plainguy

Legend
  • Posts

    2007
  • Joined

  1. Well as of today, seeing that pets are running into melee regardless of what you do. I would go with a Melee pet set / Traps.

    Simply with Traps alone you can get at S / L Defense cap and cycle through Poison Traps, Trip Mines, Caltrops to keep the mobs running and breaking combat. Thus they are hitting you less. Basically they start to run then turn back to attack, start to run and turn back. But they are doing it so slowly that they keep falling into your Trip mine.

    Ranged Pets have little or NO melee attack powers, so why go nuts when your ranged pets end up in melee combat. Might as well have pets that will excel in melee.

    Ninja or Demon Summoning. I would say Necro but I am just not feeling them. I think someone with more gusto in Necro could give you some good insight on them. I just never heard anything great about them. Just never seen a thread about a Necro / ? soloing an AV.

    Storm is nice and all but has a learning curve to it. You just can't go into a group when your with a team and turn on hurricane. Further regardless of how good you are with Storm many teams do not want to hear it. Unless they are having troubles and figured they have not choice but try or quit the team. But Traps really has some nice things in it and Caltrops is that good just 1 slotted and it plays nice with others.
  2. Quote:
    Originally Posted by Main_Battle_Tank View Post
    Well, supposedly they've fixed it. (see patch notes) I'm still at work, but anyone out there seeing the 'fix'?
    Still no good..
  3. Quote:
    Originally Posted by Wolfwood82 View Post
    I wouldn't toot my own horn by declaring other people as being angry with me so quickly. First off they make sense and I have to question the all around wisdom of "petless masterminds". Do people even do this? It's along the same lines as tanks who don't take their defense powers. The entire concept of the class is centered around it's pets. Personally, if I were leading the team, I wouldn't care so long as you pull your weight and help with the beatings. Failure to do that, or demonstration of idiocy above and beyond personal power preference will get you kicked out of course.

    Yeah you can do it, yeah it's different, but so is dancing the salsa with a raw fish in your pants. Don't see many people striving for THAT level of difference do ya?
    1. Why are you looking in my pants ?

    2. With Traps alone on a Sonic Traps toon I am doing +3 +8 Sami AE mission. And I have LESS Defenses with that toon then I do with this build. Is it fast kills. NO by all means NO. But I can pull 2 full grps at a clip. At +2 +8 with no purple bosses I can go 3. I can't go anymore because the mobs are just not that close enough. I use seeker drones on one group for aggro. Sirens song to sleep the next grp. Once both are on me I use Poison traps followed by Trip mine. I then use seeker drone again on any available groups above me on the platform. My whole point with this babble of an explanation is Traps ALONE is doable.

    3. Its a concept build. If your really, really interested in the concept just look at my postings. I have been posting in other forums trying to get some ideas for the concept.

    4. Yes people do create these builds. I've been away from the game for 2 years, so I cannot say how big it is or was. I remember a player posting his / her escapades in a thread, letting people know the ups and downs of it. I recently meet and grouped with another player yesterday along the same lines. My impression was an adult female player from my speaking with her.

    5. How many 50s do I really need ? I have about 6 on each side. All with IO builds based around Cheap Defense caps. I asked many questions and learned a lot about the defense mechanics from other players on the forums. Nutshell You get defense cap, the rest does not matter. Yea a Blaster can kill faster then me in a group, because he or she is Maxed out the backside in DPS. But if they take a slap on the chin and faints, whats the use.

    6. I do not know how anyone could take the comments made by the last poster I quoted as anything else but annoyed at me. It's like I took that person fun away. As if Masterminds where seruz bizness and I make a laughing stock out of them. I re-read it again even after your posting thinking maybe I was off my mark. Again I don't think I was. Again are we posting in the forums to fight ? or exchange ideas and ask questions.

    Personally I'm here to ask questions and get ideas from others that might be posting some good builds or insights on power sets. I also comment when I think someone is off the mark with a build or idea. I do not jump into a thread and comment that some build is garbage and they should quit the game or some some foolish one liner with no valid insight. I say hey this what I think and why, in a polite manner, and if someone should come back and say hey your out of line with this comment. I would go back and apologize for the misunderstanding. Because this is game and I have no reason to be upset at anyone.
  4. I gave up trying to figure this out.

    Does anyone know of a way to make the pets NOT move when attacking or after attacking or before attacking, in the middle of an attack.

    I have tried stay in defense mode and attacked only with a aoe hold. Which lasts for about the first attack and then the pets run in. I call them back and command them to stay and they run in again.

    Mind you this is after the latest patch, which was suppose to fix this..

    I might be selfish, but with Force Bubble going I want my pets to stay near me and act like turrets. Attacking only what comes near or attacking my target without moving. I figured it would make sense if I command the pets to STAY and I attack the pets should respond to my defense when I get attacked back in bodyguard mode. But not move since I told them to STAY..

    If I tell them to attack a target I can understand that they are going to move into range to attack that target and continue to get into range to engage that target until I tell them to stop or the target no longer exists.

    Pet commands should not be just one generic command line for all the pets. The commands should be tailored to each spec.

    Robots are Ranged pets and have minimal or NO melee attacks. So why would I want them in Melee range.. Common sense says I do not want them in melee range.

    Robots marked as Stay and in defense mode should attack mobs in range as directed by the player or not attack at all if the mob goes out of range.

    Nutshell Stay should MEAN STAY. Not stay sometimes.. Stay maybe. Stay until you get bored. Stay only when I'm looking. Stay is Stay there until I come back from a bio break and lunch. And you better not move or back to the scrapyard.

    If Robots are marked as Attack and in Defense mode they should attack that target till it no longer exists and then engage any other targets aggressive to them. Following the chain of command as follows. All pets should target through the largest pet if not otherwise commanded. If the Tier 3 pet is down then the Tier 2 pets are used for targeting purposes and finally Tier 1 pets attack as a team. Again unless otherwise directed by the player.

    Cop is sitting at a stop sign and for 3 days while he is there, he notices the same car every day not stop but slowly roll past the stop sign. Finally on the 4th day the Cop stops the man in the car and tells him, for 4 days I've been sitting here and watching you roll through the stop sign without stopping and then go through the intersection. The man replies well I did slow down. At this point the Cop begins to take out his summons book and lightly begins to tap the man on the head. The man surprised asks the Cop what he is doing.

    The Cop replies do you want me to Stop or Slow down.

    Stay means STAY
  5. I've been playing around with a look. Sadly I think we need more options. My original look was similar to what was instructed here. I think the problem is the face. When you can mask the face a bit, you get the impression of a boy in a super hero costume. Where as my look was just a regular kid. I went with a sweater vest and a bow tie with young face 5 and youthful look.

    I even tried a kid with boxing pants and a T shirt no muscles and sneakers as if he was in gym cloths.

    I do have a Hero costume with a younger look. But again after inspecting him and wondering whats the difference. I really think its the face and stance.

    Further something about the size does not seem right. I created a few test toons and stood them next to other npcs. Using the contacts in the Villain start area ( the jail ) and he looked less of a kid but instead looking like a shrunk small person, not a midget, but a mini person. A young mini person.

    The size settings seem to be off compared to what I expected 4 feet to be. 4 feet is up to the waist of the first contact in villain jail. That guy has to be over 8 feet tall if it where correct. But it seems everyone is 8 feet tall including the nurse in that jail.

    going keep trying a bit more. Hopefully the new expansion will add some new looks that might help out or what not. Or might have to go female

    Psycho suzie ftw
  6. I tried this for a while years ago. Things have definitely changed since then. There are many resist TP items today.

    Further after getting a few kills on players via tping and using web envelope and web cacoon on them. I quickly became a prime target. It almost felt like it was Hero's vs me.. I was then TPed into a garbage bin. Storage container. And one container that had room in the back but I could not get out. I had to log off and back in to get out of the container.

    I think it works a few times, but then honestly I think people get upset so much that they lost to some gimpy MM on a 100 million build compared to there 1 billion build, that they proceed with others to make personal that they come after you all the time.

    Further High AOE DPS attacks ( fire ) can be doom for a MM with bodyguard mode on. I have had players not kill me but wipe out all my pets in 2 attacks. I ended up being a Hamster in a ball with PFF on. I did more resummoning then fighting. They didn't even bother with me. They would have Johnny Torch come over and BOOM BOOM. Off I go running. A few times they would kill me to make me feel good.

    Just some food for thought.
  7. Quote:
    Originally Posted by Aggelakis View Post
    I would steer away from using names that could get you generic'ed (Johnny Rotten is a real person, subject to generic if you get reported).
    Funny didn't think of that till you mentioned. I guess Sid vicious is out the question also.. hehe

    Many normal names are hard to come by now these days anyways.
  8. Hey thanks Decorum, Maniac_Raid and the rest of course.

    I created the toon but as a young man atm just to get him rolling.. Trying to think of a name as well. Johnny Rotten, Sinister Sid.. I have about 20 free tailor sessions and will end up paying for the name change.. Just wish they had more to work with costume wise.
  9. Quote:
    Originally Posted by je_saist View Post
    yeah. this was my thought. I was looking for the "beat the dead horse" gif that's been floating around.

    Seriously, if you make a mastermind, make a mastermind. Most competent teams are going to outright laugh at you if you show up petless, and most are going to ask you to switch to your primary play build and get out of your "goofing off" build.
    Nah.. I'm allowed to goof off.

    Panties in a bunch ? You seem upset over the whole idea. No biggie just ignore the thread. Heck if I made the the whole thread as a scratch sheet for my ideas on the topic its just one thread in a myriad of others.

    But on the chance, If the Team lead can't read PET-LESS MASTERMIND then it is, what it is. I just quit the team and continue on if it is such an issue with ANYONE on the team. I have 2 x 50 Masterminds, 1 DS/Pain MM at 37. 2 x 50 Kins, 50 Sonic Traps. 50 Crab. and a few others in 40s. All at defense cap. I can solo +2 +8 on cheap builds. I have a bunch more 50s on Hero side.

    My point simply is try something off the cuff different then what I usually do and posting my thoughts on it. Maybe someone else will do one better.

    Nonetheless no reason to post in anger. We don't know each other.
  10. Here is the build for the sake of posting it, for those interested. It has Smash, Lethal, Energy and AoE capped. Fire and Cold are very close to cap. I was trying to keep a balance between Defense caps and recharge. I would like to get poison traps down to something in the avenue of 20 to 25 seconds on recharge. Having experience with Poison Trap and Trip mine, I know if I can cycle through them fast enough they can almost be my main attack chain.

    I took the Last pet and the last pet upgrade because it gives the demon prince an additional attack.

    Concept is Geeky boy with his pet demon causing trouble. Still trying to figure out the look. Never did a Young boy / teen look before..



    Villain Plan by Mids' Villain Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Demon Summoning
    Secondary Power Set: Traps
    Power Pool: Fighting
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Corruption -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5)
    Level 1: Web Grenade -- Enf'dOp-Acc/Immob/Rchg(A)
    Level 2: Caltrops -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Acc/Dmg/EndRdx(39), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(48)
    Level 4: Triage Beacon -- H'zdH-Heal/Rchg(A), Mrcl-Heal/Rchg(7), Dct'dW-Heal/Rchg(7), RgnTis-Heal/Rchg(50)
    Level 6: Lash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11)
    Level 8: Crack Whip -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(40)
    Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(23), Posi-Dam%(33), ShldBrk-Acc/Rchg(34), ShldBrk-DefDeb/EndRdx/Rchg(34), LdyGrey-%Dam(39)
    Level 12: Kick -- Acc-I(A)
    Level 14: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(15), Aegis-ResDam/Rchg(15), Aegis-EndRdx/Rchg(19), Aegis-ResDam/EndRdx/Rchg(21), Aegis-ResDam(21)
    Level 16: Force Field Generator -- DefBuff-I(A), DefBuff-I(17), DefBuff-I(19)
    Level 18: Hurdle -- Jump-I(A)
    Level 20: Poison Trap -- EoCur-Acc/Rchg(A), G'Wdw-Acc/Rchg(42), EoCur-Acc/Hold/Rchg(42)
    Level 22: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), RedFtn-Def/EndRdx(43)
    Level 24: Health -- Heal-I(A), Heal-I(25), Heal-I(25)
    Level 26: Stamina -- EndMod-I(A), EndMod-I(27), EndMod-I(27)
    Level 28: Seeker Drones -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(29), SipInsght-Acc/Rchg(29), SipInsght-ToHitDeb/EndRdx/Rchg(31), SipInsght-Acc/EndRdx/Rchg(31), SipInsght-%ToHit(31)
    Level 30: Combat Jumping -- DefBuff-I(A), DefBuff-I(33), EndRdx-I(33)
    Level 32: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46)
    Level 35: Trip Mine -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(37)
    Level 38: Summon Demon Prince -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(39), BldM'dt-Acc/EndRdx(40), BldM'dt-Acc/Dmg/EndRdx(42), BldM'dt-Acc(43), BldM'dt-Dmg(48)
    Level 41: Scorpion Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(43), RedFtn-Def/EndRdx(48)
    Level 44: Mace Beam Volley -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(45), Det'tn-Dmg/Rchg(45), Det'tn-Dmg/Rng(45), Det'tn-Acc/Dmg/EndRdx(46), Posi-Dam%(46)
    Level 47: Abyssal Empowerment -- EndRdx-I(A)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Supremacy
    Level 6: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  11. Quote:
    Originally Posted by Great_White_555 View Post
    Awesome. I wasn't sure about group fly anyways. And it gave me a chance to pick up Invisibility earlier which I desperately wanted to as well as pick up Power Boost. Anything else???
    Lol, not that it matters, but you said this was for your friend.. If it's for you it doesn't matter really. Shouldn't it read He instead of I.

    Only speaking from my experience from group fly and having a Robot FF MM.

    I went the route of having a flying platform of death. But you can only use it solo as many will without a doubt complain to you about using group fly in a team.

    -----------------------
    I complained many years ago that Group fly should be a granted power similar to speed boost that you grant and pay endurance for, allowing the user fly around as they wish.
    -----------------------

    Here is the issue with group fly which you might not know about. You the granter of group fly will move FASTER then the people and pets that are granted group fly.

    End result is as you get out of range the people and pets will drop from the sky. So unless you are prepared to put yourself on auto follow and then direct your pets where to fly its almost useless IMHO. Further so you know they fixed the knockback effect for hover / Fly so if your knockback while flying / Hovering or Group flying. You still cannot do anything. It used to be you just spun around in the air but where able to attack, no longer.
    ( almost key word here )


    Repulsion bomb AOE KB, again if you think people are going to be happy when you do a AOE KB around the brute, think again. It pretty much falls in line with Group Fly
    ( I know you know the answer to this, just a general statement )

    Invisibility power, Gameboy1234 pretty much answered that in his last post. You can either go in and kill them all or you can buy a stealth IO since it seems you have the cash for it based on the build your posting. Just use super speed and stealth IO and you can zip to the end of any mission.

    Your bubbles offer more defense then grant invisibility. It does help though. I just think its over kill. Everyone wants to kill mobs and hope they get lucky getting some good drops. Again situational.

    Vengeance It is situational, I have been in teams where players hardly have died over the course of the night because of me pushing them past the defense cap. I think your better off with another power there.

    Equip robot and Upgrade robot I think is over slotted same for Repair. Repair is pretty much a full insta heal.

    Hover is a nice self defense buff, but Combat Jump is cheaper on endurance cost.

    Personally I enjoy Force bubble to keep mobs out when I solo and I have Force bolt slotted well enough to make sure it hits and knocks backs what it does hit.

    I use Aid Other to heal pets and players when Repair is down ( for the pets ). I use Aid Self of course to heal me when I solo and something really gets in.

    I use detention field to hold some pesky mob. EG sapper

    I have PFF for when it really, really goes bad solo or a team. Also when a team is zipping through some big Rikti mission but didn't clear a part I need to get through to get back to the team because no one has TP or assemble team is down. Of course PFF is good when team wipes and you need to run to some safe place to use your assemble team. You can use PFF to zip to ends of missions also.

    I use Web envelope to keep mobs in place, as they tend to run away when they see the end is near.

    I think with web envelope and detention I have some solid support Holds and crowd controls when we get a double pull. Further like it or not when stuff gets bad Force bubble helps to push out mobs and give everyone a few moments to regroup. If the hallway is narrow enough you can basically hold off mobs while the team moves behind you to rest and regrp.

    For PvE I think the best power atm is Super speed. You can use a stealth IO and zip through a mission if you want to the end. Your pets if around appear and disappear as you zip along, thus less pet death when compared to Super Jump or Teleport and especially Fly.

    And finally this all being said. I would offer you that going Traps instead of Force Field is much more fun. You have the FF generator. your bots bubbling you. Triage beacon, Aid Other, Aid self. Running in and dropping a Poison Trap and watch as the mobs stand there helpless is pretty good. Now have the Alpha Strike of the pets and a Trip mine. Your pretty much talking dead spawn.

    I have a Sonic Traps and I am working on a semi Petless Demon Traps MM. I have a FF MM and I tell you Traps is more FUN but Force Field is more safe. I do solo +2 +8 with my Robot FF Master mind. But I also solo that with my Sonic Traps.
  12. I hear ya mousedroid, I never did myself to be honest. But I thought it would be just something to try.

    Thanks for the link Organica loading it in the next tab as I reply back..
  13. I have been trying to make a a concept build.

    Demon Summoning with only the last big pet and Traps. Basically normal looking boy that is smart and has a pet demon which helps him out.

    I am looking to make one costume where he is a geeky innocent looking boy and then changes into another more sinister looking boy with a demon by his side.

    Sadly I cannot get a young boy look down in the character creator to my liking. I think the issue might be the cloths option. It was easy to do the school girl look with female, which begrudgingly I might turn to if I can't get the young boy look down.


    Anyone willing to share some ideas or pics they might have done in this vein.

    I read through several of the character builder player guides, but nothing falls into this category beyond the simple school girl look.

    Thanks in advance
  14. Okay I can see PB is very limited for what I am trying to do or even use it for. But clearly some great insight on what and what not to use this power for.

    Thanks
  15. Using MIDS for the DPS comparison option it appears that Demon Summoning Whip attacks do out DPS other Mastermind primary damage attacks. Again assuming that MIDS is correct.

    I think with Trip Mines though and Poison Traps it should be fine.

    End results, I created a build with S/L defense capped along with Energy. I was able to get all the other defense high up enough that one Luck Inspiration can get me past the cap I think on pretty much all the defenses, positional and typed.

    I did end up taking the last pet and the last pet upgrade for the ice sword attack.

    My only thing now is to rework the build to see at what level defense caps are obtained or can be obtained. The lower the level the less frustrating it will be to level him.

    Having a Sonic Traps I have some understanding about using Poison Traps and Trip Mine together and can pretty much solo +1 +8 once defense cap is obtained with only Trip Mine and Poison Trap.

    I will post the build just for proof of concept. Maybe someone else might ( and usually does ) think of something better then what I have created or laid out.

    Now my only issue is trying to create a young looking kid toon. Not big into female characters but I am thinking that might be easier then a male toon, since female toons have outfits that can create the look of a school kid.

    If someone has skills on making a young kid male toon that they would like to impart that would greatly be appreciated. I was trying last night and not liking the look.
  16. Just wondering if Power Boost from Mace Mastery works with all the Trap Powers ? I'm getting the impression that it might not work with Trip Mine because I think Trip Mine is considered a pet, but are the other powers pets also ? I'm thinking that Force Field Generator might also be in the pet line. But not sure on Poison Traps, Triage Becon, Acid Mortar or Seeker Drones. I am assuming that Caltrops and Web Grenade are okay.

    Anyone that can offer some insight on this..

    Thanks
  17. Nothing new in concept here. Basically a theme idea.

    I was thinking of either making a MM with no pets ( nothing new ), considering Demon summoning whip attacks and Traps. I believe with Traps I can get the defense cap needed. Plus if I get my recharge down low enough I can almost cycle through Trip mine and poison traps. I do something similar to that with my Sonic Traps corruptor.

    What I was wondering if anyone had any insight on the Whip attacks DPS.

    Further I was wondering if anyone knew or used any other secondary set to get defense cap beyond Traps.

    Otherwise I had a 2nd concept of a little boy with a Giant Demon ( the last pet ). Basically one costume he looks innocent then the next costume change he turns evil looking with giant demon. Though this idea might force me to take one or both pet upgrades.

    Defense cap is my main concern though..
  18. Spider Monkii
    Basically the Gorilla look ( Old thread from years ago on how to create the look ) with crab arms on back.
  19. Was looking to rework my lvl 50 spider and get him closer to cap. I have a Sonic Traps that has less defense and is soloing +1 +8 Sami AE mission.

    But as always putting up on the forums to be ripped apart is always the best way to get the most out of a build

    So without further ado - My flying monkey of death

    Villain Plan by Mids' Villain Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Channelgun
    • (A) Thunderstrike - Accuracy/Damage
    • (27) Achilles' Heel - Chance for Res Debuff
    • (43) Achilles' Heel - Defense Debuff/Recharge
    • (43) Achilles' Heel - Defense Debuff
    Level 1: Wolf Spider Armor
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (3) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance/Recharge
    • (5) Reactive Armor - Endurance/Recharge
    • (5) Reactive Armor - Resistance/Endurance/Recharge
    • (7) Reactive Armor - Resistance
    Level 2: Crab Spider Armor Upgrade
    • (A) Reactive Armor - Resistance/Endurance
    • (7) Reactive Armor - Resistance/Recharge
    • (9) Reactive Armor - Endurance/Recharge
    • (9) Reactive Armor - Resistance/Endurance/Recharge
    • (11) Reactive Armor - Resistance
    Level 4: Combat Training: Defensive
    • (A) Defense Buff IO
    • (19) Defense Buff IO
    • (25) Defense Buff IO
    • (25) Defense Buff IO
    Level 6: Longfang
    • (A) Thunderstrike - Accuracy/Damage
    • (19) Devastation - Accuracy/Damage
    • (42) Ruin - Accuracy/Damage
    • (43) Thunderstrike - Accuracy/Damage/Recharge
    Level 8: Suppression
    • (A) Detonation - Accuracy/Damage
    • (13) Detonation - Accuracy/Damage/Endurance
    • (40) Detonation - Damage/Endurance
    • (40) Detonation - Damage/Recharge
    • (42) Detonation - Damage/Range
    Level 10: Tactical Training: Maneuvers
    • (A) Defense Buff IO
    • (11) Defense Buff IO
    • (13) Defense Buff IO
    • (17) Endurance Reduction IO
    Level 12: Venom Grenade
    • (A) Detonation - Accuracy/Damage
    • (39) Detonation - Damage/Endurance
    • (39) Detonation - Damage/Recharge
    • (39) Detonation - Damage/Range
    • (40) Detonation - Accuracy/Damage/Endurance
    Level 14: Hover
    • (A) Defense Buff IO
    • (15) Defense Buff IO
    • (15) Defense Buff IO
    • (17) Endurance Reduction IO
    Level 16: Tactical Training: Assault
    • (A) Endurance Reduction IO
    Level 18: Swift
    • (A) Flight Speed IO
    Level 20: Health
    • (A) Healing IO
    • (21) Healing IO
    • (21) Healing IO
    Level 22: Tactical Training: Leadership
    • (A) Rectified Reticle - To Hit Buff
    • (23) Rectified Reticle - To Hit Buff/Recharge
    • (23) Adjusted Targeting - To Hit Buff/Endurance
    Level 24: Stamina
    • (A) Endurance Modification IO
    • (27) Endurance Modification IO
    • (31) Endurance Modification IO
    Level 26: Frag Grenade
    • (A) Detonation - Accuracy/Damage
    • (34) Detonation - Damage/Endurance
    • (34) Detonation - Damage/Recharge
    • (37) Detonation - Damage/Range
    • (37) Detonation - Accuracy/Damage/Endurance
    Level 28: Fortification
    • (A) Reactive Armor - Resistance/Endurance
    • (29) Reactive Armor - Resistance/Recharge
    • (29) Reactive Armor - Endurance/Recharge
    • (31) Reactive Armor - Resistance/Endurance/Recharge
    • (31) Reactive Armor - Resistance
    Level 30: Kick
    • (A) Kinetic Combat - Accuracy/Damage
    • (37) Kinetic Combat - Damage/Endurance
    • (42) Kinetic Combat - Damage/Recharge
    • (50) Kinetic Combat - Damage/Endurance/Recharge
    Level 32: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (33) Reactive Armor - Resistance/Recharge
    • (33) Reactive Armor - Endurance/Recharge
    • (33) Reactive Armor - Resistance/Endurance/Recharge
    • (34) Reactive Armor - Resistance
    Level 35: Weave
    • (A) Defense Buff IO
    • (36) Defense Buff IO
    • (36) Defense Buff IO
    • (36) Endurance Reduction IO
    Level 38: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 41: School of Sharks
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (45) Enfeebled Operation - Endurance/Immobilize
    • (45) Enfeebled Operation - Accuracy/Endurance
    • (45) Enfeebled Operation - Immobilize/Range
    • (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (46) Enfeebled Operation - Accuracy/Immobilize
    Level 44: Bile Spray
    • (A) Detonation - Accuracy/Damage
    • (46) Detonation - Accuracy/Damage/Endurance
    • (48) Detonation - Damage/Endurance
    • (48) Detonation - Damage/Recharge
    • (48) Detonation - Damage/Range
    Level 47: Serum
    • (A) Doctored Wounds - Heal/Recharge
    • (50) Miracle - Heal/Recharge
    Level 49: Mental Training
    • (A) Flight Speed IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Conditioning
    Level 6: Ninja Run
    ------------



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  20. Just a thought.

    It would be nice if as a Mastermind you could pick a power that instead of having 6 Pets, you could have ONE pet that kept increasing in strength and power.

    Similar to what the Malta Titans do when they combine.

    Or think
    Frankenstein Monster.
    Big bad a44 body guard.
    Super Ninja.. etc
    Super evil demon

    One guy / gal and one pet. Straight and simple. I know in caves many would wish for something like that. Or even in some groups when they are picky about pets running off. Which I cannot blame them for worrying so.
  21. Quote:
    Originally Posted by Obscure Blade View Post
    Known bug, supposed to be fixed on Test.
    Followed the link. I hope it's a solid fix and comes live soon enough.

    The great thing is if its even half decent they probably won't get any complaints because anything is better then what is going on now.
  22. plainguy

    Sonic/Traps

    I have one.. I went the cheap route with him and I'm pretty much capped defense wise. Further if you do a search in these forums for my name you will see a thread regarding a build for this set that players have helped me out with.

    If I had the money and could have went more expensive I could be soloing something higher then +1 +8. Psi is my big weakness.

    Depending on the mobs you can almost pretty much just toggle between Trip mine and the Sonic attack that causes sleep. ( sorry the name slips my mind at the time of this posting )

    Or Poison trap, trip mine, Sonic sleep attack, Trip mine, etc.

    I use seekers drones just to get aggro on the mobs and then jump in with one of those attacks or just open up with everything.

    Caltrops is another great power simply because the minute you drop it the mobs start to run and you can place trip mine down in peace for the most part.

    Silverado has a fire traps which is way better slotted and solos AVs with his toon. I don't think I have enough defenses yet to do something like that. But without a doubt if your looking to make a corruptor, its not a bad choice. Pick defense over attacks when you can is my only advice.
  23. I would just love if my pets would just STAY and NOT MOVE when I use the command Stay. Sadly they don't. The best I was able to do is when the spawn was pretty much killed by the Alpha Strike. Only then when there are only a few stragglers left do the pets for the most part stay since the targets are less to pick from.

    As you can imagine having a Robot FF MM with force bubble on it is advantageous to have the pets stay near me inside the bubble. But sadly these things just run around like mad.

    I have tried every option to try to get them to stay in one place to fight without moving. I was able to use All attack and then click all stay with some okay success, but again it is only when the mobs are few.

    It just would be really decent of them if they could fine tune the pet commands / AI a bit more. Have Stay really mean STAY.

    I almost do not see a reason for aggressive mode. By now everyone has figured out body guard mode is the way to go. They attack as commanded, you can direct units or individual pets to attack who you want and still be in Bodyguard mode. Aggressive is maybe for the guy who is afk in a zone full of green mobs and is looking to get some easy kills, if that is even possible or useful.

    Again just me ranting and I feel a bit better that I got this off my chest. Sometimes you need to do those things.
  24. Quote:
    Originally Posted by MondoCool View Post
    Would be nice if you had some patience. Powersets are released in super boosters, issues, and game expansions. The devs aren't just going to throw Powersets at you whenever you ask.
  25. Quote:
    Originally Posted by MondoCool View Post
    If it ain't broke don't fix it
    I'm not saying anything is broke.