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Quote:*click* *buzz* *thunk* <file SNARKYCOMEBACK13.TXT not found. Substituting GENERICOBSERVATION23.TXT>Sorry, devs, but it didn't work. Solo progression may be absolute rubbish, but it's a long shot from convincing me I have to run Incarnate Trials. Nice try, though!
Your mother must be so proud of you. -
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Quote:That happens when you have random users as beta testers; if you have software with a known range of functions, you can set up a testing protocol to exercise them all. I've participated in several of them testing new versions of the medical information system the DoD uses for military hospitals.I develop software. You can test things in Beta for weeks and months, but the environment is just different in Beta than in Live (far fewer users, and since they know they're just 'testing' , they don't often attempt 'everything' possible to see if it breaks; Beta testing is kind of monotonous that way).
However, the programmers are often the last people you want doing testing; because they know how it's supposed to work, they don't do the stupid things. I know that I still miss things, and I've been doing software development for more than thirty years. Just today, I had to go back and fix two function calls in a routine that I had sent to NH Lemoore to install; I'd moved all the needed functions into the routine itself so it could be standalone, but neglected to change the function calls so that they referenced the local functions, not the ones in the utility routine. -
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I was in the second-to-the-last room of the "Defeat Po'Ken, find Lost info" mission, having just engaged a Rikti Communications Officer and an Advanced Drone to finish clearing the room.
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Hmmm... The route I'd try would be Thorn Tree » VG base » RWZ » Peregrine » FBZ » Chantry » Faathim; the longest part of that would be the flight from the entrance to the Chantry to Faathim.
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Yesterday, I had finished setting up a stack of missions on my level 39 Scrapper -- three contact missions and three tip missions -- when someone announced that a Rikti mothership raid was forming. So I went off to the RWZ and participated in two runs at the mothership. I dinged 40 during the first raid, and during the second raid, I got a tip. This seemed a little odd, since the character had had three tip missions in her mission list, and shouldn't have received any tips until she'd cleared at least one. When I look at my mission list, all three of the tip missions were missing, and the tips themselves were gone.
Now, I know that the pool of tips is specific to level ranges, so I would have gone from one pool to another when I leveled. But it's a little odd that the missions, and the tips, that I already had would disappear. Is this WAI? -
Makes me glad I got my membership at the con, although the process they used was incredibly subject to abuse.
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Quote:Whenever I did the Wheel of Destruction arc, every time I took things to Azuria, I'd say in local "I'd like to have these put under 'Will Call' for the Banished Pantheon" just to see the reaction of any other heroes that happened to be in the room...Azuria was the one that always got to me -- Her idea of keeping things "safe" requires a new dictionary. Far too many thefts laid back at her feet -- some eager MAGI official should have taken her job and made sweeping changes YEARS ago. She's got to be a plant by some evil mage group. That's the ONLY thing to explain why she'd still be there after all that.
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And I was just thinking earlier, when I bought the Imperial Dynasty set, how I would set up the market code so that if you bought enough pieces of a set to exceed the cost of the whole set, it would automatically change your purchase to the entire set. It would only work properly if you did it all at once, though; making it work incrementally over time would be harder. But still doable.
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Quote:So you've been playing the character using a known exploit, and one that the devs have said that they intend to fix, and now it's just so horribly unfair that they are fixing it, because you've gotten used to getting away with the exploit?I'm seriously considered deleting a 50 over this, something I have never done. I didn't think it would effect me this much, but it really does take a lot of enjoyment out of playing my DM/SD. I enjoyed him because he was consistent. He wasn't hurt by most debuffs, didn't have a mez defense, and had solid damage. I know, SR was weaker than SD in every aspect, but now I have no intention of ever playing one of my characters again and I am currently in the process of stripping said character of all enhancements. It is too bad I can't strip his incarnate powers down too.
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I would argue that Tesla falls under Technology, given the readiness with which he would demonstrate his devices again and again, and the number of them that we use every day without thinking about them -- AC generators and motors, synchronous motors, radio, telecontrolled devices, and more.
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Quote:It was also a good place to go hunting green CoT bosses for arcane salvage; Luck Charms have always been a pricey item at the Auction house, and with a little care you could enter the Hollows from the Skyway City door and hunt CoT until your salvage filled up, then go back to Skyway City and then to either Talos or King's Row to dump anything you didn't want on the AH, repeating as necessary. The rework made it much harder to get a decent return for your time, as it thinned out the CoT -- replacing virtually all of their spawns east of the river with Trolls, and many of the spawns west of the river with Outcasts and Trolls -- and made bosses much rarer. And bosses became much rarer overall; the Hollows used to be a decent place to hunt Outcast, Troll, CoT, Lost, and Igneous bosses for their respective badges.Even with no travel powers, the hollows was incredible xp back then (when xp was alot harder to come by normally). Frostfire and Atta were farmed all the time and the risk:reward was balanced. You did have to use your head when getting to the mission, but once you got there the xp was great. Then when safeguards came out, it hit pretty much a perfect state - go pick up your raptor pack in KR then clear out the hollows. Then War Witch nuked all the flavor and prestige of the hollows and (imo) ruined the zone compared to what it originally was.
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I'm going to have to see if I can find one of the screenshots of the end phase of the old-style Hami raids; back before the buffs would stack or have a counter, I remember having two rows of nothing but AM buff icons... and still only being able to use tier-1 powers every two or three minutes. I measure horrible lag against the old Hami raids; CoH has gotten bad sometimes, but nothing quite that ugly.
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Quote:Reminds me of the joke about Pokemon trainers....It's going to be so darn funny to use a Beastmaster MM to fight a Plant Controller in PvP ...
Controller: Venus Flytrap! I choose YOU!
Beastmaster: Locusts! I choose YOU!
Controller: Hey!
Beastmaster: Lions! I choose YOU! I train YOU! I TAME YOU!
Controller: Uh ...
Beastmaster: /petsayall <em alakazamreact>
Controller: Look, are you just fiddling around with me or what?
Beastmaster: I just want to feel you are doing well. I hate for people to faceplant embarrassed ...
"Pikachu, I choose you!" *FLING* *flop*
"Ummm... Maybe we should start putting air holes in the Pokeballs..." -
Quote:It also goes back to Jack Emmert's original concept that you would get most of your enhancements by trading with other players, not buying them from the stores. This premise was immediately shot in the foot by the fact that the stores would sell SOs for several tens of thousands of inf apiece, while the trade window would only let you trade a maximum of 10,000 inf at a time. So if you wanted an SO that a store would sell for, say, 25,000 inf, and you found someone with one who would sell it to you for 22,000 inf, it took three trades, with at least one of you having to make at least one trade on trust that the person you're trading with would complete all the trades rather than running off either with most of your inf or the enhancement.If you want a practical answer to this, it's because stores used to only sell "Power 10" enhancements, which was a collection of 10 enhancements deemed the most popular, with all others becoming available MUCH later or at a lower Tier. Contacts, at one point, were selling non-Power-10 enhancements as soon as the corresponding Power 10 became available, but sold them at a higher cost to compensate for this.
In short, it's a legacy system built around impeding players and providing a time and money sink. -
Quote:And give us back the pulse rifle model from beta (Mercenary rifle Mk II, IIRC); yes, if you had it out when your character went into the 'hands on hips' idle stance, you'd stick the middle of the rifle inside your midsection, but as I see it, that's a failure of the 'enter idle animation' code to not put away any weapon you're holding, not an issue with the weapon... and the standard pulse rifle it was replaced with looks immeasurably lamer.Cool, Zwillinger
While you're at it, could you check on Robot Masterminds too? They're lazer weapons, but haven't had a single new model ported to them since they came out. I'd really like the option of some of those newer models for mine. (the D.U.S.T. Cannon and Shard Cannons in particular).
Is there a reason they haven't been, or just missed by accident? -
...unless it's early enough in an arc or trial that the team leader has to go back to the contact to get the next mission, and then only if you can train/buy&slot while they're visiting the contact.
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