i made a new toon (ice/traps) and was thinking if it can do great aoe and STdmg


macskull

 

Posted

here a build i made so far maybe someone can look over and comment it
its made for dmg as mentioned and softcapped ranged def
thanks for looking at it:

Villain Plan by Mids' Villain Designer 1,601
http://www.cohplanner.com/

Level 50 Technology Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
------------
Level 1: Ice Blast Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(7), Thundr-Acc/Dmg/Rchg:50(15), Thundr-Acc/Dmg/EndRdx:50(37), Thundr-Dmg/EndRdx/Rchg:50(40)
Level 1: Web Grenade TotHntr-Acc/Rchg:50(A), TotHntr-EndRdx/Immob:50(5), TotHntr-Acc/EndRdx:50(15), TotHntr-Immob/Acc:50(40), TotHntr-Acc/Immob/Rchg:50(48), TotHntr-Dam%:50(50)
Level 2: Ice Bolt Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(7), Thundr-Acc/Dmg/Rchg:50(17), Thundr-Acc/Dmg/EndRdx:50(31), Thundr-Dmg/EndRdx/Rchg:50(43)
Level 4: Triage Beacon Dct'dW-Rchg:50(A), Dct'dW-Heal:50(5), Dct'dW-EndRdx/Rchg:50(13), Dct'dW-Heal/Rchg:50(34), Dct'dW-Heal/EndRdx/Rchg:50(40)
Level 6: Combat Jumping Zephyr-Travel:50(A), Zephyr-ResKB:50(13), Zephyr-Travel/EndRdx:50(19)
Level 8: Freeze Ray Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(9), Lock-%Hold:50(9), Lock-EndRdx/Rchg/Hold:50(31), Lock-Rchg/Hold:50(37)
Level 10: Acid Mortar ShldBrk-DefDeb:30(A), ShldBrk-Acc/DefDeb:30(11), ShldBrk-Acc/Rchg:30(11), ShldBrk-%Dam:30(43)
Level 12: Hurdle Jump-I:50(A)
Level 14: Super Jump Zephyr-ResKB:50(A)
Level 16: Force Field Generator DefBuff-I:50(A), DefBuff-I:50(17)
Level 18: Health Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(19)
Level 20: Bitter Ice Blast Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(21), Thundr-Dmg/Rchg:50(21), Thundr-Acc/Dmg/Rchg:50(31), Thundr-Acc/Dmg/EndRdx:50(34), Thundr-Dmg/EndRdx/Rchg:50(34)
Level 22: Stamina P'Shift-End%:50(A), P'Shift-EndMod:50(23), P'Shift-EndMod/Rchg:50(23), P'Shift-EndMod/Acc:50(39)
Level 24: Poison Trap BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(25), BasGaze-Rchg/Hold:30(25)
Level 26: Ice Storm Posi-Acc/Dmg:50(A), Posi-Dam%:50(27), Posi-Dmg/Rchg:50(27), Posi-Acc/Dmg/EndRdx:50(37), Posi-Dmg/Rng:50(45)
Level 28: Caltrops CtlSpd-Acc/Slow:30(A), CtlSpd-Dmg/Slow:30(29), CtlSpd-Rng/Slow:30(29), CtlSpd-EndRdx/Rchg/Slow:30(43)
Level 30: Aim RechRdx-I:50(A)
Level 32: Seeker Drones Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(33), Thundr-Acc/Dmg/Rchg:50(33), Thundr-Dmg/EndRdx/Rchg:50(33)
Level 35: Trip Mine Erad-%Dam:30(A), Erad-Acc/Rchg:30(36), Erad-Acc/Dmg/Rchg:30(36), Erad-Dmg:30(36)
Level 38: Hasten RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 41: Maneuvers LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/Rchg:50(42), LkGmblr-Rchg+:50(42)
Level 44: Tactics GSFC-ToHit:50(A), GSFC-ToHit/Rchg/EndRdx:50(45), GSFC-ToHit/Rchg:50(45), GSFC-Rchg/EndRdx:50(46), GSFC-ToHit/EndRdx:50(46), GSFC-Build%:50(46)
Level 47: Power Sink P'Shift-End%:50(A), P'Shift-EndMod:50(48), P'Shift-EndMod/Rchg:50(48), P'Shift-EndMod/Acc:50(50)
Level 49: Conserve Power RechRdx-I:50(A), RechRdx-I:50(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Scourge
------------
Set Bonus Totals:
5,5% DamageBuff(Smashing)
5,5% DamageBuff(Lethal)
5,5% DamageBuff(Fire)
5,5% DamageBuff(Cold)
5,5% DamageBuff(Energy)
5,5% DamageBuff(Negative)
5,5% DamageBuff(Toxic)
5,5% DamageBuff(Psionic)
2,5% Defense(Smashing)
2,5% Defense(Lethal)
5,31% Defense(Fire)
5,31% Defense(Cold)
23,8% Defense(Energy)
23,8% Defense(Negative)
3,13% Defense(Melee)
24,1% Defense(Ranged)
10,6% Defense(AoE)
1,8% Max End
2,5% Enhancement(Held)
2% Enhancement(FlySpeed)
2% Enhancement(JumpHeight)
2% Enhancement(JumpSpeed)
55% Enhancement(Accuracy)
5% Enhancement(Immobilize)
18,8% Enhancement(RechargeTime)
2% Enhancement(RunSpeed)
4% Enhancement(Heal)
27% FlySpeed
116,5 HP (10,9%) HitPoints
27% JumpHeight
27% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Confused) 2,5%
MezResist(Held) 7,45%
MezResist(Immobilize) 3,6%
MezResist(Sleep) 2,5%
MezResist(Stun) 2,5%
MezResist(Terrorized) 4,7%
22,5% (0,38 End/sec) Recovery
10% (0,45 HP/sec) Regeneration
2,84% Resistance(Fire)
2,84% Resistance(Cold)
27% RunSpeed






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hope it will get more resonance than my rad/cold and is half gimped as it


Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3

 

Posted

Single-target, sure. AoE... meh. Ice Blast isn't particularly known for its AoE ouput, though Blizzard is one of the better nukes in the game.

EDIT: Though I notice you don't have Frost Breath or Blizzard in that build.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
Single-target, sure. AoE... meh. Ice Blast isn't particularly known for its AoE ouput, though Blizzard is one of the better nukes in the game.

EDIT: Though I notice you don't have Frost Breath or Blizzard in that build.
i thought about an aoechain with ice storm-caltrops-trip mine
STchain would be freezeray-iceblast-icebolt-bitter ice blast-iceblast-icebolt (maybe webgrenade in it)
vs AV/GM acid mortar-webnade-STchain only interrupted by webnade and caltrops after the AV/GM is immob and then respawning the acid mortar


Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3

 

Posted

You wont immob gm´s. You need more recharge in the traps themselves.