vernichterhelge

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  1. Quote:
    Originally Posted by Hart View Post
    I'd comment further on whether this is any good as a guide for a /cold, but I stopped here.
    whats your problem with this opinion?
    both heatloss and sleet are aoepowers that create -res
  2. vernichterhelge

    MM proc question

    don't forget that soulbound only fits in pets taht are lvl 50
  3. Quote:
    Originally Posted by macskull View Post
    Single-target, sure. AoE... meh. Ice Blast isn't particularly known for its AoE ouput, though Blizzard is one of the better nukes in the game.

    EDIT: Though I notice you don't have Frost Breath or Blizzard in that build.
    i thought about an aoechain with ice storm-caltrops-trip mine
    STchain would be freezeray-iceblast-icebolt-bitter ice blast-iceblast-icebolt (maybe webgrenade in it)
    vs AV/GM acid mortar-webnade-STchain only interrupted by webnade and caltrops after the AV/GM is immob and then respawning the acid mortar
  4. here a build i made so far maybe someone can look over and comment it
    its made for dmg as mentioned and softcapped ranged def
    thanks for looking at it:

    Villain Plan by Mids' Villain Designer 1,601
    http://www.cohplanner.com/

    Level 50 Technology Corruptor
    Primary Power Set: Ice Blast
    Secondary Power Set: Traps
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    ------------
    Level 1: Ice Blast Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(7), Thundr-Acc/Dmg/Rchg:50(15), Thundr-Acc/Dmg/EndRdx:50(37), Thundr-Dmg/EndRdx/Rchg:50(40)
    Level 1: Web Grenade TotHntr-Acc/Rchg:50(A), TotHntr-EndRdx/Immob:50(5), TotHntr-Acc/EndRdx:50(15), TotHntr-Immob/Acc:50(40), TotHntr-Acc/Immob/Rchg:50(48), TotHntr-Dam%:50(50)
    Level 2: Ice Bolt Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(7), Thundr-Acc/Dmg/Rchg:50(17), Thundr-Acc/Dmg/EndRdx:50(31), Thundr-Dmg/EndRdx/Rchg:50(43)
    Level 4: Triage Beacon Dct'dW-Rchg:50(A), Dct'dW-Heal:50(5), Dct'dW-EndRdx/Rchg:50(13), Dct'dW-Heal/Rchg:50(34), Dct'dW-Heal/EndRdx/Rchg:50(40)
    Level 6: Combat Jumping Zephyr-Travel:50(A), Zephyr-ResKB:50(13), Zephyr-Travel/EndRdx:50(19)
    Level 8: Freeze Ray Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(9), Lock-%Hold:50(9), Lock-EndRdx/Rchg/Hold:50(31), Lock-Rchg/Hold:50(37)
    Level 10: Acid Mortar ShldBrk-DefDeb:30(A), ShldBrk-Acc/DefDeb:30(11), ShldBrk-Acc/Rchg:30(11), ShldBrk-%Dam:30(43)
    Level 12: Hurdle Jump-I:50(A)
    Level 14: Super Jump Zephyr-ResKB:50(A)
    Level 16: Force Field Generator DefBuff-I:50(A), DefBuff-I:50(17)
    Level 18: Health Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(19)
    Level 20: Bitter Ice Blast Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(21), Thundr-Dmg/Rchg:50(21), Thundr-Acc/Dmg/Rchg:50(31), Thundr-Acc/Dmg/EndRdx:50(34), Thundr-Dmg/EndRdx/Rchg:50(34)
    Level 22: Stamina P'Shift-End%:50(A), P'Shift-EndMod:50(23), P'Shift-EndMod/Rchg:50(23), P'Shift-EndMod/Acc:50(39)
    Level 24: Poison Trap BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(25), BasGaze-Rchg/Hold:30(25)
    Level 26: Ice Storm Posi-Acc/Dmg:50(A), Posi-Dam%:50(27), Posi-Dmg/Rchg:50(27), Posi-Acc/Dmg/EndRdx:50(37), Posi-Dmg/Rng:50(45)
    Level 28: Caltrops CtlSpd-Acc/Slow:30(A), CtlSpd-Dmg/Slow:30(29), CtlSpd-Rng/Slow:30(29), CtlSpd-EndRdx/Rchg/Slow:30(43)
    Level 30: Aim RechRdx-I:50(A)
    Level 32: Seeker Drones Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(33), Thundr-Acc/Dmg/Rchg:50(33), Thundr-Dmg/EndRdx/Rchg:50(33)
    Level 35: Trip Mine Erad-%Dam:30(A), Erad-Acc/Rchg:30(36), Erad-Acc/Dmg/Rchg:30(36), Erad-Dmg:30(36)
    Level 38: Hasten RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
    Level 41: Maneuvers LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/Rchg:50(42), LkGmblr-Rchg+:50(42)
    Level 44: Tactics GSFC-ToHit:50(A), GSFC-ToHit/Rchg/EndRdx:50(45), GSFC-ToHit/Rchg:50(45), GSFC-Rchg/EndRdx:50(46), GSFC-ToHit/EndRdx:50(46), GSFC-Build%:50(46)
    Level 47: Power Sink P'Shift-End%:50(A), P'Shift-EndMod:50(48), P'Shift-EndMod/Rchg:50(48), P'Shift-EndMod/Acc:50(50)
    Level 49: Conserve Power RechRdx-I:50(A), RechRdx-I:50(50)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Scourge
    ------------
    Set Bonus Totals:
    5,5% DamageBuff(Smashing)
    5,5% DamageBuff(Lethal)
    5,5% DamageBuff(Fire)
    5,5% DamageBuff(Cold)
    5,5% DamageBuff(Energy)
    5,5% DamageBuff(Negative)
    5,5% DamageBuff(Toxic)
    5,5% DamageBuff(Psionic)
    2,5% Defense(Smashing)
    2,5% Defense(Lethal)
    5,31% Defense(Fire)
    5,31% Defense(Cold)
    23,8% Defense(Energy)
    23,8% Defense(Negative)
    3,13% Defense(Melee)
    24,1% Defense(Ranged)
    10,6% Defense(AoE)
    1,8% Max End
    2,5% Enhancement(Held)
    2% Enhancement(FlySpeed)
    2% Enhancement(JumpHeight)
    2% Enhancement(JumpSpeed)
    55% Enhancement(Accuracy)
    5% Enhancement(Immobilize)
    18,8% Enhancement(RechargeTime)
    2% Enhancement(RunSpeed)
    4% Enhancement(Heal)
    27% FlySpeed
    116,5 HP (10,9%) HitPoints
    27% JumpHeight
    27% JumpSpeed
    Knockback (Mag -8)
    Knockup (Mag -8)
    MezResist(Confused) 2,5%
    MezResist(Held) 7,45%
    MezResist(Immobilize) 3,6%
    MezResist(Sleep) 2,5%
    MezResist(Stun) 2,5%
    MezResist(Terrorized) 4,7%
    22,5% (0,38 End/sec) Recovery
    10% (0,45 HP/sec) Regeneration
    2,84% Resistance(Fire)
    2,84% Resistance(Cold)
    27% RunSpeed






    Code:
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    hope it will get more resonance than my rad/cold and is half gimped as it
  5. whtas about traps and storm summoning guides so far?
    they do both good debuff and are avaible to defs and corrs but aren't listet in your first post
  6. i have a db/stone brute and its lot of fun
    he stucks at lvl 44 because there is one storyline i want to go through before getting 50
    and a bruts gets bonus dmg by hitting AND getting hit by enemys so that will fill the gap a bit
  7. vernichterhelge

    rad/cold corr

    i run this build but there should be more for small budget:

    Villain Plan by Mids' Villain Designer 1,601
    http://www.cohplanner.com/

    Level 50 Technology Corruptor
    Primary Power Set: Radiation Blast
    Secondary Power Set: Cold Domination
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Medicine
    Ancillary Pool: Soul Mastery

    Villain Profile:
    ------------
    Level 1: X-Ray Beam Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(15), Thundr-Acc/Dmg/EndRdx:50(31), Thundr-Dmg/EndRdx/Rchg:50(33)
    Level 1: Infrigidate Achilles-ResDeb%:20(A), TmpRdns-Acc/Slow:50(7), TmpRdns-Rng/Slow:50(7), TmpRdns-Acc/EndRdx:50(25), TmpRdns-EndRdx/Rchg/Slow:50(34), TmpRdns-Acc/Dmg/Slow:50(34)
    Level 2: Neutrino Bolt Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(5), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(21), Thundr-Acc/Dmg/EndRdx:50(33), Entrpc-Heal%:35(43)
    Level 4: Snow Storm Slow-I:50(A), EndRdx-I:50(9), EndRdx-I:50(9), Slow-I:50(25), ImpSwft-Dam%:30(34)
    Level 6: Ice Shield DefBuff-I:50(A), ResDam-I:50(11), DefBuff-I:50(37), ResDam-I:50(40)
    Level 8: Hurdle Jump-I:50(A)
    Level 10: Glacial Shield DefBuff-I:50(A), DefBuff-I:50(11)
    Level 12: Electron Haze Dmg-I:50(A), Acc-I:50(13), Acc-I:50(13), RechRdx-I:50(27), Achilles-ResDeb%:20(43), Dmg-I:50(48)
    Level 14: Hasten RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(29)
    Level 16: Health Heal-I:50(A), Heal-I:50(17), Heal-I:50(17)
    Level 18: Cosmic Burst Thundr-Acc/Dmg:50(A), HO:Perox(19), Thundr-Dmg/Rchg:50(19), Thundr-Acc/Dmg/Rchg:50(29), Thundr-Acc/Dmg/EndRdx:50(33), Thundr-Dmg/EndRdx/Rchg:50(37)
    Level 20: Frostwork H'zdH-Heal:40(A), H'zdH-Heal/EndRdx:40(21), H'zdH-Heal/Rchg:40(43), H'zdH-Heal/EndRdx/Rchg:40(46)
    Level 22: Stamina EndMod-I:50(A), EndMod-I:50(23), EndMod-I:50(23)
    Level 24: Combat Jumping DefBuff-I:50(A)
    Level 26: Aim RechRdx-I:50(A), RechRdx-I:50(27)
    Level 28: Super Jump Jump-I:50(A)
    Level 30: Benumb RechRdx-I:50(A), Acc-I:50(31), Acc-I:50(31), RechRdx-I:50(37)
    Level 32: Aid Other RechRdx-I:50(A)
    Level 35: Aid Self RechRdx-I:50(A), Heal-I:50(36), Heal-I:50(36), RechRdx-I:50(36)
    Level 38: Heat Loss Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(39), Efficacy-EndMod/Acc/Rchg:50(39), Efficacy-Acc/Rchg:50(39), Efficacy-EndMod/Acc:50(40), Efficacy-EndMod/EndRdx:50(40)
    Level 41: Dark Embrace EndRdx-I:50(A), ResDam-I:50(42), ResDam-I:50(42), Aegis-Psi/Status:50(42)
    Level 44: Soul Storm EoCur-Acc/Rchg:50(A), EoCur-EndRdx/Hold:50(45), EoCur-Acc/EndRdx:50(45), EoCur-Hold/Rng:50(45), EoCur-Acc/Hold:50(46), EoCur-Acc/Hold/Rchg:50(46)
    Level 47: Arctic Fog ResDam-I:50(A), EndRdx-I:50(48), EndRdx-I:50(48), ResDam-I:50(50)
    Level 49: Summon Mistress RechRdx-I:50(A), FrcFbk-Rechg%:50(50), Dsrnt-I:50(50)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint ULeap-Stlth:50(A)
    Level 2: Rest Empty(A)
    Level 1: Scourge
    ------------
    Set Bonus Totals:
    2,5% DamageBuff(Smashing)
    2,5% DamageBuff(Lethal)
    2,5% DamageBuff(Fire)
    2,5% DamageBuff(Cold)
    2,5% DamageBuff(Energy)
    2,5% DamageBuff(Negative)
    2,5% DamageBuff(Toxic)
    2,5% DamageBuff(Psionic)
    9,69% Defense(Energy)
    9,69% Defense(Negative)
    8,13% Defense(Ranged)
    0,9% Max End
    3% Enhancement(Heal)
    1,5% Enhancement(Held)
    8,75% Enhancement(RechargeTime)
    1,5% Enhancement(RunSpeed)
    1,5% Enhancement(JumpSpeed)
    1,5% Enhancement(JumpHeight)
    21% Enhancement(Accuracy)
    1,5% Enhancement(FlySpeed)
    12% FlySpeed
    12 HP (1,12%) HitPoints
    12% JumpHeight
    12% JumpSpeed
    MezResist(Confused) 3,3%
    MezResist(Stun) 1,65%
    MezResist(Terrorized) 1,65%
    10,5% (0,18 End/sec) Recovery
    10% (0,45 HP/sec) Regeneration
    3% Resistance(Psionic)
    12% RunSpeed






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  8. vernichterhelge

    rad/cold corr

    i need a cheap and effective build for a rad/cold corr
    he is already lvl 50 and should contain all powers of cold, superjump as travelpower, maybe some extra def/res and hasten if could be fitted in
  9. what powers would batman have blueside (and for the dark knight redside)
    for blueside ma/wp scrapper
    redside ma/ninja stalker but dont know
  10. yes therm sonic or cold will be better secondarys for this as ff.
    first you can act more and second your killspeed will be improved
  11. i choosed plant/storm as my combo because i really suck at /kins and have as much /rads as i need.
    i love killing mobs from outside (thats real power) so i came to plant/storm
  12. i need a build for softcapped def (ranged and aoe should be enough) for my plat/storm splattroller (extrem aoedmg)

    powers required:
    strangler, roots, seeds of confusion, snowstorm, steamy mist, freezing rain, carrion creepers, fly trap, linghtning storm and one or more aoe from APP
  13. forgot to mention its capped on HP (with accolades)
    with this slotting DA has:
    2,22s (1,46 with haste active) recharge; 100% acc (142% with build up; 195,4 with build up and proc); 18,8% def
    which should be enough to 4-stack (if this is possible cause of the power itself)
  14. i clicked a build for a ninja/ninjitsu stalker in a few minutes
    softcapped to all with suppressed hide (when attacking) and sofcappes at lvl42 to all:

    Villain Plan by Mids' Villain Designer 1,601
    http://www.cohplanner.com/

    Level 50 Technology Stalker
    Primary Power Set: Ninja Blade
    Secondary Power Set: Ninjitsu
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting

    Villain Profile:
    ------------
    Level 1: Sting of the Wasp T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(17), T'Death-Dam%:40(21), T'Death-Acc/Dmg/EndRdx:40(34), T'Death-Dmg/EndRdx/Rchg:40(36)
    Level 1: Hide DefBuff-I:50(A), DefBuff-I:50(9)
    Level 2: Ninja Reflexes LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx:50(13)
    Level 4: Danger Sense LkGmblr-Rchg+:50(A), LkGmblr-Def:50(5), LkGmblr-Def/EndRdx:50(5)
    Level 6: Assassin's Blade Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(7), Mako-Dmg/Rchg:50(7), Mako-Acc/EndRdx/Rchg:50(9), Mako-Dam%:50(21), Mako-Acc/Dmg/EndRdx/Rchg:50(36)
    Level 8: Hurdle Jump-I:50(A), Jump-I:50(50)
    Level 10: Flashing Steel Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/Rchg:50(11), Sciroc-Dam%:50(11), Sciroc-Acc/Rchg:50(34), Sciroc-Acc/Dmg/EndRdx:50(36)
    Level 12: Placate RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(34)
    Level 14: Health Mrcl-Heal/EndRdx:40(A), Mrcl-Rcvry+:40(15), Mrcl-Heal:40(15)
    Level 16: Kuji-In Rin RechRdx-I:50(A), RechRdx-I:50(17)
    Level 18: Hasten RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19)
    Level 20: Divine Avalanche DefBuff-I:50(A)
    Level 22: Build Up GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(23), GSFC-ToHit/Rchg/EndRdx:50(23), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/EndRdx:50(37), GSFC-Build%:50(37)
    Level 24: Kuji-In Sha Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(25), Dct'dW-Heal/Rchg:50(25), Dct'dW-Heal/EndRdx/Rchg:50(40), Dct'dW-Heal:50(40), Dct'dW-Rchg:50(40)
    Level 26: Stamina P'Shift-EndMod:50(A), P'Shift-End%:50(27), P'Shift-EndMod/Rchg:50(27), P'Shift-EndMod/Acc:50(46)
    Level 28: Maneuvers LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29), LkGmblr-Def/EndRdx:50(29), LkGmblr-Def/EndRdx/Rchg:50(48)
    Level 30: Soaring Dragon T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(31), T'Death-Dmg/Rchg:40(31), T'Death-Acc/Dmg/EndRdx:40(31), T'Death-Dmg/EndRdx/Rchg:40(43), T'Death-Dam%:40(50)
    Level 32: Golden Dragonfly M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(33), M'Strk-Dmg/Rchg:50(33), M'Strk-Acc/EndRdx:50(33), M'Strk-Acc/Dmg/EndRdx:50(43), M'Strk-Dmg/EndRdx/Rchg:50(48)
    Level 35: Kick Empty(A)
    Level 38: Tough RctvArm-ResDam:40(A), RctvArm-EndRdx:40(39), RctvArm-ResDam/EndRdx:40(39), RctvArm-ResDam/EndRdx/Rchg:40(39), S'fstPrt-ResDam/Def+:30(43)
    Level 41: Weave LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/EndRdx/Rchg:50(42)
    Level 44: Blinding Powder C'phny-Acc/Rchg:30(A), C'phny-EndRdx/Conf:30(45), C'phny-Acc/EndRdx:30(45), C'phny-Conf/Rng:30(45), C'phny-Acc/Conf/Rchg:30(46), C'phny-Dam%:30(46)
    Level 47: Assault EndRdx-I:50(A), EndRdx-I:50(48)
    Level 49: Swift Run-I:50(A), Run-I:50(50)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Assassination
    ------------
    Set Bonus Totals:
    10,5% DamageBuff(Smashing)
    10,5% DamageBuff(Lethal)
    10,5% DamageBuff(Fire)
    10,5% DamageBuff(Cold)
    10,5% DamageBuff(Energy)
    10,5% DamageBuff(Negative)
    10,5% DamageBuff(Toxic)
    10,5% DamageBuff(Psionic)
    10,2% Defense(Smashing)
    10,2% Defense(Lethal)
    8% Defense(Fire)
    8% Defense(Cold)
    8,63% Defense(Energy)
    8,63% Defense(Negative)
    3% Defense(Psionic)
    15,5% Defense(Melee)
    12,4% Defense(Ranged)
    13% Defense(AoE)
    27% Enhancement(Accuracy)
    4% Enhancement(Heal)
    35% Enhancement(RechargeTime)
    1,5% Enhancement(Confused)
    10% FlySpeed
    176,2 HP (14,6%) HitPoints
    10% JumpHeight
    10% JumpSpeed
    MezResist(Held) 8,8%
    MezResist(Immobilize) 9,9%
    MezResist(Sleep) 1,65%
    MezResist(Stun) 3,85%
    MezResist(Terrorized) 2,2%
    8,5% (0,14 End/sec) Recovery
    50% (2,51 HP/sec) Regeneration
    2,21% Resistance(Fire)
    2,21% Resistance(Cold)
    3,13% Resistance(Negative)
    1,26% Resistance(Toxic)
    1,26% Resistance(Psionic)
    10% RunSpeed






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  15. 1) its a different caster
    2) one time by releasing it and then every 10 sec
    3) every 10 sec per target in range
    4) dont't know (-kb is great but +def also) its a playstyle question
  16. they are def all (but psi) and will be twice on all bots except the protectors and one time at you
  17. here is a build i made out of yours
    its more def and less debuff but should do it well:

    Villain Plan by Mids' Villain Designer 1,601
    http://www.cohplanner.com/

    Level 50 Technology Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Dark Miasma
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    ------------
    Level 1: Battle Drones BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(3), BldM'dt-Acc/EndRdx:50(3), BldM'dt-Acc/Dmg/EndRdx:50(5), BldM'dt-Acc:50(5), BldM'dt-Dmg:50(7)
    Level 1: Twilight Grasp Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(37), Dct'dW-Heal/Rchg:50(40), Dct'dW-Heal/EndRdx/Rchg:50(43), Dct'dW-Heal:50(43), Dct'dW-Rchg:50(43)
    Level 2: Tar Patch RechRdx-I:50(A), Slow-I:50(23), Slow-I:50(25), RechRdx-I:50(37)
    Level 4: Darkest Night SipInsght-ToHitDeb:50(A), SipInsght-Acc/ToHitDeb:50(7), SipInsght-Acc/Rchg:50(11), SipInsght-%ToHit:50(11), SipInsght-ToHitDeb/EndRdx/Rchg:50(21), SipInsght-Acc/EndRdx/Rchg:50(34)
    Level 6: Equip Robot EndRdx-I:50(A)
    Level 8: Combat Jumping Zephyr-Travel/EndRdx:50(A), Zephyr-ResKB:50(9), Zephyr-Travel:50(9)
    Level 10: Howling Twilight RechRdx-I:50(A)
    Level 12: Protector Bots BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(13), BldM'dt-Acc/EndRdx:50(13), BldM'dt-Acc/Dmg/EndRdx:50(15), BldM'dt-Acc:50(15), BldM'dt-Dmg:50(17)
    Level 14: Super Jump Zephyr-Travel:50(A), Zephyr-ResKB:50(17)
    Level 16: Hurdle Jump-I:50(A)
    Level 18: Health Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(19), Mrcl-Heal:40(19)
    Level 20: Stamina P'Shift-EndMod:50(A), P'Shift-End%:50(21), P'Shift-EndMod/Acc:50(33), P'Shift-EndMod/Rchg:50(34)
    Level 22: Shadow Fall RctvArm-ResDam:40(A), RctvArm-EndRdx:40(23), RctvArm-ResDam/EndRdx:40(25), RctvArm-ResDam/Rchg:40(27), S'fstPrt-ResDam/Def+:30(37)
    Level 24: Fearsome Stare Abys-Acc/Rchg:50(A), Abys-EndRdx/Fear:50(34), Abys-Acc/EndRdx:50(46), Abys-Dam%:50(48), Abys-Acc/Fear/Rchg:50(48)
    Level 26: Assault Bot BldM'dt-Acc/Dmg:50(A), BldM'dt-Acc/EndRdx:50(27), BldM'dt-Dmg/EndRdx:50(29), BldM'dt-Acc/Dmg/EndRdx:50(29), BldM'dt-Acc:50(33), BldM'dt-Dmg:50(33)
    Level 28: Kick Empty(A)
    Level 30: Tough RctvArm-EndRdx:40(A), RctvArm-ResDam:40(31), RctvArm-ResDam/EndRdx:40(31), RctvArm-ResDam/Rchg:40(31)
    Level 32: Upgrade Robot EndRdx-I:50(A)
    Level 35: Weave RedFtn-Def:50(A), RedFtn-EndRdx:50(36), RedFtn-Def/EndRdx:50(36), RedFtn-Def/Rchg:50(36)
    Level 38: Dark Servant SipInsght-ToHitDeb:50(A), SipInsght-Acc/ToHitDeb:50(39), SipInsght-Acc/Rchg:50(39), SipInsght-ToHitDeb/EndRdx/Rchg:50(39), SipInsght-Acc/EndRdx/Rchg:50(40), SipInsght-%ToHit:50(40)
    Level 41: Charged Armor RctvArm-ResDam:40(A), RctvArm-EndRdx:40(42), RctvArm-ResDam/EndRdx:40(42), RctvArm-ResDam/Rchg:40(42)
    Level 44: Electrifying Fences Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(45), Enf'dOp-Acc/EndRdx:50(45), Enf'dOp-Immob/Rng:50(45), Enf'dOp-Acc/Immob/Rchg:50(46), Enf'dOp-Acc/Immob:50(46)
    Level 47: Maneuvers RedFtn-Def:50(A), RedFtn-EndRdx:50(48), RedFtn-Def/EndRdx:50(50), RedFtn-Def/Rchg:50(50)
    Level 49: Assault EndRdx-I:50(A), EndRdx-I:50(50)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Supremacy
    ------------
    Set Bonus Totals:
    4% DamageBuff(Smashing)
    4% DamageBuff(Lethal)
    4% DamageBuff(Fire)
    4% DamageBuff(Cold)
    4% DamageBuff(Energy)
    4% DamageBuff(Negative)
    4% DamageBuff(Toxic)
    4% DamageBuff(Psionic)
    18,3% Defense(Smashing)
    18,3% Defense(Lethal)
    19,6% Defense(Fire)
    19,6% Defense(Cold)
    15,5% Defense(Energy)
    15,5% Defense(Negative)
    3% Defense(Psionic)
    13% Defense(Melee)
    22,4% Defense(Ranged)
    27,7% Defense(AoE)
    27% Enhancement(Accuracy)
    2,75% Enhancement(Terrorized)
    4% Enhancement(Heal)
    3% Enhancement(Immobilize)
    15% Enhancement(RechargeTime)
    13% FlySpeed
    30,1 HP (3,75%) HitPoints
    13% JumpHeight
    13% JumpSpeed
    Knockback (Mag -8)
    Knockup (Mag -8)
    MezResist(Immobilize) 7,7%
    MezResist(Stun) 4,95%
    MezResist(Terrorized) 2,2%
    9,5% (0,16 End/sec) Recovery
    3,78% Resistance(Fire)
    3,78% Resistance(Cold)
    1,88% Resistance(Negative)
    1,26% Resistance(Toxic)
    1,26% Resistance(Psionic)
    13% RunSpeed
    4% XPDebtProtection






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  18. forcebubble is repel and knock up (mag 0.1 kb) only togglecost (0.86 end/sec)
    repulsion field is high knock back (mag 4.99 kb) togglecost and endcost per target which is knocked back (0.98 end/sec and 1.25 end/target)
    repulsion field effect is in meleerange
    force bubbles effect has a radius of 50 feet
  19. i was more intrested in a build for it
    with som egreat resis and good amount of def
    made self one but didnt get mu into it
  20. as in the title mentioned i wanna get as much aoe dmg out of my robo/dark miasma MM as possible
    would be great of you could mention a map which will be good to clean with it then
  21. my or's don't mean run both
    they mean run whats better for you (Ill/rad and stone/dark are totally different to play)
  22. 1. Tough target defeat specialist (vs. boss, EB,AV,even GM) -solo
    Can defeat a single tough target most quickly, alone (admittedly requires a high level of survivability as well.)
    Ill/rad controller

    2. Team tough target defeat specialist (vs boss, AV/even GM) -assisting/enabling
    This teammate would help the team defeat a tough target most quickly (defensive capability not necessarily important, offense may be)
    Ill/rad controller

    3. Large group defeat specialist -solo
    Can defeat a large group most consistently and quickly, alone
    Elec/Shield scrapper or brute or ss/fire brute

    4. Team large group defeat specialist -assisting/enabling
    This teammate can make defeating large groups fastest most consistently (defensive abilities not important, offense may be)
    Ill/rad controller

    5. Tough target survivability specialist (vs. boss, EB,AV,even GM)- solo
    Can stand against a tough target the longest, without help (offense capability not considered, assuming never ending enemy attack)
    Stone/Dark tanker or Ill/rad troller

    6. Team tough target survivability specialist (vs. boss, EB,AV,even GM) -assisting/enabling
    This teammate would make surviving tough targets for a long period easier (offense capability not considered, assuming never ending enemy attack)
    Ill/rad controller

    7. Large group survivability specialist -solo
    This combo can withstand a large group attacking them the longest (offense capability not considered, assuming never ending enemy attack)
    Stone/Dark tanker

    8. Team large group survivability specialist -assisting/enabling
    This teammate can help the team stand against a large group the longest (offense capability not considered, assuming never ending enemy attack)
    Ill/rad controller

    9. Tough target control specialist (vs. boss, EB,AV,even GM)
    Power combo that can most consistently stop a single tough target from dealing damage (offense not considered)
    Ill/rad controller

    10. Large group control specialist
    This combo can stop a large group of enemies from dealing damage most consistently (offense not considered)
    earth/rad controller

    11. Tough target stacking specialist (vs. boss, EB,AV,even GM)
    While often diversity on a team often preferred, the more of this specific archetype primary and secondary, the better when fighting a single strong foe
    all/all controller

    12. Large group stacking specialist
    While often diversity on a team often preferred, the more of this specific archetype primary and secondary, the better when fighting a large group
    all/all controller
  23. do you face all these avs in normal mish or by editing an aemish?
  24. right but if they get split (wanted or unwanted) get it to romy
  25. soloed almost all AV's and GM's with my ill/rad/ice troller and nothing is worst than a running GM