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Posts
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Joined
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timed av mish. that's a laugh.
do you even get a warning? -
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If flyspeed had the same max as runspeed, why would anyone ever take superspeed?
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Because everyone takes Hasten.
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What he said. -
I have crashed three times, seeming randomly, while standing near striking dock workers in IP with a dockworker named "o.oo mi" selected.
There was no combat or enemies around. There were about 15 heroes present.
We were waiting for Oct to show up.
Normally COH is very stable for me. -
Boom is great street grinding up to 19.
DA is great street grinding 21 up to 28
Faultline is way too hard to get around, and it has mass status mobs cot and untyped mobs vaz.
Noone wants to go aganist untyped mobs and the risk of falling into the canyon while streeting clocks is too high. Since boom is basically the same level noone goes to Fault. Also since most go hasten ss, you are hard pressed to find ppl that are willing to street grind in fault since it is incompatible.
Solution?
Make Fault 18- 26 zone
theres no hazard area for level 20 ppl. they r looking for fast grind area. -
Lemme guess:
the fix is a range increase for all single target melee attacks if the enemy is moving.
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Shrugging off status promotes soloing.
So it is a nerf to controllers pre 32 and the E-AT.
It's a gimme for soloing blasters, since scrappers (whom are all regen by now) dont need em.
With other games like Eq2 and WOW so close, I'd have thought they would be more careful to keep all classes able to progress through the levels.
What's the point of a single target buff if you can just pop a couple insps that takes you to the cap anyway?
Acrobatics will be way less desireable now. Knockdown protect for tier 4 is pretty weak.
And ID is so short and is only Res status, so your toggles still drop even while buffed. Power just became as useful as a 50inf jolly rancher.
Now I'll admit being perma held is the most tedious/unfun event in the game, but I think the problem is with the surplus of status that player's are encountering. Being held for 5 seconds is ok, being held for 25 secs and whittled is unfun.
It won't make devouring earth any more fun to fight, since they will just chain hold as soon as you wake.