rian_frostdrake

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  1. Quote:
    Originally Posted by Starflier View Post
    And yet you Americans took Celine Dion off our hands.
    hey..i like Celine Dion...
    runs away.
  2. id also like to throw in for Brazilians as well.apparently they are getting slammed with rain and landslides, so i am also praying for our Brazilian brothers and sisters as well.
  3. Quote:
    Originally Posted by Zombie Man View Post

    I though the OP was using German pronouns.
    ditto, figured he was just polite. otherwise would have used du.
  4. this thread will end well.

    anyhow, i always took the narrator of the song to be a satirical character, a yahoo who is shooting his mouth off about how easy rock stars have it while whining about how tough his job is, intentionally crass and crude. so while i did find the word a bit jarring(even back then) it does seem to follow the narrative.
  5. Quote:
    Originally Posted by Golden Girl View Post
    Prepare to be disappointed
    this is my usual pick-up line.
  6. Quote:
    Originally Posted by Jophiel View Post
    Fair enough. I'm just balancing the idea of "monsters" against worries I've heard expressed that the introduction of such things would turn CoH into another swords & spells fantasy MMORPG.

    Then again, it's not as though the devs are going to read my post and jump right on it anyway
    understood, those who think such things tend to be malcontents looking for something to complain about, rather than people who enjoy the game in the first place. examples of dinosaurs interacting with superheros exist in just about every major franchise, so really i give no credence to those who trump up that nonsense. no matter what you add, someone will have their ivory colored finery tainted by it, you have that with asian elements, you have that with monster or ultratech parts, sometimes you just have to go forward and trust the majority of your fans to be bigger people than those of small minds.
  7. Quote:
    Originally Posted by Jophiel View Post
    My concept of a "lost world" would be a jungle island with vine covered ruins populated by 5th Column or some other similar group. Exploring the ruins would reveal tunnels leading to a modern complex underneath with your usual mission doors, etc.

    Too keep it from being too much like a fantasy MMORPG, I'd restrict the dinosaur aspect to a zone GM that "threatens" the small hero base (aid station, vendor, difficulty changer NPC, etc) and a few dinosaurs in the task force much like the minotaur/cyclops mobs in Cimerora. Most zone mobs would be 5th Col. types or native villager types (think like the D. Pantheon shamans). Also, like Cimerora, I'd save truely entering the heart of the ruins for the task force and mission arc climaxes. The mission arc focuses around freeing the natives' leader/princess/something so they're not forced to help the 5th Col. I'd give the task force a pulpy "Indiana Jones" or "The Phantom" feel with the 5th Column trying to excavate a lost artifact of great power.

    The task force climaxes with the 5th column animating a massive Tyrannosaur skeleton and the heroes battling it. Good times.
    see, i wouldnt, at all, a number of players just dont play tfs, i felt restricting cyclopses(ok no idea how to pluralize that) and minotaurs was a bad idea, and this would also be an unfortunate misallocation of art assets to cordon soemthign that qoudl require a whole new skeleton off in a small segment of the content, so i have to respectfully disagree with that part of your suggestion.

    honestly, mmos rip each other off so often, who cares? there have been prehistoric lost world style comics since at least i was a kid reading them in the very early 80s the theme is quite appropriate for the comics genre.
  8. well pen, first, remember that there are a number of different styles of comics out there, I have to confess to not really caring for the silver and golden aged stuff, and am much more of a fan of manga and more modern graphic novels. so comics yes, but remember that comics doesn't have to mean tights and capes. I loved the crow, i enjoy a good segment of manga, big fan of ronin and the sandman series. not all comics are 4 color tights affairs.

    now as for the ghost town thing, as has been discussed, this game, unlike most on the market heavily uses instancing, that way in "your" experience you can beat dr. vahzilok without having him re-spawn 3 seconds later in the very same spot you just stopped him. it allows fora more personalized experience and reinforces that you, as the hero/villain, are accomplishing things, this was improved in going rogue, as certain actions can cause a contact to vanish entirely.

    finally, you know, to many people, offering unsolicited grammar corrections can appear condescending. you may not have meant to, but you very likely appeared just as rude to that player. (plus the bio cursor is sometimes hideously unweildy) so, you know, maybe try to get to know someone before you offer that sort of assistance, because it could very easily be taken as you belittling their intelligence.
  9. Quote:
    Originally Posted by TrueGentleman View Post
    I was surprised at how comparatively unpopular Rogues and Vigilantes are:

    Switching my main Stalker to a rogue was the first thing on my "to do" list for Going Rogue and Vigilante for my DP Blaster is next (now that I've taken my main MM ). Are Alignment Merits the deciding factor, or is it down to general player preference?
    well one thought i have is legacy issues. the majority of my characters were made well before gr's alignment mechanics were announced, so my character concepts were at least partially influenced by their zone. a character who was going blueside was going to be written to be heavily heroic and a villain would be written to be unsympathetic, well mostly, but i dont like playing evil characters period, i find it draining, but for a lot of long-term players, they likely were like me, the majority of their characters were made before we knew vigs and rogues even existed, so switching them, outside of mechanical or badge related ideas really wasnt a big deal, you made a hero to be a hero and a vill to be a villain. obviously not everyone is an rp'er, but when it comes to general character conception, it may well have been that a lot of older characters didnt fit it. just my guess for a segment of the population, not all, naturally, but maybe a good few.
  10. Quote:
    Originally Posted by GibsonMcCoy View Post
    We're in Georgia and got seven inches of snow. That's practically unheard of around here.

    The local public works doesn't even have a salt truck, they mount a field marker (like the kind they use to made baseball and football markings) on the back of a pickup and drop sand out of it.

    No plows either, they have a tractor.
    its expensive, yesterday our news had a little factorid thing saying that PA spends around 206 million on snow clean up infrastructure, and i was still sliding around like sidney crosby on red bull driving home today.
  11. backyard? that looked like the road while driving home today. shudder... love Pennsylvania winters
  12. itfs are nice. i also have had luck with rwz runs, not only do you get between 4-6 shards (though last sunday i got slammed by the rng and got 1!) plus you can generally get enough v-merits for a grai matter(used in spirituals and cardiacs) and enough to get a vanguard robot core too, which can give you some extra punch for other stuff. depending on your g-card that may stink, but i have to admit, a well done msr is a generally epic experience.
  13. Quote:
    Originally Posted by je_saist View Post
    heh. Who knows? Maybe Arc System Works would be open to a marketing partnership with CoH with a Guilty Gear inspired Booster Pack... say $20, with Yo Yo Melee, Anchor Melee, Guitars for Sonic Blast and Sonic Resonance, and Guilty Gear costume parts...
    you have no idea how much i would want that.
  14. Dammit warden..i was going to do that.
  15. i suppose i have seen some new players, but something that is just as reassuring to me is the number of returning players, we need both, and each new player is a new opportunity to really introduce someone to coh, but i love seeing established names returning.
  16. just to throw in, its probably kind of late to ask, but any fish fins? i have made due with finned gloves and boots, but some real fins would be very very nice.
  17. most of what has needed said has already been said, but for my shorter thought, we arent even really discussing law, we are discussing moral thought. the law is the least of one's responsibilities to society, morality should be a higher standard where we are aware of our positive duties to society and our moral codes as well as our negative duties to not intentionally cause harm, either through action or negligent inaction.

    holding a comically binary position of what can and cannot be forgiven totally removes context and circumstance and renders any attempt to use rationality impossible due to its dogmatic and short sighted outlook, its not a moral theory, its barely a talking point on a shock-pundit show, its just ignorant and poorly formed.
  18. adding for the Gothic dresses i was discussing
  19. Quote:
    Originally Posted by Golden Girl View Post
    Is that possible?
    go into the belt options...

    anyhow, i wouldnt say no to more skirts. long dresses are, as has ben mentioned, problematic and the lead costume designer, jay doherty, felt the long dresses and robes looked bad (paraphrasing) and would not be in this game. I personally had discussed the addition of more detailed skirts, as well as jackets and shirts for something inspired by the Japanese interpretation of the "gothic" look as a good place to start, that may have some of what you are asking for.
  20. Quote:
    Originally Posted by ShadowsBetween View Post
    But it's still only TWO mission arcs and a handful of random Tips missions. To me, Tips missions are just "new Newspaper" missions. I do them to change alignments or to collect purple merits, and ignore them otherwise. Because almost NONE of them are what I'd want my character to do. The Villain missions are "Saturday Morning bad guy EBIL," the Vigilante missions seem to assume that everyone is the Spawn or the Punisher (and therefore perfectly willing to solve problems by hunting down jaywalkers and ripping out their spines,) and the Rogue missions are just weird. I do them because the in-game rewards are fairly significant, but at this point I don't bother to pay any attention to them beyond checking what the mission goals are. As far as my characters' personal stories go, Tips missions never happened.

    If you aren't going to run the new TFs, Issue 19 contained essentially nothing of great interest, other than a handful of QoL changes that they could just as easily have slipped into any other patch.
    personal feelings are really only so relevant, the two arcs, as well as the tips, the incarnate arc AND the tfs were all content, whether it was specifically addressed to your play-style really is completely immaterial.

    If you find the game no longer represents your interests, then the decisions really is on you, but objectively issue 19 was a fairly full issue that had content for both soloists and heavy teamers, to claim otherwise is to be willfully dishonest. maybe i like the content maybe i dont, but realistically nobody cares.

    If you have a clear and well thought out description of what you want, rather than a vague list of your dislikes, go crazy with it, but just popping i to complain, thats not really so much constructive feedback as nonconstructive complaining.
  21. Quote:
    Originally Posted by Techbot Alpha View Post
    Ooo, that reminds me of a certain wannabe with a superiority complex, convinced she is the font of all knowledge...now who could that be?
    she? i thought you were a guy.


  22. Quote:
    Originally Posted by Memphis_Bill View Post
    In other superhero games, yeah....

    I've got to admit, though, I was rather jealous of APB. (Well, aside from how textures became a mess of pixels after being applied to things, even if they weren't scaled.)
    you know, funny thing about apb, since we seem to be momentariy being granted some lattitude, but i wonder if it could have really worked in a superhero setting. apb seemed to (i never got to play it, largely due to its lack of any melee combat whatsoever)cover the urban and maybe punk dystopian look ok, but with the depth of sources that most competent superhero mmos have, i dont know if they could really maintain the depth over the masses of ultratech, mystical, monstrous, alien, four color and all other art styles. heck, phantasy star universe handled the ultra-tech/shibuya trendy clothing fusion look well, because thats all it had to do. Now i'm not saying apb had a bad customization suite, in fact what i have read was that it was amazing, but i just wonder if it really could have maintained the depth of customization that it could pull off in a very specific sub-genre of stylization with the breadth of themes that coh or co has (and dcou completely lacks)
  23. mint condition too, never been handled.
  24. Quote:
    Originally Posted by Venture View Post
    How many of those people were sent up for first-degree murder?
    probably a number of them, more who have never been caught or took please. legality is the absolute nadir of functional morality.
  25. Quote:
    Originally Posted by Golden Girl View Post
    That has to be one of the vaguest descriptions for any kind of comic book character
    i'd say it tells the ladies all they need to know.