Blaster Guides and FAQs


AbunaiFux0rboi

 

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Originally Posted by Mystic_Amethyst View Post
Elec/elec blaptroller guide in my siggy Should be helpful, not too many guides on the combination, let alone /elec, and the guide takes a different advocacy than others on many of the primary powers
The link seems to be broken, can you please post your build using mids or send me an updated to check out your AT style please.


 

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Anything for radiation blast?


A no attack "Group-Friendly" Defender is like a "Team Friendly" basketball player who won't dribble, run, or shoot, under any circumstances. "I'm a PASSER."

 

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Shazel's Fire/Fire/Flame Blaster guide [i16]

The last guide for my three main characters and something I've been planning an update on for over a year! I finally got it done after getting her to 50 last month. Fire is fun to play and I definitely recommend trying it!


 

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Anybody considering an Ice/Ice guide that's been updated in the last nine issues?


Ice/Ice Blaster. Dedication to concept is an ugly thing.
Claws/WP Brute. Sex without the angst.
Every CoX character lies somewhere on this spectrum.

 

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I have a DP...perhaps you and I can duel sometime...


 

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Originally Posted by Jordan_Yen View Post
Shazel's Fire/Fire/Flame Blaster guide [i16]

The last guide for my three main characters and something I've been planning an update on for over a year! I finally got it done after getting her to 50 last month. Fire is fun to play and I definitely recommend trying it!
This was a very enjoyable read. I love the way you added comic infusion with hard data and stats so that we could more easily understand the dreaded "hard numbers" :P

Im actually gonna respec my main to become a walking AoE destructor and I stumbled accors this piece of art.

Thanks!


My 50's:
Fiya Man: Fiya/ Fiya/ Flame Blaster -Protector
Ethros: Dark/Dark/Dark Defender - Protector
Ja-Ja: Fire/Kin/Earth Controller- Protector
Shadow Flux: Fortunata
Daily Forecast: Fire/Storm/Mace Corruptor- Infinity

"XP is for sissies. Real men collect debt." -Adelie

@Gammos

 

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Originally Posted by Gammos View Post
This was a very enjoyable read. I love the way you added comic infusion with hard data and stats so that we could more easily understand the dreaded "hard numbers" :P

Im actually gonna respec my main to become a walking AoE destructor and I stumbled accors this piece of art.

Thanks!
Why thank you! I put a LOT of time and effort into guides for my main characters and there are more to come (as time permits :P)


 

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Quote:
Originally Posted by Jordan_Yen View Post
Why thank you! I put a LOT of time and effort into guides for my main characters and there are more to come (as time permits :P)
Awesome!


My 50's:
Fiya Man: Fiya/ Fiya/ Flame Blaster -Protector
Ethros: Dark/Dark/Dark Defender - Protector
Ja-Ja: Fire/Kin/Earth Controller- Protector
Shadow Flux: Fortunata
Daily Forecast: Fire/Storm/Mace Corruptor- Infinity

"XP is for sissies. Real men collect debt." -Adelie

@Gammos

 

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Why is there no Duel Pistols section!?!


 

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Because it's a relatively new powerset and there haven't been any comprehensive guides written for it yet?

If you're interested in the set, why not play a dual pistols character or two and write up your thoughts on it? You could be famous!

(Or, alternatively, read the guide linked to in the post right above yours.)


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

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Anything on Fire/MM? Or should I just look at a Fire guide and the MM guide?


Seven years of heroism. Seven years of friendships. Seven years of saving the world. Seven years of virtuous selflessness.

You will return, for you are the mighty City of Paragon, the City of Heroes.

 

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Mental Manipulation guides are pretty rare. There's StratoNexus's guide and mine. His is a standalone, mine works with Psionic Blast. The only differences between Psi and Fire are that Psi is more single-target and controlly, whereas Fire is more AoE-oriented with Rain of Fire and Fireball and Fire Breath and Inferno, and hits a little harder with Fire Blast and Blaze and Blazing Bolt. With Fire, I'd definitely take everything except maybe Fire Breath or Blazing Bolt. With MM, I would skip TK Thrust, World of Confusion and Scare. ST attack chain would be Flares-Fire Blast-Flares-Blaze-repeat, AoE would be Rain of Fire-Fire Ball (if you get the Ragnarok proc for knockdown, definitely slot it here)-Psy Scream-Fire Breath. Pretty brutal combination.


Characters
Bound Kitty: Cl/Regen Scrap lvl 50! Unified Kitty: PB lvl 50! Jenoma: Eng/Pain Corr lvl 50! Operative Jenoma: Fort lvl 50! Alicia Steele: KM/WP Scrap lvl 50! and others on Pinnacle/Virtue! @Bound Kitty on Live/Beta

 

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Is there any such animal as a Blaster Rad guide, or should I check under Corrupters?


"No boom *today*. Boom tomorrow. There's always boom tomorrow."
--Lt. Commander Susan Ivanova

 

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I've been thinking about writing a Rad/ blaster guide, but haven't gotten one up to 50 just yet. If I do get one to 50, I'll post a guide in a few weeks afterwards. It's an interesting set, but the secondary effect is more beneficial to teams before level 35. It has some good AoE potential, and an interesting snipe, plus it can slot the Achilles' Heel -RES proc in each attack that does -DEF, leading to everyone hitting that enemy harder. Kinda like a ghetto Sonic blaster.


Characters
Bound Kitty: Cl/Regen Scrap lvl 50! Unified Kitty: PB lvl 50! Jenoma: Eng/Pain Corr lvl 50! Operative Jenoma: Fort lvl 50! Alicia Steele: KM/WP Scrap lvl 50! and others on Pinnacle/Virtue! @Bound Kitty on Live/Beta

 

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This is very frustrating to me. I'm looking for a Guild to building ATs, one that walks through the ups and downs of each primary/secondary combo. One thats explains which primary power has the best of each type of attack, and same for the secondaries. I found 1 for trollers, and is was hands down "da Bomb". I also found a "mini" 1 for Tankers, but nothing for all the other types. I don't want a guide to a Certain build, I want one that talks about all the combos for that AT. Any thoughts????


 

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Originally Posted by Final Dance View Post
This is very frustrating to me. I'm looking for a Guild to building ATs, one that walks through the ups and downs of each primary/secondary combo. One thats explains which primary power has the best of each type of attack, and same for the secondaries. I found 1 for trollers, and is was hands down "da Bomb". I also found a "mini" 1 for Tankers, but nothing for all the other types. I don't want a guide to a Certain build, I want one that talks about all the combos for that AT. Any thoughts????
I mean... that's a huge undertaking, and Blaster aficionados tend to stick with one type of play style rather than attempt them all, so you could ask 100 different Blaster fans what they think is most effective and you'd probably get 99 different answers. (No one is answering that Electric Blast is the best. Ever.)

I can give you a very vague, quick rundown of all the Primaries.

Fire- high damage, high END usage, best AoE potential.

Ice- medium-high damage, medium-high END usage, single-target quasi-control set with slow and hold effects, targetable mega-nuke.

Elec- medium damage, medium-high END usage, secondary effect has a small chance of draining END from the target, as well as immobilizing. Only Blaster primary with a pet (quasi-pet, not controllable).

Psy- low-medium damage vs robots and other Psy-resistant foes like Carnies, high damage when not resisted, medium END usage, mostly single-target with a recharge debuff/slow secondary effect.

Assault Rifle- medium damage, medium-high END usage, most resisted damage types (Smash/Lethal), good crowd-control primary and a crashless nuke.

Dual Pistols- medium damage, high END usage, good AoE potential, switchable secondary damage type/debuff type which combos well with almost every secondary.

Energy- medium-high damage, medium-high END usage, high knockback secondary effects, weak AoE potential.

Radiation- medium damage, medium END usage, stackable defense debuff secondary effect, X-RAY EYES. Almost as good as Fire at AoE.

Sonic- medium TO high damage (due to the resistance debuff stacking), medium END usage, stackable resistance debuff effect, poor AoE potential, has disorient and sleep attacks.

Archery- medium-high damage, medium END usage, good versatility, added inherent accuracy bonus, crashless nuke considered one of the best damage powers in the game, damage type (Lethal) is fairly well-resisted.

Dark Blast is coming with Issue 21, but since I don't have specifics on it, I'll just assume it's similar to the Defender secondary and say it's medium damage, medium-high END usage, with a stackable to-hit debuff.

Couldn't tell you much about the secondaries except to look for symmetry. Fire primary goes well with every secondary since its own secondary effect is just more damage. Ice primary works well with Ice secondary for stacking slows and holds and having a higher-damage Controller type, or with Fire for the added damage, or with Mental for the slows/recharge slows. Mental secondary can add AoE damage to any single-target primary, and Drain Psyche can make your Blaster near-invulnerable. Energy secondary is the most unique, with 4 self-buffing powers (Boost Range, Build Up, Conserve Power and Power Boost) that can add a whole new dimension to your Blaster, plus some strong single-target melee attacks. And Devices... Devices is a relic of original CoH with a couple of powers that make no sense (Taser, Timed Mine). It needs to be remade, but would work well with a thematic superhero who has no actual powers. Like a James Bond-type.

I dunno, hopefully that helps.


Characters
Bound Kitty: Cl/Regen Scrap lvl 50! Unified Kitty: PB lvl 50! Jenoma: Eng/Pain Corr lvl 50! Operative Jenoma: Fort lvl 50! Alicia Steele: KM/WP Scrap lvl 50! and others on Pinnacle/Virtue! @Bound Kitty on Live/Beta

 

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Hello all, i have a Psy/fire blasty started red side with sould storm, anybody out there that can help me with a build? I do not know how to make a build with mids and need any help i can get. Thanks


 

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Originally Posted by Arcanaville View Post
Do the changes announced by Arbiter Hawk "fix" blasters? Wrong question. They *change* blasters into something else, and the only reason this doesn't violate the cottage rule is because in a real sense they were nothing else before. Arbiter Hawk isn't replacing what they were supposed to be good at with something else: there wasn't anything penciled into that blank to begin with. Now there is.

I'd say that doesn't so much solve a problem of the blaster archetype, it solves the problem of the blaster archetype.
I just wanted to say that this is a good reply.

Edit: Clipped much of the reply for brevity.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563