Help with DB/Regen build / IO slotting?
You want more like 150% global recharge (with hasten counted) for /Regen to run optimally, even if DB runs fine without it. Check out the guide in my sig to get an idea of how /Regen functions/performs. Link is underlined.
Physical perfection is lost on a /Regen, you'll want to slot QR with 3 slots and Stamina likely with 2. Be sure to get 2 perf shifter procs, 1 in each power, and if you can manage to run out of endurance, I will be amazed.
Shadowmeld is great from the Soul PPP. It is like a mini MoG and you can get it down to where you can run SM/MoG/SM for 45 seconds of that kind of protection...it makes you so tough it's incredible. Totally worth the trip red side and back just for that power.
Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22
Thanks for the link, thats definitely a place to start.
Count Chaos - lvl 50 Energy/Fire Blaster
Chaos Fallen - lvl 28 Warshade
Felise - lvl 17 Fire/Radiation Controller
You believe yourself a god? Fine. I'll show you pain
only a god could imagine or endure...
Ok, so after some reading and some playing, this is what I've come up with. Any input on how I can improve with respect to the goals above (except that I'm keeping hasten now) would be appreciated.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Power Slice -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(25), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(27)
Level 1: Fast Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(5)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(9), Dct'dW-Rchg(9)
Level 4: Super Jump -- Jump-I(A), Jump-I(40)
Level 6: Ablating Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33)
Level 8: Blinding Feint -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(36)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(15), Dct'dW-Rchg(15)
Level 12: Quick Recovery -- EndMod-I(A), EndMod-I(13), EndMod-I(13), P'Shift-End%(39)
Level 14: Typhoon's Edge -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Dmg/Rchg(42), C'ngBlow-Acc/Rchg(42)
Level 16: Integration -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Heal(19)
Level 18: Vengeful Slice -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(37), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37)
Level 20: Resilience -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(23)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 24: Boxing -- Empty(A)
Level 26: Sweeping Strike -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(42), C'ngBlow-Dmg/Rchg(43), C'ngBlow-Acc/Rchg(43)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(31), Dct'dW-Rchg(31)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(34), RctvArm-EndRdx(40)
Level 32: One Thousand Cuts -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(43), C'ngBlow-Dmg/Rchg(45), C'ngBlow-Acc/Rchg(45)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Moonbeam -- Mantic-Acc/Dmg(A), Mantic-Acc/ActRdx/Rng(45)
Level 44: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(46), LkGmblr-EndRdx/Rchg(46), LkGmblr-Def/EndRdx/Rchg(46)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Run-I(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
Level 50: Spiritual Core Paragon
------------
Count Chaos - lvl 50 Energy/Fire Blaster
Chaos Fallen - lvl 28 Warshade
Felise - lvl 17 Fire/Radiation Controller
You believe yourself a god? Fine. I'll show you pain
only a god could imagine or endure...
Heres one with some minor tweaks, taking two slots out of combat jumping, switching one healing set to numinas, and adding in a the steadfast unique.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Power Slice -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(25), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(27)
Level 1: Fast Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(5)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(9), Dct'dW-Rchg(9)
Level 4: Super Jump -- Jump-I(A), Jump-I(40)
Level 6: Ablating Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33)
Level 8: Blinding Feint -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(36)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(15), Dct'dW-Rchg(15)
Level 12: Quick Recovery -- EndMod-I(A), EndMod-I(13), EndMod-I(13), P'Shift-End%(39)
Level 14: Typhoon's Edge -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Dmg/Rchg(42), C'ngBlow-Acc/Rchg(42)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(19), Numna-Heal(19)
Level 18: Vengeful Slice -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(37), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(48)
Level 20: Resilience -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(23), S'fstPrt-ResDam/Def+(48)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 24: Boxing -- Empty(A)
Level 26: Sweeping Strike -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(42), C'ngBlow-Dmg/Rchg(43), C'ngBlow-Acc/Rchg(43)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(31), Dct'dW-Rchg(31)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(34), RctvArm-EndRdx(40)
Level 32: One Thousand Cuts -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(43), C'ngBlow-Dmg/Rchg(45), C'ngBlow-Acc/Rchg(45)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Moonbeam -- Mantic-Acc/Dmg(A), Mantic-Acc/ActRdx/Rng(45)
Level 44: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(46), LkGmblr-EndRdx/Rchg(46), LkGmblr-Def/EndRdx/Rchg(46)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Run-I(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
Level 50: Spiritual Core Paragon
------------
Count Chaos - lvl 50 Energy/Fire Blaster
Chaos Fallen - lvl 28 Warshade
Felise - lvl 17 Fire/Radiation Controller
You believe yourself a god? Fine. I'll show you pain
only a god could imagine or endure...
First up, I am by no means a Regen expert - so take what you will etc. This is also a "what I'm doing" post rather than "you should do it this way". Hopefully you can take something away from it.
I have previously taken a Spines/Regen to 35 and was disappointed by the primary, so am re-rolling my DB scrapper as Regen (played DB a lot to the high-40's then deleted because of a poor secondary)
Thinking about it, Regen is quite unique in that it assumes everything hits you. IOs have been designed to offer a lot of +Def & +Res (in the next Issue!) which can become redundant in Def/Res primaries. Also, Inspirations will increase your Def or Res for a period of time, but nothing can increase your Regen (a green insp obviously does this to some extent but it's instant. iPowers are excepted as they are "end-game" only and don't help with levelling).
So by layering large amounts of Def & Res on a Regen, my assumption is that it will be extremely tough. This proved to be true with my Spines/Regen, so the theory feels sound at the moment.
Now - if you're super-tough, then you should theoretically need heals less often and therefore Recharge becomes less of a Massively Important Factor. Less heal-clicking means more attack-clicking which is also A Good Thing.
So when I built my DB/regen I shot for S/L Def, & Recharge as well as more Regen where I could. This toon struggled for slots more than most, but I think I've found a balance between offence & defence. I also appreciate that a good Regen build is going to cost a lot more than a Defensive/Resistive set because you have to chase all those expensive IOs. I also think the Accolades play an important part here as they can boost your HP which impacts the size of the regen tick (rather than regen boosts which impact the frequency).
The end result is 110% recharge when Hasten is up, which is 20% less than your build, but my attacks are all in the red for damage, and I have soft capped S/L as well as fairly good resists and good base Def to everything else. The thought is that by reducing the number of successful attacks, my Regen will have more space to work. Dull Pain, Reconstruction, IH & MOG are all nice backups.
This is what I'm running with at the moment...
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- 2 jumping slots in SJ seems overkill.
- 4 slots in QR also seems a lot. DB is quite an endurance light set.
- The PBAoEs all 4 slotted with Cleaving Blow don't seem to add much in the way of set bonusses, nor do they seem to give very good enhancement modifiers to the powers.
- 2 slots in CJ still seems like overkill even for the +Regen bonus.
- The Numina set in Integration wasn't adding much.
A bit of a jiggle around led me to this:
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About 40% more regen in the build (718% base as opposed to your 674%)
Attacks slotted a bit more offensively.
No change to Recharge or your power choices. There is also a spare slot kicking about (stuck it in brawl for safe keeping!)
You've lost Endurance recovery - but IMO not enough that you'd notice.
The cost here is the Scrappers Strike set and 4 Overwhelming Force pieces as well as three sets of Kin Combat. Not sure whether this is "heavy" or "extreme" expense as your mileage may very well vary! Kin Combats are easily bought with A Merits which if you do SSA arcs and Tips will come quite quickly as you level.
Hope this helps or at least gives you an interesting wall of text to read
-H
Thanks for taking the time to play with it! Its definitely an interesting set of changes. I'm not sure I'm willing to part with the quick recovery slots, but I can always stick the floater back in there and see how it goes. Now to figure out how hard it will be to get all this...
Count Chaos - lvl 50 Energy/Fire Blaster
Chaos Fallen - lvl 28 Warshade
Felise - lvl 17 Fire/Radiation Controller
You believe yourself a god? Fine. I'll show you pain
only a god could imagine or endure...
I notice I lose about 30% of accuracy bonus too, but I THINK that's a fair trade given the benefits.
Count Chaos - lvl 50 Energy/Fire Blaster
Chaos Fallen - lvl 28 Warshade
Felise - lvl 17 Fire/Radiation Controller
You believe yourself a god? Fine. I'll show you pain
only a god could imagine or endure...
Also, what does this mean:
"catalyze your Scrappers Strike"
Edit: Nevermind, found it on the wiki. Learn something new every day :-)
Count Chaos - lvl 50 Energy/Fire Blaster
Chaos Fallen - lvl 28 Warshade
Felise - lvl 17 Fire/Radiation Controller
You believe yourself a god? Fine. I'll show you pain
only a god could imagine or endure...
Hey folks, I'm a recently returned player from somewhere around issue 9, so I'm still getting up to speed on all the IO stuff. I've started a DB/Regen scrapper and have been having a ball with him, but I'm playing with lvl 50 builds in mids and I think I'm a bit over my head. I'd like some input on how I can do the following without EXTREME expense (obviously heavy expense is a given):
Global recharge > 70% (so I can drop hasten)
All attack powers have equivalent or better than 1 acc, 1 endred, 3 dam SO's
maximized regen and recovery
as much def as can be squeezed in given the above
These are the powers that I'm looking at, but I'm open to any improvements you folks care to suggest.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 49 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Power Slice -- Empty(A)
Level 1: Fast Healing -- Empty(A)
Level 2: Reconstruction -- Empty(A)
Level 4: Super Jump -- Empty(A)
Level 6: Ablating Strike -- Empty(A)
Level 8: Blinding Feint -- Empty(A)
Level 10: Quick Recovery -- Empty(A)
Level 12: Dull Pain -- Empty(A)
Level 14: Typhoon's Edge -- Empty(A)
Level 16: Integration -- Empty(A)
Level 18: Vengeful Slice -- Empty(A)
Level 20: Resilience -- Empty(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Empty(A)
Level 26: Sweeping Strike -- Empty(A)
Level 28: Instant Healing -- Empty(A)
Level 30: Weave -- Empty(A)
Level 32: One Thousand Cuts -- Empty(A)
Level 35: Focused Accuracy -- Empty(A)
Level 38: Maneuvers -- Empty(A)
Level 41: Physical Perfection -- Empty(A)
Level 44: Tactics -- Empty(A)
Level 47: Combat Jumping -- Empty(A)
Level 49: Moment of Glory -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
------------
I'm also willing to shift the goals around if you can give me a solid reason to. Thanks everyone!
Count Chaos - lvl 50 Energy/Fire Blaster
Chaos Fallen - lvl 28 Warshade
Felise - lvl 17 Fire/Radiation Controller
You believe yourself a god? Fine. I'll show you pain
only a god could imagine or endure...