A Power-Gamer's Guide to Twenty


Anglican

 

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I was once enough of a Hardcore Power-Gamer to make it to Security Level Twenty in a single day (Nineteen Hours, relatively) of Game Play. To this day, to my knowledge, that feat has never been repeated; and even my talking about it is met with much skepticism. I'm an insomniac, so I played from when I woke up, 5:00 AM, to the time I was sleepy enough to fall asleep, 2:15 AM. I gave myself a window of fifteen or twenty minutes, spent in the Restroom, and as I ate at my computer desk, two meals, that didn't matter. This guide has been written so that one may repeat my feat.

Who this guide WILL work for: Scrappers, Tankers (the balanced type), Blasters, and Kheldians
Who this guide MAY work for: Controllers, Offenders (primar-oriented Defenders)
Who this guide PROBABLY WON'T work for: Primary Oriented Defenders, Secondary Oriented Controllers

Note for Scrappers: You will want three attacks by Security Level Six, excluding Brawl.
Note for Tankers: Don't pick up Taunt until ten or twelve, and you want to attacks by level six, excluding brawl.

Part I: The Early Levels
Skip the Tutorial. I know you get your first level there, but skip it. I clocked the Tutorial at ten minutes, from the time the Zone Load finished until the time I finished loading Atlas Park. On a crowded Saturday, while playing normally, I made it to level two in just under three minutes. With Cable Internet.

At level one, leave the Plaza, and search for Yellow (+1-Minions) Conning Enemies. Kill them until you reach level two. I suggest picking up your second attack at this point, because you need the offense. Continue to hunt ONLY yellow-cons until you reach level six, only going to level up on even levels. After level six, hunt orange-conning enemies until you reach level eleven. Don't waste time buying TO's, except Accuracy Enhancements for your attacks.

When you reach level Eleven, go see your first contact, but don't get a mission from him/her. In stead, get the Contact Info for Contact #2. Go see him/her, likely in KR, but don't collect the mission. If available, get your THIRD Contact, who you should get a Level 10 to do missions. If they don't give you the option, well...Head to the Hollows to do missions. But first, you want to see a Hero Corp Field Analyst, and set your difficulty to Rugged or Unyielding, preferrably Rugged. You want to balance XP with debt, and try not to die.

Continue to do missions until you reach twelve; it shouldn't take too long. As fast as you can, go to Steel or Skyway and obtain Dual Origin Enhancements, slotting more for Accuracy than Damage; at least two Accuracies in any power that can take them, excluding Brawl.

Now, head to Blyde Square. It'll start getting difficult soon (for those of you who aren't thinking that much while reading my wonderful guide, go read the part above this, and tell me it's easy. I dare ya.)

Part II: Positron
If you looked at my guide's title and immediatly said, 'Task Forces,' you were correct in your assumption. Positron, by far the most difficult Task Force to start IMHO, is the word of the hour. What you want to do is get an eight-man team (yes, full team, it will increase spawns, I know), and keep it BALANCED!! My team was thus: a Blaster (Fire/Fire), a Controller (Gravity/Kinetics), two Defenders (Empathy&Force Fields), a Scrapper (myself, Broadsword/Regeneration), a Tanker (Fire/Super Strength), and one of each Peacebringer and Warshade. Have every member of your group set their difficulty to Tenacious, the difficulty setting just under Heroic, one step up in difficulty.
My Suggested Team <ul type="square"> [*]One Blaster, with at least one AoE Attack[*]One Controller, with one AoE Hold, and more than one Secondary Power[*]Two Complementary Defenders, I.E. Empathy and (Dark Miasma, Force Fields, Sonic Resonance, Kinetics), Force Fields and Sonic Resonance, or Kinetics and Radiation Emission. You know, keep all your Bases covered[*]One Scrapper, who deals damage (read: not Claws. Claws=weak)[*]One Tanker, either Fire or Stone, with Taunt, and the PBAoE Aggro Grabber[/list]As I recall, the first mission is the most difficulty, consisting of only purple-conning enemies. However, if your Controller has an AoE Hold, and your Tanker has Taunt, you should be able to do it with little or no death (our Controller had Crushing Field, with three or four Accuracy DO's in it, and our Tanker has Taunt, and Blazing Aura). Here's a layout of the battle:
<ul type="square">[*]Defender buffs all players up. For the Long Recharge buffs, buff the Tanker.[*]The Tanker goes in, and ONLY the Tanker, and uses his Taunt. Empathy or Kinetics spam Heals on him, Dark Miasma uses Tar Patch, et cetera. NOBODY ELSE does ANYTHING. If the Tanker dies, Recall and Rez him, and try again.[*]The Tanker is the Wo/Man of the Moment for this Task Force. His/Her job is to hold aggro, by spamming Taunt, keeping his/her Aura up (assuming s/he has a PBAoE Toggle), and Punchvoking everything in sight.[*]At the earliest, when the Tanker fires a second Taunt, the Controller should fire an AoE Lockdown, and hit as many enemies as possible. DO NOT ATTACK YET. The Tanker recollects his aggro, using Taunt, his/her Aura, and Punchvoke, and then the Controller fires off the AoE Lockdown again, at which point the Blaster or Offender releases their most potent AoE's. Rain of Fire, then Fire Ball is excellent damage. And then, the group cleans up what's left.[*]Rinse and Repeat for every fight. The Scrapper has to practice patience; I had to lead my team.[/list]
Question: Why wait until everything gets fired twice?
Answer: The Tanker will have a difficult time holding Aggro as it is. S/he MUST have it ALL before the Controller fires the AoE Lockdown, or the Controller will be dead before the animation is done. And since we don't want all the enemies running away before they die, we want the Controller to fire off the Hold twice.

By the end of the Task Force, you should be level sixteen. Good XP within, eh? And, you have a new Positron TF Strategy to boot! Wait, sixteen? You know what that means, right? You have your travel power now, so head on over to Skyway City, and...

Part III: Synapse
That's right! ANOTHER Task Force! W007! Yay...joy...*sigh.* Assuming your team has been disbanded, as ours was, begin to hunt for another one.
My Suggested Synapse Group:
<ul type="square">[*]One Blaster, Any Kind[*]One Controller, Any Kind[*]One Defender, whatever kind makes your team happy -_-;[*]Two Scrappers, one of which should be /Dark for his Obsidian Shield[*]One Tanker[*]Maybe a Kheldian or two...if you can find 'em...[/list]
If your Scrapper is a /Regeneration Scrapper with Integration, ask him to take Confront at level eighteen. If your Scrapper is /Dark with Obsidian Shield having a decent slotting, BEG him to take Confront at eighteen.

Go through Task Force Swift as swiftly as you can, killing everything that gets too close to your group, pwning Babbage, until you get to the Clockwork King. This fight will be really difficult.

Ask your Tanker to go in first, but NOT to Taunt the Clockwork King directly. Once he has gathered up the aggro of all of the little Clockwork, have the /Dark or /Regen Scrapper go in and start spamming Confront on the Clockwork King. Your Defender should do his or her best to keep both of them alive while the rest of the team clears out the smaller Clockwork that are on your Tanker.

Nuke the crap out of the Clockwork King, and clear the building. I finished the Task Force at level Twenty-One, and almost fell asleep on my keyboard. The next morning, I set my difficulty up one notch to Rugged, and soloed a few Striga missions until level Twenty-Two. SO's, baby!! Scrappers CUT!!

My main is currently level Thirty-Nine, today is 11/07/2005, and I am off to do some Heroic Deeds. Good luck, all!!

Post-Production Notes: <ul type="square">[*]I did all of this in Issue 4, back when Integration was still a 200% Boost in Healing, and pre-Enhancement Diversification[*]At no point in the Power Gaming Session was there included Herding, or any other form of 'Godliness' in the game. We were a team![/list]


 

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I promise this is the only bump I will ever do to my own post...Does nobody have anything to say?


 

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Sounds great but the landscape of the game has changed quite a bit since then.

Problems I would have in trying to implement this approach:
1. Depending on your AT, you need certain powers. Scrapper needing confront, for instance. If it's me and I want that power, great, if not, I have to convince somebody else that I know what I'm talking about and they should choose their powers according to my mandates.
2. Teaming. Sometimes just getting a team of 'anybodys' is hard, let alone a team of balanced ATs with specific powersets who play well together and the way I tell them to who can stay for a whole TF. I might 30 minutes or more for a perfect team when I (and they) could have been playing that whole time.
3. Leveling isnt everything. Other people on your team may want to do badge missions, make contacts happy so they can get hard to find enhancements, play with friends, go leeroy jenkins, play with sgmates, roleplay, eat dinner, etc. You approach the game like "this is my only day off so I need to get my new character to 22 so I can get SOs before I have to go to work tomorrow" when very, very few people will match your objectives, play times, and play styles.

I'm not saying there is anything wrong with your guide, your style, or your need to level. I'm just saying that finding 7 other people who share it is a tough thing, especially if you have to do it several times.

Thats my 2 cents anyway. It was an interesting read.


 

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The flaw I saw in this is the same as listed in the preceeding post. I have lost hours trying to get a minimal team for a TF. On a good day, you might could do it, but normally, unless you arrange something with your SG or buds, putting the TFs together could take forever.

Other than that, and the fact that I personally prefer to enjoy the content, looks good.


 

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You misunderstand, Ms. Thawed; I have no need of leveling, as you stated; I was simply lucky enough to have been able to do this. A lot of what is in this guide may be used as a pre-arranged ordeal, I.E. you want to create a new character, and get that character past the most boring low levels as quickly as possible. That being the case, this would be the most effecient way to do so...

And again, not every AT actually NEEDS any of the powers I gave; those were just my suggestions. For instance, if an Invuln Tanker were to join the Positron Task Force, he obviously wouldn't have Invincibility at level Twelve, and if he didn't have Taunt, he could still punchvoke entire groups.

And, I agree, the landscape of the game has changed quite a bit since then

Thank you both for your constructive posts. For the most part, this is just one of those instance guides that really can't work most of the time, but for that small part of the time, it's incredibly useful. Mainly, I was trying to get across the best ways to hunt through the lower levels, as well as a few Positron Task Force Pointers.

My whole family plays the game, with me being the official nerd; the four of us together were able to emulate the full team of eight. My mother played the Controller, and used her secondary as the Defender as well, while my father played the Tanker, my brother played the Blaster, and I played the Scrapper.


 

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Gonna Try it with a brute, I'll tell you what happens.


 

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Intrigueing guide. Now if I could just get a decent group together.


 

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Phaedrus; I'm not sure what the Strike Forces are or how to balance a team with the Villain Archetypes. My guide may not work for any of the villains, it may work for all of them; that is why I did not include their AT names within my guide itself.

Thank you all for your feedback so far ^_^; I'm surprised I wasn't negatively flamed right off the bat!


 

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I have to agree with the difficulty of rounding up a good team for the TFs will eat time. Especially in these times where most players are spending their time in Rogue Isles. Plus all the nerfs and "balancing" that the devs have been making, its way tougher for players to take out AVs like Babbage and Clock King.


 

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Claws are NOT WEAK. I'll have you know that as Flawliss I deal significant damage that the enemies RUN from me, scatter like the cowardly men they are. I do not use Brawl at all but I do use Flurry and Air Superiority. Using Slash, Air Superiority, Flurry and Spin and I do wonders. Just have to keep a healer on me and I am just as destructive as many Tankers.

Claws (all melee Attacks First Require Accuracy) even though the first enhancements are damage. Rest works best with Recharge IMO. Important detail is carry 1/2 Catching Breath and 1/2 Life Boosters (until you hit 10+ then keep 1 Awaken and 1 Breaking Free as well.


 

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Why head do leveing guides always say go to the hollows. Persanoally I dislike the hollows. That aside The trasvel times through them pre-travel power are terrible and dangerous. If there is a death and no rex availible the trek back to a mission is very long. Also you miis the KR conatcs and the chances are you miss the Fortune teller mission. An important mission if you want to get all you r accolades.

Just my 2 cents.


 

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Ok there is a lot I gree with here. But doing TFs is stating the obvious, the mission bonuses are better, you know roughly what it entails if you have done any research on these forums, but I also agree that getting a TF started is not as easy as you portray here. That goes for any AT, but sure, an empath and a tank are more likely to get invited to a team because of their powers and simply not that many out there that can devote the time, so they are richly sought after. As far as tactics go, any team can complete a Positron TF, it just depends on your strategies. 4 blasters could do one by themselves if they can pull properly, its the tanks and the empaths that handle the AVs in later TFs. Also remember, no one said you have to complete a TF in one sitting or at all. Break the TF into two or three days, or simply state at the begining that you are only going to complete X amount of missions/or quitting at a certain time. You get very good exp, and mission bonuses.

What I was hoping to see here were more build hints. You mentioned that you get your first travel power at 14, not entirely accurate. MOST ATs in this game will eventually get Stamina. The power pools become available at level 6. Since you are going to be running around for the next 8 levels anyway, unless you are a kheld, why not get Swift. No end drain, makes you run faster, and you need to get a couple of powers from this set to get Stamina anyway.
I have gone to the Hollows a lot, for variety reasons. Here is my take on the Hollows, it is designed for you to kick serious bottom no matter what you do IF YOU HAVE A TEAM. As we all know, with all the nerfs that this game has put out in the last few issues, this is what the devs want us doing. I have actually gained more levels in less time hunting than doing missions. Just agree to a level range b4 you start hunting. Depending on your team level makeup, you could take out +2s or -2s. Remember, at the lower levels, killing a green is still going to give your exp a bump. If your team has a tank, go after even conned mobs at his level, if you have a healer and a tank, go +1s on his level, and once you get that range going (exnly 9s - 12s), then start partying. The biggest hinderance to anyone trying to advance under the level of 10 is BS. What is BS, BS = typing. Now if you have combat related info, like "Sniper", "Boss", "gather for buffs and/or heals" etc, then that is good and will keep your team going. Here is an example of what keeps people from leveling: "Did anyone watch the Simpsons/South Park last nite?", "Did anyone get the new graphic novel by soandso?", "What is the word on the next issue?". People, none of this "banter" is going to level you or anyone on your team. If you want to level, kick byutox at a maximum, concentrated level, stick to business. If you want to know how people feel about last nite's episode of the Simpsons or Real World, go to a flippin chat site and meet those people there, we got people here that want to level that don't care one bit about TRL or graphic novels. You only level if you play the game, that simple. To get back to the issue at hand, run the streets, keep people buffed, and keep attacking. The formula is Time Vs. Exp. You could spend 5 - 10 minutes going to the next mission, and you may even get debt along the way, that hunting team killed 5 mobs while you were running around. You are also more likely to pick up your troll, outcast, mage and igneous boss badge along the way. Once you hit level 7 - 8, you have an option to go over to Perez and hunt the streets there, that can be very quick exp too. I am not talking about the lake with the Man o Wars and what not, takes too long to get there, kill hard and fast. If the bosses are lighting you up, go a level lower, or find mobs that don't have bosses in them, they are all over the place.

Now as far as 19 straight hours, I couldn't do ANYTHING for 19 straight hours, I wouldn't want to unless it was sleep or "exercise" with the GF. I commend you on that effort, and am sorry to hear about your insomnia. You way of getting there in 19 is doable, but definitely not the only way to do it. What about getting on a TF when you are much lower than the rest of the team, you will be getting excelllent exp. Did that with my healer recently. Everything was +4 to me, but +2 or +1 for everyone else. My role there was to heal, so I stuck to that and got 2.7 levels out of one TF.

If anyone needs anymore hints or questions answered, send me a private and I will be glad to help, at this current point in time I have 31 or so toons at or over the level of 14.


 

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Everything up to the TFs I agree with. I actually do some of that myself, like even lvl training only. I don't hunt unless I'm on the way to a mish and when I get to the mish, it's on the second difficulty.

Perhaps the BEST way to lvl fast is to avoid debt as much as you can. Not only does it slow down xp because you have to work it off, but it's a bit of a psychological hit when you're on a streak.

In the teens you can keep with street sweeping or mishs. I prefer mishs, it's a more controlled environment and there is less debt in case you DO die. However, for sweeping, Boomtown is a great place to play. Get a team that consists of a Def (healer or bubbler type), good damage dealer (aoe blaster is wonderful here) someone to play the meat.

In the late teens you can hunt in faultline (GASP) nice spawns there with bosses, makes for nice xp if your team can hack it.

It's all about speed, speed, speed and never stopping. Play a brute and you'll understand completely.

(The biggest problem with running the TFs as a means to get fast xp is that people at lvl 12 don't have travel powers, so running from mish to mish in Positron takes too long. Someone always hold you up to sell or train, and getting everyone on the same page at those lvls is near impossible.)

Mishs give you the bonus is fighting the mob lvl you want (the diff slider), sweeping on the way to the mish, less debt when it happens (half debt for mish defeats), and the added bonus of the nice Completion bonuses. In CoV it's particularly easy because you only need to usually do 1 mish for a contact ebfore you can call them, cuts down on the redundant back-and-forth to the contact.

H_J