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Posts
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Joined
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Hopefully they hook us up with some way for the ATs to get their Heroic/Villanous counterpart's epic/Patron Pools
My Perma AM/Hasten Rad Defender would love to have A pet to help against hardened targets with some extra Damage, and a Fire/Kin Corruptor with Thunderstrike would be fun to behold. -
If you hit BU and your Nuke to prevent from losing as a last resort.
It will miss, every target. -
Quote:Rescue Rukia arc? I think you mean the Kenpachi Introduction arc.
Bleach - Mostly for the Rescue Rukia arc. Ichigo's fight with Byakuya is still 2 of my favorite episodes of anime out there. -
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Quote:If we are talking gundam...we gotta mention Victory Gundam just once.For those who are into the Mecha Genre, I found After War Gundam X to be the most entertaining series to watch. The series is very...realistic, for lack of a better word. Suits take damage, regardless of the armor. Characters are well developed and followable. All in all, it seems very believable.
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Quote:Rule 37?Send in all the Defenders. A million Scrappers and a Defender may be a world-sized Cuisinart, but a million Defenders is like nuking each one from orbit, just to be sure.
Not all of them from orbit. Each one from orbit. The former implies just one nuke. The latter... -
Quote:Because we didn't have Willpower, Dark or Electric Tanks/Brutes to tank the Psi heavy foes at the time.You remember that thing we had about seven years ago called the Rikti War? And how we failed to achieve victory? How come we didn't cross 5th Dimension and push those algae-eaters back to the Great Wall of Kun'Ger Ke'ee? Then take that wall apart brick by brick and nuke them back into the stone age forever? Tell me why! How come? SAY IT! SAY IT!
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Currently listening to R.E.M.'s Dead Letter Office -
I would like to recommend
Dual : Paralel Trouble Adventure!
Its...a Harem Giant Mecha Anime.
Kinda...Evangeleon having Kids with Tenchi. -
Go do Angus' storyline about preventing a second rikti invasion once.
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Quote:Well its not like you can skill skip the power, the resistance is not that huge of a deal in and of itself, however being able to give it when needed(grant cover on an ITF? is awesome!) is a great investment.All of these things were brought up in the closed beta for shields. Just prior to going to Open Beta the base resists in Deflection and True Grit were tripled and the debuff resistances were added to Grant Cover.
The reasons that the resistances were added was because Castle had made a math error at the beginning on total mitigation.
The reason that the debuff resistances were added to Grant Cover was because the set needed them and because Castle wanted people to take and run Grant Cover. Paraphrasing Castle, "No power should be easily skippable."
In closed beta Grant Cover was almost universally skipped by the majority of the testers because it gave no personal benefit and team benefit was dubious due to short radius. Castle's (or at least the development team's) vision for shields was 3/4 melee and 1/4 buff. No one was taking the buff powers. The needed resistances were added here, instead of a more thematic place, specfically to force players to take the power. Many of us in closed saw it as a punative move.
It's another case of the dev's vision having a collision with player vision and intention. We weren't playing it as they intended so, rather than make it fit in with what we wanted to do playing it, they bent it to force us to play it as they envisioned it.
Kind of like Dominators. In 3 years or so, after they've gathered a bunch of data they'll look at it and say, "hmmmm no one is playing this the way we designed it." Maybe at that time they'll make the appropriate changes to the set so that it can work smoothly the way we want it instead of the rigid and non-thematic way it was designed. -
I would Voice MA as my next choice...but the devs would take away the Combo of MA/Stone like they did with claws, therefore taking away the coolest reason to do it in the first place.
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Quote:Hang out in Cim, Reside with the Rachnos and Carnies running about theres lots of Psi, same with the Rikti.Nearly level 45 on my Claws/Invul.. I've got 70% S/L resistance and about 30% S/L defense with a full mob. I'm really not that tough next to a few WPs I've been running with. Same levels and all of us using common IOs. I'm wondering if I should have gone /WP.
Its not that you are numerically weaker, WP just doesn't have that big PSI gap that you got, but against Lethal heavy Cims you should be capable of tanking all day. -
Quote:My name is Ryu Planeswalker, and I Officially endorse this post.First allow me to say that I do not think anything I could write can adequately convey just how thankful I am not only for this game, but also for you, the Developers, and your openness and dedication to the City of Heroes/Villains franchise. I wanted to send you goodies, but I understand you have discouraged that behavior, and so I am relegated to this: mere words.
I appreciate how much you guys listen. You spend a lot of time here on the forums, and endure a lot of abuse from people who have no idea what they're talking about, all in an effort to hear what we are saying. And while we all know how fruitless it is to try to please everybody, it is quite apparent that you do care what we think which seems common sense as we are your paying customers, but I have infrequently experienced this from other vendors. Not only do you solicit player feedback, you act upon it. You guys have implemented changes based on player input, you try to keep us in the loop as much as possible regarding the thought processes behind the end results, you make yourselves available to the player-base on a scale I have never observed elsewhere. Of course I'm not telling you anything you don't already know, but I want to let it be known just how much your herculean effort is appreciated.
I truly love this game. I've spent hundreds, or perhaps thousands of hours logged in, and when I was (for whatever reason) unable to log in, I've spent additional hours with City-related activities: build planning, forum-reading, art. There are so many reasons I love City; it appeals to many distinct sides of my personality. And that in and of itself is a reason to love this game: There are innumerable ways to have fun, different goals to strive for, distractions to amuse. I feel like the game is a Tweaker's Paradise, though I must admit I may simply be biased. In any case, you have given as much control of as many aspects as possible to the players, and you continue to invent new ways to give us more choices, whether with customization, proliferation, content, or features.
Also a heartfelt Thanks! to everyone else who keeps the game running smoothly (or our reasonable approximation thereof). Moderators, customer service, even the admins and office workers (if Paragon Studios has such), everyone involved in keeping the whole thing going. And to all of the subscribers, whether we agree on The Issues or not, because it is our combined support that keeps the servers on; I couldn't do it alone. (Though I'd try!)
Thank you for this game.
Most Sincerely,
Kelly L Creighton, aka @kwsapphire -
Oh hey Battle toads, lets see if I can get past stage 3
*an hour later*
EEEEEVIIIIILLL! -
Quote:Gears is easy with one exception and thats freaking Whats his face at the end with the stupid Batshield that eats you if you shoot it off in the dark.I just bought an XBox a month or so ago. Today's mega blockbuster games are mind-numbingly easy. I could've beaten Mass Effect with my eyes closed. Now granted, I'm playing my 3rd playthrough just to get all the achievements, and it's more grinding than challenging, but still.
Gears of War - mostly easy.
Mass Effect - mostly easy.
Left 4 Dead - mostly easy. -
I reported this in game, but having a post in the forums always helps.
The Voltaic Sentinal for Dominators Electric Assault is colored the hero Blue/Purple instead of the villian Red. -
Quote:I agree that the lack of new content sucks, but I can see why they are focusing on qol stuff that has been asked for since the testing stages of the game, this stuff is foundational, adding to the base of the game so that it's out of the way by the time gr comes out so after they can focus on content, perphaps even going back and reviewing old stuff *cough* posi *cough*Eh. There's a lot of really neat new toys, things I'm definitely excited about. But until we get some new story content, I'm going to have a hard time talking myself into playing with any of it. I see myself unsubscribing until Going Rogue hits, even though I'm very grateful that I'll have all these new options available when I get to GR's content.
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Quote:Why invite a controller (who outside of a few edge case do sub-par damage to defenders) when you can have stronger buff/debuff and damage ?
<edit>
Take a Ice troller - unenhanced numbers
Chillblain 30.6 Damage (ST)
Block of ice 30.6 damage
Frostbite 9.18 AOE
Flash Freeze 6.12 AOE
Now containment can leverage that 30.6 to 61.2 if you have the target mezzed
Take a /Ice Defender
Ice Bolt 36.1
Ice Blast 59.3
Ice Breath 50.6 (Cone)
Freeze Ray 3.61
Ice Storm 116.8 (AOE)
Bitter Ice Blast 82.4
Bitter Freeze Ray 47.7
Ice blast (the 2nd power) is about equivalent to the best damage output you can expect from an ice troller, and thats assuming you slot the hold for damage rather than control.
/Ice blast has far superior AOE damage (yay for teaming) and even has decent control (2 holds plus slows)
Don't forget to consider Epics into that, Controllers get some Damage and AOEness in their Epics, outside Soul most of what defenders get is utility. -
we have split the atom, gone to the moon, broken the sound barrier, taken pictures of deep space, craked some of the genetic code...but are still layed out by a creature that is too small to be seen.
Curse those wily Viruses and Bacteria. -
Quote:and to add onto that how many of the Phanalax actually have living family members?Or conversely, what has the Phalanx done to deter people (supervillain or otherwise) from exploiting said public knowledge?
BaBs is old enough to be retired
Citadel is a Robot
Manticore's Parents are dead
Numia is dead, her dad's skull is in the midnight club and her mother is unmentioned
Positron was probably to much of a workaholic to really have a family life
Synapse was in Crey's experiments for quite a while so his family may be gone
States is old enough that most of his close relatives are gone, and anyone related to him is too distant to really know and his closest Family is already super-powered.
Psyche is kinda in the same boat as States, she is old enough that most of her closest family is likely out of the picture anyways. -
G4 Can't do an interview for GR because they are too busy playing Cops.
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Quote:You missed something big about Scourge.Rather than posting this where it will get lost in the bowels of the "What the hell, let's buff Defenders" thread, I'm hoping to get more exposure here in the open. While pondering ways to fix Vigilance, I came across a slight revelation:
Almost all other inherent powers affect an AT's playstyle, and can be taken advantage of with the right strategy and finesse.
Blaster - Players need to put a lot of thought into their attack chain to maximize the usefulness of the Defiance damage buffs.
Controller - A good bit of strategy goes into setting up and maintaining Containment to maximize damage output while remaining safe.
Defender - The flaws and faults of Negligence are well documented...
Scrapper - Scrappers can focus bosses and lieutenants to maximize their Critical Hits.
Tanker - Punchvoking with Gauntlet is important for holding aggro and saving allies.
Brute - A good bit of strategy goes into maximizing Fury's usefulness, including: end usage, power picks, slotting, and situational power usage. Example: only using Shadow Maul when your fury bar is high.
Corruptor - By carefully picking off low-HP enemies, Scourge can be used to great effect, especially on higher HP foes like lieutenants and bosses.
Dominator - Players can maximize the effectiveness of Domination by carefully timing it when needed, be it for endurance, mez protection, or high magnitude mezzes.
Mastermind - Supremacy is a lot less playstyle-affecting than the other inherents, but encourages Masterminds to stay near and support their pets, and to use Defensive stance when appropriate.
Stalker - Proper utilization of "Stalker powers" (Hide, Assassin's Strike, Placate) is an important strategy consideration closely tied to the Assassination inherent power.
I believe that the best fixes to Vigilance will keep these mostly successful and beloved inherents in mind. Although an improved version of Vigilance should not completely change Defender playstyle, players should be able to maximize its usefulness with the right strategy and finesse! I know I'm not actually suggesting a fix, I'm just trying to help get the creative juices flowing in the community. Let me know what you guys think, and if anyone has ideas that fit this "model," feel free to post them here.
Peter
P.S. I also think it's very important to keep in mind that there is a LOT of variance between the different defender primaries, i.e. buff sets (FF), debuff sets (TA), and mixed sets (rad). As such, an inherent that relies on primary powers (like the previously suggested damage buffs when you use your primary powers) must be carefully balanced to affect all defenders relatively equally.
Scourge is most useful when fighting an Elite Boss or an AV, which is when debuffs are at their weakest thanks the the POTD. -
That however was why Ice was removed from Brutes During COV Beta, of course in all reality there are plenty of Sets that ATs have that just don't work well on them so it is an argument that does not hold very much weight these days.
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Greetings from America its a great place to live
*whispers* Help me, they make me do work instead of letting me play COH all day. -