Want to make a mind/ff


Asher Talos

 

Posted

I want a mind/ff to duo with a spines/dark scrapper. I need a build badly, so or generic IOs. I want fly is the only real requirement. Any advice is also welcomed. I will rarely be soloing this character.


 

Posted

First, if your partner is a Spines/Dark, you may want to consider a set with Resistance shields instead of Defense. This would include Thermal and Sonic. These will stack with Dark Armor's Resistance.

But if you really want a Mind/FF, here's a build based upon my own personal preferences. I picked the Primal APP set entirely for Power Boost. Power Boosted Mass Confusion is sweet. I picked Air Sup over Hover because I like the protection that Air Sup provides.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Mind-FF with Fly: Level 50 Technology Controller
Primary Power Set: Mind Control
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Fitness
Power Pool: Medicine
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Mesmerize -- Acc-I(A), Dmg-I(3), Dmg-I(7), Dmg-I(17), RechRdx-I(40)
Level 1: Personal Force Field -- DefBuff-I(A)
Level 2: Dominate -- Acc-I(A), Hold-I(3), RechRdx-I(7), Dmg-I(19), Acc-I(37), Dmg-I(42)
Level 4: Levitate -- Acc-I(A), Acc-I(5), Dmg-I(5), Dmg-I(17), Dmg-I(19), RechRdx-I(43)
Level 6: Deflection Shield -- DefBuff-I(A), DefBuff-I(9), DefBuff-I(13), EndRdx-I(46)
Level 8: Mass Hypnosis -- Acc-I(A), Acc-I(9), Sleep-I(11), RechRdx-I(37), Sleep-I(39), RechRdx-I(43)
Level 10: Confuse -- Acc-I(A), Conf-I(11), RechRdx-I(15), RechRdx-I(39), Acc-I(43)
Level 12: Air Superiority -- Acc-I(A), Acc-I(13)
Level 14: Fly -- Flight-I(A), Flight-I(15)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Dispersion Bubble -- DefBuff-I(A), EndRdx-I(23), DefBuff-I(23), DefBuff-I(37)
Level 24: Insulation Shield -- DefBuff-I(A), DefBuff-I(25), DefBuff-I(25), EndRdx-I(46)
Level 26: Terrify -- Acc-I(A), Dmg-I(27), Dmg-I(27), Dmg-I(29), Range-I(31), Fear-I(34)
Level 28: Total Domination -- Acc-I(A), Acc-I(29), Hold-I(40), Hold-I(40), RechRdx-I(48)
Level 30: Aid Other -- Heal-I(A), Heal-I(31), Heal-I(31)
Level 32: Mass Confusion -- Acc-I(A), Acc-I(33), Conf-I(33), RechRdx-I(33), RechRdx-I(34), Conf-I(34)
Level 35: Aid Self -- Heal-I(A), Heal-I(36), Heal-I(36), RechRdx-I(36)
Level 38: Force Bubble -- EndRdx-I(A), EndRdx-I(39)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Energy Torrent -- Acc-I(A), Dmg-I(45), Dmg-I(45), Dmg-I(45), Acc-I(46)
Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Repulsion Bomb -- Acc-I(A), Dmg-I(50), Dmg-I(50), Dmg-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

yes therm sonic or cold will be better secondarys for this as ff.
first you can act more and second your killspeed will be improved


Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3

 

Posted

I think Force Field is a fine choice. It doesn't stack with Dark Armor's main armors, but it does with Cloak of Darkness. +Protection is always helpful, because it helps you dodge secondary effects of powers, which +Resistance offers no help with at all. The AoE bubble won't help the Scrapper too much. But the thing about Force Field is that it buys you extreme results at almost no slot cost. This is often overlooked when people say FF doesn't synergize. In truth it synergizes with anything, because it allows you to completely trick out all your primary powers in a way other Controllers can't.

Sonic is not something I'd recommend. The set is an endurance hog. The -Resistance it gives you could be better achieved with Radiation, which offers powers to help manage the steep endurance cost. The one major benefit of Sonic has is AoE mezz protection, which the Scrapper won't need. It is also somewhat more slot hungry than FF.

Thermal is an ok choice if you know what you're getting into. Compared to FF, Thermal requires quite a bit of slotting. The power I'd recommend skipping here is the rezz, which is on a 5 minute timer and drains half your endurance bar.

Cold is an option that hasn't been mentioned but I think pairs extremely well with Mind, and with your situation. It offers +Defense in the shields, some powers for dealing with hard targets the Scrapper will love you for, an AoE +resistance and stealth power you can combine with Super Speed or an IO for PvE invisibility (very useful for a Mind troller), and the mega-power that is Sleet. The only thing about Cold is it requires lots of slotting to work well.


 

Posted

Quote:
First, if your partner is a Spines/Dark, you may want to consider a set with Resistance shields instead of Defense.
Though with Dispersion and the applied bubbles a /Dark can reach capped defense very easily. That combined with Dark's resistances would make for a very potent combo.


Current:
Fridgerato - Traps/Ice (Frdm)
Gadgetron - Grav/TA (Lbrty)

Ice/Kin Guide

 

Posted

This is for concept mainly, but I like FF. My question on the build why did you put of insulation shield to the 20's?


 

Posted

Yeah i would rather have some beefy defence backing up the resistance.
Mind/FF and Spines/Dark should be a pretty safe combo.


 

Posted

This is how I might do it. I went with the Earth APP for stacked Defenses, a self heal, and stacked stuns. I took Manuevers to capitalize on your team's defense numbers. The power I put off until after Stamina is Mass Hypnosis. I did it this way only because Flight sounds important to you. IMO this build would be stronger swapped over to Hasten/Super Speed with the Celerity +Stealth IO slotted to give you PvE invisibility.

Powers I skipped were Telekinesis, Force Bolt, Detention Field and (semi-reluctantly) Force Bubble. I think Manuevers is better than any of these, but I can see replacing Repulsion Field with one of them.

In terms of totals, the build would put you at 36.7% defense against slashing and lethal, and 15.2% against everything else. Not bad for a squishy.

One thing to note, by the way, is that Fear, Confuse, Sleep, and Knockback IO sets tend to be cheap. You could improve the build some by taking advantage of this.

[P.S. Ignore the levels at which I placed the slots. I just slammed things into place and shifted until I had something that looked decent to me without thinking through which levels slots would be placed.]

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Mind Force: Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Mesmerize -- Acc-I:50(A), Acc-I:50(17), Dmg-I:50(17), Dmg-I:50(19)
Level 1: Personal Force Field -- RechRdx-I:50(A), RechRdx-I:50(11)
Level 2: Dominate -- Dmg-I:50(A), Dmg-I:50(3), Hold-I:50(3), Hold-I:50(5), Acc-I:50(5), Acc-I:50(7)
Level 4: Levitate -- Dmg-I:50(A), Dmg-I:50(40), Acc-I:50(40), Acc-I:50(40)
Level 6: Confuse -- Conf-I:50(A), Conf-I:50(7), Acc-I:50(9), Acc-I:50(9)
Level 8: Deflection Shield -- DefBuff-I:50(A), DefBuff-I:50(13), DefBuff-I:50(13)
Level 10: Insulation Shield -- DefBuff-I:50(A), DefBuff-I:50(11), DefBuff-I:50(15)
Level 12: Air Superiority -- Acc-I:50(A), Dmg-I:50(15), Acc-I:50(19), Dmg-I:50(39)
Level 14: Fly -- Flight-I:50(A)
Level 16: Swift -- Run-I:50(A)
Level 18: Health -- Heal-I:50(A)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Total Domination -- Hold-I:50(A), Hold-I:50(23), Acc-I:50(23), Acc-I:50(25), RechRdx-I:50(25), RechRdx-I:50(27)
Level 24: Dispersion Bubble -- DefBuff-I:50(A), DefBuff-I:50(27), EndRdx-I:50(29), EndRdx-I:50(29)
Level 26: Terrify -- Fear-I:50(A), Fear-I:50(31), RechRdx-I:50(31), Acc-I:50(31), Acc-I:50(33), RechRdx-I:50(33)
Level 28: Mass Hypnosis -- RechRdx-I:50(A), Acc-I:50(39), RechRdx-I:50(42), Acc-I:50(42), Sleep-I:50(46), Sleep-I:50(46)
Level 30: Maneuvers -- EndRdx-I:50(A), DefBuff-I:50(39)
Level 32: Mass Confusion -- Conf-I:50(A), Conf-I:50(33), RechRdx-I:50(34), RechRdx-I:50(34), Acc-I:50(34), Acc-I:50(36)
Level 35: Repulsion Bomb -- Acc-I:50(A), Acc-I:50(36), Dmg-I:50(36), Dmg-I:50(37), RechRdx-I:50(37), RechRdx-I:50(37)
Level 38: Repulsion Field -- EndRdx-I:50(A)
Level 41: Fissure -- Acc-I:50(A), Acc-I:50(42), Dmg-I:50(43), Dmg-I:50(43), Dsrnt-I:50(43), Dsrnt-I:50(46)
Level 44: Rock Armor -- DefBuff-I:50(A), DefBuff-I:50(45), EndRdx-I:50(45), EndRdx-I:50(45)
Level 47: Hurl Boulder -- Acc-I:50(A), Acc-I:50(48), Dmg-I:50(48), Dmg-I:50(48)
Level 49: Earth's Embrace -- RechRdx-I:50(A), Heal-I:50(50), Heal-I:50(50), RechRdx-I:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment


 

Posted

I made a mind/ff mainly for survivablity and cuz it went witha the story i wanted. I made a build for it but not sure if it is suited for the this type of build. any comment are appreciated. =D

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Agitha Talos: Level 50 Natural Controller
Primary Power Set: Mind Control
Secondary Power Set: Force Field
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Psionic Mastery
Hero Profile:
------------
Level 1: Levitate Decim-Build%(A), Entrpc-Heal%(3), Dev'n-Acc/Dmg(3), Dev'n-Dmg/EndRdx(40), Dev'n-Dmg/Rchg(43), Dev'n-Acc/Dmg/Rchg(43)
Level 1: Personal Force Field LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(5)
Level 2: Dominate UbrkCons-EndRdx/Hold(A), UbrkCons-Hold(5), UbrkCons-Hold/Rchg(7), UbrkCons-Acc/Hold/Rchg(7), UbrkCons-Acc/Rchg(9), UbrkCons-Dam%(50)
Level 4: Deflection Shield LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9)
Level 6: Confuse Mlais-Dam%(A), Mlais-Acc/Conf/Rchg(40), Mlais-Acc/Rchg(42), Mlais-EndRdx/Conf(42), Mlais-Acc/EndRdx(43), Mlais-Conf/Rng(46)
Level 8: Mass Hypnosis FtnHyp-Sleep/EndRdx(A), FtnHyp-Sleep(11), FtnHyp-Sleep/Rchg(11), FtnHyp-Acc/Sleep/Rchg(13), FtnHyp-Acc/Rchg(13), CSndmn-Heal%(50)
Level 10: Hasten RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 12: Hover Flight-I(A)
Level 14: Fly Frbd-Stlth(A), Frbd-Fly(17), Srng-Fly(17), Srng-EndRdx/Fly(19), Frbd-EndRdx(19)
Level 16: Swift Flight-I(A)
Level 18: Health Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21)
Level 20: Stamina P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(25)
Level 22: Dispersion Bubble LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(27), Ksmt-ToHit+(27)
Level 24: Insulation Shield LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(29)
Level 26: Telekinesis EndRdx-I(A)
Level 28: Total Domination Lock-Acc/EndRdx/Rchg/Hold(A), Lock-Acc/Hold(29), Lock-Acc/Rchg(31), Lock-Rchg/Hold(31), Lock-EndRdx/Rchg/Hold(31), BasGaze-Slow%(40)
Level 30: Terrify Abys-Acc/Fear/Rchg(A), Abys-Acc/Rchg(33), Abys-EndRdx/Fear(33), Abys-Fear/Rng(33), Abys-Acc/EndRdx(34)
Level 32: Mass Confusion CoPers-Conf%(A), CoPers-Conf/EndRdx(34), CoPers-Conf(34), CoPers-Conf/Rchg(36), CoPers-Acc/Conf/Rchg(36), CoPers-Acc/Rchg(36)
Level 35: Repulsion Bomb FrcFbk-Rechg%(A), Posi-Acc/Dmg/EndRdx(37), Posi-Acc/Dmg(37), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(39)
Level 38: Force Bubble EndRdx-I(A), RechRdx-I(39)
Level 41: Indomitable Will LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42)
Level 44: Mind Over Body S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(45), ImpArm-ResDam(45), ImpArm-ResDam/EndRdx(45), ImpArm-ResDam/Rchg(46), ImpArm-ResDam/EndRdx/Rchg(46)
Level 47: Psionic Tornado Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50)
Level 49: Assault EndRdx-I(A)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Containment