Crab build I think I covered all the bases - Defense caps
This is what I am using at the moment. It brought my Ranged Defense upto 45.26%. I have the purples but haven't slotted them yet because I am only level 47.
Villain Plan by Mids' Villain Designer 1.4006
http://www.cohplanner.com/
Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Channelgun -- Achilles-ResDeb%(A), Dev'n-Acc/Dmg(3), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(5), Dev'n-Hold%(5)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam/Rchg(7), TtmC'tng-ResDam(9)
Level 2: Longfang -- Achilles-ResDeb%(A), Apoc-Dmg/Rchg(9), Apoc-Acc/Dmg/Rchg(11), Apoc-Acc/Rchg(11), Apoc-Dmg/EndRdx(13), Apoc-Dam%(13)
Level 4: Combat Training: Defensive -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(15), RedFtn-EndRdx/Rchg(15), RedFtn-Def/EndRdx/Rchg(17), RedFtn-Def(17), RedFtn-EndRdx(19)
Level 6: Assault -- EndRdx-I(A)
Level 8: Suppression -- Achilles-DefDeb/Rchg(A), Achilles-ResDeb%(19), UndDef-DefDeb/Rchg/EndRdx(21), UndDef-DefDeb/EndRdx(21), LdyGrey-%Dam(23)
Level 10: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(27), RedFtn-EndRdx(27)
Level 12: Combat Jumping -- Krma-ResKB(A), GftotA-Def/EndRdx(29), GftotA-Def(29)
Level 14: Super Jump -- HO:Micro(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(31), P'Shift-End%(33)
Level 22: Tactical Training: Assault -- EndRdx-I(A)
Level 24: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
Level 26: Mental Training -- Run-I(A)
Level 28: Fortification -- S'fstPrt-ResKB(A), TtmC'tng-ResDam/EndRdx(36), TtmC'tng-ResDam/Rchg(36), TtmC'tng-ResDam(36)
Level 30: Serum -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(37), Numna-Heal/Rchg(37), Numna-Heal/EndRdx/Rchg(37), Numna-Heal(39), Numna-Regen/Rcvry+(39)
Level 32: Venom Grenade -- Posi-Dam%(A), Ragnrk-Dmg/Rchg(39), Ragnrk-Acc/Dmg/Rchg(40), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(40), Ragnrk-Knock%(42)
Level 35: Omega Maneuver -- Zinger-Dam%(A), Posi-Acc/Dmg(42), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Dam%(43)
Level 38: Frag Grenade -- ExStrk-Dam%(A), Posi-Acc/Dmg(45), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(46), Posi-Dam%(46)
Level 41: Electrifying Fences -- Posi-Dam%(A), GravAnch-Acc/Rchg(46), GravAnch-Hold%(48)
Level 44: Ball Lightning -- EnManip-Stun%(A), P'Shift-End%(48), Posi-Dam%(48)
Level 47: Call Reinforcements -- EdctM'r-PetDef(A), SvgnRt-PetResDam(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
I had to replace one of the Reactive armors with an Endurance IO.
Sadly the build has a higher end drain then expected. Further even with the Debuffs it has, it does not seem to be performing as well as my Sonic Traps or even DP Kin. And all are at defense cap. It just seems like this toon is taking a bigger beating.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Was looking to rework my lvl 50 spider and get him closer to cap. I have a Sonic Traps that has less defense and is soloing +1 +8 Sami AE mission.
But as always putting up on the forums to be ripped apart is always the best way to get the most out of a build
So without further ado - My flying monkey of death
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Channelgun
- (A) Thunderstrike - Accuracy/Damage
- (27) Achilles' Heel - Chance for Res Debuff
- (43) Achilles' Heel - Defense Debuff/Recharge
- (43) Achilles' Heel - Defense Debuff
Level 1: Wolf Spider Armor- (A) Steadfast Protection - Resistance/+Def 3%
- (3) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance/Recharge
- (5) Reactive Armor - Endurance/Recharge
- (5) Reactive Armor - Resistance/Endurance/Recharge
- (7) Reactive Armor - Resistance
Level 2: Crab Spider Armor Upgrade- (A) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance/Recharge
- (9) Reactive Armor - Endurance/Recharge
- (9) Reactive Armor - Resistance/Endurance/Recharge
- (11) Reactive Armor - Resistance
Level 4: Combat Training: Defensive- (A) Defense Buff IO
- (19) Defense Buff IO
- (25) Defense Buff IO
- (25) Defense Buff IO
Level 6: Longfang- (A) Thunderstrike - Accuracy/Damage
- (19) Devastation - Accuracy/Damage
- (42) Ruin - Accuracy/Damage
- (43) Thunderstrike - Accuracy/Damage/Recharge
Level 8: Suppression- (A) Detonation - Accuracy/Damage
- (13) Detonation - Accuracy/Damage/Endurance
- (40) Detonation - Damage/Endurance
- (40) Detonation - Damage/Recharge
- (42) Detonation - Damage/Range
Level 10: Tactical Training: Maneuvers- (A) Defense Buff IO
- (11) Defense Buff IO
- (13) Defense Buff IO
- (17) Endurance Reduction IO
Level 12: Venom Grenade- (A) Detonation - Accuracy/Damage
- (39) Detonation - Damage/Endurance
- (39) Detonation - Damage/Recharge
- (39) Detonation - Damage/Range
- (40) Detonation - Accuracy/Damage/Endurance
Level 14: Hover- (A) Defense Buff IO
- (15) Defense Buff IO
- (15) Defense Buff IO
- (17) Endurance Reduction IO
Level 16: Tactical Training: Assault- (A) Endurance Reduction IO
Level 18: Swift- (A) Flight Speed IO
Level 20: Health- (A) Healing IO
- (21) Healing IO
- (21) Healing IO
Level 22: Tactical Training: Leadership- (A) Rectified Reticle - To Hit Buff
- (23) Rectified Reticle - To Hit Buff/Recharge
- (23) Adjusted Targeting - To Hit Buff/Endurance
Level 24: Stamina- (A) Endurance Modification IO
- (27) Endurance Modification IO
- (31) Endurance Modification IO
Level 26: Frag Grenade- (A) Detonation - Accuracy/Damage
- (34) Detonation - Damage/Endurance
- (34) Detonation - Damage/Recharge
- (37) Detonation - Damage/Range
- (37) Detonation - Accuracy/Damage/Endurance
Level 28: Fortification- (A) Reactive Armor - Resistance/Endurance
- (29) Reactive Armor - Resistance/Recharge
- (29) Reactive Armor - Endurance/Recharge
- (31) Reactive Armor - Resistance/Endurance/Recharge
- (31) Reactive Armor - Resistance
Level 30: Kick- (A) Kinetic Combat - Accuracy/Damage
- (37) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
- (50) Kinetic Combat - Damage/Endurance/Recharge
Level 32: Tough- (A) Reactive Armor - Resistance/Endurance
- (33) Reactive Armor - Resistance/Recharge
- (33) Reactive Armor - Endurance/Recharge
- (33) Reactive Armor - Resistance/Endurance/Recharge
- (34) Reactive Armor - Resistance
Level 35: Weave- (A) Defense Buff IO
- (36) Defense Buff IO
- (36) Defense Buff IO
- (36) Endurance Reduction IO
Level 38: Fly- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 41: School of Sharks- (A) Enfeebled Operation - Accuracy/Recharge
- (45) Enfeebled Operation - Endurance/Immobilize
- (45) Enfeebled Operation - Accuracy/Endurance
- (45) Enfeebled Operation - Immobilize/Range
- (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (46) Enfeebled Operation - Accuracy/Immobilize
Level 44: Bile Spray- (A) Detonation - Accuracy/Damage
- (46) Detonation - Accuracy/Damage/Endurance
- (48) Detonation - Damage/Endurance
- (48) Detonation - Damage/Recharge
- (48) Detonation - Damage/Range
Level 47: Serum- (A) Doctored Wounds - Heal/Recharge
- (50) Miracle - Heal/Recharge
Level 49: Mental Training- (A) Flight Speed IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: ConditioningLevel 6: Ninja Run
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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives