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don't forget that soulbound only fits in pets taht are lvl 50
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Quote:i thought about an aoechain with ice storm-caltrops-trip mineSingle-target, sure. AoE... meh. Ice Blast isn't particularly known for its AoE ouput, though Blizzard is one of the better nukes in the game.
EDIT: Though I notice you don't have Frost Breath or Blizzard in that build.
STchain would be freezeray-iceblast-icebolt-bitter ice blast-iceblast-icebolt (maybe webgrenade in it)
vs AV/GM acid mortar-webnade-STchain only interrupted by webnade and caltrops after the AV/GM is immob and then respawning the acid mortar -
here a build i made so far maybe someone can look over and comment it
its made for dmg as mentioned and softcapped ranged def
thanks for looking at it:
Villain Plan by Mids' Villain Designer 1,601
http://www.cohplanner.com/
Level 50 Technology Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
------------
Level 1: Ice Blast Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(7), Thundr-Acc/Dmg/Rchg:50(15), Thundr-Acc/Dmg/EndRdx:50(37), Thundr-Dmg/EndRdx/Rchg:50(40)
Level 1: Web Grenade TotHntr-Acc/Rchg:50(A), TotHntr-EndRdx/Immob:50(5), TotHntr-Acc/EndRdx:50(15), TotHntr-Immob/Acc:50(40), TotHntr-Acc/Immob/Rchg:50(48), TotHntr-Dam%:50(50)
Level 2: Ice Bolt Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(7), Thundr-Acc/Dmg/Rchg:50(17), Thundr-Acc/Dmg/EndRdx:50(31), Thundr-Dmg/EndRdx/Rchg:50(43)
Level 4: Triage Beacon Dct'dW-Rchg:50(A), Dct'dW-Heal:50(5), Dct'dW-EndRdx/Rchg:50(13), Dct'dW-Heal/Rchg:50(34), Dct'dW-Heal/EndRdx/Rchg:50(40)
Level 6: Combat Jumping Zephyr-Travel:50(A), Zephyr-ResKB:50(13), Zephyr-Travel/EndRdx:50(19)
Level 8: Freeze Ray Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(9), Lock-%Hold:50(9), Lock-EndRdx/Rchg/Hold:50(31), Lock-Rchg/Hold:50(37)
Level 10: Acid Mortar ShldBrk-DefDeb:30(A), ShldBrk-Acc/DefDeb:30(11), ShldBrk-Acc/Rchg:30(11), ShldBrk-%Dam:30(43)
Level 12: Hurdle Jump-I:50(A)
Level 14: Super Jump Zephyr-ResKB:50(A)
Level 16: Force Field Generator DefBuff-I:50(A), DefBuff-I:50(17)
Level 18: Health Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(19)
Level 20: Bitter Ice Blast Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(21), Thundr-Dmg/Rchg:50(21), Thundr-Acc/Dmg/Rchg:50(31), Thundr-Acc/Dmg/EndRdx:50(34), Thundr-Dmg/EndRdx/Rchg:50(34)
Level 22: Stamina P'Shift-End%:50(A), P'Shift-EndMod:50(23), P'Shift-EndMod/Rchg:50(23), P'Shift-EndMod/Acc:50(39)
Level 24: Poison Trap BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(25), BasGaze-Rchg/Hold:30(25)
Level 26: Ice Storm Posi-Acc/Dmg:50(A), Posi-Dam%:50(27), Posi-Dmg/Rchg:50(27), Posi-Acc/Dmg/EndRdx:50(37), Posi-Dmg/Rng:50(45)
Level 28: Caltrops CtlSpd-Acc/Slow:30(A), CtlSpd-Dmg/Slow:30(29), CtlSpd-Rng/Slow:30(29), CtlSpd-EndRdx/Rchg/Slow:30(43)
Level 30: Aim RechRdx-I:50(A)
Level 32: Seeker Drones Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(33), Thundr-Acc/Dmg/Rchg:50(33), Thundr-Dmg/EndRdx/Rchg:50(33)
Level 35: Trip Mine Erad-%Dam:30(A), Erad-Acc/Rchg:30(36), Erad-Acc/Dmg/Rchg:30(36), Erad-Dmg:30(36)
Level 38: Hasten RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 41: Maneuvers LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/Rchg:50(42), LkGmblr-Rchg+:50(42)
Level 44: Tactics GSFC-ToHit:50(A), GSFC-ToHit/Rchg/EndRdx:50(45), GSFC-ToHit/Rchg:50(45), GSFC-Rchg/EndRdx:50(46), GSFC-ToHit/EndRdx:50(46), GSFC-Build%:50(46)
Level 47: Power Sink P'Shift-End%:50(A), P'Shift-EndMod:50(48), P'Shift-EndMod/Rchg:50(48), P'Shift-EndMod/Acc:50(50)
Level 49: Conserve Power RechRdx-I:50(A), RechRdx-I:50(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Scourge
------------
Set Bonus Totals:
5,5% DamageBuff(Smashing)
5,5% DamageBuff(Lethal)
5,5% DamageBuff(Fire)
5,5% DamageBuff(Cold)
5,5% DamageBuff(Energy)
5,5% DamageBuff(Negative)
5,5% DamageBuff(Toxic)
5,5% DamageBuff(Psionic)
2,5% Defense(Smashing)
2,5% Defense(Lethal)
5,31% Defense(Fire)
5,31% Defense(Cold)
23,8% Defense(Energy)
23,8% Defense(Negative)
3,13% Defense(Melee)
24,1% Defense(Ranged)
10,6% Defense(AoE)
1,8% Max End
2,5% Enhancement(Held)
2% Enhancement(FlySpeed)
2% Enhancement(JumpHeight)
2% Enhancement(JumpSpeed)
55% Enhancement(Accuracy)
5% Enhancement(Immobilize)
18,8% Enhancement(RechargeTime)
2% Enhancement(RunSpeed)
4% Enhancement(Heal)
27% FlySpeed
116,5 HP (10,9%) HitPoints
27% JumpHeight
27% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Confused) 2,5%
MezResist(Held) 7,45%
MezResist(Immobilize) 3,6%
MezResist(Sleep) 2,5%
MezResist(Stun) 2,5%
MezResist(Terrorized) 4,7%
22,5% (0,38 End/sec) Recovery
10% (0,45 HP/sec) Regeneration
2,84% Resistance(Fire)
2,84% Resistance(Cold)
27% RunSpeed
Code:hope it will get more resonance than my rad/cold and is half gimped as it| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1400;701;1402;HEX;| |78DAA594594F135114C7EF745A0A6DA194961DCA223B38509 7C4E5C104D40443150| |597A8B169608026A46D664A226F7E009F340137048DEBB311 8D7E0DF5417DF34963| |7C73C3A59E73FE43D1E89B37EDFFD7B9F72CF79C7BA7F1B37 B034A9DDBA3B4E0D06| |CD2B6134319CB9ACBE632966FDC9C9849676633D3F3CAAB94 AA2BAC248E24D3D3E6| |A4313C612606C92917D9581A9C9B9A32C6AD64D60E0DA7674 CCB4CE78CF51F81D14| |C66D6183193D9547A1A0FFB53B9B469DB3E7918CB9AE66470 DD68D2B4EC9954B676| |5F3635616C2488CF25E294D2B4E66B6853DDF41D702967E43 D6A891053AEEB82A26| |541D98AA0ED86A0F3A6E0ABF69BD782C653EE4541D92541E7 6541FF1541EC2A9E28| |97E67869FFCA558E5C51E4EA41AE6FE4A28B5BDEAD8F22D72 1416044D01247CA838| |22A6AB707E62ECF4B97D8BD1654BC126C25F562176EEF4799 2AFE04AC09A25F046D| |9F05DF295609CCF5124D57AA51F95C802EE8291214514C3FF 22A7F97ECBC9AA64AE| |1AA4AB1871F64118495168CA268C04BC6216725744C4AA938 40E854DBC933ECB42D| |8CB645D0B608DA1645DB5AD0B616B4AD98E255229E5EB928C 9AB2E0017051D0B829| |F64538DE8AEEA672E2EA5E639F042B08DB4D6E957ED03895D F7187888ABF148D0B7| |2A58A378F54EBFEAAF691CA161095816F4AC08B6487034A7B 1575CF3B4D0E4B836A| |1D06654D88C0A9B519A22D756C7AEF583C4D9F40E780FBC15 B4520BDA9DABD08E14| |1D7F2044065D4E8FBA22D2F3EE722004540AC264D70B3B4FE F2D695BDF1DE0B660F| |35DE01E705F60D3BD30E4C2E7750327D08F13E8C709C47002 6FE83F6400E56803D8| |580C6870175E33FAD050237FCD8CBA0B2F95D2646678C3E6B FC693C07A9C92C33ED| |23196A32CC7594EB09C6439C5729AE50C4B8225FFB4E01DDC C11BDAC9B28B6537CB| |7936F2FA49FC2C019652963296204B394B98A58AA58E65892 5FF0B1F870B92| |-------------------------------------------------------------------|
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whtas about traps and storm summoning guides so far?
they do both good debuff and are avaible to defs and corrs but aren't listet in your first post -
i have a db/stone brute and its lot of fun
he stucks at lvl 44 because there is one storyline i want to go through before getting 50
and a bruts gets bonus dmg by hitting AND getting hit by enemys so that will fill the gap a bit -
i run this build but there should be more for small budget:
Villain Plan by Mids' Villain Designer 1,601
http://www.cohplanner.com/
Level 50 Technology Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Cold Domination
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Soul Mastery
Villain Profile:
------------
Level 1: X-Ray Beam Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(15), Thundr-Acc/Dmg/EndRdx:50(31), Thundr-Dmg/EndRdx/Rchg:50(33)
Level 1: Infrigidate Achilles-ResDeb%:20(A), TmpRdns-Acc/Slow:50(7), TmpRdns-Rng/Slow:50(7), TmpRdns-Acc/EndRdx:50(25), TmpRdns-EndRdx/Rchg/Slow:50(34), TmpRdns-Acc/Dmg/Slow:50(34)
Level 2: Neutrino Bolt Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(5), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(21), Thundr-Acc/Dmg/EndRdx:50(33), Entrpc-Heal%:35(43)
Level 4: Snow Storm Slow-I:50(A), EndRdx-I:50(9), EndRdx-I:50(9), Slow-I:50(25), ImpSwft-Dam%:30(34)
Level 6: Ice Shield DefBuff-I:50(A), ResDam-I:50(11), DefBuff-I:50(37), ResDam-I:50(40)
Level 8: Hurdle Jump-I:50(A)
Level 10: Glacial Shield DefBuff-I:50(A), DefBuff-I:50(11)
Level 12: Electron Haze Dmg-I:50(A), Acc-I:50(13), Acc-I:50(13), RechRdx-I:50(27), Achilles-ResDeb%:20(43), Dmg-I:50(48)
Level 14: Hasten RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(29)
Level 16: Health Heal-I:50(A), Heal-I:50(17), Heal-I:50(17)
Level 18: Cosmic Burst Thundr-Acc/Dmg:50(A), HO:Perox(19), Thundr-Dmg/Rchg:50(19), Thundr-Acc/Dmg/Rchg:50(29), Thundr-Acc/Dmg/EndRdx:50(33), Thundr-Dmg/EndRdx/Rchg:50(37)
Level 20: Frostwork H'zdH-Heal:40(A), H'zdH-Heal/EndRdx:40(21), H'zdH-Heal/Rchg:40(43), H'zdH-Heal/EndRdx/Rchg:40(46)
Level 22: Stamina EndMod-I:50(A), EndMod-I:50(23), EndMod-I:50(23)
Level 24: Combat Jumping DefBuff-I:50(A)
Level 26: Aim RechRdx-I:50(A), RechRdx-I:50(27)
Level 28: Super Jump Jump-I:50(A)
Level 30: Benumb RechRdx-I:50(A), Acc-I:50(31), Acc-I:50(31), RechRdx-I:50(37)
Level 32: Aid Other RechRdx-I:50(A)
Level 35: Aid Self RechRdx-I:50(A), Heal-I:50(36), Heal-I:50(36), RechRdx-I:50(36)
Level 38: Heat Loss Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(39), Efficacy-EndMod/Acc/Rchg:50(39), Efficacy-Acc/Rchg:50(39), Efficacy-EndMod/Acc:50(40), Efficacy-EndMod/EndRdx:50(40)
Level 41: Dark Embrace EndRdx-I:50(A), ResDam-I:50(42), ResDam-I:50(42), Aegis-Psi/Status:50(42)
Level 44: Soul Storm EoCur-Acc/Rchg:50(A), EoCur-EndRdx/Hold:50(45), EoCur-Acc/EndRdx:50(45), EoCur-Hold/Rng:50(45), EoCur-Acc/Hold:50(46), EoCur-Acc/Hold/Rchg:50(46)
Level 47: Arctic Fog ResDam-I:50(A), EndRdx-I:50(48), EndRdx-I:50(48), ResDam-I:50(50)
Level 49: Summon Mistress RechRdx-I:50(A), FrcFbk-Rechg%:50(50), Dsrnt-I:50(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint ULeap-Stlth:50(A)
Level 2: Rest Empty(A)
Level 1: Scourge
------------
Set Bonus Totals:
2,5% DamageBuff(Smashing)
2,5% DamageBuff(Lethal)
2,5% DamageBuff(Fire)
2,5% DamageBuff(Cold)
2,5% DamageBuff(Energy)
2,5% DamageBuff(Negative)
2,5% DamageBuff(Toxic)
2,5% DamageBuff(Psionic)
9,69% Defense(Energy)
9,69% Defense(Negative)
8,13% Defense(Ranged)
0,9% Max End
3% Enhancement(Heal)
1,5% Enhancement(Held)
8,75% Enhancement(RechargeTime)
1,5% Enhancement(RunSpeed)
1,5% Enhancement(JumpSpeed)
1,5% Enhancement(JumpHeight)
21% Enhancement(Accuracy)
1,5% Enhancement(FlySpeed)
12% FlySpeed
12 HP (1,12%) HitPoints
12% JumpHeight
12% JumpSpeed
MezResist(Confused) 3,3%
MezResist(Stun) 1,65%
MezResist(Terrorized) 1,65%
10,5% (0,18 End/sec) Recovery
10% (0,45 HP/sec) Regeneration
3% Resistance(Psionic)
12% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1418;682;1364;HEX;| |78DAA593594F1A5114C7EFB08820888A8A826C162B0A0EF0D0446BAC29D826269A5| |869D3A66D4A280C38099D218089F6A92F7DB38B1FC06E0F6DBA7C02EDFEC5E859AE| |08CF9D0CFF1FF7DCB3CDB933DB071B6E219EAD0BC59BAF975AAD62DE6C36F71B6DB| |3E9BAAD95F70CB36ED60E85430811EDEE14774B464DABA8BBA58A5E6AEBA651CC41| |683B7CE190DBAF56D5BC59AF1437CC27BA414EA39BC69ED6D48CB67AFEC7BD639A7| |5F5A6DE36B456CB458B4243D32A6CDFD24A0DDDA87968B1AD55F4B26E68C11B0DBD| |AC5E142A98FBF5E23614D79A8753D0E402FC562C425E1DBB38016485E50DE32D61F| |81D21FC9E10FD4038557AA2FE400A9F18F8A4E0CEC017C2D46742EC2BE31B61191C| |1519A5702D1BD7B271AD71AE15E55A8BC78059F11D42AC14D6B159D3B43318EBC51| |41B631FC12924CE40ED5CC46A0FD38E2B4588F36A9E5703704C0E4E2B1C0932FD80| |A5934315A70C65AC42E743B2F3A11099DC815E0492DC32CF22CD2EB350C2C3252C1| |E761866CC301CE0E0950EDE389946FA700DD28DCABAA33CB1B135804D88311ED94C| |DFC8E27C3C3F15EC8267E0CBC3625E8CAF1316AF1396728441A83F21EB4F442974B| |21FE0E09743F2F328D6A0A56939A4E964EFC3FBC139C83B22C813FD4D47C28D84D8| |2B1CE8459C8D21088DC8D0089B220E3C7C0E9D65D3A5781FD8F8174ACCD16BD5B1C| |F1D59D074F905E325E31561FE35E39870601522C10F664DF06BB490EAC3157A650F| |C12F290F20F9984CA932A3C2D0084B55468DF00B5495D955CE978EF522CBC6A7903| |DC3D92D197E9CEC73EA2F9BE1D3B575BF33B8E1125B68912722ACE4BB63EB7E5642| |21A7CD8BB0FFBA4EDDE7799CB75CA005943B287751EEA1DC477980F210E5114A11A| |573D68DF62E63432B28575156518ED0C9815FD5108A1BC583328CE2451941F1A14C| |A204504E503AFF003BEAFA10| |-------------------------------------------------------------------|
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i need a cheap and effective build for a rad/cold corr
he is already lvl 50 and should contain all powers of cold, superjump as travelpower, maybe some extra def/res and hasten if could be fitted in -
what powers would batman have blueside (and for the dark knight redside)
for blueside ma/wp scrapper
redside ma/ninja stalker but dont know -
yes therm sonic or cold will be better secondarys for this as ff.
first you can act more and second your killspeed will be improved -
i choosed plant/storm as my combo because i really suck at /kins and have as much /rads as i need.
i love killing mobs from outside (thats real power) so i came to plant/storm -
i need a build for softcapped def (ranged and aoe should be enough) for my plat/storm splattroller (extrem aoedmg)
powers required:
strangler, roots, seeds of confusion, snowstorm, steamy mist, freezing rain, carrion creepers, fly trap, linghtning storm and one or more aoe from APP -
forgot to mention its capped on HP (with accolades)
with this slotting DA has:
2,22s (1,46 with haste active) recharge; 100% acc (142% with build up; 195,4 with build up and proc); 18,8% def
which should be enough to 4-stack (if this is possible cause of the power itself) -
i clicked a build for a ninja/ninjitsu stalker in a few minutes
softcapped to all with suppressed hide (when attacking) and sofcappes at lvl42 to all:
Villain Plan by Mids' Villain Designer 1,601
http://www.cohplanner.com/
Level 50 Technology Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Villain Profile:
------------
Level 1: Sting of the Wasp T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(17), T'Death-Dam%:40(21), T'Death-Acc/Dmg/EndRdx:40(34), T'Death-Dmg/EndRdx/Rchg:40(36)
Level 1: Hide DefBuff-I:50(A), DefBuff-I:50(9)
Level 2: Ninja Reflexes LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx:50(13)
Level 4: Danger Sense LkGmblr-Rchg+:50(A), LkGmblr-Def:50(5), LkGmblr-Def/EndRdx:50(5)
Level 6: Assassin's Blade Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(7), Mako-Dmg/Rchg:50(7), Mako-Acc/EndRdx/Rchg:50(9), Mako-Dam%:50(21), Mako-Acc/Dmg/EndRdx/Rchg:50(36)
Level 8: Hurdle Jump-I:50(A), Jump-I:50(50)
Level 10: Flashing Steel Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/Rchg:50(11), Sciroc-Dam%:50(11), Sciroc-Acc/Rchg:50(34), Sciroc-Acc/Dmg/EndRdx:50(36)
Level 12: Placate RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(34)
Level 14: Health Mrcl-Heal/EndRdx:40(A), Mrcl-Rcvry+:40(15), Mrcl-Heal:40(15)
Level 16: Kuji-In Rin RechRdx-I:50(A), RechRdx-I:50(17)
Level 18: Hasten RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19)
Level 20: Divine Avalanche DefBuff-I:50(A)
Level 22: Build Up GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(23), GSFC-ToHit/Rchg/EndRdx:50(23), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/EndRdx:50(37), GSFC-Build%:50(37)
Level 24: Kuji-In Sha Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(25), Dct'dW-Heal/Rchg:50(25), Dct'dW-Heal/EndRdx/Rchg:50(40), Dct'dW-Heal:50(40), Dct'dW-Rchg:50(40)
Level 26: Stamina P'Shift-EndMod:50(A), P'Shift-End%:50(27), P'Shift-EndMod/Rchg:50(27), P'Shift-EndMod/Acc:50(46)
Level 28: Maneuvers LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29), LkGmblr-Def/EndRdx:50(29), LkGmblr-Def/EndRdx/Rchg:50(48)
Level 30: Soaring Dragon T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(31), T'Death-Dmg/Rchg:40(31), T'Death-Acc/Dmg/EndRdx:40(31), T'Death-Dmg/EndRdx/Rchg:40(43), T'Death-Dam%:40(50)
Level 32: Golden Dragonfly M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(33), M'Strk-Dmg/Rchg:50(33), M'Strk-Acc/EndRdx:50(33), M'Strk-Acc/Dmg/EndRdx:50(43), M'Strk-Dmg/EndRdx/Rchg:50(48)
Level 35: Kick Empty(A)
Level 38: Tough RctvArm-ResDam:40(A), RctvArm-EndRdx:40(39), RctvArm-ResDam/EndRdx:40(39), RctvArm-ResDam/EndRdx/Rchg:40(39), S'fstPrt-ResDam/Def+:30(43)
Level 41: Weave LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/EndRdx/Rchg:50(42)
Level 44: Blinding Powder C'phny-Acc/Rchg:30(A), C'phny-EndRdx/Conf:30(45), C'phny-Acc/EndRdx:30(45), C'phny-Conf/Rng:30(45), C'phny-Acc/Conf/Rchg:30(46), C'phny-Dam%:30(46)
Level 47: Assault EndRdx-I:50(A), EndRdx-I:50(48)
Level 49: Swift Run-I:50(A), Run-I:50(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Assassination
------------
Set Bonus Totals:
10,5% DamageBuff(Smashing)
10,5% DamageBuff(Lethal)
10,5% DamageBuff(Fire)
10,5% DamageBuff(Cold)
10,5% DamageBuff(Energy)
10,5% DamageBuff(Negative)
10,5% DamageBuff(Toxic)
10,5% DamageBuff(Psionic)
10,2% Defense(Smashing)
10,2% Defense(Lethal)
8% Defense(Fire)
8% Defense(Cold)
8,63% Defense(Energy)
8,63% Defense(Negative)
3% Defense(Psionic)
15,5% Defense(Melee)
12,4% Defense(Ranged)
13% Defense(AoE)
27% Enhancement(Accuracy)
4% Enhancement(Heal)
35% Enhancement(RechargeTime)
1,5% Enhancement(Confused)
10% FlySpeed
176,2 HP (14,6%) HitPoints
10% JumpHeight
10% JumpSpeed
MezResist(Held) 8,8%
MezResist(Immobilize) 9,9%
MezResist(Sleep) 1,65%
MezResist(Stun) 3,85%
MezResist(Terrorized) 2,2%
8,5% (0,14 End/sec) Recovery
50% (2,51 HP/sec) Regeneration
2,21% Resistance(Fire)
2,21% Resistance(Cold)
3,13% Resistance(Negative)
1,26% Resistance(Toxic)
1,26% Resistance(Psionic)
10% RunSpeed
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1) its a different caster
2) one time by releasing it and then every 10 sec
3) every 10 sec per target in range
4) dont't know (-kb is great but +def also) its a playstyle question -
they are def all (but psi) and will be twice on all bots except the protectors and one time at you
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here is a build i made out of yours
its more def and less debuff but should do it well:
Villain Plan by Mids' Villain Designer 1,601
http://www.cohplanner.com/
Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
------------
Level 1: Battle Drones BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(3), BldM'dt-Acc/EndRdx:50(3), BldM'dt-Acc/Dmg/EndRdx:50(5), BldM'dt-Acc:50(5), BldM'dt-Dmg:50(7)
Level 1: Twilight Grasp Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(37), Dct'dW-Heal/Rchg:50(40), Dct'dW-Heal/EndRdx/Rchg:50(43), Dct'dW-Heal:50(43), Dct'dW-Rchg:50(43)
Level 2: Tar Patch RechRdx-I:50(A), Slow-I:50(23), Slow-I:50(25), RechRdx-I:50(37)
Level 4: Darkest Night SipInsght-ToHitDeb:50(A), SipInsght-Acc/ToHitDeb:50(7), SipInsght-Acc/Rchg:50(11), SipInsght-%ToHit:50(11), SipInsght-ToHitDeb/EndRdx/Rchg:50(21), SipInsght-Acc/EndRdx/Rchg:50(34)
Level 6: Equip Robot EndRdx-I:50(A)
Level 8: Combat Jumping Zephyr-Travel/EndRdx:50(A), Zephyr-ResKB:50(9), Zephyr-Travel:50(9)
Level 10: Howling Twilight RechRdx-I:50(A)
Level 12: Protector Bots BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(13), BldM'dt-Acc/EndRdx:50(13), BldM'dt-Acc/Dmg/EndRdx:50(15), BldM'dt-Acc:50(15), BldM'dt-Dmg:50(17)
Level 14: Super Jump Zephyr-Travel:50(A), Zephyr-ResKB:50(17)
Level 16: Hurdle Jump-I:50(A)
Level 18: Health Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(19), Mrcl-Heal:40(19)
Level 20: Stamina P'Shift-EndMod:50(A), P'Shift-End%:50(21), P'Shift-EndMod/Acc:50(33), P'Shift-EndMod/Rchg:50(34)
Level 22: Shadow Fall RctvArm-ResDam:40(A), RctvArm-EndRdx:40(23), RctvArm-ResDam/EndRdx:40(25), RctvArm-ResDam/Rchg:40(27), S'fstPrt-ResDam/Def+:30(37)
Level 24: Fearsome Stare Abys-Acc/Rchg:50(A), Abys-EndRdx/Fear:50(34), Abys-Acc/EndRdx:50(46), Abys-Dam%:50(48), Abys-Acc/Fear/Rchg:50(48)
Level 26: Assault Bot BldM'dt-Acc/Dmg:50(A), BldM'dt-Acc/EndRdx:50(27), BldM'dt-Dmg/EndRdx:50(29), BldM'dt-Acc/Dmg/EndRdx:50(29), BldM'dt-Acc:50(33), BldM'dt-Dmg:50(33)
Level 28: Kick Empty(A)
Level 30: Tough RctvArm-EndRdx:40(A), RctvArm-ResDam:40(31), RctvArm-ResDam/EndRdx:40(31), RctvArm-ResDam/Rchg:40(31)
Level 32: Upgrade Robot EndRdx-I:50(A)
Level 35: Weave RedFtn-Def:50(A), RedFtn-EndRdx:50(36), RedFtn-Def/EndRdx:50(36), RedFtn-Def/Rchg:50(36)
Level 38: Dark Servant SipInsght-ToHitDeb:50(A), SipInsght-Acc/ToHitDeb:50(39), SipInsght-Acc/Rchg:50(39), SipInsght-ToHitDeb/EndRdx/Rchg:50(39), SipInsght-Acc/EndRdx/Rchg:50(40), SipInsght-%ToHit:50(40)
Level 41: Charged Armor RctvArm-ResDam:40(A), RctvArm-EndRdx:40(42), RctvArm-ResDam/EndRdx:40(42), RctvArm-ResDam/Rchg:40(42)
Level 44: Electrifying Fences Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(45), Enf'dOp-Acc/EndRdx:50(45), Enf'dOp-Immob/Rng:50(45), Enf'dOp-Acc/Immob/Rchg:50(46), Enf'dOp-Acc/Immob:50(46)
Level 47: Maneuvers RedFtn-Def:50(A), RedFtn-EndRdx:50(48), RedFtn-Def/EndRdx:50(50), RedFtn-Def/Rchg:50(50)
Level 49: Assault EndRdx-I:50(A), EndRdx-I:50(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Supremacy
------------
Set Bonus Totals:
4% DamageBuff(Smashing)
4% DamageBuff(Lethal)
4% DamageBuff(Fire)
4% DamageBuff(Cold)
4% DamageBuff(Energy)
4% DamageBuff(Negative)
4% DamageBuff(Toxic)
4% DamageBuff(Psionic)
18,3% Defense(Smashing)
18,3% Defense(Lethal)
19,6% Defense(Fire)
19,6% Defense(Cold)
15,5% Defense(Energy)
15,5% Defense(Negative)
3% Defense(Psionic)
13% Defense(Melee)
22,4% Defense(Ranged)
27,7% Defense(AoE)
27% Enhancement(Accuracy)
2,75% Enhancement(Terrorized)
4% Enhancement(Heal)
3% Enhancement(Immobilize)
15% Enhancement(RechargeTime)
13% FlySpeed
30,1 HP (3,75%) HitPoints
13% JumpHeight
13% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Immobilize) 7,7%
MezResist(Stun) 4,95%
MezResist(Terrorized) 2,2%
9,5% (0,16 End/sec) Recovery
3,78% Resistance(Fire)
3,78% Resistance(Cold)
1,88% Resistance(Negative)
1,26% Resistance(Toxic)
1,26% Resistance(Psionic)
13% RunSpeed
4% XPDebtProtection
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forcebubble is repel and knock up (mag 0.1 kb) only togglecost (0.86 end/sec)
repulsion field is high knock back (mag 4.99 kb) togglecost and endcost per target which is knocked back (0.98 end/sec and 1.25 end/target)
repulsion field effect is in meleerange
force bubbles effect has a radius of 50 feet -
i was more intrested in a build for it
with som egreat resis and good amount of def
made self one but didnt get mu into it -
as in the title mentioned i wanna get as much aoe dmg out of my robo/dark miasma MM as possible
would be great of you could mention a map which will be good to clean with it then -
my or's don't mean run both
they mean run whats better for you (Ill/rad and stone/dark are totally different to play) -
1. Tough target defeat specialist (vs. boss, EB,AV,even GM) -solo
Can defeat a single tough target most quickly, alone (admittedly requires a high level of survivability as well.)
Ill/rad controller
2. Team tough target defeat specialist (vs boss, AV/even GM) -assisting/enabling
This teammate would help the team defeat a tough target most quickly (defensive capability not necessarily important, offense may be)
Ill/rad controller
3. Large group defeat specialist -solo
Can defeat a large group most consistently and quickly, alone
Elec/Shield scrapper or brute or ss/fire brute
4. Team large group defeat specialist -assisting/enabling
This teammate can make defeating large groups fastest most consistently (defensive abilities not important, offense may be)
Ill/rad controller
5. Tough target survivability specialist (vs. boss, EB,AV,even GM)- solo
Can stand against a tough target the longest, without help (offense capability not considered, assuming never ending enemy attack)
Stone/Dark tanker or Ill/rad troller
6. Team tough target survivability specialist (vs. boss, EB,AV,even GM) -assisting/enabling
This teammate would make surviving tough targets for a long period easier (offense capability not considered, assuming never ending enemy attack)
Ill/rad controller
7. Large group survivability specialist -solo
This combo can withstand a large group attacking them the longest (offense capability not considered, assuming never ending enemy attack)
Stone/Dark tanker
8. Team large group survivability specialist -assisting/enabling
This teammate can help the team stand against a large group the longest (offense capability not considered, assuming never ending enemy attack)
Ill/rad controller
9. Tough target control specialist (vs. boss, EB,AV,even GM)
Power combo that can most consistently stop a single tough target from dealing damage (offense not considered)
Ill/rad controller
10. Large group control specialist
This combo can stop a large group of enemies from dealing damage most consistently (offense not considered)
earth/rad controller
11. Tough target stacking specialist (vs. boss, EB,AV,even GM)
While often diversity on a team often preferred, the more of this specific archetype primary and secondary, the better when fighting a single strong foe
all/all controller
12. Large group stacking specialist
While often diversity on a team often preferred, the more of this specific archetype primary and secondary, the better when fighting a large group
all/all controller -
do you face all these avs in normal mish or by editing an aemish?
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right but if they get split (wanted or unwanted) get it to romy
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soloed almost all AV's and GM's with my ill/rad/ice troller and nothing is worst than a running GM