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Posts
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Quote:Well, yes, in that there would be nothing for sale at all, because it wouldn't be worth the effort of listing it.Prices have not gone down. Put a 100 percent (of resale value) cap on items for sale. Then 2 billion cap would be more than enough.
Anyway, prices just got hugely improved by converters. -
I won't discuss the Other MMO thing here (though people who'd like to discuss it are welcome to PM me or look around for other places I post, I suppose; I'm the_real_seebs on some forums, seebs on others). I will say, though, that variety and depth of content matters a lot to me, and that a game which has nothing but big-group endgame content being added is a game which I will likely not play.
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That's an interesting thought; this could be a better way to convert merits to wealth than previous ways.
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Wait, if they're trying to convince us to stop being VIPs, is their intent that incarnate content be so anti-fun that people will stop paying to avoid the risk of accidentally stepping in it?
Because if so, they're doing a really, really, bad job of that. -
Quote:Exactly. A stable niche isn't nearly as profitable -- or fun -- as one with wild swings.Marketeers farming niches don't try to control anything. They take advantage of existing volatility.
Underneath it all, the reason marketeers make money isn't that they're controlling the market. It's that if you buy things for 1k and list them for 1 you make money hand over fist. -
It finally occurred to me, re-reading this, that I could in theory MOVE money from one character to another, allowing me to reach the inf cap precisely.
I should totally do this. I updated my spreadsheets and I have 12b liquid inf. Note that I haven't really played CoH significantly in months, but every so often I log in and do some marketing. -
Quote:I am something of a method RPer, and I tend to play all MMOs by playing the character as I think the character ought to behave.I think the best way I can put it is that not only do I like to play City of Heroes, I like to watch myself play City of Heroes. That's not always true even of other games I actually like to play.
This is much less of a detriment to my success in CoH than it is in some games.
There's a popular non-MMO game which recently got re-released on iOS devices, where the game designers advise you that if you try to play like a modern civilized person, or like a naive barbarian, you will suck at the game; to do well, you have to adopt the perspective of the setting. CoH isn't that extreme, but you certainly can choose to play like a hero if you want. -
I used to take it as a given that MMO forums needed to eliminate specific references and compare-and-contrast threads. However, I've now seen it allowed for a year and change and with only a small amount of moderation effort, it turns out to produce a much more interesting set of discussions, without the feared degeneration into chaos.
I think as the market has matured, more people have gotten in the habit of playing two MMOs at a time, and thus not being inclined to holy wars with all other MMOs. -
Quote:Yes.Read some more.
Basically unless you have disabled UAC or are running using the Administrator account anything which writes to a protected folder such as Program Files you will need to elevate privileges to do so. Even if you are running as admin you still need to accept so it can use the admin token rather than the standard token for that account.
I know that. I am totally aware of that. I have been running for about SIX MONTHS without allowing that access, BECAUSE CITY OF HEROES AND THE NCSOFT LAUNCHER ARE NOT IN A PROTECTED FOLDER.
Look, could you try again without making the assumption that I'm a complete moron who is unable to detect that his City of Heroes install hasn't successfully patched for six months? -
So, I read up a bit on UAC, and once I understood it, I configured my game installs so that I do not need admin privs to run my games. This works. So I can click "no" when NCAccess requests admin privs, and everything's fine. Heck, I can replace NCAccess.exe with a no-op that doesn't do anything, and everything's still fine.
However, I still get a dialogue box telling me that "you'll need to accept ncaccess".
Obviously, this is untrue. Untrue things upset me because they are incorrect, but I don't really think I want to get into altering NCLauncher to try to suppress this...
Any suggestions?
Anyone ever have communications with ncsoft which would lead you to believe that I might be able to communicate my question to their support people in under a month? (I mean, such that they respond to the question I asked, rather than some tenuously-related question.) -
Quote:I just can't focus on the game or understand what's happening after a while."Can't" might be a strong word, but if your difficulties are similar to mine, it's hard to find a better word. When I'm up for teaming, it's great, and I love it. When I'm not, it's nearly impossible to adapt to someone else's pace or even find a medium between my preferred pace and theirs. And it gets bad enough to trigger headaches, even with one other person.
Quote:I'll also add that overdosing on teaming is the #1 cause of my taking breaks from any given MMO.
One technological solution is a sort of no-social-actions-required kind of teaming, where characters who are near a thing which admits teaming can form a team without anyone having to invite or be invited. You leave yourself open for group-joins, and people who are near you see a Join Group button. Press button, bang, grouped. No sitting around asking for invites, no trying to find people to invite. And you can opt out. It would be a delight to have a technological improvement like that for things like Rikti invasions. -
I have seen many complaints about how any given MMO does not sufficiently force teaming, like old MMOs did. MANY complaints. Always from people who were imprinted on an MMO which has long since become irrelevant.
Forcing people to team is stupid. Enticing them to team works beautifully.
I frequently can't team ("can't" might be a bit strong, but I'm autistic and much of the time, grouping would be far too stressful), and what I've found is that if a game entices me to team, but leaves it optional, I'm much more likely to team when I'm up for it. -
I frequently run into people who think games are less sociable because they do nor force you to group.
As I recently commented in an in-game chat:
If there's one thing I've learned from the past hour of interesting and civil discussion among a dozen or more players, it's that no one in MMOs ever socializes anymore. -
I just assumed that the devs can only remember that activation time matters for a week or so at a time before they go back to thinking it's irrelevant.
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Ooh, an eggcorn!
Seriously, though, if a potentially-crash-inducing bug can survive in the display of things like Kismet +6 0X0.000000P+00ccuracy in base storage, WW, etc., for years, despite detailed reports of exactly what's wrong and how to fix it, why would you expect proofreading? -
One thing to consider:
The right comparison for the effect of burning, say, 100B inf, is not "what prices were like before", but "what prices would have been like with that inf still in circulation".
Prices are certainly higher than they were when I started; what we don't have direct information on is what they'd have been without large-scale destruction of inf. But simple math says that the amount of money available for things to cost is lower than it would be if there were more of it. -
Quote:Not in the least. It's obvious because you can prove it with mathematics; it must exist.Hmmm... if an effect is, in fact, "negligible", then it also logically follows that it
is anything but obvious (if even detectable)
Whether or not you can detect it hardly matters; we know that it must be there as long as numbers continue to add and subtract the way they have in the past.
And I'd point out: I'm not saying that it is negligible, merely that it's possible that it's negligible. I do not actually know what the scale of the effect ends up being in practice. Given the number of people I encounter who consider 100M inf a lot of money, it seems that there are certainly a lot of people who don't have billions. -
What? Darkness Control isn't all tentacles?
It's like you ripped the still-beating heart from the chest of the Hentai Avenger and threw it on the ground. You guys are wrecking my dreams.
... Seriously, though, awesome patch. I was just griping the other day about having to log in to make settings. Heck, I think I still have a character named Settings Changer whose sole purpose in life was to let me shut off the music before Atlas Park was loaded.
I am, quite honestly, amazed that there are people who seem unhappy with this set of patch notes. Yeah, I want Staff Melee and enhancement converters and also a puppy and a pony, and a pony that takes a puppy for rides and they're friends, and also a million dollars.
But the question I ask, when I look at patch notes, is:
Will I have more fun playing this game than I would have playing the game I had available yesterday?
And the answer is yes, yes I will. -
Quote:WHAT? And deprive us of weeks, possibly months, of posts about how much we hate you? You guys just won't let us win.There was a setting on the beta server which caused them to work correctly in that environment, but not on live, we have identified and resolved the issue, they will appear in the next patch.
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It's quite possible that the net effect is negligible, but it's obviously an effect.
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Quote:No, I asked her, and she didn't get it either.I think it depends on which character first checks their email. If it's a character with "only accept from Global Friends" unchecked, the email goes into the inbox as normal. If it's a character that has it checked, it vanishes into the Void, never to be seen again.
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Quote:You can reduce the amount currently in circulation.Some of them even claim that they are on some kind of crusade to accumulate as much Influence as they can for the sole purpose of "removing" it from the general marketplace via their destructive efforts.
Unlike a real economy this game simply creates Influence via the actions of its players. There's absolutely no way you can "reduce" the total amount of something that's infinitely renewable. I couldn't really think of a more pointless activity if I tried - but then again like many other things people enjoy doing in this game maybe it doesn't really matter if there's a "point" to it in the long run.
And doing so is good for the game. Also amusing. -
Why do people keep playing pacman, getting all those points, if they aren't going to spend them?
And yes, I'm one of the people who messes with the market despite never having gotten to 50. -
It's a game in and of itself. I'm not even good at it as such, I don't think I've ever had 20B total.