Rod's pet anymore (manually or by clicking the link).
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Lightning Rod. Took a little bit of digging to find.
Great job as always, Tomax I love being able to click through to pets Though there were a few broken links
Some that I found were
Controller_Control.Fire_Control.Fire_Imps: Currently links to Pets.FireImp, should be Pets.Imp
Epic.Dominator_Leviathan_Mastery: "Water Spout" Links to Pets.Patron.Powers.Water.Spout, should be Villain_Pets.Water_Spout. "Summon Coralax" Pets.Patron.Powers.Blue.Corolax to Villain_Pets.Corolax_Blue_Hybrid
Sorry to point these out, it's just what I found I know how much a PITA can be to debug this stuff
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Don't worry about it .. I want people to point out errors to me, fixing them is fun (I'm such a nerd). Finding them isn't
New rules have been applied that should fix those problems and similar ones (e.g. most patron summoning powers should now link to the correct power)
Alright, if you want errors...
Something else that's been around for a while (even the previous incarnation of CoD), Unyielding states it has a 4% defense debuff when in game it is a 3.75% defense debuff. Is that a rounding error?
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Alright, if you want errors...
Something else that's been around for a while (even the previous incarnation of CoD), Unyielding states it has a 4% defense debuff when in game it is a 3.75% defense debuff. Is that a rounding error?
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Its a rounding error. I've suggested to RT a correction for all magnitude numbers that ultimately display as percentages: it seems that all values are first rounded to the nearest hundredth, but that truncates percentages to the nearest whole number due to the way they are represented.
You'll see this in a lot of places that numbers directly convert into percentages. For example, it appears all defiance buffs are rounded to nearest whole percent as well.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
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Alright, if you want errors...
Something else that's been around for a while (even the previous incarnation of CoD), Unyielding states it has a 4% defense debuff when in game it is a 3.75% defense debuff. Is that a rounding error?
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That's fixed now. As Arcana pointed out it was a rounding error on my part (but not just limited to conversion to percentages as suspected).
It turns out that I'd screwed up the database table definition right at the very beginning and it's only just been brought to my attention -- I'd allocated room for only 2 decimal places (oops) for that field, hence the rounding of 0.0375 to 0.04 in this case.
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Check out most blaster primary power (example) to see that attribute in effect .. all the defiance effects have allowStrength=0, which is displayed as "[Ignores Enhancements & Buffs]"
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Aren't those are the per-attribute strength flags? I was referring to the per-power strength flag that disables strength modifiers from affecting any attributes of that power. Increase Density, Reconstruction, and Unyielding have it set to name just a couple examples.
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Check out most blaster primary power (example) to see that attribute in effect .. all the defiance effects have allowStrength=0, which is displayed as "[Ignores Enhancements & Buffs]"
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Aren't those are the per-attribute strength flags? I was referring to the per-power strength flag that disables strength modifiers from affecting any attributes of that power. Increase Density, Reconstruction, and Unyielding have it set to name just a couple examples.
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Yup, seems that field isn't in the current version yet.
Edit: I should mention that powers have *two* settings related to this. There is an "IgnoreStrength" field, which is a binary flag. If its set, then the power will ignore *player attributes* that might buff the power: in other words, PlayerStrengths. However, the power will still be enhanceable: enhancements slotted into the power will still work. So lets say I make an attack with this flag set. If I slot a damage enhancement in it, the power's damage will go up as you would expect. But if you cast build up, the attack will ignore BU and will not be damage boosted by it.
There is another field called "StrengthsDisallowed." This field is a list of all strength buffs that the power will absolutely ignore, regardless of where they come from. Originally, this field was added to powers definitions so that people couldn't slot a ton of Centrioles into a melee attack and turn it into a ranged attack: most melee attacks specifically have "Range" listed in the "StrengthsDisallowed" field so that even if you somehow get a range enhancement in there, it won't do anything. Strength of Will (Willpower) specifically lists "Recharge" in this field, which is how the devs prevent *anything* from speeding up SoW's recharge.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
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Yup, seems that field isn't in the current version yet.
Edit: I should mention that powers have *two* settings related to this. There is an "IgnoreStrength" field, which is a binary flag. If its set, then the power will ignore *player attributes* that might buff the power: in other words, PlayerStrengths. However, the power will still be enhanceable: enhancements slotted into the power will still work. So lets say I make an attack with this flag set. If I slot a damage enhancement in it, the power's damage will go up as you would expect. But if you cast build up, the attack will ignore BU and will not be damage boosted by it.
There is another field called "StrengthsDisallowed." This field is a list of all strength buffs that the power will absolutely ignore, regardless of where they come from. Originally, this field was added to powers definitions so that people couldn't slot a ton of Centrioles into a melee attack and turn it into a ranged attack: most melee attacks specifically have "Range" listed in the "StrengthsDisallowed" field so that even if you somehow get a range enhancement in there, it won't do anything. Strength of Will (Willpower) specifically lists "Recharge" in this field, which is how the devs prevent *anything* from speeding up SoW's recharge.
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Added back in display of "This powers effects are not affected by buffs" (example), will take a look at strengthsdisallowed too as that's not currently in the data I have.
Seeing as Issue 12 is in open beta now (here in the UK at least, not sure on the timings over there in the States) City of Data has been updated for Issue 12.
Please let me know any oddities you spot, either here, or on my own forum, as I've made some substantial changes to the code for this 3rd edition of CoD to make the display of powers with multiple similar effects a lot more readable (well I hope so at least).
Some table somewhere seems to have gone horribly awry. For a lot ATs that I've looked at, damage is showing at a tenth of the unenhanced level 50 value. Stalker damage is displaying as 10 times the raw damage scalar value. A lot of mez durations are showing up far, far longer than they should--Brute > Dark Melee > Touch of Fear, for instance, says it lasts 135 seconds--probably that should be 13.5? Blaster Build Up is displaying 400% tohit and 1600% damage. Stalker Build Up is displaying 2000% tohit and 8000% damage.
Interesting to see that the new cold domination powers for defenders offer 500% defense
My Guide to the Hero-side Venomous badge
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number of lvl 50's: 24
number in the 40's: 3
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Interesting to see that the new cold domination powers for defenders offer 500% defense
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If only
Anyway, that bug has been fixed. Thanks for pointing it out, I spend so long looking at the code it seems I only see what I expect to see when it comes to the numbers on the pages
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Seeing as Issue 12 is in open beta now (here in the UK at least, not sure on the timings over there in the States) City of Data has been updated for Issue 12.
Please let me know any oddities you spot, either here, or on my own forum, as I've made some substantial changes to the code for this 3rd edition of CoD to make the display of powers with multiple similar effects a lot more readable (well I hope so at least).
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Awesome work. I can't tell you how often I abuse this site.
One minor complaint about the new format. You've compressed a lot of values which improves readability, particularly for redundant powers (DEF All is noticeably easier to read), but it makes it a little easy to miss damage values. When you've got a 50/50 split it's easy to miss the "X damage Smashing, Lethal" and just assume it does half the damage its supposed to. I've made this mistake at least 6 times so far, most recently in thinking Crab Spider Frenzy is the worst attack in the set.
Anyway, small complaint. Thanks for the awesome work!
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Seeing as Issue 12 is in open beta now (here in the UK at least, not sure on the timings over there in the States) City of Data has been updated for Issue 12.
Please let me know any oddities you spot, either here, or on my own forum, as I've made some substantial changes to the code for this 3rd edition of CoD to make the display of powers with multiple similar effects a lot more readable (well I hope so at least).
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Awesome work. I can't tell you how often I abuse this site.
One minor complaint about the new format. You've compressed a lot of values which improves readability, particularly for redundant powers (DEF All is noticeably easier to read), but it makes it a little easy to miss damage values. When you've got a 50/50 split it's easy to miss the "X damage Smashing, Lethal" and just assume it does half the damage its supposed to. I've made this mistake at least 6 times so far, most recently in thinking Crab Spider Frenzy is the worst attack in the set.
Anyway, small complaint. Thanks for the awesome work!
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That's a bug in my code, rather than something intentional -- it should be fixed soon.
In the meantime, enjoy the first of many (I hope) charts to go with all those lovely numbers ... http://coh.redtomax.com/data/powers/...Soldier.Frenzy
What about damage modifiers for pet class powers?
I don't know how to convert all the unspecified values for pets into the values that they do. (and the section for attribute modifiers doesn't have a column for pets)
Culex's resistance guide
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What about damage modifiers for pet class powers?
I don't know how to convert all the unspecified values for pets into the values that they do. (and the section for attribute modifiers doesn't have a column for pets)
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Working on it
It'll probably be a couple of weeks though, Rock Band is finally getting a European release this week so I'll be spending a lot of time on that
Um, regarding the most recent version - is there any way to get to the old 'list of powers/powersets' type display based around the categories like 'pool', 'pet', or 'inherent'? I was trying to figure out something regarding my low level stalker's attack chain, and for the life of me I can't figure out how to get info on brawl. Or, for that matter, anything that's not directly associated with an AT's primary/secondary/pool/epic powersets, like temporary powers. If I go into a specific powerset's/power's page like this one the pulldown menus still exist at the top, but if I try and select the 'inherent' category, it boots me back out to the default 'select an AT' page. I tried guessing various URL formats to try and stumble onto the page for brawl, but I couldn't figure out the proper syntax.
The AT-centric layout is really nice for general build work, linking you as it does to all the epics and pools with the proper AT already selected, but I don't think it's a good idea to totally do away with the ability to just browse the categories for the power you want. Some powers don't fall neatly into this AT-centric system.
I worked around this by getting the info in-game, but that's generally not the most convienent source if you're not already in the middle of playing (can't do it at all if I'm booted into the mac side of the computer, for example). Hopefully there's still a way to get to this sort of thing.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
Primal Forces Mastery is excluded from the Controller Ancillary Powersets.
Not sure if you already addressed this (if so, nvm) or if I'm woefully out of the loop on the i12 changes.
Also would like to take the opportunity to thank you for the wonderful service you provide. I love the new changes to the site.
How do you find temp powers on the new layout?
Is the Attribute Modifiers part coming back? I've run into something that suddenly requires knowing some of these accursed numbers, and I'm shocked to see it gone. Or broken. Or otherwise filling up my screen with weird SQL errors.
Or am I looking in the wrong place?
Anybody? Please?
I swear I'll use the information for good, not evil! I'll even post everything I use it for (including my excel sheet) so that way other people can use it!
Please?
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Especially so now -- as I'm getting married next Spring
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Yay, gratz, Red. =^_^=b
Now update your site with Willpower and Dual Blades.
*sigh* Would be nice to get really detailed information about the powers again, what with two new sets, and a lot of alterations to how powers work (change to root times for clicks and toggles, new Defiance, different times on Trick Arrow, etc.). Oh wells, still use the site for both making new characters, as well as checking out storyarc info (for making informed decisions on how gimpy I can make my Flashback arcs for badges).
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City of Data :: Powerset Quantification now updated for Issue 11
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Sliick! I didn't realize you had this thread stashed away in the guide forum. Lots of great new features in this version (allowing you to see raw scalars, defiance, pet links, wow).
I have noticed one bug: I can't find Lightning Rod's pet anymore (manually or by clicking the link).