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Posts
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Quote:Steam Jump and GvE Jump Pack share cooldowns [well sorta, both trigger each other's cooldown]. So pretty much, you have the same jumping ability as anyone with Steam Jump since that's the faster recharge ability.When GvE came out, I had no problem with the GvE jump pack because while it helped with jump and ESPECIALLY with fly, it was fairly limited. But now we have the Steam Jump pack. It's still relatively limited and not all that problematic... But now I have both of them. This has the potential to give me a LOT more special jump buff than either could separately.
Also I think you hit on some of the issues that get fixed over with the additive nature of the booster powers.
Beast Run and Ninja Run are pretty much the same power, just different animations. Like the various prestige sprints. Yes, one of them is greater than none of them, but two of them aren't really greater than one of them.
Now, Mystic Fortune and Secondary Mutation... That's 'bleh', would have been better for game balance if they limited it to 1 booster buff per character at a time, but oh well. I can hope that at least they don't introduce more stacking buffs there [new alternate buffs that don't stack should be fine]. -
Quote:I don't think we've gotten a time-frame. More so than anything, I thought it was testing the waters to see if it's worth the time investment to add normal maps to other faces.I believe(And someone can feel free to correct me if I'm wrong) the new faces you found have the new face tech, and it's considered a "preview" for those who purchase the Steampunk pack, and later on(Either I20.5 or I21) will have the new face tech applied to the older faces/we'll be given new faces utilizing that tech.
The faces themselves had a fairly mixed reception in the feedback thread, so I dunno myself. -
Quite, I'm ok mostly with where the purples lies. I suspect that it'll be quite some time before [many] people start using their E-Merits for either Purples or PvPIOs anyway given the current costs of the ascension armor pieces. That said, stuff can change, and I may simply be overvaluing the desirability of the costume pieces. Or just plain old projecting my personal plans
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I'm cautious about the Astral Merit cost for some of those IOs. 32 Astral Merits for a LotG/Recharge is very nice. That's something I'd be willing to burn a few astral merits on when it goes live. -
Quote:Dual Blades in issue 11 too.Seriously, what makes you even ask a question like this? Prior to the last four new powersets, the last to be added were Shields and Pain. Added in Issue 13. Prior to that we got Thugs and Electric Melee/Armor in Issue 7.
So we're looking at a 4-6 Issue spread between powersets. What makes you think something material has changed? -
Quote:Well, working on a shoestring budget tends to get you stuck on the efficiency level you were getting while on the shoestring budget for a while. Kinda sucks, but efficiency is always desired, you just tend to achieve it far better when it's needed. And you still try to maintain it even when it's no longer as necessary.Powersets being as work- and cost-intensive as they are, they seem like the first thing to get cut. It's somewhat ironic that even now with the supposedly much larger development team and budget, we're back to looking for least-cost suggestions like we were back when there were only 15 people on the team working on a shoestring budget.
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In terms of incarnate arcs is what I meant. Currently, the only incarnate arc is actually a paid content update in form of the expansion pack. It'd make sense either way still.
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I wouldn't be surprised if new power sets aren't really going to be done until after the Praetorian arc is finished. I'm kinda curious as to what the plans are going to be for handling the next incarnate arc personally.
If CoH goes the route of the expansion mill for instance, I can certainly see new powersets getting tossed there as well like they were with Going Rogue.
If they go free content updates, then I'm really not sure. It'd be nice for subscription-paid additions, but I'm hesitant to expect that now. -
Quote:AgreedI think most of us are adults here who understand that sometimes rl gets in the way. RL trumps a trial anyday man.
. RL is more important. That said, I do understand the feeling of not wanting to be a heel. And when folks understand your situation, it can make you feel worse about it since you're being a heel to 'good people who understand' then. It's an awkward mess
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But ya, really it isn't too big of a deal with the Trials either with the nature of the size of them. It's a casual raid encounter for the most part, and being short one person shouldn't often cause a problem in the game.
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Quote:I do agree there, and I don't think I conveyed very well that I meant time in terms of commitment allocation. Needing to drop everything at random intervals sucks in general for gaming, I agree. Unless you're looking at 'casual' games.I think TF's and Trials aren't so much about time as they are about commitment. I play 10 or 15 hours a week, sometimes for hours at a time, but I haven't run many trials because I never know if I'm going to have to log off. In other words, I don't want to commit to something I'm not sure I'll be able to follow through on.
All the trials I've done have been when I know I have the time to do one without having to leave. I can log out in the middle of a mission if I have to, but I would feel like a prize heel if I did that on a TF or Trial. -
Quote:Hmm, no, the Flames makes a good example. You create a badge that has a 'reward' option like the Flames, and using the same method that AE uses to have account-wide badges, award the badge across the platform.All of those are MA badges like Author, which I posited are awarded because of something associated with your Global (either your Global itself, or because the MA system operates based on Globals to begin with - and I'm leaning towards it being MA-specific).
The Flames of Prometheus badge originates on the same character that acquired the power. The problem I'm seeing is: what systems are there for getting rewards from one character to another? Global email and MA are the only ones in-place right now, and email is the only one capable of handling diverse items. Certificates are kind of a "set it up and not worry about how it works later" system. The certificate is wrapped around the reward and doesn't care what the reward is. Let's say the badge-based reward claim was an option: now every update to the incarnate global unlocks store also requires an update to the badge system. We don't know who has those responsibilities or the authority to make those kinds of updates, and it also adds more steps to creating the content and making sure everything's been designed properly - potentially long, communication-critical steps if one person can't do it alone. Certificates, on the other hand, are generic containers, some kind of extension to the existing email attachments.
It's speculation on my part since I don't work for Paragon, but I've faced similar complications when trying to add functionality to an online game that I worked on. Everyone wants the time and resources to make a new system, but finding new ways to use what you've already got is always faster to make and less likely to break.
Re: Unlocked for account, just can't use yet:
He mentions the level lock for using the parts themselves, but hasn't said anything about claiming a voucher/certificate for level-locked parts. Although the Ascension Armor currently looks to be the only thing like that, as he mentioned elsewhere that the auras have the same availability (once claimed) as booster items: even if you don't have normal auras available yet, you can use these auras. (He's comparing how it works once you've got it, not how you get it - I mention that just to avoid confusion about why it's [probably?] not available during creation.)
The only problem I see is it makes an assumption over how the AE system works for rewarding account badges. Although, I wouldn't be surprised if they didn't want another massive badge count inflation event to give badgers seizures.
That said, I don't really see a problem at all with the gleemail setup. -
Quote:At the time they were released, they were the only way of advancing your character, once you hit 50 and got Hami-O'd out. However, if you wish to concede there were other avenues through you could advance, yes that's true. And that's true of Incarnate Abilities as well. You can advance by doing TFs for Accolades for instance, could advance by grinding through missions for ultra rare recipes, could advance by doing STF/LRSF/Hamidon to replace enhancements. I imagine for some characters, there was a time when the only advancement they even had available was PvP. There is a bit of a difference that, at least, in directly, most of those were also achievable through shear currency.The thing was though, the accolades aren't your only means of progressing your character. You don't have to wait until 50 to earn TF Commander. You can run around racking up XP, and if there are other people interested in doing a Posi, you do a Posi. If there aren't you go back to getting XP, and keep progressing that way, while keeping yourself available if someone does want to do a Posi later. But if you're 50, have all the accolades and a complete IO build, the trails are the only way you can progress that character, which means if you don't have enough people online who also want to do trials your progress grinds to a halt. Time to log off. Which makes you unavailable if someone does decide to do a trial.
It's only when the other avenues have been exhausted does it become a solitary path of advancement. -
Quote:This will sound odd since it runs counter to what I just saidAnd the most recent set of offerings seems directed more at those with "more time to play" than the previous several years' worth did.
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But, I just disagree with you, iTrials are significantly shorter than most content that's come out in this game.
About the only time I'd see differently if you are talking about individual missions. Speed TF/SFs do run pretty fast, but many of those are only really getting that fast thanks to Incarnate abilities now. STF and Kahn come to mind really. As hyperbole, it feels like the fight with Reichsman in Kahn lasts as long as the freaking BAF does.
Unless you're contrasting against individual missions. Which I guess I can understand, but would simply pose that individual missions haven't really been a focus imo. -
Quote:Some of the task forces can be ridiculously fast if done as a speed run I think may have been his intent. You can see some fast numbers about on these boards, yes, it is largely from folks having incarnate abilities, but you don't necessarily have to be one of those folks for that sort of time. Just need to right WST.But your suggestion that the WST provides an alternative to me, when my post is about how I find it difficult to run Task Forces seems ... well, it doesn't actually sync up well with the well-reasoned observations made in the rest of your post.
Or alternatively, if you have a group of folks with similar ideals, you could approach the TFs like some of the initial design and play them over multiple sessions. -
Quote:Although, by that token, anyone who does an incarnate trial is supporting Lord Recluse, since by canon Arachnos is assisting Vanguard in their anti-praetorian movement.You are on record as being a supporter of the Resistance.
The Resistance have been using Arachnos forces as allies.
Ergo, you support Arachnos
I suggest it's more a case of sharing a mutual enemy in both cases. -
Quote:Quite, although a side point. You could possibly compare it to the Task Force Commander badge. Which is a non-insignificant portion. And I'd also bring up Portal Jockey before the AV downgrades [but as you can conceded, that was toned backI would be OK with that, because we would all have an alternative. When people want to level today, they don't just run TFs all the time. Some people might, but some people run missions, some farm, some solo and some team. The situation with the iTrials isn't comparable to anything we've had before, because they're basically our only path to progress.
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I do get your point though, and t he benefit from the accolade badges is significantly less than the benefit than the comparative Incarnate Abilities. -
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Quote:Well, to be fair, maybe it's just that you can't see them.These fascist types can't stand to be mocked
And as I haven't seen any loyalist assassins anywhere near me since the Freedom server event, I have to assume that his threats of revenge were as hollow as his promises of a utopia that he made to his people
Sure, you're still around, but that may just be because he used Neuron's assassin bots instead of Anti-Matters. -
Quote:The vouchers aren't a general unlock of capes and auras like the level 20 and 30 missions are. The vouchers are an unlock of a set of new capes and auras.It's been 7 years. Why not, by this point? I mean, they already went as far as to drop Epic ATs from level 50, to level 20 unlock. Are capes and auras really that special anymore?
There are many other unlocks that open up some capes and auras at earlier levels now. Most of them from microtransactions or psuedo microtransactions [CEs, Mac Special Editions, Booster Packs] and one from a veterancy reward [21 month].
More broadly, your issue still stands in relevance to the costume pieces in general, just I don't think it's anything special with the capes/auras on top of the costume unlock issue. -
Quote:I really don't disagree with you, just pointing out something that the problem you're facing now with fewer people running the iTrials would occur far earlier with a solo path. It would be alleviated in that you could still go down the [slower] solo path for the abilities, but iTrials would slow down.That's why I want a solo option. I want something I can do that doesn't depend solely on my ability to find a fairly large number of other people who have the same goals I do.
Folks can make a very fair argument that if people don't want to do the iTrials don't force them to do them. Make the content worth doing on the content's merit.
Not too sure where you stand on the Alpha Shard Uncommon->Rare conversion, but that is a comparatively far better rate than what you have to deal with on the thread-grade components, but again, I don't think many soloists are that happy with that rate either.
More broadly, I think the problem with lack of iTrials forming could be greatly alleviated if they improved the turnstile so it let you do missions while waiting in the queue. Even without an improved solo path, you could still do something [even something as banal as your 5 tip missions for Alignment merits or whatnot]. And it would provide good synergy for a solo path to pursued simultaneously. I'd be cautious on that because it would tend to lend itself to 'something else you gotta do every day' type deal like the one iTrial/day e-merit feels. But a lot of that depends on specifics and what not. Doing my 25 dailies, my one random heroic every day, and my pvp raid, weekly raid, and current new tier raid once every week is pretty tiring.
Personally, I like to see 'previous' tiers of incarnate abilities become easier to obtain as other newer stuff comes out. Making it so difficult to 'catch up' is a bad thing for a progressive end-game. Especially one that is built around pugs instead of supergroup progression. -
Quote:I'm going to edge towards Code Rant, although it does seem like it could work, I'm going to suggest that if was able to work 'easily' it would have been employed as a solution for a unified Ouroboros which is something they really wanted with Going Rogue.The Going Rogue expansion gave the developers the ability to "disappear" a contact if they didn't exist for your character. For example, in Nova Praetoria, if you kill Cleopatra in your Morality mission, then she no longer appears in the game world to that character even though others can see her and interact with her normally.
Could this work for Vigilante and Rogue contacts?
A villain in Saint Martial sees and interacts with "villain Hardcase," but doesn't see "vigilante Hardcase" who just happens to be standing in about the same spot. Conversely, the vigilante in Saint Martial sees the "vigilante Hardcase" and can interact with him, but is unaware of the "villain Hardcase." So each dual purpose contact would actually be two separate contacts, located very near each other, but each player would only be able to perceive (and interact) with only one of them.
It seems to make sense, but not being a programmer I'm sure the standard "Code Rant" would apply, meaning this is completely unworkable.
But I can hope. -
In general, I'd like to see more weapon customizations. I'd be happy with a Weapon Pack as it were too.
Personally, I'd really like to see more options in Energy Rifle [and I'm sure others are similarly underserved], but I also understand it's not too likely to happen since it's a single AT weapon. Although, I could get hopeful in that it appears that the steampunk rifle is usable as an energy rifle. No clue if it looks moronic or not, but hey. -
Quote:Or more broadly, the fix would most likely be that no interface abilities work in sleep.I think this is a valid point. A specific Incarnate power is actually decreasing the effectiveness of some of your existing powers which, in general seems like a bad idea.
However, I do not think this is something the devs should fix. The problem is they can't please everyone. If they changed it so that reactive (specifically) does not work in sleeps we'll get people complaining that reactive does not work in sleeps.
Given that we'll get people complaining no matter what I'm inclined to say go with the option that requires the least programming time.
Of course, given that most people don't think much of the other interface abilities, who is to say that wouldn't be preferable. -
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Quite, just something even just an idea of what powers you'd like to take, elsewise, you're really better off looking at the guides for the different powersets so you can get an idea of what powers interest you.
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Should SexyJay be renamed to SexyNostradamus?