-
Posts
989 -
Joined
-
Quote:It was also somewhat of a bad thing in that, they talked about disciplinary action on the boards [not specifics, at least, but still] and encouraged discussion on disciplinary action. Before the action was taken.This is true for most controversies though - a lot of comment arises from those who might not even be impacted by the change. Uncertainty can easily create outrage though.
Also, the AE changes was a great example of Posi getting things right and wrong at the same time: right, because things like the badges and AE farm-ability needed to be changed, and wrong because it shouldn't have made it to live as it did given the changes that followed. Bannings were only one part of the issue in those changes.
Just a really poorly handled situation in my view, and came off harkening back to the 3 minions schtick. -
Quote:Gah, ya, I misunderstood/read what you said. I'm sorry. I read what you said as open up the piggs themselves, not the folder that housed them. I r dumbThat doesn't mention anything about looking at the file listing in the folder. It just says you can't use a program to open and view the files.
.
-
Quote:Take a look at the stickies... Specifically http://boards.cityofheroes.com/showthread.php?t=112831Are you trying to say it's forbidden to open the Piggs folder and look at the file names listed there? If so, that's just silly. I can look inside any folder on my computer if I want; it's my computer, after all.
Course, that was -way- back, but it's something at least in the past their lawyers considered akin to decompiling. Not something they can stop you from doing obviously, but something they can stop you from talking about. -
-
Quote:While fairly accurate in the terms of Positron's positive as lead. He also had the rather big ill-recieved moment of being the dev to break ED.Agreeing with Samuel above, Jack took a lot of heat very quickly, every time he opened his mouth he seemed to be putting his foot in it.
Positron's only 'ill-recieved' moment was his rather ranty post on the AE farming which came across as throwing his toys out of the pram however a second, slightly better toned and reworded post settled down most of the uproar caused by that.
However, will say that the Witch's promotion did make it alot easier for me to justify reactivating my account.
-
Depends alot on the circumstances. When it becomes more expensive to deal with divergent install-bases, it may be 'gifted' out like CoH and CoV were merged together. The concept of an expandalone really failed, so that's part of the reason for that.
Personally, I don't anticipate it becoming free in that manner, I can see perhaps it being included with future retail expansion boxes, but I dunno.
I would not plan or anticipate it though.
-
Quote:Ah, GDF was with I5, ok. That would be it. Tended to associate that and ED together, but ya. ED just had more flamboyant of a flare point due to the nature of how it broke.I5 had the so called 'Global defence Nerf', which caused about as much fuss as ED in its own way.
Was it I5 or I4 where they changed how AEs worked? -
-
Quote:Big part of that occured because of when our language diversion occured in the US and it's close proximity to the Information Age and the general age of communication. Phone, Radio, and Television did alot to constrain the american dialects. We even have an accent that was practically fabricated by radio.The language evolves, whch I believe was your point. It's not a big deal. The only surprising thing, to me, about the American variant is that there are so few substantive differences from British English. Despite the USA's vast size, we don't have as many distinct differences in regional accent as you might expect, either -- given the often vast differences one can find over a relatively small distance in the UK.
Laugh all you like at our Texans; you (speaking generally now) know as well as I do that you have more than your fair share of indecipherable accents. Unlike the English of times gone by, though, we cannot easily ascribe a particular social class to any individual based on his accent.
Personally, I have a problem with words where more than half the letters are seemingly silent.
-
[ QUOTE ]
PvP badges were put in when the Tyrant was in charge, Posi has taken his position now. They have the power to change the PvP badges, but it might make some of the people who worked their butts off getting them mad. Plus they do have better thing to attend to, AE badges needed a fix because they "promoted farming".
PvE badges are obtainable by everyone, everyone can die, thanks to pool powers everyone can heal, everyone can take damage, everyone can be held, everyone can gain influence, everyone can do the achievements without spending hours on end trying to make a mission that people want to play.
[/ QUOTE ]
Point of clarity, unless it was just confusion from how they interacted with the player base for CoV Beta. Positron was the one responsible for the Epic badges [I believe most of the global badges that came with CoV really].
He was also most certainly the one responsible for deciding where to put the reqs for Born in Battle :P. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I love how the screenshot shows off Bug Hunter.
[/ QUOTE ]
Wasn't meant to show off anything, just to indicate the position on the list.
[/ QUOTE ]
That actually came out snarkier than intended. If I had Bug Hunter, I'd take out billboards, so it wasn't a character judgment at all.
[/ QUOTE ]
That might be one way for paragon to get some more ingame advertisers! :P -
[ QUOTE ]
[ QUOTE ]
And well, ya, anyone named is immune to perma-death. Just like the players are.
[/ QUOTE ]Assuming you don't RP his death scene.
[/ QUOTE ]
Heh, and even then there's nothing stopping another player from 'stealing the character' [perhaps changing the name slightly, and claiming to be the same character].
Ah the joys of shared reality.
-
[ QUOTE ]
[ QUOTE ]
Just to clarify something here though.
The line about 'defeat'. Very rarely does it mean anything other than defeat. Jack explicitly stated it was used to allow it to be determined by the mind of the player and that some heroes would be norm for them to kill, and other players would be abherant if they left a bruise.
[/ QUOTE ]
Some CoV missions heavily imply killing. Things like "leave no witnesses" or "eliminate all witnesses" as a mission goal and "you left no one alive" during a mission complete.
CoH is much more nebulous, but yeah I think it's meant to be left to your imagination for the most part, except for named characters who continue to come back - they have plot immunity to death :-)
[/ QUOTE ]
Very good point. The difference in design theory from Jack, and say, Zeb + Shane. Shane did some wonderful work there in CoV, but it did have to sacrifice alot of the nebulous qualities CoH had going for it.
And well, ya, anyone named is immune to perma-death. Just like the players are.
-
Going Rogue RP comment of complete randomness.
Praetorian Pocket D is a PVP Zone.
[ QUOTE ]
Pssssssssst! >.>
You can't kill in CoH. According to the story you always arrest the baddies. No matter how violently you arrest them, or how mangled their bodies ragdoll.
But if you want to ROLEPLAY killing: Fine! But roleplay the consequences, too. Or you're breaking versimilitude.
And whether a soul can heal or not damaging it is damaging someone's eternal essence... And that's just plain wrong! =-P
-Rachel-
[/ QUOTE ]
Just to clarify something here though.
The line about 'defeat'. Very rarely does it mean anything other than defeat. Jack explicitly stated it was used to allow it to be determined by the mind of the player and that some heroes would be norm for them to kill, and other players would be abherant if they left a bruise. -
[ QUOTE ]
Also: burning forest map.
I'm subscribing to all these threads in the hopes that I'll be notified when they reappear so I can fix my genius villain arc :'(
[/ QUOTE ]
Burning Forest map was bugged. It was possible for patrols to end up outside the war wall.
Admittantly, you could get to them if you saw where they got behind the warwall, it really shouldn't have worked that way.
[ edit ]
Disclaimer, I'm pretty sure that was burning forest, it may have been a different outdoor map though... Mind fail ftl.
-
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Although, I6 was City of Villains as well.
[/ QUOTE ]Technically, nitpickily, not entirely correct.
Issue 6 (which technically included the CoV content) dropped on Thursday, October 27, 2005.
City of Villains was dropped on Monday, October 31, 2005.
Only those who had CoV preorder were allowed to utilize villainside content before the 31st. But the dates are so close together that many people forget that. (Same with Release and Issue 1 being confused.)
[/ QUOTE ]
I suppose you can make the argument that I6 was just Bloody Bay, Siren's Call, and Warburg, but that's kinda "blah". Would be amusing to claim an issue dedicated to pvp though!
[/ QUOTE ]
Wasn't one of the issues (very early issues) before that JUST the arena?
[/ QUOTE ]
Ya'know, I blocked out I4 because it was pretty boring issue, but you are right there.
For me, it was an issue of new costume pieces. So that's two issues now! -
[ QUOTE ]
[ QUOTE ]
Although, I6 was City of Villains as well.
[/ QUOTE ]Technically, nitpickily, not entirely correct.
Issue 6 (which technically included the CoV content) dropped on Thursday, October 27, 2005.
City of Villains was dropped on Monday, October 31, 2005.
Only those who had CoV preorder were allowed to utilize villainside content before the 31st. But the dates are so close together that many people forget that. (Same with Release and Issue 1 being confused.)
[/ QUOTE ]
I suppose you can make the argument that I6 was just Bloody Bay, Siren's Call, and Warburg, but that's kinda "blah". Would be amusing to claim an issue dedicated to pvp though!
-
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Yeah, go figure. Content they are going to sell us, as the second expansion the game has ever had, may eclipse the 13th free content improvement they've released.
Gasp!
[/ QUOTE ]
huh? 13th? don't you mean 14th and 15th.
[/ QUOTE ]
A number of newer players I know have assumed that the initial release was Issue 1.
[/ QUOTE ]
Although, I6 was City of Villains as well. -
[ QUOTE ]
Not to mention it is only the group leader that sees any of your contact dialog you are so proud of anyway....
[/ QUOTE ]
Or y'know, hit that Mission Information button. Leaves Mission Return text sure, but still that does mean that other folks can see at least most of the dialog text. -
[ QUOTE ]
Lets say that on average we have 5 new accounts a day, meaing we have 35 a week, at [u]20 bucks[u] a crack thats an additional [u]$1,820.00[u] in additional capital o.o
[/ QUOTE ]
Some flawed math, largely good though, but a continuation.
Unless the spammers are buying from NCSoft's store, NCSoft is not getting 20$/box. If they are purchasing from a storefront, the currency profit to NC gets cut in half or so. However, there is the timlyness of that, so it's doubtful that they are buying from retail stores. However, assuming they are purchasing from the Store, NCSoft still eats the credit transaction fee [which, I'll be honest, I don't know how much that is] as well as really the cost of operating the store [a neglible cost arguably, but I wonder how much they spent trying to fix the server the past few weeks :P].
That said, that still feels pretty doubtful to me. My personal theory, is that they buy keys in bulk, from either distributors or secondary outlets such as big lots [you could get the Cov collector's edition for 10$ a while back there, or the base key for 5$]. Which pushes the point of profit closer to the store purchase.
All said, even at Full Credit, by your number, you're looking at enough currency to have one minimum wage employee a month to handle/research all those ignore_spammer reports. I think you're looking at a wash there.
-
[ QUOTE ]
[ QUOTE ]
You know the only reason the ranged attacks were added was an attempt to curb some of the farming missions (whether good or bad) being created in AE. No longer will you be able to hover over melee attack units and kill them with AOEs. They will now have a ranged attack so you can't keep out of their range and take them down.
[/ QUOTE ]
Because Throwing Knives is really going to be a major threat to those farmers hovering overhead...
[/ QUOTE ]
It'll keep bosses from running away because they have no attacks that they can use? -
[ QUOTE ]
I belive Black Swan is also a MARVEL character..
Yet i dont see COH Black Swan getting turned into a generic hero/villian..
[/ QUOTE ]
But Bastion was...
The goal with the over-restrictive filters is to keep the potential from a lawsuit from happening. Not to be in the right should a lawsuit occur. -
From the start menu, run Snip, it's the snipping tool, it works for me at least.
-
[ QUOTE ]
[ QUOTE ]
The package distributed by steam is the retail package, that you still gotta update using the CoHUpdater.
[/ QUOTE ]
That's really disappointing. The ability for CoX to update itself while I'm asleep, or not home, or playing some other game would have been useful.
[/ QUOTE ]
Ya, can understand that. It happens with other titles too that end up on Steam simply as just a digital delivery method [certain EA titles come to mind here]. Often with the same confusion too.