srmalloy

Legend
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  1. Quote:
    Originally Posted by Zamuel View Post
    I think this may technically be a bug but the magma variant of Stone Cages has a large sort of afterimage of the lava color whenever it hits a target. This is generally pretty obscuring of the screen:
    I don't think it's an afterimage per se; I've noticed that some of the NPC mobs get absurdly-outsized magma piles when the power is used on them -- Headman Gunmen seem to be notorious for this, the magma pile appearing two to three times the height of the mob and partially translucent. I think there's something wrong with one of the non-visible geometry hulls for them. Fake Nemesis will also do it:

  2. Quote:
    Originally Posted by Ironik View Post
    You know what would be cool?

    If the Destroyer of Worlds gets reincarnated and stomps around, and then the Defender of Earth -- Hamidon -- steps up and does massive, super-kaiju battle with it, ending with both of them dead. Hamidon gets redeemed, the story moves forward, and we can get rid of the Hamidon trial in favor of something else.
    Yes, but if they have a kaiju battle, it's going to leave most of Paragon City in ruins afterward...
  3. Quote:
    Originally Posted by Golden Girl View Post
    From a website called PCGamer.

    Also, apart from the giant Shivan looking so totally badass and unlike anything else we've seen in the game so far, did anyone else see what appears to be an atmospheric effect behind it in the sky of a falling meteorite?
    I'm wondering if parts of Galaxy City will actually be struck by them from time to time as a constant zone effect? Maybe even a screen-shake if you're standing close to it?
    It would be interesting if, with I21, instead of just losing Galaxy City to a tutorial zone, we got the Galaxy City tutorial zone and a mid- to high-level Galaxy City zone with more of the new Shivans and new threats.
  4. Quote:
    Originally Posted by Serva_Obscura View Post
    ITF for Entire Roman set.... ok... but there are a lot of generic pieces there.
    I was curious, so I checked. Of the three styles of scuta used by Roman soldiers, the round scutum is immediately available to beginning characters, the oval scutum isn't available at all (although you can sort of handwave it with the Spartan shields if you're not too picky), and the rectangular scutum appears only as 'Roman 2' with a fixed decoration, although 'Roman 4' is loosely similar. It's amusing that so few of the 'Roman' shields were actually used by the Romans.
  5. Quote:
    Originally Posted by newchemicals View Post
    Heh, after running on a Keyes last night and after people saying in league "don't attack AM" and seeing people beat on him /facepalm.
    No more /facepalm than three minutes with four different people saying "Pull Nightstar back to the middle of the courts" as the fight against her remains fixed at the northeast corner of the courts on a BAF...
  6. Quote:
    Originally Posted by Noyjitat View Post
    I wish they could be more creative and make these hard without making a bunch of omg 1 or 2 shot death attacks. You get hit by anything else after a reactor pulse or by this and you're screwed. Usually a never missing victoria eye beam followed by a pulse = dead.
    Not to mention designing the pivotal character(s) you have to defeat so that they're functionally immune to debuffs and controls, so the only thing that is effective against them is a massive influx of damage, handicapping characters that rely on that debuff or control instead of outright damage.
  7. Quote:
    Originally Posted by MrCaptainMan View Post
    I just did a BAF, out of idle curiosity more than anything else. The one Lambda I tried when it went libe was a borrible exoerience of running into a warehouse, dying, repeat.
    Just as an observation, I've discovered that a character with ranged single-target attacks and a Stealth power can -- as long as you're careful around the Seers, who have enhanced perception, hang up at ceiling level and shoot the crates or containment chambers without drawing aggro. It's kind of funny to be hovering up at the ceiling of the warehouse throwing bolts of fire down onto a crate while all the Praetorians standing around it ignore the fire bolts, as if it's normal to have fire coming down from the ceiling to damage something you're guarding. There must be something in the Enriche...
  8. srmalloy

    Numina TF in i21

    Quote:
    Originally Posted by Schismatrix View Post
    i'd rather remove all the hunt greys missions, but then i wasn't completely (or at all) serious when i suggested turning the TF into nothing but hunt missions. Even the hunts that aren't pure grey still have you fighting enemies that will mostly con green or blue unless you go out of your way to try to find the max level spawning areas.
    Since they brought back the 5th Column, getting the 20 Council in Boomtown has become a challenge again -- not because Council in Boomtown are hard for a character running Numina's TF to defeat, but because you can't find spawns of just Council or just 5th Column, and the mixed spawns start whacking each other before you get within snipe range, much less AoE or melee range; it's hard to get in range fast enough to do enough damage to get credit for them.
  9. Quote:
    Originally Posted by TwoHeadedBoy View Post
    I'm not enjoying Keyes because of the random excessive damage that we can incur when we don't even do anything wrong. It would be one thing if it was like, "hey you touched that thing that kills you, now you're dead!" but this has "oh you're running back from the hospital, you didn't aggro anything, you're just trying to catch up with your league mates... But that's ok. You're still dead."
    This, and the way the random damage pulses looks to encourage the same "mass up under the healing umbrella" pseudo-tactic that was the staple of the original version of the Hamidon raids.

  10. Wait... You should always mount a scratch player. And the free ones will be more readily available.

    (after Mabel the monkey)
  11. After punting on putting up my Bots/Dark MM and the seven-page background, I picked a different one:



    Guardian Hero (ex-Praetorian), Earth/Fire/Ice Dominator
  12. Quote:
    Originally Posted by Zwillinger View Post
    There are times when we are more than happy to incorporate player suggestions and ideas, such as the new Merit Vendors in Ouroboros.
    In a similar vein, would it be possible to either add a vendor to Pocket D to whom you can sell enhancements, or modify the bartenders so that they'll buy them? It would be better thematically if they, like Ghost Falcon, bought them at the 'wrong store' prices, because they would be a shortcut to allow players in a trial league that was staging from there to dump enhancements without having to run off to another zone, and not giving us best price would be what we'd be paying for the convenience.
  13. Quote:
    Originally Posted by Gothenem View Post
    And thus begins the "In Soviet Praetoria" jokes.

    Ugh.

    In Soviet Preatoria, jokes make fun of YOU!
    Actually, two of my characters are from Soviet Praetoria -- Deva Molniya (Дева Молния), an Elec/Elec Dominator, and Obmorozheniye (Обморожение), an Ice/Ice Dominator. Stretching the lore of the world a little to get a more unique character...

    Deva Molniya's background:
    Quote:
    Larisa Yaroslavna had wanted nothing more than to be just another one of the children in her conurb, but her appearance -- supposedly the legacy of her parents, exposed to Devouring Earth mutagens while escaping from eastern Europe during the Hamidon Wars -- made her the victim of abuse by her fellow children, despite the Education Directors' insistence that everyone was the same before Emperor Cole, no matter what they looked like. As she grew, she found herself more and more isolated, looking up at the seedy underbelly of Cole's 'perfect society', until the day she manifested the ability to project and control electricity, and was ordered to report to Powers Division for induction into its ranks. From being unwanted for her appearance to being desired for her abilities alone... Her tightly-held illusions began to erode...
    Obmorozheniye's background:
    Quote:
    "Look -- cryonic suspension units! And one's still running!"
    "What's inside?"
    "I can't tell; they never have windows on -- wait. There's a label. Says 'Обморожение' - 'Frostbite'."
    "What does that mean?"
    "Damned if I know. Mark it for retrieval."

    Recovered from a cryogenic unit in the ruins of what had been the Sechenov Institute of Evolutionary Physiology and Biochemistry by a team from Nova Praetoria, Varushka Vorotovna didn't know where her powers came from; she had grown up in a Soviet family, parents and siblings also 'special'. No records concerning her were found; she recounted her training to become a member of Народная Армия and sessions at the Institute to gauge her abilities, needed in the fight against the Devouring Earth hordes. The Devouring Earth had breached the Institute while Varushka was there; trapped underground, the researchers put first Varushka, then each other, into cryogenic units to wait for rescue... which never came.
    There's more background behind each of the characters, but that's what appears in their online information.
  14. Quote:
    Originally Posted by Samuel_Tow View Post
    And Pulse Rifle... Oh, you poor powerset. Last I checked, Pulse Rifle had two options - the stock Pulse Rifle and the "I shoot lasers out of my bagpipes."
    For all that it had issues with getting stuck through the MM's body, I preferred the pulse rifle from the CoV beta -- what's now the "Mk. II Mercenary Assault Weapon" for Assault Rifle.

    The 'lasers out of my bagpipes' comment, though, did give me a bit of amusement picturing the possible animations for Bagpipes as a custom weapon option for the Sonic powersets, and how fast you'd drive players away if you made the sounds match the weapon...
  15. Quote:
    Originally Posted by Nihilii View Post
    The only thing that seemed to help were... heals. Heals, heals, heals.

    This seems so very ludicrously silly to me. This game went away with the Holy Trinity, why reintroduce it in the highend game?

    Not to mention it makes empaths and pain domination much more effective at the task than, well, pretty much every other powerset out there including most of the other support powersets. I'm sure many bubblers feel super happy about their effectiveness in the new trial, that is, the remaining three or four players that still play one despite getting shafted again and again by the endgame.
    When I ran this during the one-day open beta, it became really clear to me that it was very strongly encouraging the old first-version Hami raid tactic of a mass of characters moving around the map under an autofire healing umbrella. But then you have the alpha/beta effects to force players to spread out, defeating that.
  16. Quote:
    Originally Posted by Golden Girl View Post
    Well, technically, you choose to be a Hero or a Villain at level 20 when you leave Praetoria, and stop being a Praetorian, as you're now living and working on Primal Earth, to that would be covered by the "Primal Earth heroes and villains" bit.
    It would still be nice for ex-Praetorian characters who go back to Praetoria to have your old contacts at least recognize you, rather than what amounts to your getting written completely out of Praetorian history.
  17. Quote:
    Originally Posted by Dr_MechanoEU View Post
    1) I doubt any people questioning the realism have handled a proper medieval Broadsword. They're essentially a massive hunk of barely sharpened rectangular metal on a stick, the blade isn't really designed for cutting. Medieval people of Europe lacked the metallurgy skills to make very fine cutting blades.
    Judging from your blanket condemnation of their manufacture, I hazard that you haven't handled a "proper medieval broadsword", either; their construction is a great deal more sophisticated than you describe. Broadswords were not, properly, cutting weapons; they focused the energy of the swing into a very small area, in the same way that an axe does not have to be particularly sharp to chop wood.

    Quote:
    Whirling Broadsword is frankly downright impossible, the blade would simply be too heavy to heft in that manner one handed, let alone doing a jump spin.
    Quote:
    2) Plate armour was bloody tough, it took something hitting it with a lot of force to actually penetrate it (hence the invention of the Crossdow and the British Longbow), hence most weapons were designed around not cutting through the armour but CRUSHING THE PERSON INSIDE IT! Which is actually kind of more horrorific when you think about it.
    It does not require "a lot of force"; it requires a concentration of force. This is done either with a light but fast-moving object focusing its impact on a very small area (i.e., an arrow), or a heavier and slower-moving object focusing its impact on a small area (i.e., a sword or axe). Full plate armor was actually very rare up until the end of the medieval period; soldiers and knights would wear mail, with plate covering the joints and other more vulnerable areas.

    Quote:
    3) Actually using a proper broadsword one handed is a no-no...you CAN do it but you're not getting the 'oomph' to cave the guys plate mail helm in. Most Broadswords were a two handed affair, shortswords however were designed around stabbing (rather than cutting) through the weak points in a full suit of platemail.
    Fewmets. It's perfectly feasible to wield a broadsword one-handed; how else is a knight with his shield on his left arm going to wield his sword?
  18. It occurs to me that there's another issue with sheaths/holsters -- done the same way Maelstrom's are, with the holstered weapon and empty hands being one frame of an animation, and empty holsters and hands holding weapons the other, there's an inherent problem -- all costume parts have, at most, two colors. You'd be restricted to two colors for the drawn weapon, and then have the holster/sheath be one of those colors, mucking up either the weapon or the holster/sheath. And making the costume parts accept a third color just for _one_ aspect of weapon customization is, I suspect, a great deal more trouble than it is worth to the devs.
  19. Quote:
    Originally Posted by Redlynne View Post
    The one piece of CoH that I *would* pay out money for to see it on a tablet/iPad would be ... Mids' Hero Planner.

    Even at $0.99 a download, whoever releases a Mids' for iPad is going to have a license to make a mint! It absolutely boggles my mind that Paragon Studios isn't already in the process of negotiating with the caretakers of Mids' to get it made into an App to put on the App Store for iPads. It's just one of those "Well DUH!" kinds of killer apps that could really help the community and make money for the people responsible (Mids' people and Paragon Studios).
    I'll add a second -- Back when "City of Hero" was released to the Asian market with a Korean version, there was a standalone application that was just the costume creator -- and at several Comic-Cons, I've seen NCSoft with a standalone costume creator that let you run the character through several animations. Make that an iPad and Android app, with the ability to save costume/powerset files and transfer them between your computer and your mobile device, and you'd have everyone with the app out showing off one of CoX's strengths -- it's complete rejection of the "your appearance is dictated by your gear" theme that virtually every other MMO has.
  20. Quote:
    Originally Posted by Zortel View Post
    I see the cloud as Jobs tells it as a fad, truth be told. Do people want their documents, all their documents, online? If you store your video online, you've then got to waste bandwidth to watch it. What of the security? What if the cloud provider thinks the content you have you shouldn't have and deletes it? What if your ISP goes down, or they suffer issues in their data centre where they're holding your data at that particular time?
    This is the reason why I've finally accepted that I'm going to have to get a cellphone -- when I bought my house last year and moved, I discovered that the digital phone service my cable provider offered had changed, and was now VOIP -- which meant that, when I lost signal on my cablemodem, I discovered that I'd also lost phone service, and was unable to report the outage (an effective but underhanded way to drive down the number of service outage calls -- they lose service, they have no way to call and report it).
  21. Quote:
    Originally Posted by Memphis_Bill View Post
    But the complaints about States... yeah, legit. He did *technically* tell the truth about it - but he really lawyered it, so to speak (going by the letter instead of the spirit of what he said.) "We won't make any more drastic changes to powers like GDN." What did we get next? ED. No, the powers themselves didn't change... but it was a wholesale change to the way they were slotted - and worked afterward. If anything cemented the image of Jack as dishonest, it was that.
    It also wasn't helped by his comments about changes to the Regeneration powerset -- the 'small tweak' that changed Regeneration to the point where they had to issue a freespec so that people could fix their builds under the new version, or Jack swearing up and down that Regen was grossly overpowered, because they'd run a Claws/Regen Scrapper on their internal test server and were able to take down +7 spawns for an eight-player team solo -- despite widespread claims of fewmets from the players -- and the change was rammed through and kept even after Jack came back after the change was put in place and admitted that their internal test server was bugged and didn't decrease to-hit chance and damage when attacking higher-level targets, so their 'godlike' Claws/Regen Scrapper was hitting about ten times as often for about ten times as much damage as it should have been -- but the changes were going to stand regardless, even though the reason they were made was completely bogus.
  22. Quote:
    Originally Posted by Golden Girl View Post
    Actually, it's going to be the opposite - they've said they're going to look at the XP curve post-30, as some people seem to get bogged down their a bit - so it seems likely that they'll smooth the curve a bit from 30 to 50.
    They already did that once to the post-30 XP range; are they going to go back and do it again? How easy does the post-30 range have to get before it's 'smooth'?
  23. Quote:
    Originally Posted by Shadow Wail View Post
    Does Fallout work with Self Destruct?
    No; Self Destruct doesn't leave a body, so Vengeance, Fallout, and Mutation are all useless at that point.
  24. Quote:
    Originally Posted by Ironblade View Post
    I think that line is a reaction to missions you have done recently, like the ones where they've heard you're working with a particular contact or fighting a certain enemy group lately.
    The ones where random citizens interrupt a comment with 'Nemesis is watching you' interjections comes, IIRC, after you complete a mission where you rescue the city council who have been captured and are to be replaced with Nemesis automata duplicates.
  25. Quote:
    Originally Posted by AlienOne View Post
    Doesn't help people across the U.S. who would need to make plans in advance to travel (in my case the East Coast) there--for the very very slim chance you MIGHT get a returned ticket.

    This announcement should have been released much, much earlier--like when they were FIRST planning on going--and possibly when there might have been some tickets still available.
    NCSoft has been at Comic-Con for at least the last five years running; it would be far better to assume that they would be there and plan accordingly -- you can always cancel travel and hotel reservations, and a membership can always be transferred to someone else.