The non-traditional farmer


Amy_Amp

 

Posted

So I'm looking to make myself a farm toon that I will be happy with. I'm not going fire/kin or spines/fire. Mainly just becuz of how common those are and I don't like the spines appearance.
So my question is what do you think would work the best as a farmer for me.
Currently the toons that I play/farm with are;
elec/SR scrapper
ice/ice blaster
invul/energy tank
ice/kin troller
.....I know those are very sad farmers! lol

So for someone like me wanting a better farmer then those 4 but not wanting the common ones which would suite me best.
Preferrably I'd like one of these combos if you think they can work;
elec/kin troller
elec/elec blaster or scrapper
ta/archery defender

Let me know if any of those 3 can make me happy after my farming experience!
If not, feel free to include other suggestions.
Thanks very much


 

Posted

Out of those 4, the Elec/Elec scrapper would be the most suited to farming, but would work better as a Brute.(No Taunt inherent in attacks makes mobs run from scrappers)

Another non-traditional farmer is Rad/Mental or Arch/Mental Blasters.


 

Posted

Quote:
Originally Posted by LastPhantomZoner View Post
elec/kin troller
elec/elec blaster or scrapper
ta/archery defender
No, No and No.

Elec/Kin - Plays in the same style as the Fire/Kin only not as well, whats the point in swapping damaging primary for a set that gives you endurance when the last thing that a kinetic ever has an issue with is endurance! It's new, it's shiny, it's fun, but it is most definatley not the best farming set.

Elec/Elec Blaster - Messy... primary is poor for AoE damage and the single target attacks inbetween hurt you more in the way of endurance and animation time than what the target actually takes in the form of -hp. Secondary is a nice set for a few reasons, lightning field as a PbAoe... a + Endurance power very often helps and as a blaster Ice Mastery gives you S/L def and a heal, so it's a good plan just the primary that lets it down.
Oh, and the reason i say messy is with all that Pbao fear, knockback from Thunderstrike etc you are gonna scatter groups like a bull in a china shop.

TA/Arch - Farming is about efficiency, and although TA is a nice farm hand, it's not a farmer in it'self... no heal, no +recovery or endurance powers unless you take elec mastery and then your shield is res based, and with no heal that farm will finish very quickly, and not the way you want.

Other alternatives... (i am aware there are alot more, but my personal choice withing the guidlines you have given would be one of the following)

Fire / Psi / Fire - Dominator

Plant / Psi / Fire - Dominator

Fire Melee / Shield / Fire - Scrapper (Crit chance helps alot)

Fire Melee / Shield / Fire - Brute (Fury helps alot)

Elec Melee / Shield / Fire - Scrapper (Crit chance helps alot)

Elec Melee / Shield / Fire - Brute (Fury helps alot)

Elec Melee / Fire Armour / Fire - Scrapper (Crit chance helps alot)

Elec Melee / Fire Armour / Fire - Brute (Fury helps alot)

Fire Melee / Fire Armour / Fire - Scrapper (Crit chance helps alot)

Fire Melee / Fire Armour / Fire - Brute (Fury helps alot)






Hope this helps...


Consciousness: that annoying time between naps.

 

Posted

Brutes are better off with Mu Mastery than fire.


 

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Quote:
Originally Posted by Chaos Creator View Post
Brutes are better off with Mu Mastery than fire.
Ye, this is good for Electrifying Fences and although Ball lightning doesnt hurt as much as Fireball the immob does ok damage too and is worth the immob effect even if it is only radius of 10...


Consciousness: that annoying time between naps.

 

Posted

Quote:
Originally Posted by Chaos Creator View Post
Brutes are better off with Mu Mastery than fire.

I agree the only reason to go Pyre Epic over Mu is if you have Firey Embrace and even then I think it just pulls them even.


 

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Quote:
Originally Posted by Donna_ View Post
Ye, this is good for Electrifying Fences and although Ball lightning doesnt hurt as much as Fireball the immob does ok damage too and is worth the immob effect even if it is only radius of 10...
I put the Posi's Blast proc in mine, it usually goes off on at least a couple in the mob. And keeping them clumped up within range of RttC is nice.

I run an Electric/WP brute. It doesn't get a damage aura to help with AoE, but it survives great with very little attention paid to it. I don't farm myself, but Electric/WP would probably be pretty decent at it (I've been running at +2x6 since level 29)


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

SS/shield brute will work as well just because Footstomp is that good. SS/fire brute is likely the #1 brute option. A Claws/fire brute will be good as well because Spin is a rather good AoE.


 

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Quote:
Originally Posted by Tatum View Post
I agree the only reason to go Pyre Epic over Mu is if you have Firey Embrace and even then I think it just pulls them even.
Since Fiery Embrace was changed, this is no longer accurate.


 

Posted

Quote:
Originally Posted by Amy_Amp View Post
SS/shield brute will work as well just because Footstomp is that good. SS/fire brute is likely the #1 brute option. A Claws/fire brute will be good as well because Spin is a rather good AoE.
I avoided the obvious choices at the OP request..


Quote:
So for someone like me wanting a better farmer then those 4 but not wanting the common ones


Consciousness: that annoying time between naps.

 

Posted

Purple a warshade.


 

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Quote:
Originally Posted by Mercury_Down View Post
Purple a warshade.
Actually yeah, they are good top end, Eclipse is epic.


Consciousness: that annoying time between naps.

 

Posted

I farm with the norm, Fire/Kin, Spines/Fire (which i relly dislike), and Elec/SD/Fire.

I made an Elec/Kin/Fire and purpled him out to farm test. I can handle +2x8 w/bosses. It takes longer to kill than Fire/Kin but is prolly safer due to the hold and sleep that has a KD effect in it, not to mention they dont have any end to attack back. lol. It's a beautiful farmer but not as efficient....

I have a friend that has a Fire/Psi Dom. He loves is and took it to blue and said hes gonna roll another because its a better controller than the controller. Not to mention perma Dom...

I may go with a Plant/Thorny Dom and try to farm that. Should be a cheaper rech powerset due to Holds, Confuse, and Sleep purples.


 

Posted

A farmer-toon's lot is not to enjoy life, it is to FARM INF! Or tickets... or prestige if you go that way... whatever. Embrace the shame of the Fire/Kin, say I.

If you're thinking of farming, then you're thinking of maximizing rewards per minute in some context or another. Anything less than a prime farmspec toon is just a self-imposed limit that will leave you spending either more time in the AE or getting fewer rewards.

If you don't need maximized rewards per minute, then don't farm. Run tips and TFs - experience the game's stories. You'll earn influence, recipes, salvage and merits in the process.


 

Posted

Nothing beats an IO'd SS/Fire Brute, not my IO'd fire/kin..nothing! In my experience at least.

Fury+FE+red insp+FS+burn is the most devastating farmer I have ever played in this game. After a couple groups, the damage is insane.

Mine is recharge and accuracy specc'd with set bonuses and a (LoTG +recharge of course). I am amazed how fast the influence and drops pour in.

My Fire/Kin is an excellent farmer, but my brute does it faster, and much much safer. Jump in and smash/burn everything to the ground in seconds, plus excellent ST for the occasional boss. It's sick.

Why not just go for the best? A farm toon spends all its time soloing anyway, who cares its common?


 

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whats the difference between ss/fire brute and ss/fire tank?
What makes ss good at farming? i have yet to try that powerset out so just curious.
elec/fire wouldn't be good?
I would think that be same as ss fire but elec's lightning rod is better then ss.
Am i wrong in this thinking?


 

Posted

Damage mostly. A tank is a survivor, but a brute kills so fast, thesmall loss in survival is moot.
I feel confident in saying a ss/fa brute is THE best farmer currenty in the game. My opinion.
Edit: also tanks are fa/ss, not ss/fa.


 

Posted

My problem with making a farm toon is that I can't just select a toon and like him off of how efficient he is. I'm not creative in my toons lol. I base them off superheroes I like.
And for like a fire character the only superheroes I can think of with fire power is human torch, pyro, and the firestarter movies.
so even though fire/kins, spine/fires are so effective at farming I just wouldn't really have the patient to level him up to 50 even if its only like a week or so.

I know this is pretty lame. I kinda asking for the best of both worlds.
But still. lol

If someone can name like a superhero that has fire powers then maybe that will intrigue me enough to finally make one and keep him. But for now I haven't had luck lol.


 

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Well, one question to start with: What are you looking to farm? This can substantially alter your choices. Not all missions or content are interchangeable.


 

Posted

Quote:
Originally Posted by LastPhantomZoner View Post
My problem with making a farm toon is that I can't just select a toon and like him off of how efficient he is. I'm not creative in my toons lol. I base them off superheroes I like.
And for like a fire character the only superheroes I can think of with fire power is human torch, pyro, and the firestarter movies.
so even though fire/kins, spine/fires are so effective at farming I just wouldn't really have the patient to level him up to 50 even if its only like a week or so.

I know this is pretty lame. I kinda asking for the best of both worlds.
But still. lol

If someone can name like a superhero that has fire powers then maybe that will intrigue me enough to finally make one and keep him. But for now I haven't had luck lol.
Ah. See, I was talking about the best farmer. I didn't make my farm toons to play and enjoy so much as to mitigate the insane grind my "regular" toons would have to do to get IOs and purps.

I like playing my farmers, but their purpose is to farm, not enjoy content. I usually just use them to feed money and drops to my others.


 

Posted

Quote:
Originally Posted by Donna_ View Post
I avoided the obvious choices at the OP request..
Not to be a jerk, but that's hard to accept considering the list you posted.

Quote:
Originally Posted by LastPhantomZoner View Post
What makes ss good at farming? i have yet to try that powerset out so just curious.
elec/fire wouldn't be good?
SS is good because Foot Stomp has a recharge time of 20 seconds. Lightning Rod's recharge time is 90. Will Elec/fire be good? Yes, just not as good as SS/fire. If fire power sets don't work for you, again, I suggested a SS/shield. If you can't find a look/concept for that....


 

Posted

Oh, and since this is about finding a non-traditional farmer, Dark armor could also be used since it has a damage aura. It's end heavy, but that's in vast part due to the heal.


 

Posted

If you want unusual, but still farming capable, go with a Plant/TA/Fire controller.

Skip all the powers that reduce the damage that mobs do (Glue Arrow, PGA)

Go after mobs that typically wipe players out because they deal so much damage so quickly.

Open with Flash Arrow, follow up with Seeds of Confusion, while the mobs are self herding drop in Disruption Arrow, and Acid Arrow, then throw Roots to keep them clustered in melee range and to do damage so you get drops and XP.
Follow up with Carrion Creepers or OSA (which ever is recharged) and throw in Fire Ball every time it's recharged.

Voila' instant yet unusual farmer and it starts being effective as a farmer before you even have stamina.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by LastPhantomZoner View Post
whats the difference between ss/fire brute and ss/fire tank?
Brutes trade survivability for more damage. With proper slotting (heavy for S/L defense & recharge), the survivability gap can be closed somewhat. There is no way to close the damage gap, so Tanks end up a little behind the curve overall.

Quote:
What makes ss good at farming? i have yet to try that powerset out so just curious. elec/fire wouldn't be good? I would think that be same as ss fire but elec's lightning rod is better then ss. Am i wrong in this thinking?
SS is set up well for farming. First, you get Rage, which is a longlasting damage/acc boost. Then you get Foot Stomp, which recharges pretty quick, has a large area and hits more targets than other sets' PBAOEs. Then it has Knockout Blow, which is a HUGE single target attack that's great for taking chunks out of bosses. Stack enough recharge, pick up another AOE from either an ancillary pool or a patron pool, and you've got a nasty damage build.

Elec is also a good farming set and it's less recharge dependent than SS. However, it lacks Rage, so your damage boosts don't last quite as long. On the bright side, you don't crash and you get more multi-target attacks. Probably a better set than SS if you don't plan on investing tons in the farmer.

Fire is a great secondary for a lot of reasons. Mainly, it adds a ton of damage (Burn, Fiery Embrace, Blazing Aura) and has an endurance recovery power. It can also be made nearly invulnerable to fire, so it can go into fire farms with a great likelihood of survival.


 

Posted

Quote:
Originally Posted by Donna_ View Post
No, No and No.

Elec/Kin - Plays in the same style as the Fire/Kin only not as well, whats the point in swapping damaging primary for a set that gives you endurance when the last thing that a kinetic ever has an issue with is endurance! It's new, it's shiny, it's fun, but it is most definatley not the best farming set.
The major point of elec isn't the endurance return but the extra layer of protection fighting enemies with zero endurance produces.