synthozoic

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  1. Quote:
    Originally Posted by RadDidIt View Post
    "Civilization advances by extending the number of important operations which we can perform without thinking of them."

    -Alfred North Whitehead
    That's brilliant! That's going in my sig right now!
  2. Quote:
    Originally Posted by Lothic View Post
    But it's a sobering fact to realize that most commercial airline flights are already heavily automated like this. It's not just the classic "auto-pilot" used while at altitude - many modern airliners can pretty much take-off and land by themselves too. Every year the human pilots are becoming more and more relegated to an almost secondary babysitter role. If they can now trust automation to planes why not cars?
    Excellent point this. And high speed rail systems in Europe and Asia are also highly automated. The trains move so quickly that a human pilot simply can't react fast enough to apply breaking if a faulty signal warning happens too late--a computer on the other hand can. And the US rail freight industry has been steadily and slowly increasing the amount of automation in the system, to reduce costs, increase reliability and so on.

    Perhaps cars on the highways of our future will be moving at such speeds and at such close proximity to each other (Look up car platooning to see why.) that a human driver just won't be able to cope.
  3. Quote:
    Originally Posted by SolarSentai View Post
    Until Skynet becomes self aware and decides that humans are a virus that needs to be exterminated.
    Which is ironic to be concerned about since you're already using the Internet. We're already doomed on that front, with or without robot cars. Just sayin'

    Quote:
    Originally Posted by SolarSentai View Post
    In the interim, I'm perfectly happy with the NY Public Transportation System.
    Robot cars aren't ready yet so, in the meantime, I'll agree. But when they do come, I think they'll be a great thing.
  4. Quote:
    Originally Posted by SolarSentai View Post
    If we get to the point where everything we do is automated, we will forget how to do anything the "old fashioned way."

    [...]

    I love technology just as much as the next person but it still scares me the direction things are going in.
    That cat has already long since left the bag, gone off to raise a family, has seen its great grandchildren and is now buried in the ground surrounded by a massively complex cat civilization that has grown up around the long forgotten and abandoned bag.

    Seriously. To really think about it, there is almost nothing most of us really know about how the world runs anymore. If civilization collapses, most of us are unavoidably dead. How many of us here now how to farm? How to bridle, train and care for a horse? When the zombies take over and after our ammo has run out, who's going to remember how to make more of it? There was a time when most of our ancestors knew most of these things.

    One of the central themes of technology is delegation and automation--of removing humans from a process when they turned out to be too expensive, too unreliable or too valuable to waste there any more. This has been repeated over and over and over again for the last 50,000 years at least.

    So if cars become entirely automated, I ain't really that worried.

    Personally I'd rather robots drive our cars than we do. One day they will be more reliable than us. Because they optimized for the process, they won't get bored, sleepy, angry, drunk or just careless. Our roads will be much safer. People won't have to just accept 30 to 40 thousand deaths on the road every year anymore.

    Can't get here soon enough I say.
  5. Quote:
    Originally Posted by Shadow_Kitty View Post
    Pretty much all of the rest falls into the natural law simulation trap, which in my humble opinion is boring.
    I don't think that's a fair comparison. Basically any game system can be badly abused and unbalanced, and many newer systems (Not facing as much playtesting.) are badly designed in the first place. But even well designed and simple rules systems can be abused if a GM is not watchful.

    It is true that simulationist rules sets, by giving more options and flexibility, give more potentials for abuse, but if a GM knows her rules well and is watchful, occasionally nerfing stuff it it gets out of hand, this can be contained.

    And I will grant that complex simulationist rules are much more work for a GM to get good at.
  6. Quote:
    Originally Posted by Slaunyeh View Post
    Wouldn't be the first time someone had assumed they were the centre of the universe.
    Hear, hear!

    But of course I do acknowledge the reality of the game even if the fictional background is much more flexible.
  7. With a lot of Praetorian toons of my own, I think the only objection most of them would have in all this discussion is calling it "Primal Earth." To Praetorians theirs is the primal Earth. They'd call Primal Earth, Paragon Earth or [something] Earth instead.
  8. Quote:
    Originally Posted by dugfromthearth View Post
    You can make M&M as complicated as the base of Hero, but you cannot make Hero as simple as M&M, and you can make Hero ridiculously complicated.
    That's actually the point really. Champs (And the Hero System that grew out of it in the late 1980s.) is powerful enough to model pretty much any kind of superpower, gadget, monster or genre you'd ever want. Of course that power and flexibility comes at the cost of crunch. What is a weakness in the eyes of some, is a strength in the eyes of others.

    But yes, I'd agree that if someone wants simplicity and a system that many already know, thanks to TSR/WoTC, to model CoH in, Mutants and Masterminds is perfectly fine.

    Really, these discussions often degenerate into Microsoft vs Apple vs Linux or open source pilpul. Really, just go with what you and your players want.
  9. Quote:
    Originally Posted by Ulysses Dare View Post
    But despite nostalgia I wouldn't advocate using Hero these days. In trying to have a crunchy answer for all occasions the rules have become too massive. The learning curve is just too steep for new players.
    Yes, if you as a GM or if your players don't like crunch, you should probably stay way from Hero and GURPS. (Although once you get used to it, it does become second nature.)

    I've had my players sometimes complain that even D&D (Or Pathfinder.) 3.5 is too crunchy.

    Basically this is the problem you and your players are going to have to decide for yourselves. Do you want the huge flexibility but high crunch that GURPS or Hero offer you? Or do you want something with less flexibility but less mental overhead? I don't know, I guess the other extreme is something like Amber Diceless? Tough question.

    I suppose if Paragon Studios was really going to branch into something like this (Which they probably won't given the slow downward spiral the table-top RPG game market seems to be in these days.) they'd probably make their own system or go with a smaller, newer PnP RPG company using some less well known system (To the irritation of grognards like me.).
  10. Add my voice to the loud chorus advocating Hero system's Champions or GURPS Supers. They have a steeper learning curve but once you get used to them, they're actually pretty easy to run and flexible as hades. You have to be careful with rules lawers who know the system well. Get them on your side as GM to rein in the power gamers and everyone will learn quickly and have fun.
  11. There are many pieces, old or new, that made a design final to me. But just off the top of my head, I'd say Death Goggles. Colored black or some other dark color and combined with various helmet or hat pieces, they make absolutely perfect cold, dead, scary robot eyes!

    My problem is usually the reverse. I spend a lot of time tuning up and experimenting in the editor to get the perfect costume before I even enter a character into the game system. So usually, I'm often at a loss as to where to take things when play gives me more costume slots.
  12. You know, this wouldn't even be an issue if they just had a login screen that showed a bunch of robots or Rikti beating the everlivin' daylights out of each other! No more men's "areas" no more women with noneuclidian spines.

    But then that would kind of defeat the point of this being a game about superheroes wouldn't it?
  13. Quote:
    Originally Posted by SlickRiptide View Post
    Given that there's a universe where your Hero destroyed humanity in his or her or its bid to become ruler of the world, it suggests that there could similarly be a world where your Hero succeeded without destroying humanity.
    Yep, as person, perhaps unfairly labeled as a villain, you have a chance that your master plan could succeed and somehow save the world and humanity despite all the naysayers. Probability dictates that there must be universes where you are right and vindicated.

    But I wonder how that might play on the mind of the version of the villain that failed--to know that there are versions of yourself, perhaps even an infinite number of them, that succeeded. Especially if that villain knows that there is technology or magic that can take them to these universes.

    Throw in time travel and it gets even more baroque. There might be villains or heroes to trying to learn from their mistakes in other histories and then going back in time in their own universe to try to correct these mistakes.
  14. Quote:
    Originally Posted by Kirsten View Post
    Oh believe me, I'm well aware of the butterfly effect. I know that the smallest changes in the initial conditions of any complex, dynamic, nonlinear system, as the Earth and human society certainly are, will lead to huge changes and surprises anywhere down the line of that history.

    I'm just saying that in an infinitude of universes, some universes are more dramatically boring--within a set of limited criteria--than others. It may be that the "Synapse eats fish tacos on Wednesday" universe is dull for Synapses life but it might be very exciting for some person that the City of Heroes canon doesn't deal with.

    Of course all universes will be interesting and surprising--even with the infinite and eternal duplication--but we have to limit ourselves somehow just the sake of telling easily digestible stories.
  15. I want a guitar emote where you actually pull out a guitar. It should come in three, possibly four varieties: traditional acoustic, steel guitar, an electric in a traditional shape, perhaps a bass electric in a more unusual shape or a LaBaye 2x4?.
  16. Quote:
    Originally Posted by Doc_Reverend View Post
    Given how magic in the CoH universe works, the robots taking over might well result in there being no magic. After all, that's what happened on the Rikti world. They somehow wiped out magic by destroying the gods' followers at some point in their history (or prehistory). Humanity gets deep sixed in a cataclysm, and the robots that take over might not have magic to play with.
    But the Rikti are psychic right? I suppose this is a matter for some dispute but psychic ability pretty much counts as magic in my book. Not that I object to it really, I mean here I am playing a game about superheroes scientific accuracy isn't real high on my list, I'm just trying to be clear here is all.

    But never mind, this takes us off the subject of alternate universes.
  17. I suppose there are some that might want that. Me, I think I'd want the universe where there is no magic and the robots have taken over!
  18. Well, I always assumed that Paragon's Portal technology allowed for an infinite number of alternate universes so we'd never be able to name and describe them all. This would also allow for infinite exact duplication too but never mind.

    I think we can ignore the exact duplicate universes and all the universes with only minor changes to Earth's history--you know, the boring ones where the only real difference is that Synapse decides to have a ham and cheese sandwich and coffee for his Wednesday lunch instead of his usual fish tacos.

    So we should just be talking about the universes where there are interesting differences--no, not just zeppelins either.

    But do these alternate universes just have alternate histories? Or can they have alternate physics as well? Can we talk about universes where high technology doesn't work, where magic doesn't work or where absolutely everyone is a mutant with a power?
  19. No, I haven't. Not yet. I'll have to give that a try.
  20. Quote:
    Originally Posted by MisterMagpie View Post
    What are all the alternate universes we've visited/know of in the CoH universe? I need to know for Reasons.

    Feel free to make some up if you think of something fun.

    EDIT: see post below me for a useful link on this topic.
    Well I'm rather surprised the devs haven't given us the obligatory gender reversal universe yet. You know, with Stateswoman (Although I guess she's dead now.), Brother Brain, Electron (Positron as a gal.), Einherjar, Liberty Lord, etc., etc.

    And I'm really hoping they don't go the route of a world ruled by zombies (As in the Marvel Zombies limited series.) cause I'm kinda sick of zombies now.

    I've only come up with one interesting alternate Earth to explain the existence of one of my characters. It's all based around an obscure focal point in the death of Vladimir Lenin in 1924. I've been meaning to write some stories about it because it really generates a lot of interesting questions and things to explore--but alas, I don't have the copious spare time yet.

    If I think of some other unusual ideas, maybe I'll pop in this thread again.
  21. Quote:
    Originally Posted by Gothikaijuzero View Post
    Now I'm wondering if I was thinking about it wrong... How do others see the origin of a robot character?
    I make tonnes of robots too, almost all of them are tech.

    But I think it really depends on if the robot is singular. If it's a protoype using advanced, just invented technology using mysterious, poorly understood physics and is hard to duplicate, if it is, I'd say science is fine. If not, if the character comes from a world where robots are very common, definitely technology.

    Then again I've seen a lot of players mix origins up, where they have magic powered robots or mutants whose ability is to convert their bodies into something robotic. And so on.

    Origin also doesn't really confer any real advantage or disadvantage in the game so far as I know so just go with what you think makes the most sense.
  22. Mostly technology, then science, then magic, then natural and finally and very rarely mutation. The reasons for this are kinda complicated:
    1. Mutation, in my opinion is really either magic, science or maybe natural if the mutant is from a world with mutant talents are common. I really don't consider mutation worth a separate origin because it's so ill defined.
    2. I'm pretty firmly in the posthumanist/Syndrome school that science and technology can give people abilities that in prior eras would be considered superhuman.
    3. Wielders of futuristic science are pretty much naturals with gadgets instead of just training or talent.
    4. In complicated and perhaps a little contrived role-playing situations, yes, naturals can outsmart the other supers, wield vast governmental resources, have superior talent and training in specializations and otherwise stand on equal footing.
    5. But seriously, in combat only and all other things being equal, the Flash is going to mop the floor with Batman. Unless Batman has gadgets so powerful that he really should be considered as technology, all the training in the world is not going to save him.
    6. I just love building lots of weird looking synthetic lifeforms, robots and aliens.
    7. I love Dr. Strange, Wonder Woman and the Spectre as much as the next fan, but if I just wanted magic, I'd play the zillion other fantasy genre MMOs out there. I play this game to get a break from that.
    8. Magic is just weird and so broad. I consider psychic powers as magic and mostly I consider mutation as magic too. Personally I'd consider steampunk as magic too, or at least as outdated, imaginary or incorrect science like phlogiston, the hollow earth, elan vital or perpetual motion.
    These are all just silly opinions of mine. I don't try to hold them so storngly that I feel I need to prove something about them. I'm just trying to rationalize why I pick origins as I do.
  23. I much prefer playing villains just because I'm better at coming up with origin stories for them. So I think this is a good idea.
  24. Quote:
    Originally Posted by Tocharon View Post
    So who shall replace Statesman?
    Emperor Cole. [Sardonic villianous laughter.]
  25. See, all this hullabaloo is why I just build robots and aliens in this game, to avoid the smexy.