preachmoore

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  1. really sorry if this is already mentioned in another thread.... but if u have pre-paid sub time when COH Freedom goes live, will u get in andvance the stipend and reward tokens for the rest of the months ?......or u get them normally each month?
  2. Quote:
    Originally Posted by BrandX View Post
    Next time, tell the team to hold on and go to the AH, and buy some Envenomed Daggers

    Doesn't sound like survival was the problem. And that little dagger would of helped your team alot
    totally agreed.......
  3. Quote:
    Originally Posted by Snow Globe View Post
    Even though Incarnate powers render nukes/shivans mostly unnecessary, I've yet to see a team actually succeed without nukes/shivans.
    .. in 60 % of Tin mage speed runs we do in defiant, we get dodger without shivans/nukes (we don't aim for it , it just happens)... the secret is to attack him ASAP in his spawning point, and have a lot of debuffs on him so to die very quickly....
  4. preachmoore

    My first lambda

    Quote:
    Originally Posted by Snowzone View Post
    You may be able to handle a team of 8 but are you able to handle a team of 16 or 24?

    I usually play with everything nearly maxxed out and with hardly any lag but for trials I have to drop the graphics down to performance level or I can't even load. I don't mind that so much though because I've always had to do that for Rikti Mothership and Hamidon raids anyway. Maybe you should try lowering graphics? It's not like there's much to look at during raids.
    same here... brand new pc, always maxxed out graphics, but before i enter a trial i lower my graphics in recomended settings to avoid lag
  5. Quote:
    Originally Posted by joebartender View Post
    I don't want to sound like I am telling you how to play, because however you get the move enjoyment from the game is the way you need to play.

    I do think that the sentiment you have stated here is not likely to earn you much praise or teammates in the long run and will really lessen your playing experience here in City of Heroes.

    Heals are of little value in City of Heroes. Team buffs and enemy debuffs that proactively limit incoming damage are just far and away better at keeping a team alive and speeding through content than heals.

    As a defender you have half of your power sets devoted to damage. Don't short change yourself by not paying attention to your secondary or fool yourself into thinking your doing more for the team by being a "pure healer".

    Aside from the dps you contribute most of these attacks will have a secondary effect that is beneficial to the team. These sets also tend to feature a utility power that will take a troublesome mob out of the fight and keep them off of the teams back.

    totally agreed...... in COX there is no "healers", just some powersets have some heal powers ...
  6. i had the same bug with thugs, but only when i played a lowbie in Praetoria... on the other hand i levelled a zombie at 50 the last month, and never had the problem
  7. Quote:
    Originally Posted by War-Nugget View Post
    Wonder how many Gravity/Time controllers we will see ! :O
    fisrt thing that came to my mind when i read the news
  8. preachmoore

    looking to solo

    ...my belief is that all combos can solo, some AT slower though (tanks, defenders, trollers in lower levels)..... very good soloers are brutes, scrappers, stalkers and Masterminds... also the redside AT are more solo-friendly imo....

    ... i personally like very much to solo with my stalkers (solo suits them thematically too... lone assasin etc etc)
  9. as other posters above mentioned... /elec in lvl 50 with tough and cardiac has capped Energy res, 62 % S/L res, 40-50 % res in other types (iirc atm exactly).... if u throw S/L defence softcap and modest recharge (135-140 % with hasten), you will have one of the most durable toons in the game.... (also work yous accolades, its good to add high HP)
  10. we are trying 2nd treespec atm to see if this still awards them
  11. preachmoore

    Freedom 27th May

    Quote:
    Originally Posted by Neon Vixen View Post
    Its Midnight to 3am BST (UTC+1) or 1am to 4am CET (UTC+2) so its pretty late, good thing it on a weekend. I'll be there at Midnight but I won't be hanging around until 3am
    thx a lot

    i want to log only for the badge
  12. preachmoore

    Freedom 27th May

    what time GMT the invasion will start in Freedom in the 27th?
  13. Quote:
    Originally Posted by Adeon Hawkwood View Post
    PGT is a bit weird.

    When the trap first goes off it applies a single, short hold to all enemies in range (this hold has to make a hit roll even though PGT cannot take accuracy enhancements). After that the gas cloud remains for 30 seconds which will once a second apply a regeneration debuff and have a 2% chance of applying an additional short hold.

    Now in general the primary usage of PGT is really the regeneration debuff against AVs. The usage of the core power against normal enemies is not as good. What I do is jump into the middle of a group and place the Trap. That way the entire group gets hit by the first hold which provides some benefit. I also recommend putting in a Lockdown Hold Proc, that provides an additional change to hold during the rest of te duration so you get quite a bit more effectiveness.
    thats how i use PGT too, i also strongly recommend to slot Lockdown Proc (it will help u realize better how PGT works, till now it's the power that i get the better use of the proc)
  14. preachmoore

    ITF Solo Attempt

    http://boards.cityofheroes.com/showthread.php?t=255676

    in the above link it shows how i managed to separate rommy from nictus... i hope it helps
  15. Quote:
    Originally Posted by slainsteel View Post
    I apologize. It's rather frustrating to have a post hijacked by people simply debating a rather unrelated concern simply because you agreed that it actually is a concern.
    forums are kinda space for open discussion, "hijacked" is total wrong word here.... also if u wanted only an answer of simiral times, you should post in "players question" section
  16. Quote:
    Originally Posted by slainsteel View Post
    How does this help me know what times people have run? Again, did you read my original post?
    i quoted to another poster... and my post was not aiming to answer your original post
  17. Quote:
    Originally Posted by Rowdy View Post
    I don't get it. You spend hours upon hours taking your lvl 1 hero/villain to lvl 50. And then once you get there, you spend even more hours min/maxing the build with IOs, then once you're done that, you spend more hours running incarnate trials to make yourself even stronger. THEN you come on here and complain that you're too strong??

    This argument is as silly as a man suing Mcdonalds for making him fat or very muscular man getting upset with his gym for making him too fit. You reap what you sow people.

    Besides it's not like you HAVE to use your incarnate powers. There is the option to unslot them. Heck, it's not like you have to use your IOs either. Dual builds ftw.

    As for the OP, expect those numbers to halve once the rest of the incarnate abilities are introduced.
    i agree with the above....also u can set your tf to +4 for more edge... also the incaranate system is designed in a way that ppl won't be bothered to take full incarnate powers to all their 50s..........so 2-5 OP toons of 20-50 (or more) is not such a big thing
  18. Quote:
    Originally Posted by Residentx10 View Post
    I ran a speed LGTF this morning with 8 in 1 hour and 3 minutes ........I consistently get 10-15 shards every run whether it's farm or speed.
    did you stop for picnic in the middle? (stollen quote btw )
  19. also Stalker version of claws has Eviscerate as ST and it has no spin (AS instead) and no Follow up (build up instead)... more food for thought
  20. I did a BAF on sunday and i had no lag at all, and the weekly MSR had the usual "classic" lag when we were on ship (nothing like the last week nightmare)