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Posts
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Joined
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Need this as a favorite, and thx from us noobs.
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Gonna Try it with a brute, I'll tell you what happens.
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Thanks for this I was looking for this someplace else. Woo hoo!
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I'm sorry I meant to say thank you for this, for those of us to slow to copy Positrons guide this is great. I was just hoping someone who reads this might post it here. There was a bit on number pad bind codes I wanted. Sorry for the miscommunication, was at work and had to write fast.
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Thanks for this, but where can I find Positron's guide, we had one in Beta and I forgot to save it on to my PC. Doh!
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Yes, I would like to see a web page devoted to Curveballs masterful creation. As well as textures and sounds and explanations on how to manipulate all these great features.
The real question is: when will we be able to change the color of our powers?
p.s. a search feature would be nice too. -
"...in addition to their dominating damage, they (Scrappers) have defenses against stun\mez that is deadly to tankers."
(quoting from above, haven't figured out qoute system yet)
I have a lvl 29 scrapper drk/inv and have no def against stun or mez. In fact when I am stunned my only recourse is to run (hobble off slowly) or die. I too found no use for US as it makes me stationary and the mobs just run around me. I have a few questions regarding powers.
1. Where is this protection against stun that Commando11B is talking about? Because I need it desperately.
2. Are the devs ever going to upgrade the Maneuvers and Assault powers from the Leadership Power Set?
The fact that I can't add dmg enhancements to Assault is just mind numblingly frustrating. I thought at first that it would just increase as I lvld but this is appaerently not so. Early on, Assault added an average of one point per punch on Shadow Maul. That is a grand total of 8 extra pts per turn. Last night I tested it again on same lvl 5th Column baddies and in several experiments the results were the same: one pt per punch for a total of 8 pts. If this is a percentile thing, then this power has become weaker as I have lvl'd. Is this a bug?
Why does it cost so much endurance and give so little in return? Are you planning on fixing this problem or should I bag the power all together? If the latter is the case then I suggest to everyone reading this: Don't get Leadership it costs too much for very little reward."
My Invincibility seems to add a greater accuracy bonus than Tactics does. Is this true? If so, why?
Seth Polatkin -Lone Warriors- Liberty
P.S. I have been playing many characters and archetypes for the past three months and all of them are great. They all have some weakness but if you are clever, you can overcome that weakness. And if I'm not mistaken I think that is the point.
P.P.S. Please upgrade Leadership! (less endurance cost and Damage/ Defense enhancements allowed in Maneuvers and Assault ) -
You will have to pardon my ignorance, but I am having a difficult time saving Taunt1.txt or anything to it. I am trying to create a series of taunts connected to one key command and am having a difficult time by it. Crawling but wanting to fly,
PhaedrusPlease help.
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You will have to pardon my ignorance, but I am having a difficult time saving Taunt1.txt or anything to it. I am trying to create a series of taunts connected to one key command and am having a difficult time by it. Crawling but wanting to fly,
Phaedrus -
[ QUOTE ]
SAVING AND LOADING YOUR KEYBINDS
If you want to save your keybindings to your hard drive, use the slash command /bind_save. This saves your keybinds in a file called keybinds.txt, located in the root directory of your c: drive.
If you want to load the keybinds.txt file, use the slash command /bind_load. As long as the keybinds.txt file is still in the root directory of your c: drive, it will load automatically.
It is possible to load other text files with keybinding commands in it simply by specifing the file name and location. The full command is
/bind_load_file [path]
So, for example,
/bind_load_file c:\coh\textfiles\judge.txt
would load the judge.txt file from the c:\coh\textfiles directory.
When a bind file is loaded using either /bind_load or /bind_load_file, the new file does not REPLACE the old file, it is MERGED with it. If a keybinding conflicts between the current file and the file being loaded, the binding in the file being loaded is used... but any key binding mentioned in the current file that is not present in the file being loaded is left alone.
Thus you can use /bind_load_file to load a keybinds file that has only two entries in it, and only those two entries will be changed. This is useful in the toggle keybindings section of the "Neat things you can do with /bind" chapter.
Understanding Keybinds.txt
The keybinds.txt file is the file that is created when you use the /bind_save slash command. It contains a list of all the triggers and commands you have defined for the character you saved it from.
This is a sample of what keybinds.txt looks like:
[ QUOTE ]
Q "powexec_name Hurricane"
R "powexec_name Sprint"
RALT "alttraysticky"
RBUTTON "+forward$$+mouse_look"
SHIFT+RBUTTON "+backward$$+mouse_look"
ALT+RBUTTON "nop"
RIGHT "+turnright"
[/ QUOTE ]
Notice the /bind command is not used at all. All you see is the trigger and the command. If you want to make custom keybind files (that can be loaded with the slash command /bind_load_file) then you need to follow this format. Use the /bind command in the chat window, not in the keybinds.txt file.
[/ QUOTE ] -
I don't tink I 've thanked you enough. I was searching for a specific /bind command and found so much more. I can't wait to get home and try it. THX again for all your effort, all of you.
Will probably be back with more questions later.
Phaedrus
Seth Polatkin---25 dark/invlun Scrapper---Incandessence---14 eng/eng Blaster--- Burning Sin--- 3 fire/emp Controller----Liberty. -
I have been studying this text (which is outstanding by the by) for two days trying to figure out how to link fly and hover to one command. Would prefer in on a /macro but will settle for /bind if need be. Please can someone answer this question? How do I link fly and hover together so that fly is only activated while I'm moving?
P.S. Nicely done, I have a hard copy of this guide next to my computer. -
I have been studying this text (which is outstanding by th by) for two days trying to figure out how to link fly and hover to one command. Would prefer in on a /macro but will settle for /bind if need be. Please can someone answer this question? How do I link fly and hover together so that fly is only activated while I'm moving?