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Hero Plan by Mids' Hero Designer 1.958
http://www.cohplanner.com/
Click this DataLink to open the build!
Sword Brawler: Level 50 Mutation Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Gambler's Cut -- SScrappersS-Acc/Dmg:50(A), SScrappersS-Dmg/Rchg:50(3), SScrappersS-Acc/Dmg/Rchg:50(3), SScrappersS-Dmg/EndRdx/Rchg:50(5), SScrappersS-Acc/Dmg/EndRdx/Rchg:50(46), SScrappersS-Rchg/+Crit:50(46)
Level 1: Focused Fighting -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(5), LkGmblr-Def/EndRdx:50(7), LkGmblr-Def/EndRdx/Rchg:50(11)
Level 2: Focused Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(36), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def:50(50)
Level 4: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7)
Level 6: Agile -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(9), LkGmblr-Def/EndRdx:50(9), LkGmblr-Def/Rchg:50(11)
Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 10: Practiced Brawler -- RechRdx-I:50(A)
Level 12: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(13), GSFC-ToHit/Rchg/EndRdx:50(13), GSFC-Rchg/EndRdx:50(15), GSFC-ToHit/EndRdx:50(15), GSFC-Build%:50(17)
Level 14: Flashing Steel -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(17), M'Strk-Dmg/Rchg:50(19), M'Strk-Acc/EndRdx:50(19), M'Strk-Acc/Dmg/EndRdx:50(21), M'Strk-Dmg/EndRdx/Rchg:50(21)
Level 16: Dodge -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(23), LkGmblr-Def/EndRdx:50(23), Ksmt-ToHit+:30(25)
Level 18: The Lotus Drops -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(27), Armgdn-Acc/Dmg/Rchg:50(27), Armgdn-Acc/Rchg:50(29), Armgdn-Dmg/EndRdx:50(29)
Level 20: Quickness -- Run-I:50(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/Rchg:50(25), Aegis-ResDam/EndRdx:50(31), S'fstPrt-ResDam/Def+:30(31), GA-3defTpProc:50(33)
Level 26: Weave -- RedFtn-Def/Rchg:50(A), RedFtn-Def/EndRdx/Rchg:50(31), RedFtn-Def:50(33), RedFtn-Def/EndRdx:50(33), RedFtn-EndRdx:50(39), RedFtn-EndRdx/Rchg:50(50)
Level 28: Soaring Dragon -- Hectmb-Dam%:50(A), Hectmb-Dmg/Rchg:50(34), Hectmb-Acc/Dmg/Rchg:50(34), Hectmb-Acc/Rchg:50(34), Hectmb-Dmg/EndRdx:50(36)
Level 30: Lucky -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(36), RedFtn-Def/Rchg:50(37)
Level 32: Golden Dragonfly -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(37), Sciroc-Dmg/Rchg:50(37), Sciroc-Acc/Rchg:50(39), Sciroc-Acc/Dmg/EndRdx:50(39)
Level 35: Evasion -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(40), RedFtn-Def/Rchg:50(40), RedFtn-EndRdx/Rchg:50(42), RedFtn-Def/EndRdx/Rchg:50(42), RedFtn-EndRdx:50(42)
Level 38: Assault -- EndRdx-I:50(A)
Level 41: Maneuvers -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(43), GftotA-Def/Rchg:40(43)
Level 44: Dark Blast -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(45), Apoc-Dmg/Rchg:50(45), Apoc-Acc/Dmg/Rchg:50(48), Apoc-Acc/Rchg:50(48)
Level 47: Shadow Meld -- SW-ResDam/Re TP:50(A)
Level 49: Vengeance -- GSFC-ToHit/Rchg:50(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(40), Panac-Heal/+End:50(43)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(45), EndMod-I:50(46)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
Level 50: Spectral Radial Flawless Interface
Level 50: Cimeroran Radial Superior Ally
Level 50: Clarion Core Epiphany
Level 0: Task Force Commander
Level 0: Portal Jockey
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Set Bonus Totals:- 14.5% DamageBuff(Smashing)
- 14.5% DamageBuff(Lethal)
- 14.5% DamageBuff(Fire)
- 14.5% DamageBuff(Cold)
- 14.5% DamageBuff(Energy)
- 14.5% DamageBuff(Negative)
- 14.5% DamageBuff(Toxic)
- 14.5% DamageBuff(Psionic)
- 13.19% Defense(Smashing)
- 13.19% Defense(Lethal)
- 12.88% Defense(Fire)
- 12.88% Defense(Cold)
- 9.75% Defense(Energy)
- 9.75% Defense(Negative)
- 6% Defense(Psionic)
- 12.88% Defense(Melee)
- 13.5% Defense(Ranged)
- 15.06% Defense(AoE)
- 87.5% Enhancement(RechargeTime)
- 66% Enhancement(Accuracy)
- 10% SpeedFlying
- 165.7 HP (12.37%) HitPoints
- 10% JumpHeight
- 10% SpeedJumping
- MezResist(Immobilized) 6.6%
- MezResist(Sleep) 1.65%
- MezResist(Stunned) 1.65%
- 12.5% (0.21 End/sec) Recovery
- 66% (3.68 HP/sec) Regeneration
- 5.52% Resistance(Smashing)
- 5.52% Resistance(Lethal)
- 15.27% Resistance(Fire)
- 12.77% Resistance(Cold)
- 3% Resistance(Energy)
- 6.13% Resistance(Negative)
- 3% Resistance(Toxic)
- 3% Resistance(Psionic)
- 15% SpeedRunning
- 36% GlobalChanceMod PlayerCrit
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Hero Plan by Mids' Hero Designer 1.958
http://www.cohplanner.com/
Click this DataLink to open the build!
Sheer Terror: Level 50 Mutation Brute
Primary Power Set: Staff Fighting
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Precise Strike- (A) Mako's Bite - Accuracy/Damage: Level 50
- (45) Mako's Bite - Damage/Endurance: Level 50
- (45) Mako's Bite - Damage/Recharge: Level 50
- (46) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (46) Mako's Bite - Chance of Damage(Lethal): Level 50
- (A) Aegis - Resistance: Level 50
- (3) Aegis - Psionic/Status Resistance: Level 50
- (43) Aegis - Resistance/Endurance: Level 50
- (45) Aegis - Resistance/Endurance/Recharge: Level 50
- (50) Aegis - Resistance/Recharge: Level 50
- (A) Luck of the Gambler - Defense: Level 50
- (3) Superior Brute's Fury - Accuracy/Damage/Recharge: Level 50
- (5) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge: Level 50
- (13) Superior Brute's Fury - Accuracy/Damage: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (5) Luck of the Gambler - Defense: Level 50
- (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (40) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (7) Scirocco's Dervish - Damage/Endurance: Level 50
- (7) Scirocco's Dervish - Damage/Recharge: Level 50
- (9) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (9) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
Level 10: Obsidian Shield- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (11) Steadfast Protection - Knockback Protection: Level 30
- (11) Gladiator's Armor - TP Protection +3% Def (All): Level 50
- (A) Recharge Reduction IO: Level 50
- (13) Recharge Reduction IO: Level 50
- (A) Eradication - Damage: Level 30
- (15) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
- (15) Eradication - Accuracy/Damage/Recharge: Level 30
- (39) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (A) Theft of Essence - Chance for +Endurance: Level 30
- (17) Theft of Essence - Accuracy/Endurance/Recharge: Level 30
- (37) Theft of Essence - Accuracy/Endurance/Healing: Level 30
- (37) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
- (50) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
- (A) Thunderstrike - Accuracy/Damage: Level 50
- (19) Thunderstrike - Damage/Endurance: Level 50
- (19) Thunderstrike - Damage/Recharge: Level 50
- (31) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (34) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (36) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Aegis - Resistance: Level 50
- (21) Aegis - Resistance/Endurance: Level 50
- (21) Aegis - Resistance/Endurance/Recharge: Level 50
- (40) Aegis - Resistance/Recharge: Level 50
- (50) Aegis - Endurance/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (23) Luck of the Gambler - Defense: Level 50
- (23) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (A) Superior Brute's Fury - Recharge/Fury Bonus: Level 50
- (27) Superior Brute's Fury - Accuracy/Endurance/Recharge: Level 50
- (27) Superior Brute's Fury - Damage/Recharge: Level 50
- (29) Eradication - Damage: Level 30
- (29) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
- (A) Empty
- (A) Aegis - Resistance: Level 50
- (31) Aegis - Resistance/Endurance: Level 50
- (31) Aegis - Resistance/Endurance/Recharge: Level 50
- (A) Mako's Bite - Accuracy/Damage: Level 50
- (33) Mako's Bite - Damage/Endurance: Level 50
- (33) Mako's Bite - Damage/Recharge: Level 50
- (33) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (34) Mako's Bite - Chance of Damage(Lethal): Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (36) Luck of the Gambler - Defense: Level 50
- (36) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (39) Luck of the Gambler - Defense: Level 50
- (39) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Mako's Bite - Accuracy/Damage: Level 50
- (42) Mako's Bite - Damage/Endurance: Level 50
- (42) Mako's Bite - Damage/Recharge: Level 50
- (42) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (43) Mako's Bite - Chance of Damage(Lethal): Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (A) Disorient Duration IO: Level 50
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 1: Sprint- (A) Unbounded Leap - +Stealth: Level 50
- (A) Empty
Level 4: Swift- (A) Run Speed IO: Level 50
- (A) Miracle - +Recovery: Level 40
- (48) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (A) Jumping IO: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (48) Performance Shifter - EndMod: Level 50
- (48) Endurance Modification IO: Level 50
Level 41: Form of the Mind
Level 41: Form of the Soul
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Agility Core Paragon
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Set Bonus Totals:- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 16% Defense(Smashing)
- 16% Defense(Lethal)
- 21.94% Defense(Fire)
- 21.94% Defense(Cold)
- 19.75% Defense(Energy)
- 19.75% Defense(Negative)
- 6% Defense(Psionic)
- 11% Defense(Melee)
- 25.06% Defense(Ranged)
- 23.81% Defense(AoE)
- 5.4% Max End
- 16% Enhancement(Accuracy)
- 30% Enhancement(RechargeTime)
- 9% SpeedFlying
- 236.1 HP (15.75%) HitPoints
- 9% JumpHeight
- 9% SpeedJumping
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Held) 9.9%
- MezResist(Immobilized) 9.9%
- 3.5% (0.06 End/sec) Recovery
- 50% (3.12 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 3% Resistance(Psionic)
- 24% SpeedRunning
- 5% XPDebtProtection
- 1 Null
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Dark is arguably the best armor set in the game...slot dark regen with a theft of essence +end proc asap and build for defense/recharge. Your survival will be very good.
Fire is all about damage...it is likely a mid range set for survival. My preference leans toward dark personally -
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Names of my toons on Justice, was surprised at quite a few of them really:
Maxxxx - Claws/Regen Scrapper
Rage King - SS/Regen Brute
Deaths Final Embrace - Kat/Dark Brute
Apocalyptic Fury - DM/Inv Brute
Black Flames - SS/Fire Brute
Colossal Phoenix - Fire/Psi Dom
Cryonic Heat - Fire/Cold Corruptor
Wrath of Lightning - Elec/Shield Scrapper
Mors Factus Sum - Dark/Cold Corruptor
Nightmare's Shadow - TW/Dark Brute
Time of Mind - Mind/Time Controller
Thermal Bow - Archery Thermal Corruptor
NeuroFusion - Rad/MM Blaster
Daft Templar - BS/Regen Brute
Soulfire Darkness - Dark/Fire Tank -
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I dislike WP because it has no reactive mitigation...WP is on a slope constantly and you are either going up, standing still, or going down, and the player cannot really influence it in any meaningful way. So you can watch yourself die and do nothing when cascading failure sets in.
I like to have more control than that. -
Quote:Actually the thought process is to put it into the Auto power resilience based on the last discussion I had with a red name. They seemed to think that changing the set other than that would make little sense, and they could set the buff up to occur at a preset interval and last X seconds until Y timeframe is reached and absorb replenishes costing no endurance.A well built regen will have perma Dull Pain at the endgame. So I don't think more health is what's needed. IF and that's a big if (really look at it
) Regen were to have something added to it, I would add a big +ABSORB shield to the initial click of Instant Healing. But I would remove it's enhanceable regen portion as compensation.
So Instant Healing would go from:
600% Regen (non-enhanceable); 200% Regen (enhanceable); Recharge 650 sec
to
600% Regen (enhanceable); 50% Absorb (enhanceable); Recharge 600 sec
Which would be a slight nerf in its health over time in exchange for making Instant Healing a good tool to deal with burst.
I actually like the idea that way. I mentioned IH, and they are content with IH as it sits and do not want to change the clicks in anyway. They would feel in the inherent it would be "adding" to the set...not "changing" the set. After a lot of consideration, I am happier with their suggestion for it.
Of course, that was all tentative conversation, and there was no time table discussed for actually working that in, or even a full commitment to doing it that way either...so their thoughts may be completely different at this time. -
Quote:Well, your argument, while valid for what you compare, is skewed...As everyone can understand numbers, I'll throw some out there:
Standard IOs. No Hasten.
Regeneration:
Triple slotted Health, Fast Healing and Integration, 6 slotted Instant Healing with 3 recharge and 3 healing.
Regen without Instant Healing: 578%/32hp a second.
Regen with Instant Healing: 1576%/88hp a second.
236 seconds of downtime on Instant Healing.
Willpower:
Triple slotted Health, Fast Healing and High Pain Tolerance, 4 slotted Rise to the Challenge with 1 end-red and 4 healing.
Regen 1 foe in RttC : 578%/41hp a second.
Regen with 10 foes in RttC: 1026%/78hp a second.
No downtime on RttC.
Bio Armour:
Triple slotted Health and Inexaustable, 6 slotted Ablative Carapace, DNA Siphon and Parasitic Aura with 3 healing, 3 recharge.
Regen standard: 296%/20hp a second. (Meh)
Regen with Ablative Carapace: 560%/38hp a second.
Regen with DNA Siphon (10 targets): 760%/50hp a second.
Regen with Parasitic Aura (10 targets): 1456%/98hp a second.
Regen with Ablative Carapace and DNA Siphon: 1025%/69hp a second.
Regen with all of the above: A whopping 2185%, or 146hp a second!
Downtime on Ablative Carapace and DNA Siphon, 15 seconds. In addition, the absorption from Ablative Carapace hasn't been factored in.
Downtime on Parasitic Aura is 135 seconds.
Now, don't get me wrong, I love Regeneration as a set. My first character back in 05 was a Spines/Regen Scrapper, though he never gets played anymore as poor old Regeneration pales in comparison to nigh on every other Scrapper secondary.
Consider the above and tell me Regeneration doesn't deserve some love.
Add in Reconstruction, Dull Pain, now what? Recon on SOs is 40% health every 30 seconds....Dull Pain is a Max HP boost...what about Regen with DP up and IH running? Then what if you used Reconstruction?
You can't quantify that without putting it into a spreadsheet and making up formulas and all kinds of other things...but...
Let's add in reconstruction...40% of 2200 HP (not capped as it could be, but for sake of argument)...is going to be +/- 880 HP/30 secs = 29.33 HP/sec + 32 HP/sec = 61.33 HP/sec
Now try with IH 29.33 + 88 = 117.33 HP/sec and WP= 78 HP/sec...but only surrounded by 10 foes...AND with your MAX HP buff included...but why skew it so /regen doesn't use the MAX HP buff it has?
Your numbers don't include dull pain... add that in, and who is winning?
Bio armor REQUIRES hitting 10 targets to be CLOSE to as efficient as Regen on SOs...I played Bio on beta...and I NEVER hit 10 targets...5-6 maybe...never hit 10...I played it on +1/x6 up to +2/x8 too...something tells me most others will never hit 10 either. Also, sometimes you FAIL on epic proportions to even hit anything because your to hit is debuffed to the floor. Now where's your Regen? I don't have to hit anyone to get my buff. -
My vote for tankiest Tank would be INV/DM...you are nigh unkillable...get gloom from Soul Patron for more damage.
TW/Dark brute is probably the most potent all around combination you could enjoy in a brute when built well.
Elec/Shield Scrapper is likely to be the scrapper I would go with...I could also see something like Claws/SR or DM/SR or DM/Shield being an extremely good synergy. -
Quote:LOL...ok...according to lots of other people here, and myself, they don't outperform on cheap builds either...but it's whatever YOU think...right?I couldn't care less about your guide and smarmy ******* attitude buddy, I'm not going to spend forever doing incarnate trials and billions on IOs. Out of the box, 50 with standard IOs or SOs (or hell, even cheap sets), Willpower and Bio Armour outperform Regen by miles.
Couldn't be the player, had to be the powerset?
That's ok, as quickly as you've gotten snarky in this thread, you can keep playing WP...I hope you don't see the light. -
Quote:This I completely agree with...Dark Armor would likely be right up there as well...BECAUSE of it's good composite resists, but I whole heartedly agree with this.I have four /Regens, two Scrappers and a two Stalkers.
I find these threads silly.
You want to buff me, I'm not going to complain. But I kind of laugh at them.
And I don't IO out until I'm 50, and I haven't PL'd anything since ... Issue 1 or so.
Edit: Frankly, Regen is one of the things I find easiest to play at 50 against Incarnate stuff. The claims that it lacks debuff resists ring hollow, and sound like people who are spoiled by +defense sets. Nothing I have that's not SR or maybe Shield has enough debuff resists to avoid being stripped of +def by x8 Banished Pantheon or even Malta. They all get screwed by that. And I find Regen extremely forgiving in iTrials - more so than most other sets that have weaker self heals, because few of my melees have sufficiently strong resists to Psi and Energy, so they suffer strongly from those attack types (which are very common in iContent) and don't have the HP recovery to deal with it, outside of a fresh Rebirth).
Quote:But I have a metric butt-ton of experience playing the set, so that probably affects my view of it. I am pretty tuned towards that good reward from playing it well. Everyone has bad luck sometimes, but overall, I find Regen very easy to survive with. It takes a lot of clicking, sure, but I don't consider that "hard" any more. -
Quote:My main gripe is lack of regen debuff resists and recovery debuff resists, because at the heart and soul of it, that is what regen does, and it isn't protected from debuff like other sets protect their strengths. Those 2 things are primarily what makes it binary...if debuffs had no teeth against the regen and recovery so you could always use your clicks and always know about what you were getting with your regen, you would be solid.In my ramble I also forgot to mention that you can't use a click when dead. Hence, binary. That was my personal issue leveling it, and it was partially me. I'm a terrible judge of when to hit the magic clicky. I'm better at it now (especially with the god mode breathing room), but still on occassion I'll find myself on the receiving end of a salvo of APU hits faceplanting me from full before I know they're there, let alone before I can hit a button. The set demands more skill to play than other secondaries but doesn't reward you better than they for needing to have that skill.
But yes, regen is king of handling unresistable damage. Unless I'm in a burn patch, I usually don't even bother leaping away from Marauder's nova fist if instant healing is running.
Like you said, there are a few groups that exascerbate this fact...and those are the 2 holes I think /Regen needs filled. -
Quote:Atleast you've played it and made that choice...I respect that.Yeah, mine is retired because I dislike the newschool clicky clicky click! gameplay, not because he isn't extremely survivable and competent.
Sitting back as an armchair QB and saying "Poor Regen, it sucks!" without having ever played it to 50 is a completely different animal.
Thanks for your input. -
Have you played /Regen lately? Maybe you should read my guide...the link is in my sig. I talk about /Regen and what it can do in there...might bring you into modern times and reality.
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Quote:/Regen is probably the smoothest ride to 50 I've ever played...and my first /Regen was back right before the IH nerf and that happened around level 21 on that toon. With old MoG, it was still smooth with Dull Pain permanent...(before IOs and ED you could do it on SOs with Hasten)That would be fair... if you were instantly 50 and instantly an incarnate. Think about the other 49 levels of gameplay as well here. Not to mention the fact that not everyone will have access to the incarnate system. Powersets shouldn't do a Jekyll/ Hyde if they reach into incarnate gameplay levels.
Quote:Also, rebirth is available to any incarnate, including those who already regen better than regen. This doesn't specifically help regen at all.
If anything, the fact that you point to external tools to shore up regen's abilities points to the fact that it needs help.
/Regen may not be for everybody, but I ran some Itrials last night, and my SS/Regen Brute 50+3 outsurvived a 50+3 WP tank....explain to me where /Regen is weak again?
Just saying... -
Based on the set bonuses I saw in the most recent patch notes it looks more likely that you'll be close to 90% F/C at all times...most of the sets give out those bonuses instead of S/L and that will really be a waste...there might have been 2 or 3 sets period that gave S/L resists and those numbers were approximately half what they were before too. A great deal of the ones that gave S/L or Melee defense are even giving F/C bonuses now...not much S/L to be had...
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While you might find this hard to believe, Willpower doesn't go well with everything...
In fact, the only 2 times I bothered to roll something /WP they both turned out rerolled into Dark Armor and Regen, respectively.
Willpower has a weak taunt and little capability to avert cascading defensive failure...atleast with Electric or Dark or Regen you have either a T9 that works, or the best heal in the game (1 to full health in 1 click), or 4 powers on tap to help you in a given situation. Willpower has almost no user interaction to react to incoming problems...you live or you die...clicking (or keying) your attacks the whole time...good luck with that.
Plus, outside of a softspot for invuln somewhere buried under my sense of rationale, I don't particularly care for typed defense sets...hybrid or not.
I will play Bio because it has "stances" and honestly because it reminds me a boatload more of playing invuln than willpower. But I am not especially fond of EA/WP type sets. -
Good luck, with all the tools available to /Regen now...(look at rebirth radial destiny).../Regen has become essentially what it was once again!
Now it just needs a little Regen Debuff Resists and a little Recovery debuff resists. -
Rolled a BS/Regen brute the other night and worked up a build...thought you might want to have a look at it:
(turn on accolades, and the destiny incarnate will be rebirth radial, hybrid would likely be assault radial...haven't thought that far out yet...maybe melee that boosts DEF)
Hero Plan by Mids' Hero Designer 1.958
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Brute
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(37), Mako-Dmg/Rchg:50(37), Mako-Acc/EndRdx/Rchg:50(37), Mako-Acc/Dmg/EndRdx/Rchg:50(39), Mako-Dam%:50(39)
Level 1: Fast Healing -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(3), Mrcl-Rcvry+:40(3), Mrcl-Heal:40(5)
Level 2: Slice -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(19), Sciroc-Dmg/Rchg:50(19), Sciroc-Acc/Dmg/EndRdx:50(36), Sciroc-Acc/Rchg:50(39)
Level 4: Reconstruction -- Panac-Heal:50(A), Panac-Heal/EndRedux:50(9), Panac-EndRdx/Rchg:50(9), Panac-Heal/Rchg:50(15), Panac-Heal/EndRedux/Rchg:50(15)
Level 6: Quick Recovery -- P'Shift-EndMod:50(A), P'Shift-End%:50(7), EndMod-I:50(7)
Level 8: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(40), GSFC-ToHit/Rchg/EndRdx:50(40), GSFC-Rchg/EndRdx:50(40), GSFC-ToHit/EndRdx:50(43), GSFC-Build%:50(45)
Level 10: Dull Pain -- Panac-Heal:50(A), Panac-Heal/EndRedux:50(11), Panac-EndRdx/Rchg:50(11), Panac-Heal/Rchg:50(13), Panac-Heal/EndRedux/Rchg:50(13)
Level 12: Parry -- SBrutesF-Acc/Dmg/EndRdx/Rchg:50(A), SBrutesF-Acc/Dmg:50(46), SBrutesF-Acc/Dmg/Rchg:50(46), SBrutesF-Acc/EndRdx/Rchg:50(46), SBrutesF-Rech/Fury:50(48), LkGmblr-Rchg+:50(50)
Level 14: Taunt -- Mocking-Taunt/Rchg/Rng:50(A)
Level 16: Integration -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(17), Numna-Heal/Rchg:50(17)
Level 18: Whirling Sword -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg:30(50), Erad-Acc/Dmg/Rchg:30(50)
Level 20: Resilience -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(21), Aegis-ResDam/Rchg:50(21), Aegis-ResDam/EndRdx/Rchg:50(23), Aegis-Psi/Status:50(23), S'fstPrt-ResDam/Def+:30(25)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36)
Level 24: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(25)
Level 26: Disembowel -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(27), Hectmb-Acc/Rchg:50(27), Hectmb-Dmg/EndRdx:50(31), Hectmb-Dam%:50(34), Achilles-ResDeb%:20(36)
Level 28: Instant Healing -- Panac-Heal:50(A), Panac-Heal/EndRedux:50(29), Panac-EndRdx/Rchg:50(29), Panac-Heal/Rchg:50(31), Panac-Heal/EndRedux/Rchg:50(31)
Level 30: Super Jump -- Winter-ResSlow:50(A)
Level 32: Head Splitter -- Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Dmg/EndRdx:50(33), Armgdn-Dam%:50(34), Achilles-ResDeb%:20(34)
Level 35: Boxing -- Empty(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+:50(A)
Level 41: Tough -- GA-RechEnd:50(A), GA-ResDam:50(42), GA-Res/Rech/End:50(42), GA-End/Res:50(42), GA-RechRes:50(43), GA-3defTpProc:50(43)
Level 44: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(45)
Level 47: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), LkGmblr-Def/EndRdx:50(48)
Level 49: Assault -- EndRdx-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- RgnTis-Regen+:30(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(5)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
Level 50: Void Core Final Judgement
Level 50: Degenerative Radial Flawless Interface
Level 50: Warworks Core Superior Ally
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You want more like 150% global recharge (with hasten counted) for /Regen to run optimally, even if DB runs fine without it. Check out the guide in my sig to get an idea of how /Regen functions/performs. Link is underlined.
Physical perfection is lost on a /Regen, you'll want to slot QR with 3 slots and Stamina likely with 2. Be sure to get 2 perf shifter procs, 1 in each power, and if you can manage to run out of endurance, I will be amazed.
Shadowmeld is great from the Soul PPP. It is like a mini MoG and you can get it down to where you can run SM/MoG/SM for 45 seconds of that kind of protection...it makes you so tough it's incredible. Totally worth the trip red side and back just for that power. -
roughly +/- 70% which you can get to in standard play...but it's tough to sustain that full time...you need to be head hunting ALL the time to keep up around 70-80%. Farming you can get to 90-95%, but that's another animal all together.
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Quote:That's a good plan, you get more S/L defense that way in less slots.Thanks again Planet J I was looking over a couple of the builds there I do have a question provided the same number of slots I have the scrapper ATO set and currently 2 of them are superior waiting for the other enhancement catalyst to drop for them. thinking of replacing the kinetic combats with those 3 of each in two powers probably smite and siphon life what should I do with the other 3 spots in SL and 2 spots in smite any suggestions?
You could put 2 Pounding slugfest in smite to pick up the 8% regen bonus...or you could use 2 triples/quads from crushing impact or mako's bite to round out the set, that would give you a bonus to resists
SL, I would likely slot 3 of a set with either resist bonuses (look for immobilize/stun/hold for now they will add damage resists in I24 to those set bonuses), or I would look for something with a Damage buff or accuracy buff. Chasing HP/recovery bonuses with a /Regen is almost ludicrous with Dull Pain capable of being permanent and Quick Recovery inherent as well as stamina.
You could also rob a slot from SL if you need another slot elsewhere too...or stick a generic L50 heal IO in it if you want a little more oomph! in your heal attack. -
Shadowmeld is awesome, yes scrappers don't get gloom, but scrappers aren't really hurting for damage though are they?
I like superior conditioning over conserve power, but I suppose the outcome is 6 of one and a half dozen of the other between the 2 powers.
Higher resistance *caps* can be a boon (the base values are the same), but only in situations where an armor set would cap you. Otherwise you gain a brief advantage in Barrier, and powers like MoG, but generally it's a very *slight* advantage defensively.
Higher HP are good, but this is likely based on the fact that brutes must chase fury, and to do so must take damage...so you literally need it.
Scrappers get crits, which make their burst damage insane, with Fury, Brutes can come close to getting to similar levels, albeit only in sustained damage, and scrappers will still have more burst damage in the mix with criticals going off at regular intervals.
Taunt is an edge to brutes, but only in some cases, shield makes a scrapper as effective as a Brute otherwise would be in aggro control...but other sets don't work the same way.
Tanks are still the aggro control "Aces" though with more HP and more effective taunt via gauntlet. -
(1) 22% to hit buff is instasnipe threshold
(2) Nukes will be crashless
(3) Sustain powers will be inherent, your recovery and regen will get a big boost
(4) Short range T1/2 blasts will all have a range of 80 ft now