Blaster role


0001_1001

 

Posted

[ QUOTE ]
look at the punishers list 100% of the time everyone on it is a fire tanker. (either */fire or fire/*... or both)

[/ QUOTE ]

Well my blaster can post proudly that I lead the monthly cap awhile back, when herding wasn't said to be "a bad thing" by the devs. Number 2 was a blaster also, he was a teamate of mine.

However, it seems to have fire controllers on top more than fire tankers, although those are common as well. Nemesis and Victor go to fire tanks a ton though, having had those a good bit with my fire tank (though my blaster got up there when he was getting the Zookeeper badge by herding monkies solo.)


 

Posted

You clearly don't play an Empathy Defender, _Ilr_.

If this is true:
[ QUOTE ]
In many a pickup game, I've witnessed many empaths spending just as much Endurance on Rezzing a Blaster as they do healing him. ...there's just not enough time to keep them alive when things go bad.

[/ QUOTE ]

...then you had a sucky Defender.

I 3-slot my Fortitude with +DEF and actually took Regeneration Aura.

If I'm healing anyone, even the Blaster, I screwed up and didn't apply a buff to someone. Better to be a buffbot than a healbot, (or rezbot!) any day.


Currently playing:
Infaerna Who knew Fire/Fire Brutes were fun to play?

 

Posted

I have a Blaster and a Scrapper at lower levels (13 + 14 resectivly), so I don't have the broadest range of expertise on the classes, but my only issue is the ratio between the Blaster's high damage vs. the Scrapper's durability.

My Blaster (elec/elec) is a glass cannon. My ranged attacks are powerful, but my melee attacks are downright devastating (doing more damage than individual Scrapper attacks of higher level), but I eat endurance and can't take damage.

My Scrapper (katana/regen) also doesn't take damage very well, but with Hasten and Reconstruction (basically a free health inspiration every so often), I have very little down time and my overall damage output if very, very good.

My only issue is accuracy and the ratio of effectiveness. My Blaster has no staying power, not being able to take hits or recover quickly, and eating endurance like there's no tommorow. I also have to question my Blaster's DPS vs. a Scrappers -- individual attacks do as much or more damage on my Blaster, but their recharge times are quite long. Further, with attacks that have slower recharge times and high endurance costs, misses are quite a problem, especially with Havoc Punch.

Electric does cause endurance damage, which is probably quite useful in PvP, but outside of some bosses is only really effective with Short Circuit in PvE, which requires you to be PB. Perhaps making Short Circuit have a short range would help, since diving into a crowd doesn't make sense on the range power set and isn't good for a glass canon.

The ultimate issue here is opportunity cost. You can choose a Blaster, which ends up being a damage specalist with most power pool combinations (gadgets is the closest to self-buff pp), or you can choose to have damage mitigation and damage as a Scrapper. If the damage output of Blasters doesn't outstrip that of Scrappers (considering that some of a Blaster's DPS capability quite possibly comes from melee) by a high enough margine, then there really isn't much of a point to being a Blaster except for better kiting and pulling.


 

Posted

[ QUOTE ]
[ QUOTE ]
look at the punishers list 100% of the time everyone on it is a fire tanker. (either */fire or fire/*... or both)

[/ QUOTE ]

Well my blaster can post proudly that I lead the monthly cap awhile back, when herding wasn't said to be "a bad thing" by the devs. Number 2 was a blaster also, he was a teamate of mine.

However, it seems to have fire controllers on top more than fire tankers, although those are common as well. Nemesis and Victor go to fire tanks a ton though, having had those a good bit with my fire tank (though my blaster got up there when he was getting the Zookeeper badge by herding monkies solo.)

[/ QUOTE ]

your server must be low on the PL herders.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
This is an outrage, Scrappers whine cause they can't take on multiple 4+ bosses and AVs, and can't herd as well any more and they get a written apology

[/ QUOTE ] Please be careful with these generalizations. I'd like to see Blasters helped out, but when I see that kind of blind overgeneralizing and lashing out, it makes it really hard to stay supportive...

[/ QUOTE ]

Where the HELL were you this week? You didn't just see it happen? There was the Biggest Thread ever next to the "Ask a stupid question" thread that degenerated into EXACLTLY that, Regens complaing that they couldn't take on Multiple high level Bosses. And YES, Statesman writing an Apology.

Did he apologize to us DA's who still are subPar for threatening to Nerf us? Hell no he apologized to the Regen-Masses (Which I REMIND everyone, I own a Regen too and helped improve them) , We DA's are in the same boat as the Blasters, the SS-Ignored.

Point is, you must have been watching something completely different this week because what he described it exactly the way it happened.

[/ QUOTE ]

ILR....
As much as I think Blasters need adjustments..
Your statement was not quite accurate.
Statesman apologized for having a screwed up internal game. That is all he apologized for. And then he said they would fix the internal game (where they were derived their data from) and then retest scrappers.

You give the impression he apologized to scrapper for touching their Regen, when in all likelihood, he will go through with his 'adjustment' to Regens.

I gave what I thought was a decent option for Blasters, but we will all have to wait to see what Jack and his development team put together.


Member of Team Awesome���
Justice Server

 

Posted

I totally agree here.

I fought Diabolique, who used flying to her advantage and man she was tough to kill. The blasters, defenders and flying Melee had a tough time without us Jumpers and TP-ers.

What about certain tactics with certain villian types. Council are trained soldiers right. They act just like hydramen who are essentially mindless beasts. Battlefield combat would make blasters ESSENTIAL. My tank would be hard pressed to close with and kill the enemy if they used advance and retreat tactics and hit me from bunkers and so forth.

I also realize that reforming the programming is costly and time intensive. This is not thwe best solution, but it would be the coolest.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
look at the punishers list 100% of the time everyone on it is a fire tanker. (either */fire or fire/*... or both)

[/ QUOTE ]

Well my blaster can post proudly that I lead the monthly cap awhile back, when herding wasn't said to be "a bad thing" by the devs. Number 2 was a blaster also, he was a teamate of mine.

However, it seems to have fire controllers on top more than fire tankers, although those are common as well. Nemesis and Victor go to fire tanks a ton though, having had those a good bit with my fire tank (though my blaster got up there when he was getting the Zookeeper badge by herding monkies solo.)

[/ QUOTE ]

your server must be low on the PL herders.

[/ QUOTE ]

No, I'm saying I was one of them, and as blaster, I beat out any lamo controller or tank. But being sweet when only using TB and BL on massed groups isn't the same thing as being balanced.


 

Posted

balled groups of underlings no less - probably before they went psychic on us.


 

Posted

[ QUOTE ]
balled groups of underlings no less - probably before they went psychic on us.

[/ QUOTE ]

Yeah, I was after the badge. I didn't care to become victor of Peregrin or Rikti Nemesis, I just did.

That wasn't how I got #1 Punisher though. That was blasting Wolves.


 

Posted

blasters role is to fill bodybags and get agro while maintaining full debt at all times so that they can take 4 times as long as a scrapper to get to lvl 50.

the blaster design is terrible in this game it doesnt even need to be explained. and the fact that they arent damaged kings is just another joke.

i figure a few more years they will get it fixed.

if you were to base this game on comic book hero's lets look at known blaster based hero's

cyclops and havok both blasters weak on defense but one well placed blast hit could kill wolverine.

starfire from DC can take a ton of energy damage and can give out a ton of dmg.

the human torch etc. etc.

if we were to base this game on comics i think the blaster is the most underdeveloped archtype in this game


 

Posted

I think the biggest thing that needs to be looked at is how every other AT can up their difficulty once they hit their mid-30s while blasters sometimes can't even complete missions on heroic without teammates.

Make it so we can at least solo effectively enough to handle anything tenacious gives us. If a defender can do invincible with his debuffs alone, I should be able to at least to +1 enemies with my "superior damage."


Current Badge Hunter: Plot Device (Rad/Thermal/Dark) - 1,268 Xbox Live: Friggin Taser

King of Electricity, Lead Inmate running the Carl and Sons asylum, the "Man" behind the Establishment, Given Honor in Hat Form By Paragon City (Favorite Forum Poster 2006!), Master of Ceremonies of the Fair Use Law podcast

 

Posted

[ QUOTE ]
I imagine the scrappers who cant are either dark or invuln, and relying on their decreased resistance caps? or is 75% enough to take on reds and make sandwiches? I don't know, maybe not. But then dark gets cloak of fear for added defense, and invuln gets invincibility for added defense... so.... I don't know if its true that not all scrappers can do this.

let us not forget: everyone loves sandwiches.

[/ QUOTE ]

My Invuln at level 39 can, the ~75% resists coupled with the defence from Invince are sick, even after the "Nerf" to invince (and once I slot invince for tohit buffs, I won't need to worry about slotting for ACC either)


 

Posted

Statesman has definitely succeeded in spreading scrapper hate with this thread. Good job, statesman! Way to get a scapegoat for the problems your team has yet to fix.

I want to say this to the entire blaster community: scrappers have nothing negative to say about blasters. Scrappers are not asking to be more powerful.

What we are asking for is to be left alone. What we fear is that our fun is going to be taken away, and our enjoyment of the game will be reduced to "blaster level" enjoyment.

If you read through the regen thread, if you did so honestly, you'd see plenty of posts screaming for the devs to go fix the sets that weren't as fun (ie blasters) and to not mess up part of the game that is fun (regen.)

Blasters have been screwed for a long time. The fixes are out there - suggested over and over again. Blasters should be having fun playing the game, but they are not, because the dreaded dev attention is in the wrong place.

Reduce the sick aggro blasters get as a result of simply using their powers. Give blasters some sheilds that let them survive *some* aggro. (insert solution #'s 3- infinity here)

Blasters need and want dev help. Scrappers want the devs to leave them alone. There is no conflict between the communities. There is only a problem with the devs' priorities.


 

Posted

[ QUOTE ]
Electric does cause endurance damage, which is probably quite useful in PvP,

[/ QUOTE ]

Guess again, all End-Drain suffers a 75% Nerf in PvP. And even if you do it just right and it drops some toggles, they regain it right back because almost everyone is 6-slotted for Stamina. Face it, End-Drain has no lasting effect, it doesn't prevent End-Recovery and that makes it just as worthless in PvE as when the Mobs would cast powers they didn't have the endurance to be using in the first place.


 

Posted

Oh yeah, and States? Why do mobs have so much more range than my Blaster? It makes staying at range seem pretty weak.

Here's an example. I have five Damage/Range Hamidon Enhancements in my Sniper Rifle. My Snipe range is currently sick... more than double normal Snipe.

And you know what? Everything from Rikti minions to Nemesis minions to Malta Gunslingers can hit me at my Hamidon enhanced, absolutely sick, shouldn't even be legal max range. My max range with double Snipe range, Hamidon-enhanced, and minions can still shoot me.

Why?*




* Rhetorical question indicating that this situation is unfair and should be rectified.


 

Posted

[ QUOTE ]
I want to say this to the entire blaster community: scrappers have nothing negative to say about blasters. Scrappers are not asking to be more powerful.

What we are asking for is For Regen to be left Uber.

[/ QUOTE ]


You had a few spelling mistakes there, fixed 'em for ya.

I'm sure that Kali-Mag will agree with me that us Dark Armor scrappers are still waiting on the Devs to finish "looking at us". Same with SR, not EVERY SuperReflexes scrapper wants to dedicate all of their Slotting to defense toggles that pale so harshly in comparison to their L 38 power which is garnering them quite a bit of hate as well where PvP is concerend.


 

Posted

[ QUOTE ]
I imagine the scrappers who cant are either dark or invuln, and relying on their decreased resistance caps? or is 75% enough to take on reds and make sandwiches? I don't know, maybe not. But then dark gets cloak of fear for added defense, and invuln gets invincibility for added defense... so.... I don't know if its true that not all scrappers can do this.

let us not forget: everyone loves sandwiches.

[/ QUOTE ]

On my Dark/Inv Scrapper I most assuredly can not walk away and make a sandwhich and expect to come back to anything other than a defeated character. Not saying that I don't expect to win normally but that will require interaction on my part.


Under construction

 

Posted

[ QUOTE ]
Oh, I'm not saying things like only wanting Empaths around, or expecting Defenders to do nothing but heal isn't foolish. But ultimately, the issue was never about being asked if they could heal or not, it was about being asked to heal at all.

[/ QUOTE ]

Yeah. . .sure.


Under construction

 

Posted

[ QUOTE ]
[ QUOTE ]
I imagine the scrappers who cant are either dark or invuln, and relying on their decreased resistance caps? or is 75% enough to take on reds and make sandwiches? I don't know, maybe not. But then dark gets cloak of fear for added defense, and invuln gets invincibility for added defense... so.... I don't know if its true that not all scrappers can do this.

let us not forget: everyone loves sandwiches.

[/ QUOTE ]

On my Dark/Inv Scrapper I most assuredly can not walk away and make a sandwhich and expect to come back to anything other than a defeated character. Not saying that I don't expect to win normally but that will require interaction on my part.

[/ QUOTE ]

Maybe I make sammies faster than some, but I think I could make one before my friends old /Invuln died, as long as DP was on.


 

Posted

[ QUOTE ]

Maybe I make sammies faster than some, but I think I could make one before my friends old /Invuln died, as long as DP was on.

[/ QUOTE ]

I should point out that /Inv is significantly more powerful that /Regen except against Psi/Toxic opponents. I think it works out to something like 20 even con minions will, on a good day, match the regeneration of the /Inv if Def and Resist are both capped.


 

Posted

[ QUOTE ]
[ QUOTE ]

Maybe I make sammies faster than some, but I think I could make one before my friends old /Invuln died, as long as DP was on.

[/ QUOTE ]

I should point out that /Inv is significantly more powerful that /Regen except against Psi/Toxic opponents. I think it works out to something like 20 even con minions will, on a good day, match the regeneration of the /Inv if Def and Resist are both capped.

[/ QUOTE ]

I won't say your a liar, but that hasn't been my experience with the sets. Perhaps thats one of the things that works better on paper.


 

Posted

[ QUOTE ]
[ QUOTE ]
I imagine the scrappers who cant are either dark or invuln, and relying on their decreased resistance caps? or is 75% enough to take on reds and make sandwiches? I don't know, maybe not. But then dark gets cloak of fear for added defense, and invuln gets invincibility for added defense... so.... I don't know if its true that not all scrappers can do this.

let us not forget: everyone loves sandwiches.

[/ QUOTE ]

On my Dark/Inv Scrapper I most assuredly can not walk away and make a sandwhich and expect to come back to anything other than a defeated character. Not saying that I don't expect to win normally but that will require interaction on my part.

[/ QUOTE ]

My invul build is further along. I can go make a sandwich.


 

Posted

[ QUOTE ]
I think the biggest thing that needs to be looked at is how every other AT can up their difficulty once they hit their mid-30s while blasters sometimes can't even complete missions on heroic without teammates.

Make it so we can at least solo effectively enough to handle anything tenacious gives us. If a defender can do invincible with his debuffs alone, I should be able to at least to +1 enemies with my "superior damage."

[/ QUOTE ]

You are pretty modest in your demands, Taser. I'd go all the way. If defenders can handle Invincible, so should blasters.

I dunno, maybe I'm being unreasonable.


Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)

 

Posted

[ QUOTE ]
[ QUOTE ]
I want to say this to the entire blaster community: scrappers have nothing negative to say about blasters. Scrappers are not asking to be more powerful.

What we are asking for is For Regen to be left Uber.

[/ QUOTE ]


You had a few spelling mistakes there, fixed 'em for ya.

I'm sure that Kali-Mag will agree with me that us Dark Armor scrappers are still waiting on the Devs to finish "looking at us". Same with SR, not EVERY SuperReflexes scrapper wants to dedicate all of their Slotting to defense toggles that pale so harshly in comparison to their L 38 power which is garnering them quite a bit of hate as well where PvP is concerend.

[/ QUOTE ]

This post is why I'm so glad that I asked for Dev attention to go to Blasters in the Regen threads.

It's good to see that nerf-herding isn't a lost art!


Currently playing:
Infaerna Who knew Fire/Fire Brutes were fun to play?

 

Posted

[ QUOTE ]
Maybe I make sammies faster than some, but I think I could make one before my friends old /Invuln died, as long as DP was on.

[/ QUOTE ]

And there's the key phrase: "my friends old /invuln". Because everyone- me included- remembers their OWN deaths so much more clearly.

I'm not taking any sandwich-making bets.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.