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Nice buff. I still wouldn't touch this AT with a ten foot pole. I've tried. Seriously I've tried. But I don't understand this fixation with situational buffs like Domination. It's one of the things I despite about CoV.
Dominators need a buff so that they are always a viable AT. And yes, Positron that means being able to solo on Invincible easily. If one AT can do it then they all should be able to.
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I respectfully disagree. -
I too wish that MoG were improved in some way. For 1 thing it is not very regen like. I also miss the old perma MoG. The new MoG is extremely situational but it does actually live up to it's name. Back in the day of the uber MoG with regeners running around with it perma'd it wasn't exactly fullfilling it's namesake of "Moment of Glory". The current version does in fact fill that purpose as it is is really a last ditch I'm out of inspiration and other choices and about to die power. At least we get to use it before death as oppose to Fire Tankers and Dark Regeners. It does give us that last ditch "Moment of Glory."
So the real debate is what should the purpose of the 9th tier power in a scrappers secondary fill and how to bring equity between the scrapper secondaries without making them duplicates.
On a side note. It's interesting that regen Scrappers are identified by their secondary and not their primary, i.e. I'm a regen scrapper. It doesn't seem to matter what our primary is. -
I always started my toons in Atlas so the first time I started one in Galaxy City I couldn't find Back Alley Brawler. I looked all over but couldn't see him (I beleive this was before points of interest were added to the map so it was probably in beta). Finally I asked in broadcast where the trainer was and the person standing next to me pointed out that BAB was standing directly in front of me. DOH! I just didn't know what he looked liked and believe I had mob names turned off so he looked like a player. I also think this was before the pedestal that he now stands on.
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A lot of the earlier issues were just content and the most of the programming changes were long in design before that as so were already prepared for from a technology standpoint. CoV hit and they then had to expand the levels and now they are introducing new technology in the form of veteran rewards that has to interact with NCSoft databases. The technical hurdles have been getting bigger and bigger. I think that after I8 and the holidays the release schedule should pick up as they will begin a story arc that spans multiple issues. Of course I9 includes inventions and that again is a whole new system not originally concieved for the game and has to be integrated into the exisiting systems. The deeper we get into the lifespan of this game the harder it becomes to make changes because the data and the lines of code only grow in quantity and more has to be considered with each expansion. When CoH launched it was under 1 GB installed on the hard drive, now it's over 2.5 GB. This makes it harder and harder to track down bugs.
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When I was in the CoV beta this confused me too. Couldn't figure out how to get those newspaper missions. I supposed actually reading the screens would help.
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Interesting how 10% (atm) put PvP and yet IMO that part of the game gets more than 10% of the focus.
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Most PvPers would disagree with you. Strongly. If PvP is such a focus, why do arena bugs (stuff from issue 4!) still exist? Also, you've missed the many threads that extol the purported fact that PvPers compose an extreme minority in this game - 1% or 2% max, and hence isn't worth any attention at all. Poll isn't done yet and I won't say that the poll is absolutely representative of the player base, but I think you can assume there's more than 1 or 2% interest in PvP.
Further, I don't like badges, but I'm not going to use the fact that it only gets 6% (atm) of the vote to say that it doesn't deserve dev time. That's a specious argument at best.
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I didn't say that PvP get's the majority of the focus, just more than 10%. And although you might enjoy PvP, if you didn't select it as your choice then it's not why you are here is it? And yes PvP does get more than 10% of the focus but I personally think that's because PvP is so hard to balance expecially when as in CoX, you don't have the same AT (classes) on both sides and there is a lot of variation with those ATs (classes). -
Interesting how 10% (atm) put PvP and yet IMO that part of the game gets more than 10% of the focus.
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One note about stacking your one man supergroup with alts. I did this and noticed that if the alt left the SG that so did that 20k prestige. I stacked the group with alts and built my base figuring the system couldn't reposess the prestige that was spent. I was wrong. My one man SG now is 40k prestige in debt.
So beware of stacking the SG with toons who plan on quiting after the base it built. -
Yes, I'm an altaholic, and not a recovering altaholic, I'm a full bore altaholic. I have it so bad that I opened a second account to hold all my character ideas (I couldn't bear to play on another server). I have 24 toons on one server and only 2 of them are over 30. The only good news is that I do have a 50 on my main account. Of course it took me a year and a half to get him to 50 due to my altaholism, but at least I got there. The beauty is that once you get that 50 you feel this great sense of relief and the freedom to indulge your altaholism fully. No longer bound by the need to hit 50 you can freely frolic with all the character concepts your little brain can concieve of. It truly is freedom.
So hunker down and save all those cool ideas for later. Get to 50 and feel the altaholic freedom. -
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While I'm sure Statesman is working on MUO, I thought there was another game in development, too, that was more of his "baby" in a way. We all know how States was brought in as lead developer of City of Heroes long after its development, so I always got the sense that, while he loved this game, he wanted to develop one from the ground up himself.
Maybe all those tentacle beasts on the Cryptic website is a clue...
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CoH was Statesman's baby. He founded the company, concieved the game and contributed heavily to the backstory. But babies grow up. Time to concieve again. -
I remember trying to solo the cape mission before it was toned down and Rikti swords were bugged and did increased damage. One hit and my ma/regen scrapper almost hit the floor. The room was full of Lts with the swords so I had to get my dark/dark pal to help me.
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I remember during beta I was running from some mobs in KR trying not to incur debt which at that time was a way of life for scrappers when I spotted a dumpster and jumped in. To my surprise the dumpster confounded the chasing mobs who could not target me while I hid there. I rested and jumped out and defeated them. As a joke I posted on the beta boards a "Nerf Dumpsters" post and was immediately pounced on by all the dumpster diving herders (a technique I had not heard of yet as I was new in beta) who told me to shutup as this was one of their best tactics.
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If you want to have fun with those powers then choose them by all means. You want to be a decent team member, Strikeforce member, ect. You want someone who knows how to build strong characters, taking those powers aren't strategic - but then again, it's up to the user. Simply my opinion
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Isn't the point of playing this game to have fun. My thug MM is my second MM, my first being a robt/ff MM. I agree that for him taking any of the offensive powers is pointless as they take too long to recycle and just don't have enough DPS. He summons his pets, buffs them and sends them into combat while trying to avoid getting shot at. If I wanted to play that style then I have no need for a second MM. However so far I have found the Thug MM attacks to be of much higher DPS. First, you don't get a heal power in your primary and I beleive they comepensate this powerset by giving it more offense. With the new bodyguard feature a Thug MM can actually attack without dying and it is a lot of fun when you line up with your Thugs and start blasting away. I don't know what the attacks are like at higher levels but I play this game to have fun and have been since the 3rd wave of beta and I have no intention of changing that philosphy. CoH is also a well balanced game that does not require any specific power sets to complete missions but simply requires players that pay attention and know how to use their own toon with the powers they have.
I'm not critisizing your decision to avoid these attacks but did want to point out that they can be appropiate depending on your goals. -
You might be old if...
... you didn't know that the Incredible Hulk was green because you owned a black and white TV.
... you watched the original King Kong on TV and were amazed at the great special effects (ok you're really old if you saw it in the theaters).
... you watch Star Wars: A New Hope with your kids and they think the special effects suck.
... you ever ordered a "spud gun" or "sea monkeys" out of the back of a comic book.
... you ever played a game on a Wang, OSI or Trash 80.
... you had to assemble your brand new spanking computer you mail ordered (and I mean actually sodering it together).
... you ever played Wumpus Hunt.
... you know who Thomas Covenant is and couldn't wait for the second book to come out. -
Did you know that in beta, higher level players felt so compelled to act like a superhero that when passing low level mobs assaulting citizens in Atlas Park they would attack the mobs and save the citizens. This led to a debate on the beta boards about kill stealing and wether higher level characters should be attacking mobs in lower level zones and thus prevent the lower level characters from patroling.
Did you know that in beta before they developed the system that allowed multiple instances of the same zone that when the population of a zone hit a certain level all of the mobs would disappear to prevent the server from crashing. -
Intrigueing guide. Now if I could just get a decent group together.
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After refreshing you still don't see the update?
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I was not seeing the update yesterday but today it's there. -
Statesman wrote:
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Admittedly, my own health dropped down to a 1/3 several times. I'd get a little concerned, but usually I had Dull Pain ready.
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Hmmm, not to be nit picky, but I distinctly remember that either in beta or just after launch, the devs insisting that we should not use Dull Pain as a ghetto heal but rather before entering combat.
This can only mean one thing!
DOOOOOOOOOOOOM! -
How about City of Gamers, where you make a computer geek toon who sits in front of a computer all day playing mmogs.
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I was very excited when my contact told me that a Hellion from Paragon City was coming to the Rogue Isles to just kill me, and then very disappointed when I discovered I had out leveled the story arc. Annoying thing is that I had just aquired the previous misison and completed it in the same level so why I can do the next to last mission and not the last mission in the same level I don't get.
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I always wondered you guys did it. Great guide and after reading I have to say "Doh! Why didn't I think of that!"
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yay!
*does the Posi dance*
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*does the Xanatos dance* ... ok not really. -
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Off topic, and out of curiosity, what is the Supergroup roster limit?
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75 I believe. -
True enough. I get the feeling that the fan slightly mis-interpreted the info thus the assertion that SGs would have tons of it and to play in SG mode all the time.