seebs

Legend
  • Posts

    2265
  • Joined

  1. The "DDR"? Surely you aren't telling us that SR is the best defensive set because it lets you win at Dance Dance Revolution?
  2. Quote:
    Originally Posted by Sir_Lionheart View Post
    Here's hoping for another busy weekend.
    Generally, you can predict these in advance. If the weekend contains Saturday and Sunday, it will be busy.
  3. seebs

    neverselling ice

    Quote:
    Originally Posted by DarkCurrent View Post
    How does someone going for the crafting badge eat up a supply in the 100s? It only takes a dozen or two of a particular salvage to get the badge, and then you're done.
    I'm not at all sure of that -- I seem to recall some overlap when I was crafting a whole bunch of stuff. But even so, a few hundred people going for that badge...
  4. seebs

    neverselling ice

    Quote:
    Originally Posted by Coyote_Seven View Post
    Are you reading this board with your eyes closed?
    No, with my mind open.
  5. seebs

    neverselling ice

    Quote:
    Originally Posted by Coyote_Seven View Post
    I just meant that there's other ways to make money in this game, ranging from awesome to decent. Ways that seem to rub certain goats the wrong way. *shrug*
    I have never seen any evidence that Nethergoat disapproves of any way of making inf in this game. I have seen evidence that Nethergoat believes, with good evidence, that none of the others are as effective in terms of inf earned per hour as the markets.
  6. Quote:
    Originally Posted by eryq2 View Post
    Well, if they do, it doesnt work....
    To be honest, I haven't seen much from either side that I would have done anything about, were I a mod. I might go as far as occasionally sending people a polite note to ease up a bit.
  7. Well, one question to start with: What are you looking to farm? This can substantially alter your choices. Not all missions or content are interchangeable.
  8. eryq2, what makes you think that other people who say things you find insulting don't ever get messages from mods about it?
  9. It is indeed quite noticeable how there were no events at all in Issue 18. I'd been hoping for something cool, such as the discovery of a parallel universe, but sadly, all we got was... oh waiiiiiiit.
  10. seebs

    Enchant Demon

    You used to have to buff each pet.
  11. 470 million... of which at least 100M will have gone to a single enhancement.
  12. Quote:
    Originally Posted by BrandX View Post
    Which ever one you had the most fun playing.
    Yeah, pretty much exactly this. What matters isn't whether a given combo sounds awesome on paper; what matters is whether you enjoy playing it. If you don't, making it more powerful may not improve your gameplay experience at all.
  13. There is a secondary problem with fitness pool as it exists today: It's a three-pick tax that bites you worst at low levels -- when you already have a serious power shortage. Whether you get Swift or Hurdle, either way, it's probably coming at the expense of having a decent attack chain before level 22. (People with a lot of vet powers may not be experiencing this so much. To those of us who don't have any extra attacks, though, the first twenty levels can be VERY painful.)

    If fitness were something that became relevant mostly in the level 40 range, I might find it less obnoxious. As is, the lack of Stamina is devastating at level 11, where you have no way to get decent endredux enhancements; by level 40 or 50, though, you may actually be able to drop it if you've gotten enough endurance reduction and set bonuses to recovery. That pretty much makes it the opposite of an interesting choice about endgame build decisions. For the many builds which are essentially broken if you don't have Stamina at 20, that means two previous power picks (usually somewhere in the 6-16 range) have gone into stuff that isn't letting you make interesting choices, it's just shoring up your movement and regeneration a bit.
  14. I do get the impression that the huge numbers for sale at ludicrous prices are probably someone hoping to make a ton of money if there's ever a big spike. Or possibly someone who listed them and then forgot.
  15. I don't think so. I'm pretty sure it's just that it takes a while for the lower bids to become the highest bid at a time when something's listed for less.

    If I'm bidding 1500x10, it sells gradually like that, even while in between my buys people are buying something for 100k.
  16. How many market slots do you get from selling stuff? I don't think I've ever gotten one yet, or if I have, I don't know on which character.
  17. I still don't believe in price fixers on the merged markets. On the other hand, if you really want to spend tickets to get salvage that would have cost at most 100k or so, instead of to get recipes that are worth 10-20M, I can't really stop you.
  18. I disagree with your proposed mechanism.

    Here is what I do:

    Phase 1: Sell the two level 1 damage TOs.
    Phase 2: List the two big insps from the tutorial for 1inf each.
    Phase 3: Collect money.

    This should get you at least 20-40k.

    Now. Here's the thing, you DO have to be over level 4 for the really effective thing. That is:

    Bid 150x10 on a lot of level *45* IO recipes. Level 45 IO recipes vendor for 1/4 of the cost-to-craft. But you can get a ton of the less-used ones for 150inf. You're turning 150 into 15-30k repeatedly. Once you get that going, start bidding maybe 5k on some of the least popular level 50 IO recipes. Again, just vendor 'em.

    That'll get you to a couple of million quite fast, once you have recipe slots. Make getting to level 10 or so a priority, though.
  19. Quote:
    Originally Posted by eryq2 View Post
    Assuming only purples are the only thing with 0 on hand. BUT IT'S NOT. Is everything supposed to be rare? Don't think so, hence the 0 equals sucky drop rates.....
    I don't think it does. I think it mostly means that there's not enough market slots.

    The primary limiting factor on listing things for sale is market slots, especially with enhancements. Even recipes, though, are affected -- because even though you can in theory list a stack, you're unlikely to have a stack of a single recipe at a single level.

    Which means, unless traffic on an item is pretty high, it's not worth listing it -- you lose more income by losing one of your slots than you will ever get from the item.

    There are tons of drops that are getting vendored or deleted because they aren't worth selling, even if they might occasionally be worth a lot to the right buyer.
  20. I'm not actually sure they make things worse for the impatient. They just change what the problem is. I am not sure that "I can't BUY IT NAO because there aren't any" is really any better than "I can't BUY IT NAO without paying more than I would pay if I placed a lower bid and walked away for a day or so".
  21. Quote:
    Originally Posted by BlueRaptor View Post
    I agree that giving good tips is a good thing. And I try to help when I am asked or see someone has problems with something. But how can you explain things to someone you never see because they spend their entire time in AE missions?
    If you never see them, why do you care?

    The only circumstances under which you have reason to care are circumstances under which you can give them tips.
  22. Okay, concrete example time. I wanted a Scientific Theory. Last few buys were at pretty large numbers.

    So.

    About 1850 listed, about 600 bidding. I bid-walked and found that there wasn't a single one under about 90k, and 101k was my first successful bid. Now, that's 1800 of them HIGHER than about 90k. But wait! I just posted a bid at 1500 x10. And so far two have gotten purchased in about 5 minutes.

    What this means:

    There are 1800 scientific theories up with asking prices over 90k.

    There are 600 bids up at under 1500.

    This is why you see such insane fluctuations. If someone lists at a low price, they get a low price -- if I weren't bidding, they'd get under 1500. If someone wants to buy, though, they have to pay a high price or be willing to wait a couple of minutes.

    This has nothing to do with the "flippers" buying items and marking them up. It has to do with a lot of people who saw scientific theories going for ridiculous prices over the weekend and listing theirs at ridiculous prices too in order to make money.

    Now, let's take this situation, where things are running from 1k to 100k. Last five purchases: 5,001, 100,000, 33,333, 40,000, 1,500.

    Let's say I start flipping. I log in someone who has a bunch of slots open. And I bid 5,000 each on scientific theories -- meaning I drive out all the people bidding 1,500 for a while. And then I list them at... well, what would I list them at? I'd probably pick 75k because that'd be definitely under the price of ANY of the existing ones (remember, I have bid 90k and gotten no sale), so anyone who bids 75k and up gets mine.

    What effect does my flipping have on prices? Let's work this out. I'm buying a ton of things, and I'm listing them for noticably less than any of the ones currently on the market. So suddenly, unless people just randomly type six-digit numbers, I'm driving that peak price down from 100k to 75k. And, on the other end, I'm eliminating the annoyance of listing stuff that's been selling for 100k and getting less than 1% of it. So if I do that with a ton of market slots, I create an effective price cap -- it will be pointless to try to ask for more than 75k, because I'll always have lower prices than you, so I'll sell first. And I create a price floor -- you are guaranteed to get at least 5k for anything you list.

    Now what happens when another flipper comes along? He has to bid a bit over 5k, and list at a bit under 75k.

    And a while later, you have a much more stable market, with flippers pushing the low and high end prices together. And, a bit later, the people who really just want to sell their stuff take down their 100k+ asking prices and relist at something inside the range.

    Net result: Instead of scientific theories being a random guess anywhere from 1k to 100k, you get stable prices closer to 20-50k. Lower if we somehow mysteriously end up with enough of them on the market.
  23. Got dbserver errors, kept trying, got in just fine, relogged, now I can't get in after dozens of tries. Seems to be sorta random.
  24. Quote:
    Originally Posted by EmperorSteele View Post
    Except as others have noted, market supply is in a constant state of flux, especially on items like salvage. If there's none today there'll be plenty tomorrow. Heck, if there's none now there'll be some in an hour.
    Very good!

    And the same is true of supply at a given price.

    Your claim was specifically that the flippers were preventing someone from getting something:

    1. Right away.
    2. At a cheap price.

    And you've now conceded the key point -- in the absence of flippers, it's just as possible that someone can't get something right away.

    Quote:
    You're proposing a scenario where something sells out and is never relisted.
    No. I'm pointing out that every single time for the entirety of human written history in every culture in every part of the world, prices act in the same way: If prices are lower than supply and demand dictate, you sell out and then there's only a trickle of new supply.

    Quote:
    Also, if everyone got what they wanted, there'd be no one left to want it, thus demand would go down. True, there'll always be more demand, but there'll always be more supply to accommodate it, also.
    But, and this is the big part:

    The amount of demand is in part a function of the price.

    If Alchemical Silver is 50k, fewer people want it than would want it at 10k. At a price lower than where the market ends up, there wouldn't be enough, and it would sell out. At a price higher than where the market ends up, there'd be extra, and it would accumulate until people lowered their asking prices.

    The point is, there is not enough alchemical silver, ever, for everyone who wants it even a little tiny bit to get it. So there's only enough for some people to get it. That can be random chance or rationing systems, or it can be market forces setting a price at which there's enough alchemical silver to fill the demand from people willing to pay that much.

    Quote:
    No, you manage scarcity by providing more and making sure everyone gets what they desire at a price they are amenable to! True, this doesn't work in the real world as there are physical limits to how much of something can be physically created and shipped, but in-game, we have ~50,000 players doing missions and getting drops. I dunno how many actively participate in the market, but it's gotta be enough to get everyone what they want... that is if sellers were more willing to be altruistic instead of greedy...
    In other words, you're completely ignoring the entire human history of economics -- and yes, that includes the economics of things we can manufacture in much larger quantities than anyone needs them in.

    Yes, we have a ton of people doing missions and getting drops. That's why common salvage which isn't used in very interesting recipes, or which has a high drop rate, sells for 1-10 inf hundreds or thousands of times a day. But, with all those people, there isn't enough of the things that are expensive to meet the demand there would be for them at 500inf or even 10k inf. So the price rises until demand is met.

    Quote:
    Not if he could have had it for 150 Million, or less. I don't call paying more than he would have had to without the flipper's interference "benefiting".
    But without the flipper, he wouldn't have had any chance at all, because it would already have been bought and used up at the lower price.

    Quote:
    All I'm doing is observing a trend. I see a sale for 151,115,151, i KNOW that's a marketer's trick, buying and listing for non-even amounts.
    lolwut?

    When I want salvage, I bid x123. That's if I want to use it to craft. You're just making up crazy stuff here. Seriously, if you keep up with this, you'll be showing genuine diagnostic criteria for clinical paranoia. You are imagining patterns because you don't have enough data to draw evidence-based conclusions.

    Quote:
    And then there's 4 sales a short time later for much higher?
    That happens a lot. Try a slow-moving thing. Buy five of them. You may well find out that you can get one for 1k, the next price that gets you one is 5k, and then there's three at 10k.

    No flipping involved, just the broad spread of asking prices.

    Quote:
    Didn't those other 4 people see the bidding history and try the same amount? They probably did. And they probably bid-crept until they reached a number that was much higher than what they wanted to pay but that finally paid off.
    If it was higher than they wanted to pay, they didn't place the bids. Except in the sense that, of course, we all wish we could get everything by bidding 1 inf for it.

    Quote:
    Which means 2 things: At the time 151,115,151 won the bid, there were NO HIGHER BIDS, strange for an item with close to 100 bids on it.
    Not strange at all. I tend to leave stacks of bids on rare stuff at 1m or so in case I get lucky, and there's no reason to bid on one rather than 10...

    Quote:
    But then the next 4 people had to bid at least 175M, even though there's 20 more on the market?
    Yeah. Because, again, a fair chunk of the supply is people asking unrealistically high prices for stuff.

    Come on, think this through! If the totally unevidenced flipper is in fact able to sell this salvage for 175M, that means that none of the other 20 listed were at that low a price.

    Quote:
    That item's being flipped, plain and simple.
    You have not yet shown ANY evidence of this.

    Quote:
    Most of the active bids are ones for ~151, and all the active "for sale" items are hovering around 175M. I can't see any other alternative. And for you guys to pretend this helps other people get what they want is, quite frankly, goofy.
    I'm not pretending. I'm reporting on things that have been consistently found to be true, demonstrated, supported, and shown, across every human culture, across every currency ever known, for every item that it is possible to trade. About the only thing that doesn't work this way is sex, because you can't resell it. (Well, you couldn't until porn came along.)

    We even gave you a concrete, real-world, test case. Someone picked a salvage that was in poor supply with prices all over the map, devoted a couple of slots to bidding at a lowish value and selling at a highish value, and what happened? Why, supply increased dramatically and prices stabilized.

    Every economic theory that has ever actually predicted real-world results would predict this. It is the only outcome that makes sense. We've explained the process, and the closest you can come to a response is to make up incredibly strange theories, declare that only a physically impossible thing can explain perfectly ordinary data, and then admit once that your entire theory falls apart in a multi-seller market.

    But we're in a multi-seller market. The entire market is merged. And because of that, all this crazy talk about flippers controlling market prices on common salvage is just that -- crazy talk.

    I'm done trying to explain this to you. If you ever suddenly feel like learning about the world instead of making up crazy stuff and declaring that it is what's true and all the textbooks and research results are wrong, you go ahead and do that. I'm not waiting around for you to suddenly realize that the real world exists and has whatever properties it has whether or not you can wrap your head around the complexities. *plonk*
  25. Quote:
    Originally Posted by Neogumbercules View Post
    Me too, but every time I'm trying to make something and I run across the insanity of 20-50k commons, it grinds my gears. Strictly a personal vendetta.
    But it's not insane! That's what those "commons" are worth -- because they're components in important stuff, or they aren't very common drops. That's normal for markets.