Eden Trial Guide (spoilers)


ClancyClown

 

Posted

Seems there is little info on the Eden Trial. Our SG and friends did it last night (two attempts only one death) so here is what we know:

Level range is 39-41. Main enemy is devouring Earth.

Mandatory class: Controller.

Pickup the mission from Spirit of Woodsman, in Eden. He is located basically right at where the dot for the Hive area is (the hive subsection of Eden, not The Hive zone).

First task is to kill 200 DE. Easy plenty around his area.

Next he will ask you to free 4 heroes and destroy the Titan and a cave wall will open up into the mountain. The maps for this Trial are pretty cool. After you oohhh and ahhh for a while find the nearest hole and jump down. The holes are one way and eventually loop back to the beginning. The drop points are safe. The ride down is also a lot of fun and good screen shot material.

Keep dropping until you come to a level filled with Boulders (the monster not the rock). It will also have the rib-cage of a long dead monster sticking out of the ground which is another give away. Dead ahead from the drop point is door 1.

Door 1 is a level 41 Archvillian and protected by ever spawning Boulders. The door itself is easy the trick however is to neutralise the spawns. As soon as the door is damaged the Boulders will drop Cairns. From what we could tell the Cairns fully heal the door and give it 100% DR to all attacks.

This is why a controller is mandatory. The controller can lock down the spawns or, worse case, lock down the Cairn. Once the Cairn is locked down it will not protect the door. If the spawns are locked down they will stop popping. Destroy the door.

When the door is at <25% a level 41 Monster will spawn on top of you. The monster is pretty strong and does a Footstomp that can hurt the squishies supporting the melee people. Its important for someone with taunt/provoke to lead the monster away from the door and engage it while the rest of the team brings the door down. Once the door is down kill Quarry .

The next section is the "Acid Pool Area". The pools will cause damage if you go into them. In front of you should be 3 bridges. The bridges should be filled to the brim with Greater Devourers and Mushrooms. The Greater Devourers (Gr Dev) drop Ambrosia inspirations (looks like a purple grape). You should farm the Gr Dev until you have 6 Ambrosia per melee and 2 per support staff. The more the better depending on how much time you got left. We had this number after 45m and clearing two of the three bridges. Once you are done move to door 2.

Door 2 is also a level 41 Archvilian. I thought this door was easier than the first. BEFORE engaging the door clear the approaches of the DE snipers (Lichens?) or they will cause hell once you attack the door. With the lichens dead attack the door. As soon as you attack Mushrooms and Gr Devs will spawn constantly. No trick here. Deal with the spawns anyway you want and destroy the door.

You are in the final stages now. You will be in a room with 3 columns of water falling from the roof. The place will be packed to the brim with Quartz, Geodes and all the other Crystal based DE. In the centre will be a platform with the Crystal Titan.

First things first. If you can stealth past the Crystals spawns head over to the left and free the heroes. Then clear the room of all the Crystals. Every last one. Pull them to the NPC heroes who will help you. This can lead to some fun pulling for your tank If you dont clear the room they will help the Titan when you attack. You dont want this as there are literally hundreds of them.

Once the room is emptied you are ready to take on the Titan. Use an Ambrosia and charge. Its a straight beat down fight with the Ambrosia on. Without the Ambrosia the Titan can Footstomp for 2k + (one shot kill everything).

Melees should melee and keep Ambrosia up at all times. Out of the 6 I had I used 5. I probably could of gotten away with less but I am cautious by nature and had them overlap each other most of the fight.

We found the support people that could fly were immune to the Footstomp You need to stay more than half-way up his body and you should be OK. If in doubt pop an Ambrosia.

When you kill him normal Crystals will spawn. Kill them and you win. You get a Titan Diamond Shard as a reward which affects two powers (like the Hydra Origin) and you should get a badge (which we didn't - bug?).

Congratulations you just beat the Eden Trial.

Before: The Eden Kill Team
After: The Eden Kill Team


 

Posted

Gak! The level range is really that small?? Or was your group just within that range?

Great guide Top, and great screenshots as well!


 

Posted

yes, the range is that small. this needs to be expanded. also you can avoid Quarry attacking while fighting the rock wall by fighting im before attacking it.

Props to Linder, always an excellent teammate.


 

Posted

Excellent job ST, will see a lot of hits in the next few months. Grats!


 

Posted

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Door 2 is also a level 41 Archvilian. I thought this door was easier than the first. BEFORE engaging the door clear the approaches of the DE snipers (Lichens?) or they will cause hell once you attack the door. With the lichens dead attack the door.

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They're Linchen Colonies. Each one produces a number of linchens that will run around along the ground looking like Bugs Bunny digging / travelling underground. ie. you see a small lump travelling above ground.


 

Posted

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Gak! The level range is really that small?? Or was your group just within that range?

Great guide Top, and great screenshots as well!

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Its that small. One of our members missed out as he was too high and we had to wait for another member to level (and everyone slow down) to get it.


 

Posted

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... you can avoid Quarry attacking while fighting the rock wall by fighting im before attacking it.

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Didnt know that. Thought he spawned. Where is he on that floor?

Thanks.


 

Posted

Neat stuff.

Thanks Top!


 

Posted

We succeeded last night with two hours remaining on the clock. The trial really is a "must see" experience, the best location I've seen in the game yet.

A couple of points:

Tank: an ss/invulnerable tank is trule indespensable on this mission. Because there are so many smashing-vulnerable devouring earth in the mission, having someone along who can bear the brunt of hundreds of attacks at once, and dish out constant destruction really helps.

The first wall: We took out the two wandering monsters in the room immediately, then cleared the area in front of the wall before assaulting it. No monster fell on us at 25%, so I can only assume that the first team got hit by one of the wanderers. With a tank and scrapper at the base of the wall, and three blasters hovering above it, the obstacle went down in about 3 minutes.

Second Wall: After clearing lichen, we had 3 blasters taking on the wall. At about 30% of wall left, a squad of fungoids fell, and somehow managed to target and shoot the blasters before they hit the ground, sleeping the entire squad. This is where we had our sole death of the adventure, so be cautious at this point. Fortunately, two of us were able to regain the air and get out of range before the wall recovered too much.

Recovery Aura: an absolute must for the walls! The heroes killing the walls, especially the blasters, cannot run out of endurance, or the process will grind to a halt. Keep em fueled here, or life will get very difficult.

Freed Heroes: Frankly, trying to drag things back to the heroes would have taken a lot more time. We just worked our way around the lake twice, once on the outside and once on the inside, clearing it as we went. Really no danger here unless you let the group split up and aggro too much at once.

The Titan: The ambrosia was hardly necessary in the final fight. Our ground forces each used one inspiration, while the air team didn't bother at all. The titan dropped in about 20 seconds so there was no need for a second helping.

Note: the badge apparently doesn't work for this trial, since none of us got it. We all got the special inspirations, but as far as I'm aware none of us got any that were useful: Combinations usually seem to include either buffs or debuffs as one of the two effects... with accuracy, or recharge reduction as the other. It'd be good for a kinetics, radiation, or dark defender, but that's about it. Would love to see more damage and accuracy, or damage and end reduction, or recharge reduction and range... anything else.

Finally: if you hit the 39-41 range, take the time out to do this Trial. Form up a decent team and it'll wash all those bad sewer experiences right out of your mind.

Zeus Obscura, Justice Server
41 elec/elec blaster


 

Posted

I had the great pleasure in being able to run through this last night on Victory. Our group make-up consisted of :

1 Inv Tanker with Perma Unstoppable
1 Emp Defender with Recovery Aura
1 One Ice Controller
5 Scrappers! (myself included)

Absolutely tore everything apart. Nothing could stand against us. The only problem was when the tank was having a bit too much fun pulling truly massive trains of DE to clear the Titan room, and. . well, he pulled the rest of the room.. I have no idea how many DE that were in that pile, but we killed them all, though the controller, defender, and tank died :/

But it was a blast.

Things I picked up:

Make sure you kill all those lichen from the 1st wall to the 2nd. Very important. They breed like flies and once there are a lot of them, start putting the hurtin' on your team.
Ignore all the trash if you can from the entryway to the jumping of the 3 holes. There is a timer, so save some by bypassing all the DE up to the jumping into the 3rd hole.

Other than that, we tore through the place like we owned it. The key is that you need lots of single target damage on those walls and the AVs.. so make sure to get either half scrappers or single target blasters.. (energy, ice?). other than that, the "holy" trinity is alive and well in CoH, because you absolutely need a controller, emp defender, and tank. (For those that don't catch the reference, EQ trinity = enchanter/cleric/plate class tank.)


 

Posted

A warning for anybody doing this trial for the SO at the end:

I just finished the trial and did not get it. We all cleared one enhancement slot from our inventories, but I seem to have lucked out and gotten an ACTUAL enhancement drop from the Titan itself - a Catalyst: Damage which filled me up and prevented me from getting the Dual SO - or so's my theory anyways.


Totally sucks. I'm not even a mutant...


 

Posted

This is a fantastic guide! As a footnote, I have assembled some tips and comments from a number of people who have been on the Eden trial. Here they are (second post down):

Additional Eden Trial Tips (second post down)


 

Posted

Good guide. Except my team failed miserably tonight at the mold wall.... the amount of mushroom stunning mobs is just insane and we couldn't do anything after the initial rush. I lost count how many people died after the first wall alone....


 

Posted

this trial was extremely EASY. the guide is pretty dead on for the most part

the beginning. just skip on past all of the first lairs. till you get to the rock wall "lair."

we went and killed everything in the room, along with the two quarrys(monsters). we started attacking the wall and some boulders appeared. killed them extremely quick and took the wall down.

i(a scrapper) started to herd up all of the boulders and we would kill them quickly. then went and farmed the bridges(cause i heard we would need to). killed everything in that room just fine.

went up against the mold wall. there was like, what, 6 snipers? the scrappers just jumped up and killed all of the snipers and the lichens. no problems, hell, even the blaster and support guys were up there killing. killed the mold wall with no problem. the ambush spawn didn't damage us.

the main room, this was fun. tons of guardian-ish enemies. we had the invuln scrapper herding them up and killing them. was quite a nice site to see. killed everything in that room just fine.

went up against the boss and destroyed him in no time flat. done in at least 20 seconds. only 1 ambrosia was used for us. and i had farmed 9 of them. haha!

some things to note.
trial build
scrapper - katana/regen
scrapper - broadsword/xx
scrapper - ma/invuln
controller - illusion/xx
controller - xx/xx
defender - kinetic
defender - rad
baster - energy
we absolutely blew through any force apposing us. it wasn't even hard. our life bars hardly dropped we were killing that fast. it was a complete joke at times. everything got debuffed, the fulcrum shift dropped, then we killed.
i feel this is the IDEAL make up of a team. a tank isn't needed. i have provoke and never had to use it except for herding(which was purely optional) they need to make this trial MUCH harder. the sewer trial is over the edge. this is wayy under the bar.

other notes:
badge was not recieved
the SO reward is broken. i cleared out slots for it and had recieved a dual power SO. sweet! except for the fact that the SO was catered for the person who had dealt the last bit of damage. in my case it was the illusionist which dealt the last bit of damage. so my SO came otu to be an ACC/MEZ SO. not cool! i am still holding onto it in hopes that a GM will change it for me.

but this was definately THE FUNNEST mission i've done to date. we breezed through it with like 2.5 hours left on the ticker. had a blaster killing everything. hell, i think our team would of even gave the sewer trial a nice run.


 

Posted

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they need to make this trial MUCH harder. the sewer trial is over the edge. this is wayy under the bar.
{SNIP}

but this was definately THE FUNNEST mission i've done to date.

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Heh heh, win it and then make it tougher for the next guys even though it was fun as it is? It is fine as it is, with a good mixture of fun and difficulty. The guide definitely makes a difference here. Won it once, lost it once had great fun both times. The only change I would like to see is a wider level range allowed lvl 39-41 can make it too easy to outlevel.


 

Posted

Not sure if you know this, but the titan can shoot crystals too. So just because you can fly, dosn't mean your safe...Learned that the hard way.


 

Posted

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Not sure if you know this, but the titan can shoot crystals too. So just because you can fly, dosn't mean your safe...Learned that the hard way.

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Did NOT know that.


 

Posted

Thanks for the guide, Spinning Top. Wish the Eden Trial team I was in on Sunday had seen it, though we did many things right (we spanked Quarry before we attacked the Rock Wall for a start), we were just utterly scuppered by the Fungal Wall. We wiped when it was at 1/10 HP - we just couldn't keep up the defense against the constant spawns of sleep-frenzy Fungoids or big hitting Greater Devoureds (for the record, we left the Lichen snipers alone - they didn't seem to do much when we were actually at the door - if somehow they were causing us trouble, it'd be good to know how/why...). The team attempted to redo the wall 2 times but each time we were ready to engage, another 30+ strong spawn of Greater Devoureds and Fungoids unearthed beneath us and caused another wipe. Rinse, repeat, ugh, gave up.

My advice, after getting the wrong end of the pointy stick on this trial?

Do NOT do this trial without a controller. AE/PBAE control is essential. Without it, you're just asking to be totally overwhelmed. I also wouldn't want to do it without a decent tanker.


 

Posted

My group tonight got past the Fungal wall without too much trouble. After stupidly breaking up, we regrouped, killed all the lichen to be sure, and then set in on the door.

We had our invuln tank provoking all the mobs, all the while having clear mind and O2 boost repeatedly cast on him. The controller and defender assisted the tanker with buffs and holds while 3 blasters and two scrappers went to work on the wall. It went pretty easily

I wish the Titan was that simple. First screw up was that the team listened to a pushy, whiney member who didn't know what they were talking about and decided not to farm the crap out of the acid bath area. We went into the titan area with about 4 ambrosia a piece. If we would have done everything perfectly the first time, we would have been fine.

I can't stress enough how important it is that everyone have as many ambrosia as they can carry. Take at least 5 a person. If it ends up being overkill then fine, but it your team gets wiped once, you'll still have enough left to go right back into the fight.

We took about 40 minutes to clear the titan room of the other crystals. 3 of the heroes died soon after being freed because of the mobs around. The tanker messed up and ended up having to circle the room with every crystal following him. It looked cool, but short of letting him die and stay dead to disperse the aggro, there was nothing to be done. After the mobs spread out we tookt he rest of the team and cleaned out most of the mobs, then we rezzed the tank and finsihed the stragglers.

We attacked the titan then. A couple of us got killed because we were unsure how long the ambrosia lasted. The defender couldn't rez us all in time and we were wiped. For some reason, half the team felt it was ok to just lie there dead while the others ran from the hospital. Oh, and of course both of the people with recall friend and rez powers stayed there eating dirt. So we had to wait even longer for him to run back and rez the others who still wouldn't go to the hospital. By the time we got to full strength, buffed and went back in, we had 30 minutes left. Still doable, but we've only got enough ambrosia to give the melee people 3 each. Not good.

Of course, we run out of ambrosia and get wiped a final time. complete waste of 3.5 hours. We didn't even learn anything this guide didn't already tell us.

quick recap
1. bring a competent controller with some holds, a rezzer, and a good tank.
2. stock up on ambrosia in the acid baths, clear all 3 bridges.
3. controller/tank combo great for keeping mobs away from doors.
4. if more than 3 people die and any one time and can't be immediately rezzed, just run back. Waiting for the defender/controller to rez all three will take too long and mess with their end.
5. farm enough ambrosia
6. farm enough ambrosia.


Level 50 is a journey, not a destination.

Scrapper Issues List - Going Rogue Edition

 

Posted

I did this with a pickup group of three scrappers, an electricity blaster and a fire/kin controller. We just osrt of had at it without any real plan, lucky I knew about the ambrosia. With three scrappers you should be able to do it as long as your other teammates are competent really. I think the melees used 4 ambrosias. First time through we didn't have enough ambrosia so we had to logout (even if we did have enough we would have died because we didn't know to clear out the room. 120 crystal men all compressed to the size of 3 or so mobs looks pretty cool).


 

Posted

Good post. Good info. THanks tons.

Going in tonight at 9:00Pm

Capt. Impervious lvl 41 invul/ss tank

Pinnacle


 

Posted

Justice crashed multiple times while our team was half way through this trial last night, so we had to do the first and second wall, plus clear the waterfall/titan room (we were half way done) all THREE times. Only two of us had actually done the trial and completed it successfully, but fortunately, everyone but one person had read this thread and knew what to expect, which made things run smoother.

We completed it with about 1 1/2 hours remaining. With a solid team, this trial is incredibly easy, especially compared to the sewer trial. I've done this trial 5 times with 2 failures (the first two always make for a good learning experience), and I must agree that controllers/tankers with provoke are a must for crowd control. Someone with buffs that can protect from the stun attacks on the second wall is pretty essential. Having enough damage dealers to take down the wall fast is also really important. Make sure you have a well-rounded team before you even think about talking to the Woodsman, or you'll be sure to run into a lot of difficulties when you get to the first wall.

The make-up of our team last night consisted of:
1 controller (lvl 41 gravity/storm?)
3 scrappers (lvl 40-41 MA/regen, claw/invul, ?/regen)
1 blaster (lvl 41 energy/devices)
2 defenders (lvl 40-41 kinetic/dark?, radiation/psychic blast?)
1 tanker (lvl 41 fire/ice)

If you follow the tips from this guide and build a well-informed team, you should be able to run through this trial in about an hour. Having 4 hours to do this is totally unnecessary. I only wish that the sewer trial allowed more time to complete it!

One other note: Fulcrum Shift is a wonderful thing! I couldn't see more than half of my screen during the big mob battles. Our buff lines went straight across and off the screen.


 

Posted

Is the level range just for the person actually getting the trial's mission? Or is there something that limits all characters that go in? Can you sidekick a person that is, say, 36th level?


 

Posted

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Is the level range just for the person actually getting the trial's mission? Or is there something that limits all characters that go in? Can you sidekick a person that is, say, 36th level?

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No sking and no exmplering when we did it.


 

Posted

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Is the level range just for the person actually getting the trial's mission? Or is there something that limits all characters that go in? Can you sidekick a person that is, say, 36th level?

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No sking and no exmplering when we did it.

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sk-ing does not work in TFs, but rsk-ing does. I tried sidekicking a lvl 30 to do the lvl 34 respec, but the contact would not allow us to start it, so we tried having the lvl 30 rsk me to do the lvl 24 respec trial instead, which worked out fine.

I was able to complete the Eden trial last night and received the Liberator badge by exemplaring from lvl 43 to 40 (for some reason I didn't get credit for it when I had completed it previously). The only drawback is getting kicked from the team if you or the person reverse sidekicking you leaves the team. If you un-rsk once the TF/trial begins, you'll also get booted.

Basicially, if either of you have a lousy connection and drop from the map server, the person being exemplared cannot rejoin the team as you would normally do on a taskforce, but this only applies to the one being exemplared. It's a risk you'll have to take if you decide to rsk for a TF. I know someone who was rsked for the Bastion TF, and halfway into it, the person exemplaring her left the team, so she was automatically booted against her will. She died several times with lvl 50 debt, too. The Devs should've designed it so that the next available person should automatically take over the exemplar, instead of forcing the exemplar to leave, forsakening the team.