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Really? I knew that you would get instantly booted in TF's but not trials. The one trial I've done (the sewer one) seemed a lot more like a mission than a Task Force.
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Yes, they run more like missions. The sewer trial and cavern of transcendence trial are the ony two exceptions that I know of (from personal experience). Reverse sidekicking is not a requirement to start these trials if you have people who are lvls higher than the villains; I was able to complete both without rsking. When I did rsk, I was able to un-rsk without the penalty of getting kicked from the team. This is unlike how TFs function. Once you accept the TF contract, you may not invite anyone else to the team. The Respec and Eden trials are designed like TFs, which would result in an insta-boot if you were to un-rsk'ed. I'm not sure if this was how the Devs intended it to work, but that's how it currently is. -
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Is the level range just for the person actually getting the trial's mission? Or is there something that limits all characters that go in? Can you sidekick a person that is, say, 36th level?
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No sking and no exmplering when we did it.
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sk-ing does not work in TFs, but rsk-ing does. I tried sidekicking a lvl 30 to do the lvl 34 respec, but the contact would not allow us to start it, so we tried having the lvl 30 rsk me to do the lvl 24 respec trial instead, which worked out fine.
I was able to complete the Eden trial last night and received the Liberator badge by exemplaring from lvl 43 to 40 (for some reason I didn't get credit for it when I had completed it previously). The only drawback is getting kicked from the team if you or the person reverse sidekicking you leaves the team. If you un-rsk once the TF/trial begins, you'll also get booted.
Basicially, if either of you have a lousy connection and drop from the map server, the person being exemplared cannot rejoin the team as you would normally do on a taskforce, but this only applies to the one being exemplared. It's a risk you'll have to take if you decide to rsk for a TF. I know someone who was rsked for the Bastion TF, and halfway into it, the person exemplaring her left the team, so she was automatically booted against her will. She died several times with lvl 50 debt, too. The Devs should've designed it so that the next available person should automatically take over the exemplar, instead of forcing the exemplar to leave, forsakening the team. -
Justice crashed multiple times while our team was half way through this trial last night, so we had to do the first and second wall, plus clear the waterfall/titan room (we were half way done) all THREE times. Only two of us had actually done the trial and completed it successfully, but fortunately, everyone but one person had read this thread and knew what to expect, which made things run smoother.
We completed it with about 1 1/2 hours remaining. With a solid team, this trial is incredibly easy, especially compared to the sewer trial. I've done this trial 5 times with 2 failures (the first two always make for a good learning experience), and I must agree that controllers/tankers with provoke are a must for crowd control. Someone with buffs that can protect from the stun attacks on the second wall is pretty essential. Having enough damage dealers to take down the wall fast is also really important. Make sure you have a well-rounded team before you even think about talking to the Woodsman, or you'll be sure to run into a lot of difficulties when you get to the first wall.
The make-up of our team last night consisted of:
1 controller (lvl 41 gravity/storm?)
3 scrappers (lvl 40-41 MA/regen, claw/invul, ?/regen)
1 blaster (lvl 41 energy/devices)
2 defenders (lvl 40-41 kinetic/dark?, radiation/psychic blast?)
1 tanker (lvl 41 fire/ice)
If you follow the tips from this guide and build a well-informed team, you should be able to run through this trial in about an hour. Having 4 hours to do this is totally unnecessary. I only wish that the sewer trial allowed more time to complete it!
One other note: Fulcrum Shift is a wonderful thing! I couldn't see more than half of my screen during the big mob battles. Our buff lines went straight across and off the screen.