letter to the devs
Me being one of the many has to say that I have no problems with Issue 3. I love it. Thanks devs!!!! Keep up the good work.
I play a lot and granted I have no toons over 22 but I havent any fault with Issue 3 yet. Free respec coming a week late means little to me and I dont consider it a huge blow to Issue3.
So far two thumbs UP for Issue3, Siskel and Ebert say the same.
( well okay maybe not siskel or ebert but still two thumbs up)
Iceman'Cometh (Justice for life)
BalzinInferno (ditto)
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The energy absorbtion bug is a game-stopping bug if you're ice armor and depend on it to keep you alive. The issues with dark armor that have been present for months now are game stopping issues for people with dark armor characters .
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...issues that obviously haven't stopped people from playing their DA characters.
I think Issue 3 has gone phenomenally well. So the free respec isn't in yet... if the devs posted that "Issue 3 is ready for release but we aren't going to put it on the live servers until a bug with the free respec is fixed.", there would be dozens of threads started by people saying "Oh please, devs... if I3 is ready then release it. Why hold the entire thing up for a stupid respec problem?"
Look at it this way... back in Nov. of 1993 I bought a brand-new, shiny, right-off-the-showroom-floor sports car (true story, btw). I loved the car but was frustrated by all of the factory defects I had to keep taking it back to the dealership to have fixed. First the AC wasn't working in it. Then I had to have a brake problem fixed. Then the molding started coming off the top of the windshield... all with only a few thousand miles on the car. I was pretty annoyed. No, this does not prove or illustrate the OPs theory about companies releasing products with known defects and doing so for reasons of profit. What it does prove/illustrate is that neither the company nor the consumer can expect a perfect product to roll off the assembly line every single time - especially in the modern age when products are being released for distribution to huge numbers of consumers. No matter how much you test, test, and retest things will still pop up after the release of a product that are unexpected. And yes, there are also the known issues that 'just aren't serious enough to delay release.'
Movies are another example. Movies are constantly released tiny snippets of out-of-sync dialogue, crew or equipment visible for a split-second in a reflection or openly onscreen. Any of these errors may or may not be known about, but none of them are release-breakers. If George Lucas delayed the release of Star Wars Episode III for a month to fix the equivalent of a soundless glowie or repec issue... fans would be having fits of hysteria.
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For all of those complainng about the devs "not doing their jobs"...
How many of you are reading and posting here when you are at work and should be "doing your jobs?"
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I am, but that's totally irrelevant. The fact is, they knew there were many, many bugs, and they rushed I3 out without fixing them. Many of the bugs, though not game-breaking (as in crashes), are very definitely a problem.
Just for example: Silent blinkies. Howinthehell did this bug get into Live? It was probably one of the most extensively-reported bugs on Test.
Like I posted above, perhaps the devs had no choice, having PHB's pushing them to roll I3 out no matter what. I can forgive that.
But I firmly believe I speak for the vast majority when I say "I would have preferred a 1-2 week delay in I3 if it meant fixing even half the bugs that were reported during I3's time on Test."
Ok Ill go back to beating a dead horse. I am not saying I wont play, I never threatened to leave the game, I am not saying I hate issue 3, I am not complaining about content of issue 3 disagreeing with me. I am not saying the devs or NC soft is evil or bad for continuing the status qui of the industry.
I am asking, for them to be even better than the status quo.
That is all that is it. I am dreaming, I have my head in the clouds.
Here is an illustration:
I rent a house; I can pay monthly or sign a longer lease. The people who I rent the house from continue to expand said house. Every few months they open up the new parts of the house that they were working on and let me habitat that area too. I love this house. One day after the owners opened up a new part of a house, I noticed some holes in the wall. Now these arent huge holes. And as it is a new area of the house I expect there to be problems. However then I found out that the owners knew about the holes before they let me into the new parts of the house. They a) did not fix the holes before letting me in or b) if they couldnt or wouldnt fix them before they let me in, they did not tell me that there were holes.
That is my beef.
I did not post to discuss whether issue three is good or bad, I just want as I keep saying either release something without any KNOWN bugs or let us know there are known bugs and what they are.
For instance now knowing that glowies do not make any noise right now, when in missions I am extra careful and keep my eyes open for them. Pretty simple solution if you ask me. It will be fixed, but until it is, for me, I need to be aware of it.
If you want to complain about something else there are plenty of posts to do so. This was not intended to be one. This is not about whether the holes are huge or whether they are tiny, this is about the fact that some of the holes were KNOWN, and no warning was given.
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Not so much a bug, just a bone head idea: MAJOR POWER CHANGES RELEASED WITHOUT THE PROMISED RESPEC ON TIME.
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No the respec shouldnt hav ebeen there immediately. you need a week or so with the patch live to gauge what you actually need to change. Otherwise everyone would just rush to Jack Wolfe, respec to some FOTM build, then be like "OH NOES, This isnt fitting my playstyle, I need XXX power, [censored], I need another respec."
The lack of the respec isnt a show stopper, its a good thing IMO. when it comes out people will have a little bit of play with issue 3 under their belt.
To the original poster: Your post was well-written and beautifully thought out. Unfortunately, it is also inflamatory and lacks any evidence to support your statements. Without examples, your statements are only opinions. If you want to help the Developers help you, give them solid examples to work with.
Other people have followed up with some examples of bugs, which I think was more helpful.
I think the release of Issue #3 was a HUGE improvement over the release of Issue #2. Were there some bugs? Yes. And I'm sorry if that had a more serious effect one some than others. My empathy defender didn't have any real tweaks made, so I only know about the changes based on what I've read here and what my friends say.
I've temporarily lost my connection to the map server several times since Issue #3 went live.
I'm glad Statesman said the inaudible glowie is being fixed, because I rely on that sound to help me find them. But when I haven't found a glowie in the past and entered a petition, a GM has almost always come on to help me within 10 minutes or less. I know this is worse if you play off hours, though.
I think it's great that the OP is calling for Cryptic/NCSoft to be ABOVE industry standard. That's a great goal and I'm sure they would really like to do that. But I don't believe this was BENEATH industry standard.
Issue #2 had some really bad stability problems. The servers were crashing or being taken down multiple times over the first weekend. It was extremely frustrating. Someone mentioned that, without a Respec, Issue #3 made some characters unsafe to play. (It's a game. "Unsafe" might have been a bit strong.) There's a huge difference between system instability - truly unplayable - and the bugs being listed here.
Instead of telling the Developers that they came thisclose to making the sky fall, I'd rather say "Thanks for taking more time on Issue #3. I see a lot of improvements in the way the release was handled and I hope the next release will go even more smoothly."
Perfection, or near perfection, would be really nice. But Improvement is also good, shows me they're going in the right directions, and gives me hope.
~Missi
http://tinyurl.com/yhy333s
Miss Informed in 2016! She can't be worse than all those other guys!
MissInformed thanks for your compliment.
I did not mean for it to be inflammatory. I perhaps should have waited for all the nonsense of issue 3 bashing to die down, so that it would not appear to be yet another one.
Also I dont think I said what was done with the issues release was below industry standard. I tried to point out that it IS industry standard to release products with known bugs, and that I would love to see that standard to be raised.
As for the lack of evidence I would rather say that I just did not want to add evidence for fear it would become a post where everyone jumps on to bash the issue.
I just wanted a post for the devs to look at and put a thought in their heads Yeah maybe we should put out an official statement with the release, about known bugs. Once states replied, everyone who wanted to say ill or good about issue 3 did so because they had Statesmens ear. (I would argue that just because States or any other dev doesnt reply to a post doesnt mean they dont see it)
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Ok Ill go back to beating a dead horse. I am not saying I wont play, I never threatened to leave the game, I am not saying I hate issue 3, I am not complaining about content of issue 3 disagreeing with me. I am not saying the devs or NC soft is evil or bad for continuing the status qui of the industry.
I am asking, for them to be even better than the status quo.
That is all that is it. I am dreaming, I have my head in the clouds.
Here is an illustration:
I rent a house; I can pay monthly or sign a longer lease. The people who I rent the house from continue to expand said house. Every few months they open up the new parts of the house that they were working on and let me habitat that area too. I love this house. One day after the owners opened up a new part of a house, I noticed some holes in the wall. Now these arent huge holes. And as it is a new area of the house I expect there to be problems. However then I found out that the owners knew about the holes before they let me into the new parts of the house. They a) did not fix the holes before letting me in or b) if they couldnt or wouldnt fix them before they let me in, they did not tell me that there were holes.
That is my beef.
I did not post to discuss whether issue three is good or bad, I just want as I keep saying either release something without any KNOWN bugs or let us know there are known bugs and what they are.
For instance now knowing that glowies do not make any noise right now, when in missions I am extra careful and keep my eyes open for them. Pretty simple solution if you ask me. It will be fixed, but until it is, for me, I need to be aware of it.
If you want to complain about something else there are plenty of posts to do so. This was not intended to be one. This is not about whether the holes are huge or whether they are tiny, this is about the fact that some of the holes were KNOWN, and no warning was given.
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I get it, and I agree. There should have been some sort of official statement about the choice to go live with known bugs, before the roll-out.
I have crashed three times, seeming randomly, while standing near striking dock workers in IP with a dockworker named "o.oo mi" selected.
There was no combat or enemies around. There were about 15 heroes present.
We were waiting for Oct to show up.
Normally COH is very stable for me.
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To the original poster: Your post was well-written and beautifully thought out. Unfortunately, it is also inflamatory and lacks any evidence to support your statements. Without examples, your statements are only opinions. If you want to help the Developers help you, give them solid examples to work with.
Other people have followed up with some examples of bugs, which I think was more helpful.
I think the release of Issue #3 was a HUGE improvement over the release of Issue #2. Were there some bugs? Yes. And I'm sorry if that had a more serious effect one some than others. My empathy defender didn't have any real tweaks made, so I only know about the changes based on what I've read here and what my friends say.
I've temporarily lost my connection to the map server several times since Issue #3 went live.
I'm glad Statesman said the inaudible glowie is being fixed, because I rely on that sound to help me find them. But when I haven't found a glowie in the past and entered a petition, a GM has almost always come on to help me within 10 minutes or less. I know this is worse if you play off hours, though.
I think it's great that the OP is calling for Cryptic/NCSoft to be ABOVE industry standard. That's a great goal and I'm sure they would really like to do that. But I don't believe this was BENEATH industry standard.
Issue #2 had some really bad stability problems. The servers were crashing or being taken down multiple times over the first weekend. It was extremely frustrating. Someone mentioned that, without a Respec, Issue #3 made some characters unsafe to play. (It's a game. "Unsafe" might have been a bit strong.) There's a huge difference between system instability - truly unplayable - and the bugs being listed here.
Instead of telling the Developers that they came thisclose to making the sky fall, I'd rather say "Thanks for taking more time on Issue #3. I see a lot of improvements in the way the release was handled and I hope the next release will go even more smoothly."
Perfection, or near perfection, would be really nice. But Improvement is also good, shows me they're going in the right directions, and gives me hope.
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5 stars for you MissInformed. I am sick of the nastiness that all too commonly goes hand in hand with criticism of the game.
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The fact is, they knew there were many, many bugs, and they rushed I3 out without fixing them. Many of the bugs, though not game-breaking (as in crashes), are very definitely a problem.
Just for example: Silent blinkies. Howinthehell did this bug get into Live? It was probably one of the most extensively-reported bugs on Test.
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This bug got into live because it was lower on the priority list than many bugs that were removed. There are alot of bugs and issues that "Joe Average Gameplayer" doesn't even know about. Some of these are major quality of life, or gameply crashes. Those get fixed first.
If you are riding a bike, and hit a tree, do you tend to the minor scratches before that big gash on your forehead? Of course not.
Honestly, the shock displayed over the glowie bug going live is laughable. It is not that big of a deal.
Issue 3 was promised long ago, and they took a long time (much longer than issue 2) to get it playable. The fact is at least as many people were eager for I3 to go live as would want flaws ironed out before it went live. In some cases, people freaking out over it not being live yet, are probably mad now because there are flaws. it is human nature.
I do not think anyone has enough information to be able to speak for the majority of the players.
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Not so much a bug, just a bone head idea: MAJOR POWER CHANGES RELEASED WITHOUT THE PROMISED RESPEC ON TIME.
As mentioned before, that ALONE was reason to delay a week. No one would have noticed if you had delayed a week. Sure, people were chomping at the bit for i3, but when you said "sometime after Jan. 1st," you gave yourself a lot of leeway. Then you rushed it out without TWO major features you and your team had said would be in there... seriously, one week? Why NOT wait and have those features IN as well as some bug fixes?!?!
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Well then dont play for a week. If it was delayed for a week you wouldnt be able to play anyway so whats the difference? Or are you saying " ohhh ohh issue 3 is here. I cant wait for the respec for my build so I'm gonna go out and fight crime and subsequently die and then go on the boards and complain that the issue should have been delayed another week instead of me not waiting a week to play."
Well actually no you could have played for the extra week because yoru character would not have these newer versions of the pwoers which may or may not be good for you.
Anyhow on teh top of your moneys worth. CoH has an excellt combat system, or at least I think so. It has an excellent system of getting you in and out of action very quickly. However when you start to compare it to other games in terms of content your not quite getting the same. Other games have other systems in them besides the combat grind that players can do to take their mind off the grind for a while and curently CoH does not.
The super secret out of combat concept will hopefully fix that but it's not here yet so you really can't include that in an equation setup to see if your getting the most for your money.
Overall the only real major complaint I have ever had about this game and still have is that it's absolutly nothing like a super hero comic book or even a super hero cartoon. The crime rate in teh city is absurd (you can't walk 10 feet without hitting some kind of crime), the poliece are no better than the citizens as far as stopping anything or even trying, there are no arch villans that really do anything, and I can't recall a single issue of spiderman wher ehe fought the same nameless thugs for 4 hours straight.
Anyhow that's likely never gonna change only because it woudl require a very large concept chenge int he game for it to happen and I don't see that as something the designers really want to try.
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The fact is, they knew there were many, many bugs, and they rushed I3 out without fixing them. Many of the bugs, though not game-breaking (as in crashes), are very definitely a problem.
Just for example: Silent blinkies. Howinthehell did this bug get into Live? It was probably one of the most extensively-reported bugs on Test.
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This bug got into live because it was lower on the priority list than many bugs that were removed. There are alot of bugs and issues that "Joe Average Gameplayer" doesn't even know about. Some of these are major quality of life, or gameply crashes. Those get fixed first.
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I happen to think the silent blinkie bug is a major quality of life issue. Those damned things are hard enough to find in a lab tileset...the difficulty can be an order of magnitude or two higher in an Oranbega tileset, when they don't make any sound. This was, as I mentioned, a very oft-reported bug in the month this issue was on Test. It should have been fixed prior to I3 going to live. No ifs, ands or buts.
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Honestly, the shock displayed over the glowie bug going live is laughable. It is not that big of a deal.
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It's a big deal, yes. And my display of shock isn't so much over the magnitude of the bug, but the very fact that it got into Live. As someone who makes a living as a software developer, regression testing is very important. And when you have a "certification/user-acceptance-testing environment", as they do in the form of the Test Server, they're supposed to be fixing the bugs the users find before the application goes Live.
They failed. Miserably. To sweep it under the rug by saying "Well, it's not that big a bug" is just another way of saying "We'll swallow anything you shove into our faces." They *knew* the bug was there. It's on their issues list. It couldn't be that hard to fix it. It should have been fixed.
It's one thing for an unexpected bug to find its way into Live. But to allow a known bug is unacceptable in the "real world."
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Issue 3 was promised long ago, and they took a long time (much longer than issue 2) to get it playable. The fact is at least as many people were eager for I3 to go live as would want flaws ironed out before it went live. In some cases, people freaking out over it not being live yet, are probably mad now because there are flaws. it is human nature.
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We were never given a firm date for I3. As such, if anyone really had solid, based-on-reality-and-not-wishful-thinking expectations for when it'd come out, they were nothing if not delusional. Heck, by your logic, we should have CoV now, since it, too, was promised long ago. Never mind if it's full of holes, and has never even been tested except maybe some tiny bits unit-tested on a dev's own machine, but because it was promised a long time time ago, we should have it now. Now, now, now, now!
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I do not think anyone has enough information to be able to speak for the majority of the players.
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I don't know how much time you spend reading the forums, nor what your level of reading comprehension is. But, you're in a very, very small minority when you say "The bugs are OK, I'd rather have a bug-filled game than have to wait a little while for them to fix the stuff they know about."
As yours is the only post I've seen in this thread disputing my claim that the vast majority would have preferred another week or two of delay while they fixed the most egregious bugs, you're very clearly not part of that vast majority.
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It's one thing for an unexpected bug to find its way into Live. But to allow a known bug is unacceptable in the "real world."
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I do not think anyone has enough information to be able to speak for the majority of the players.
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I don't know how much time you spend reading the forums, nor what your level of reading comprehension is. But, you're in a very, very small minority when you say "The bugs are OK, I'd rather have a bug-filled game than have to wait a little while for them to fix the stuff they know about."
As yours is the only post I've seen in this thread disputing my claim that the vast majority would have preferred another week or two of delay while they fixed the most egregious bugs, you're very clearly not part of that vast majority.
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Okay, Mr. "In the 'Real World'"...
Here, then, is the second post disputing your claim. In the "Real World", you do not (or rather should not) make claims unless you have valid data to back up your statements.
Tell us about this "majority of the players". Where are your statistics on:
a)the total number of players in this game
b)the percentage of those players who have forum accounts
c)the percentage of players with forum accounts who agree with your statement (i.e. those who are a part of your supposed "majority").
This should be followed by a statement telling us how these statistics prove your claim as well as where, exactly, you got those numbers.
This is all, of course, aside from the unnecessary and rather inflammatory question about the previous poster's level of reading comprehension...
I'd have been happy to wait another week (or two even) for I3 if all they did was fix the silent objective problem.
To me it is a very irritating, and thus serious, problem.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
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I'd have been happy to wait another week (or two even) for I3 if all they did was fix the silent objective problem.
To me it is a very irritating, and thus serious, problem.
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Did you read what you just wrote ?
If it is an "irritating" problem, then it is irritating.
If it is a "serious" prolem, then it is serious.
The non-sound from the glowies is annoying, yes, but it does not break the game or prevent you from playing (perhaps take a little longer to complete a mission, yes, but not prevent you from completing it)
I just did the mission where you have to find ten soul stones in a massive cave complex; I was soloing the mission - Found all of them without the need to call on friends or a GM to do so.
I could have found them *faster* if the sound was there, but, obviously, it didn't prevent the mission from being completed. (*really* nice xp from blowing up all the portals, btw).
Statesman already said it was a bug that would be fixed, soon. For now, simply keep a sharper look out for the glowies - it's not that much extra of an effort for a short term.
I did not bother reading past the first page of this thread. It was not worth the effort. To the people who think this is such a huge problem I have to ask for I believe the 4th time in the last 3 days posting on different threads Exactly how many computer games or programs have any of you written before?? Most have to admit the truth and say none, some will be full of themselves and go on about web pages they made, but did you do them from scratch or with pre-made features? Did they load and run properly the first time? second? third? How much time did you spend searching the code of your small little web page program to find the problems?
Yes software companies never seem to release a program without bugs in it and that applies to every type of program out there. Do any of you have any idea why that happens? Try staring for hours on end at the lines of computer code and try finding the one line or character that is causing the problem in a program that is over a gigabyte in size. Do you have any concept of how many lines of code that is? How many characters make up that code? Try finding one missing character in there to fix the bug and take as long as you need for each and every bug reported during testing you want to say. Guess what you would be posting about in another 3 weeks when they still had not found them all... you would be posting whiney threads about how inept the devs are for not being able to release a simple update to the game and you would still not have your stupid FREE Respec.
The free respec was never part of the Issue 3 plan and was just put in as a holiday bonus so stop acting like they owe it to you. The other issues will get addressed when the cause of the bug is located. Computer languages are exact and if one little thing is put in wrong you can get something completely different from what you were after and the programs are written by humans who are not perfect ( as none of us are ) they make mistakes while writing the update or when they add it to the rest of the program and of course there is no spellchecker for computer language so the only way to find out the bugs exist is to test the program and the ones that seriously affect performance of the program get addressed before release and the ones that are just nuisances get worked on last and patched after release.
Oh and before you reply well they should wait until everything is fixed before releasing a program remember in the business world there comes a point where a product has to start producing money in return for the money put into making it or it gets dropped and never goes to market or at the least never makes a profit and has to be discontinued.
this is my response to statesman. i have encountered severe lag (which is kind of to be expected with the downloads and all). and while i appreciate your attempt to make missions and bosses more challenging, i have to whine a bit. i am a level 32 blaster who (from a relatively safe distance away) incurred 93,000 in debt from one council boss. this makes me sad knowing that i will probably not be able to solo missions again, but i love the game and will not be giving up anytime soon. just my measly 2 cents.
Thanks for the new buggy content States....glad it was Free for 15 bucks a month....man o man. thanks for the new striga island...now i dont have to wait for Peregine island to herd wolves i can do it much sooner. Woot youre the bomb DEVS!!! Good thing youre looking at nerfing contorllers next...the fact they were useful in a group was sorely overratted. Look out non heros...city of six slotted brawl is comming your way, look for me on Champion under the name Gimp Tank. I dont have end issues...or an attack much beyond brawl, although i do have plenty of time to eat dinner or watch a movie between fights but i still win! So states, when ya gonna help blasters out or are there too many of them to nerf without killing your profits?
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The fact is, they knew there were many, many bugs, and they rushed I3 out without fixing them. Many of the bugs, though not game-breaking (as in crashes), are very definitely a problem.
Just for example: Silent blinkies. Howinthehell did this bug get into Live? It was probably one of the most extensively-reported bugs on Test.
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This bug got into live because it was lower on the priority list than many bugs that were removed. There are alot of bugs and issues that "Joe Average Gameplayer" doesn't even know about. Some of these are major quality of life, or gameply crashes. Those get fixed first.
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I happen to think the silent blinkie bug is a major quality of life issue. Those damned things are hard enough to find in a lab tileset...the difficulty can be an order of magnitude or two higher in an Oranbega tileset, when they don't make any sound. This was, as I mentioned, a very oft-reported bug in the month this issue was on Test. It should have been fixed prior to I3 going to live. No ifs, ands or buts.
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Honestly, the shock displayed over the glowie bug going live is laughable. It is not that big of a deal.
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It's a big deal, yes. And my display of shock isn't so much over the magnitude of the bug, but the very fact that it got into Live. As someone who makes a living as a software developer, regression testing is very important. And when you have a "certification/user-acceptance-testing environment", as they do in the form of the Test Server, they're supposed to be fixing the bugs the users find before the application goes Live.
They failed. Miserably. To sweep it under the rug by saying "Well, it's not that big a bug" is just another way of saying "We'll swallow anything you shove into our faces." They *knew* the bug was there. It's on their issues list. It couldn't be that hard to fix it. It should have been fixed.
It's one thing for an unexpected bug to find its way into Live. But to allow a known bug is unacceptable in the "real world."
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Issue 3 was promised long ago, and they took a long time (much longer than issue 2) to get it playable. The fact is at least as many people were eager for I3 to go live as would want flaws ironed out before it went live. In some cases, people freaking out over it not being live yet, are probably mad now because there are flaws. it is human nature.
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We were never given a firm date for I3. As such, if anyone really had solid, based-on-reality-and-not-wishful-thinking expectations for when it'd come out, they were nothing if not delusional. Heck, by your logic, we should have CoV now, since it, too, was promised long ago. Never mind if it's full of holes, and has never even been tested except maybe some tiny bits unit-tested on a dev's own machine, but because it was promised a long time time ago, we should have it now. Now, now, now, now!
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I do not think anyone has enough information to be able to speak for the majority of the players.
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I don't know how much time you spend reading the forums, nor what your level of reading comprehension is. But, you're in a very, very small minority when you say "The bugs are OK, I'd rather have a bug-filled game than have to wait a little while for them to fix the stuff they know about."
As yours is the only post I've seen in this thread disputing my claim that the vast majority would have preferred another week or two of delay while they fixed the most egregious bugs, you're very clearly not part of that vast majority.
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You are crying over nothing, issue 3 is good, they'll eventually fix the small problems.
I love it when they claim they are "majority"...you would have been a great addition to the spanish inquisition!....
Nobody expects the Spammish Repetition!!!!
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Nobody expects the Spammish Repetition!!!!
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Pure GOLD.
I can honestly say that is the wittiest, funniest thing I've read on these forums. Torak my good man, you are a king.
Bloodflower if you really think a faulty issue 3 was released on purpose why are you still playing? What your really saying is that you will adhere to the same standard that gamers,and makers of games have had for a very long time now.
Why should the Devs. take you or any of us seriously?
Everybody stop paying,and playing,how quick do you think things will get fixed? you don't want things to really change,things are fine,cause if they were not you would quit playing,or form a player revolt. You will do no such thing,and NCsoft knows you won't that is why they release this nonsense,and then ask that you pay for the tripe!