rsclark

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  1. Quote:
    Originally Posted by Serpine View Post
    If the non-whistle components of these were permanent powers so I could always have a shotgun and baseball bat on call (which would be cool for natural street thug characters and such) then it might be tempting.

    But I will never spend points on a consumable.
    Pretty much this. I'll buy pretty much any power if it's permanent. I bought the self destruct power which I have never used except as a test to see what it looked like. But no way am I paying for expendables.
  2. Not true now, never was true before. I've quit this game a half dozen times over the years.
  3. Quote:
    Originally Posted by ClawsandEffect View Post
    It's also a ridiculous idea. The enemies in it give no more rewards than fighting the same enemies out on the street. There's just more of them gathered in one place.
    Gathering enemies in one place is considered enough of an advantage to require the ambush nerf.

    Quote:
    If you kill a Hellion in DFB and kill one of the same level on the streets of Atlas, they give the exact same xp.
    And if you kill a Hellion on the street you will outlevel it. That doesn't happen in a trial - see CEBR for the effects of constantly killing very low level enemies.
  4. Quote:
    Originally Posted by Infernus_Hades View Post
    You see - it isn't fighting against "the man" or trying to crank out the xp/merits per second that a team should - it is the flexibility and skill required to allow something outside of the "rules" of engagement.

    A great deal of you just don't even see it that FUN - yes, since we are playing a GAME is to me the beginning and end of it. It is why I keep playing after over 7 years.

    I am sorry if you have become reduced to tightly group mobs, slaughter, rinse and repeat.

    If the introduction of a little chaos winds you up this badly I don't blame the knockback that's for sure.
    I could also turn off all my toggles and stand there waiting to die, all the while cheering about my awesome new flexibility.

    Having flexible strategies is good. Having a strategy that is strictly inferior to almost all others is nothing but an indication of a poor strategy. Even after hundreds of years, no one has developed that awesome chess opening strategy that consists of nothing but single advancing pawns for the first 30 moves - and that's still a more sensible strategy than knocking a group outside of the AoE damage and outside of the taunt auras and outside of the debuff radius and outside of the aoe control effects.
  5. I don't believe anyone is supposed to have gotten more than 1 yet. A lot of people got one on the 25th instead of the 28th, so if you didn't get one then, there is probably something wrong.

    As for when the second one comes out - I doubt there is a human in existence who knows when that will be.
  6. You keep all your slots, but the enhancements get reduced.

    The reduction is based on your current level vs the level you exemp to, and it is uniform across all types of enhancements - ie, if you are reduced down to 10% effectiveness, that would be 10% of a DO if you had DOs slotted or 10% of an IO if you have IOs slotted, so larger is usually better.

    When exemplaring down to 1st-2nd level, you are probably getting 1-2% of the effect of the enhancement. It's probably less of an effect than you would have with TOs, but you make up for (some of) that by having more slots.

    There's a chart somewhere, but what you need to know is that when exempted to level 1, enhancements are basically nothing.
  7. Quote:
    Originally Posted by MishiiLove View Post
    You can also get perma to almost perma +health and +stamina as buff to all peoples,
    No, you really can't. At absolute best, they are up for 90 seconds and down for 10, and that's with an army of kins keeping you at the hardcap on recharge. For a realistic purpled out character, those are up a little over 50% of the time - far from perma.
  8. Quote:
    Originally Posted by Golden Girl View Post
    Our raids start at 8 or 12.
    And for the vast majority of non-level shifted, non-IOed, PUG masses actually need 16 or 24.
  9. Quote:
    Originally Posted by Jagged View Post
    Really? Because currently the incarnate story arcs is the Praetorian story arc and it is not limited to the content in the Incarnate trials. Aspects of this story arc are available without doing the trials.

    So what's the problem? 99% of this game is non-raid content and the last issue delivered a whole new zone of non-raid content. Non-raid content that is part of the same story arc.
    And none of it is for incarnates.

    People keep being intentionally sloppy with their use of language. They keep using "non-raid" and "non-incarnate" as if they mean the same thing when they do not.
  10. Quote:
    Originally Posted by Chase_Arcanum View Post
    There's no way they're going to create enough solo arcs to cover an equitable amount of time as earning your incarnate slots via trials, so you're going to have repetition there. The same stories... over and over... without the variation that comes from team composition...
    That's like commenting on the variety ina pig's diet, because when you slopped him today, there were more corncobs in the bucket.

    The team composition of trials doesn't provide variety, it provides a colorless mush.

    A 2-3 man group might provide variety, but not 20 people. Any variation gets eaten by the chaos.
  11. Quote:
    Originally Posted by Adelie View Post
    I have long disliked how the more you progress in this game the more you need to team up with others to accomplish your goals. The more powerful I'm told I am, the weaker I feel.
    This is so backwards.
    I do not have a single level 2 that can run at +4/X8, but many level 50s who can. Other than a slight dip in the teens for some characters, you consistently fight not only harder, but larger numbers of enemies the further you go in this game.

    You just described every other MMO I have played, but not this one at all.
  12. Quote:
    Originally Posted by Zyphoid View Post
    As for the state of costumes in the game, I can't agree. I have come to the conclusion that my eyes must function in a different manner than others. I went through every costume in that thread, and there were a few that made my eyes want to bleed. Which was part of the reason I stopped participation in costume contests to start with.
    Yea, while I'm thrilled that people like the new pieces they offer, they (almost universally) seem busy and overly elaborate for my tastes. I can't help but think a lot of heroes must sound like a bag of loose coins wrapped in sleigh bells walking down the street.
  13. Everyone loves strategic use of knockback. Unfortunately it is very rare. For knockback heavy sets it likely involves having hover which is a character limitation. For a melee set, what counts as strategic is even more restrained.

    If someone is writing a guide on how to build and play a set and they tell the readers of the guide not to take a power because of knockback, the number of good players they will potentially mislead is tiny compared to the good they will do by stopping the general masses for screwing around with something they don't know how to use.
  14. Quote:
    Originally Posted by SKRONG View Post
    I don't understand how the walls in missions aren't solid. Especially when in some cases it completely hinders the task at hand... (mission, trial and even task force.)
    No wall in the game is solid. No character in the game is solid. They are all just numbers. And if one of them gets a tiny fraction off from where it should be, you're looking at the wrong side of a wall.

    The most annoying place I've seen it recently is in the villain SSA. In the vault, you need to kill two groups and click a glowie to end the mission. Twice, I have had one of the two groups run, leap onto a lighting fixture and hop above the ceiling.
  15. It's really strange how experiences differ so much. I had two friends on (one VIP and one prem) and was trying to run a DfB because neither had done it before and me and the VIP were having major end issues.

    So, I /b and asked in the global channels. Nothing.

    Ran a mission. Stopped for everyone to sell and train.

    Asked again. Nothing.

    We played for 3 hours and I queued between each one to see if we would get dumped in and asked each time to fill the one spot. Never did get one in.

    Those freebies doing endless DfBs are not so easy to find always.
  16. Quote:
    Originally Posted by Arcanaville View Post
    What you perceive "grinding" for is different from what other people perceive is worth "grinding" for. So the correct response to content you don't like and don't see the value of running repetitively is to not run it repetitively. But its there for other people who have different values than you, so its not problematic that it exists, because the game isn't designed only for you.
    And you are treating this like it is just 1 or 2 new things. It isn't. This is the entire theory behind the endgame. The decision to make many, mutually exclusive powers cannot help but make duplicate, repetitive content.
  17. Quote:
    Originally Posted by gameboy1234 View Post
    Personally, I don't understand the solo path argument at all. It's an MMORPG. You play with other people. Even if you prefer to do most things solo, what is the harm in teaming occasionally with your fellow players? Do we smell bad? Are we that rude? I don't think so.
    The problem is convenience.

    I can get together a half dozen of my friends and play a real RPG and have 10 times the fun I have ever or will ever have in this game.

    What I can't do is all that in the half hour I have before I need to go to work on a Wednesday morning. MMOs provide a compromise. Convenience in exchange for the experience not being perfectly customized to what I would like.

    Gating the content behind getting 2 dozen people ready removes the convenience without giving anything in return.
  18. Quote:
    Originally Posted by Arcanaville View Post
    Why would anyone do content they don't like over and over again for virtually no benefit? There's no requirement to do that.
    Did you bother to even read the post I responded to, or did you simply reply to my post as if it were in a vacuum?
    Just for your convenience, here is the post I responded to...
    Quote:
    What do you want the Dev team to do? Coepletely re-invent the MMORPG Endgame wheel on a Seven+ year old engine without even 10% of WOW's claimed playerbase? Will that make you happy? Because if endgame grinding doesn't interest you I'm sad to say you won't find many options in the MMo market to make you happy.
    So, no, I didn't say that I do content I don't like. I will never get any of these new powers on any character that already has one. (note the subtle difference between grinding for a first incarnate power and grinding for a replacement one) All, I said I expected the developers to produce content I do like in exchange for my money. And then I explained why the content they did make (in this case the new incarnate trees) does not fulfill that requirement.

    Clear now?
  19. Quote:
    Originally Posted by EmperorSteele View Post
    You ARE. Know your role, peon, and get in the back of the line where you belong, or I'll have the guards escort you back to your impoverished hut! If you're lucky and I'm feeling merciful, you may be the recipient of extra gruel.

    Oh, wait, we're talking about not being able to get extra powers in a video game because you're not willing to do what it takes to get said powers? Yeah, okay, totally the same thing!
    You are silly and willfully misreading me if you for even a second thought I was talking about anything other than the way we are treated by the game. It's dumb to even jump to that obvious strawman.
  20. Quote:
    Originally Posted by Chase_Arcanum View Post
    This I put 80% the league's fault, 20% the devs. A team that stays together can easily clear the enemies as they get the glowies (and earn excellent iXP), making things easier for anyone coming behind. The problem is that the devs gave no incentive to do it (other than saving your teammates' already-questionable sanity).
    Could not disagree more with this. Whenever I am in charge of one of the teams in lam, I always announce that we will clear the group around the objectives before moving on and clear any that are in our way.

    In every single instance of that, the other group has come to our aid and helped us finish - often being done before we hit 5. If they are running slow, I have no choice but to abandon my plan and let people run rampant. Better a few dead squishies than a lost astral for everyone and a chance at failing the trial.

    In every instance I have tried it, 3 running maniacs who can solo a crate are far superior to a group sticking together and killing things. Maybe a group of +3s can kill everything effectively, but why would they bother?

    And that problem falls squarely in the laps of those that designed the trial, not the players.
  21. Quote:
    Originally Posted by Chase_Arcanum View Post
    Ideally, it would have been this way from the start.... but they didn't have that many trials back then. This is bound to be an issue since its being done NOW instead of back then, but its hardly a deal-breaker.
    No, that's not ideal in any way.

    As crappy as the system is currently, there is a twisted logic to it. You try for the payoff of getting a very rare at the end of the trial, but if you don't, you still get the merit and make some progress along the slow and steady path. It's a net to prevent people from falling too far behind due to bad luck.

    This takes away the safety net - and likely long before it has produced enough merits to actually buy something useful. Now instead of the chance at something good and the guarantee of a consolation prize, you instead have a forced gamble. It's the Lottery way of thinking!! Throw your time and effort away and flush til your heart's content. You might just hit the jackpot.

    Quote:
    That's what the downgrade of this reward is- once you've unlocked the slots, you get a few Astral merits instead of the more valuable Empyrian. You're getting better, so the trial is getting less challenging, so you're seeing less reward. Move along to other challenges for better reward, or stay at the less challenging but familiar stuff for less reward.
    That might be true if UG didn't quickly give you the XP to unlock pretty much everything long before you can slot anything. I have a character who ran it a couple of times who is half done with both destiny and lore, but not even close to slotting anything but Alpha. Unless you follow a particular path in what order you run trials, it is not in any way guaranteed that you will be significantly more powerful when you run the other two than when you run BAF and LAM. If the intent is to make it graded in difficulty, then they should state that somewhere so we don't inadvertently gimp ourselves with no easy way to close the gap.
  22. Quote:
    Originally Posted by Ukaserex View Post
    I don't know about you, but the primary characters I play during incarnate trials have level shifted alphas and level shifted Lores and Interfaces.

    They still con orange (minion) red (lieutenant) and purple (boss and AV) to me.
    Don't bring the truth into this discussion.

    The main problem I have with the emp changes is that it pushes you to not only run trials, but to run them in a particular order.

    Run a UG before you complete opening the slots, and you effectively cheat yourself out of rewards in the long run.

    The only sensible path is to farm baf and lam early so you already have all the components you need before you start the other two. Anything else results in needing to run more trials to earn the same rewards.

    I made the mistake of running my MM through UG because it was available, and now I'm starting to consider that it would be more efficient to delete and re-level to 50 and do the trials in the "correct" order. Even if I eventually decide it's better to stick with the character now, it's still not something that should ever be close enough to be worth considering.

    Freedom - run what we tell you to and when we tell you to.
  23. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Once you use an Enhancement Booster, it makes that enhancement attuned to your character ONLY, so it can't be put in storage.
    Well, technically, it says it makes it bound to your account. So, really, the inability to mail it to yourself should be considered a bug.
  24. rsclark

    Grouping

    If you want to use the search to look for new people while in a group, type "/who X" in the chat window. It will open up the same search as clicking the button in the group window when you don't have a group.

    I don't know why you need the letter after /who, since it doesn't seem to do much, but /who by itself won't bring up the window.

    Of course, no one uses that window, so it's a largely academic point, but you can still search for people if you want.
  25. Quote:
    Originally Posted by Oliin View Post
    Ok, I'm not terribly foor the emp merit change as it currently stands, but really? I'd be extremely surprised if they intended any sort of threat or punishment with it. Encourage us to rn the new content yes, punish us for not running the new content ... not so much.

    I think there were better options they could have chosen for the encouragment part though.
    I would like to know in what way the emp merit change can be seen as an encouragement. It takes something that people want and removes it while replacing it with nothing. All my college psychology may be a bit rusty, but I don't recall any discussion of encouragement that included removal of rewards.

    Come up with some better word than "punishment" if you like, because I don't particularly think that one fits either, but "encouragement" is the totally wrong word.