-
Posts
2007 -
Joined
-
I think a build I posted down below is good. Assuming you understand the game mechanics then do a search for my name in these forums.
-
Quote:I did a master TF with 5 players. No mastermind or pets where involved.You would not find me playing a petless MM. All the reasons why have been stated in previous posts. And also because 8 fully IO'ed, softcapped, Incarnated MMs could pull off any Master tf/sf. There would be around 64 pets(if my math is right) in addition to mass buffs/debuffs and then there are the PPPs. If all of them went with Leviathan Mastery, you'd have even more damage with 8 Knockout Blows. So here is what it would look like overall:
6 minions per MM
16 Lore Pets(various branches to pick from)
Various and consistent buffs/debuffs(+res, +rech,+def, +acc, -to hit, -acc, -def, -speed, etc)
Possibly an Interface with a kind of DoT(Psi, Fire, Toxic, Energy)
8 Musculature Alphas, all 4th tier
Knockout Blows each slotted with a proc(or not)
Not a lot would be able to handle all of that and live. And if they are doing a regular run of, for example, LRSF, they can grab warburg weapons, shivans, and Vanguard HVAS for even more chaos. This is an outline of how useful, devastating and kind of scary MMs can be.
I did a BAF with 11 people, lowest number for me to date. No masterminds. The ice controller was king in that BAF. I wish I would have remembered that persons name because they deserve all the credit.
So it goes to show you, you don't even need masterminds to do anything to be honest.
But it sure is fun to beat a plyon with traps and a whip. -
Reading this thread shows me how much I suck at marketing.
I just figured out the 2 Hero/Villain merits reward for the story arc last week. So I am 5 stories arcs late to the show.
I have a small spot in the market where I can resell 1 IO for for 10 million. But I'm only selling on average 2 per week. My net after cost is 8 million. Not complaining as I made 200 million from it. My builds go for around 500 to 700 million with no purples.
I'm one of those guys that now saves his purple IOs in hopes I get lucky to get the missing IOs of the set.
There is just so much to know about the market its truly is more complex then creating a build or learning the game mechanics. -
Pictures...Pictures....Pictures....Pictures.....Pictures.....Pictures....Pictures
Why are you so dam lazy to post some pictures labeling these 23 items you talk about.
BTW I agree with everyone assessment this isn't a roman set.
This is a limited roman set.
When your asking for money for something that really isn't what your saying it is, it seems like a SCAM or your trying to be shady. The last thing a company should look to appear when trying to get money.
I get the whole we don't publish how large our player base is, but why are you trying to hide what you have for sale ? I am sure the other guys already have an account and live on the beta server. Because if this isn't the excuse I am making up for you then I have to just believe you guys are lazy are just not smart enough to have some common sense.
-
This is what I'm thinking
I added your 2 billion Gladiator Armor IO into Tough. It's the only expensive thing you have in the build I am assuming you can afford it.
I would slot Empty Clips with the Procs in an attempt to get as much DPS as you can to build up aggro which will help out Provoke.
One purple inspiration will make you pretty much Typed and Positional defense capped. Your S/L capped already and almost ranged so if your short a purple your not sweating it.
I would go with Ageless for the heal for YOU or Barrier to cap you and the pets out. I think Ageless might work out better honestly.
Your pets in bodyguard mode will offer you the resistance you need.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Poison
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Presence
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Call Thugs -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(3), BldM'dt-Acc/EndRdx:50(3), BldM'dt-Acc/Dmg/EndRdx:50(5), BldM'dt-Acc:50(5), BldM'dt-Dmg:50(7)
Level 1: Alkaloid -- Mrcl-Heal/Rchg:40(A), Mrcl-Heal/EndRdx/Rchg:40(23), H'zdH-Heal/Rchg:40(23), H'zdH-Heal/EndRdx/Rchg:40(34)
Level 2: Envenom -- Achilles-DefDeb:20(A), Achilles-DefDeb/Rchg:20(37), Achilles-ResDeb%:20(39)
Level 4: Weaken -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/Rchg:50(40), DarkWD-ToHitdeb/Rchg/EndRdx:50(40), DarkWD-Rchg/EndRdx:50(21)
Level 6: Equip Thugs -- Empty(A)
Level 8: Empty Clips -- Posi-Dam%:50(A), FrcFbk-Rechg%:50(11), ExStrk-Dam%:20(11), Posi-Acc/Dmg:50(17)
Level 10: Neurotoxic Breath -- TmpRdns-Acc/Slow:50(A), TmpRdns-Dmg/Slow:50(43), TmpRdns-Acc/EndRdx:50(43), TmpRdns-Rng/Slow:50(46), TmpRdns-EndRdx/Rchg/Slow:50(46)
Level 12: Call Enforcer -- BldM'dt-Dmg:50(A), BldM'dt-Acc/Dmg:50(13), BldM'dt-Acc/EndRdx:50(13), BldM'dt-Dmg/EndRdx:50(15), BldM'dt-Acc/Dmg/EndRdx:50(15), BldM'dt-Acc:50(17)
Level 14: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(31)
Level 16: Combat Jumping -- LkGmblr-Rchg+:50(A), Zephyr-Travel:50(45), LkGmblr-Def:50(48), LkGmblr-Def/EndRdx:50(48), Zephyr-Travel/EndRdx:50(48)
Level 18: Gang War -- SvgnRt-PetResDam:50(A), EdctM'r-PetDef:40(19), ExRmnt-+Res(Pets):50(19), C'Arms-+Def(Pets):30(21)
Level 20: Kick -- Empty(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(43)
Level 24: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(25), LkGmblr-Def/EndRdx:50(25)
Level 26: Call Bruiser -- BldM'dt-Acc:50(A), BldM'dt-Acc/Dmg:50(27), BldM'dt-Dmg/EndRdx:50(27), BldM'dt-Acc/EndRdx:50(29), BldM'dt-Acc/Dmg/EndRdx:50(29), BldM'dt-Dmg:50(31)
Level 28: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(33), GSFC-ToHit/Rchg/EndRdx:50(33), GSFC-Rchg/EndRdx:50(33), GSFC-ToHit/EndRdx:50(34), GSFC-Build%:50(34)
Level 30: Paralytic Poison -- BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(40), BasGaze-Acc/Rchg:30(46)
Level 32: Upgrade Equipment -- Empty(A)
Level 35: Poison Trap -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(36), Lock-Rchg/Hold:50(36), Lock-EndRdx/Rchg/Hold:50(36), Lock-Acc/EndRdx/Rchg/Hold:50(37), Lock-%Hold:50(37)
Level 38: Scorpion Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx:50(39)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(42), Enf'dOp-Acc/EndRdx:50(42), Enf'dOp-Immob/Rng:50(42), Enf'dOp-Acc/Immob/Rchg:50(45), Enf'dOp-Acc/Immob:50(45)
Level 44: Provoke -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(50), Zinger-Taunt/Rchg/Rng:50(50), Zinger-Acc/Rchg:50(50)
Level 47: Noxious Gas -- RechRdx-I:50(A)
Level 49: Elixir of Life -- Empty(A)
Level 50: Cardiac Core Paragon
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(7)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(9), P'Shift-EndMod/Rchg:50(9)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1452;675;1350;HEX;| |78DA6594CB4F135114C6EFED4CA994022DA52D94028250B0953ED43D111FB8A0098| |98F2D99406947E94C6568224B17EE1534FE032AA0891B13A92B35C6E75A5DE8CE9D| |0FC085F8DAD4E39C4F4A32139A1FF7EBB9E77CF7BB6D73178FF9EE8D5F1A15D27F7| |44EB3ACA99C662DE4E74BBA31E3CE69057D5A11F478E815A9BF3375AA522A9946EA| |74B152B0C2BBF4B1CAEC6C6AD2D42DD310AD93A639979AC86B33F979ABA8977DFFD| |765DD2834DB8B137AA1B840AB80BDCA69865EAECC690BBA69C48E97F5E9D4AECE39| |6D3A0F6F8B1DE4264EAFA76E81A7E6169F095955B8BE805F99EA06B8C96CD86216D| |49DBD8A1897420CA9227C123CC2EC1B6316A95672AD4B3E72091154C5C06366FC09| |53A71A05FD94072E7BC6D03A5865B63F643E23DF6CBD26DC357AC4735A7A24EFF65| |4D9A1F732577B177982FF3EEBE7685223EF561B57A4AD2556C135E6C81DF02EF305| |F56F42524D48C087C47C48AA05C9B520313F120BD0E537B337577388FBF5B4837E6| |6986A5AB9466D45CD81F7EC3F8DDA346AD31F587F499E02482CB0CDB3DA3E093BF1| |B6EF48EC23B19B6E93FA079158D04E4C2125C413652822EDAAC44185EF9ADE8BC07| |1046E3AE0A2032E5ED1F44E24D289934691481449C4904C0C89F420B920F5EFE2FE| |EEAE9BEC74EF2DF036B8C2EC5B05D79825BABD6E7C96BADFF0E986DE3147DE325F9| |3B75E9CB6D73EAD41BBFAE1B67F9B3BEDFB01FE047F31077E837F98550A6510690C| |228D38D288238D75AA1946FFE12BACEDBF0A2E81CBB8D76BE0756694D248E21E930| |6CFCC9A6019BCC034E91C299C2C95E434CF93968196B14FBBE1A5EF1B3B16D256B6| |EA8A9467796EC319E6A6A3FA5B5D71C91B3C79CF12B8CC8CD5BFFFF4F76F57C2A16| |41C4AD6A11C7228871DCA8443C9D595DA64FDD705FE1BFD3BBF25B551FAD867F1FF| |5FAA0006AE| |-------------------------------------------------------------------|
-
@Ohmyn
Honestly I don't see anything wrong. Seems very solid build. Your one purple inspiration away from being capped when needed. You have a decent resistance to S/L.
The one issue I have is dreadful wail because it drains you of endurance and prevents you from recovery for a short period of time. I don't think FS or popping a blue will give you endurance during this time period. Its not that long but I can see you popping DW and then dropping dead.
If you look at the numbers that 4 LOTG are giving you your talking a total of .3 increase. What I would do is take one out of Maneuvers and put it in combat jump. You will get a better increase in defenses then having your powers slotted 4,4,2 LOTG.
The standard LOTG slotting in these powers is usually +recharge, defense, defense/endurance.
I would probably take the 1 slot out of weave and put it in health for the 12% regeneration bonus.
If you wanted you could get rid of super speed and put in inertial reduction. Just swap in a stealth IO from jump. I have done that and used siphon speed along with IR to zip around missions and zones. But I understand that super speed is a sure thing.
Or remove the defense/recharge LOTG out of weave and put in the Unique Impervium Armor IO in mind over body to increase the psi resist numbers. -
This is how I do my TIP missions regardless of AT.
All my toons have Super speed with Stealth IO. I also read you could get the jump stealth IO and put it in sprint to obtain the same effect. Super speed has a stealth component that combines with the stealth IO proc. End result only sniper mobs and Rikti drones will only notice you. The other good thing about super speed with stealth IO is you can have super speed on with jet pack or hover if you have issues moving at super speed rate in a cave mission and still be afforded the benefit as if you were zipping around. So yes you can hover next to a mob and not be seen. Also you can be afk in a mission with Super speed on and not worry about getting DCed or seen most of the time assuming your in a safe spot. Hovering next to the ceiling is a good spot not to be seen.
1. I do a radio mission on the highest setting to obtain 3 TIP missions.
2. I then run the radio missions a few notches down lower then max. For example I run radio missions on 2/6 setting. I find that it is high enough in setting to get TIP missions reliably on a regular basis.
3. I zip to the end of a mission kill the main boss to complete the mission when possible. This will now drop my TIP mission count down to 2. If I need to click a glowie I will make sure I am defense capped with some purples and hope my defenses keep up when clicking the glowies. I also try to clear out some safe area I can run to when I need to instead of trying to get back to the beginning. But regardless once the TIP count is now 2. I then work my way back to the door until another TIP mission pops.
4. Once I have done step 3 twice I have completed 2 out of the 5 for the day and I go and lower the setting down to -1/1 and just zip to the end to complete the other 3.
5. If I am doing the 2nd set of 5 I will do the same as above. Then kick my setting down for 2 missions and then for the last one I will kick it back up to force the Morality mission to drop.
Beyond all of that, the only way to do these missions is to know the missions. For example if I am doing the one mission where I need to find and fight Maelstrom I use the auto complete feature because that mission is always been an issue for me.
I've run missions on lower settings and have gotten TIP mission to drop, but for the most part doing missions on -1/1 I have found I do not get missions drops all the time, where as on 2/6 I am positive I get one all the time.
I also keep a good radio mission that contains Freakshow or CoTs as they seem to go down pretty fast. This way if I should fail to get a morality mission from the TIPs for some strange reason I know I can fall back on the Radio mission to obtain a Morality mission. I of course never complete the radio mission and just use it to farm. For some toons I have the same mission up for the last 8 or 9 months.
Again as I mentioned sometimes you need to find safe areas that you can summon pets and clear out a few groups just to give you a safe spot to run back to. It seems every missions has a quiet area for players to stand around and be safe. -
Man I feel odd.
I use the numkey pad binds. But on a Mac machine they get a bit screwy in the sense the numpad messses up and regardless of what I try all the pets move and all attack. I found a way to fix it but to me be honest I either use all attack the center of a group or I use provoke.
Either way I had had no issues. Robot Traps, Pain Demon, Dark Thug. The only mastermind I run differently is my single pet mastermind DS Traps which I run always aggressive because putting 1 pet in bodyguard mode is instant death for it.
Unless someone proves otherwise this stuff is all preference. -
Some simple comments and please try to have a thick skin about this.
I think you need some work on understanding builds. I would suggest you read up on the links in my signature.
Hasten has 3 Hami in it. Why ? It only benefits from the Recharge portion of the Hami. 3 recharge invention would be better.
Grant invis has a shield wall proc ? For what ? Poorly slotted.
The same for Soul Transfer that has Armageddon in it. Why ? 600 million IO for what reason ? Regardless over slotted I think
Fortitude the same with the Hami.
Air Superiority again 1 of those IOs is expensive. 90 million I think. Just pick 2 others. Its obvious your not going for the set bonus.
Aim 6 slotted with Gaussian when your defense are crappy. Whats the sense.
If you learn about defenses and understand how they work it will give you some direction to look into. If it is possible. As an example I would look to go if possible ( I do not know without playing with the build ) Range cap hover blaster type. Or maybe go S/L defense capped if not and try to get some decent recharge going to get both RA close to perma. Maybe use the Alpha incarnates to help you achieve perma if your short in recharge.
Right now it is very obvious you do not understand about defenses or recharge or how to obtain them. The best someone could do is just give you a build.
It is also obvious your not too familiar with your toon powers because your picking up Dark consumption for endurance recovery and slotting it for damage. End result you have a power that gives you crappy endurance back and does crappy damage. So its a loose / loose for you. On top of all this the build really does not have endurance issues so what is the point.
BUT here is another big issue. You don't know what a good build is. So anyone ( and yes it includes myself ) could post a build say its good and assuming no one challenged that persons build you would go for it. Just to find out its a crappy build also.
So it brings me back to the links in my signature. You need to a bit of knowledge in any one part of the build creation process or your better just asking for a build in that new useless forum or doing a search and hoping someone posted up a Energy Empath build.
Again I could have jerked you around and gave you some half backside answer but that would be disservice to you and me. -
Quote:Schnoodle that is why I have those links in my signature.Just to be sure you are suggesting that 45% is defence cap (the numbers say so) but you must also have lots of regen?
I find this concept odd. Defense suggests you don't get hit. I.E. being hit is avoided. If the character is not hit or more realistically minimally hit why so much regen?
The first one is why softcap is important written by Dechs Kaison. I am not sure if he figured that stuff out or pulled together someone else data or collaborated with others. But regardless he is the one that promotes it and has put it up on his blog to keep it available. It used to be on the forums and that is where I originally read it but with the changes to the forums he was smart enough to know and keep it safe.
If you take the time to really read it and read it slow until you really grasp the work you will see that hitting 45% defense you have a 1 in 13 chance of getting hit by a minion and it increases by assorted bosses.
What happen is link number 3. Attach Mechanics will explain that the game has a streak breaker rule. Basically it works for everyone, you and the NPCs. Nutshell after missing a lot you get a chance to auto hit.
So now if your defense capped and running a mission solo on a 4/8 setting. You will have a bunch of mobs coming at you. You could have 20 or 30 mobs on you. There is also a aggro cap. When you get the chance to run a mission on such a high setting or join a farm and end up dieing you will start to notice that even though there are 100 bad guys around only a certain amount will be attacking. Simply again the system is set up that you just won't get attacked by 100 bad guys. As one guy dies another will aggro on you. The problem comes in when you have so many attacking that Streak Break game mechanics comes pretty fast for all those bad guys. So at one point you will get hit probably down to half health from all the hits getting in. If its really fast paced you could get a bunch of streak breakers going which end up being trouble.
This is why the regeneration. This is why you want to have enough recharge to get 2 Triage beacons out. Because the over lapping help keep you on top.
Here is the big issue with Traps. FFG, Acid Mortar and Triage Beacon are pets.. So EACH OF THOSE will get aggro just like you. So end result you and your pets can obtain a bunch of aggro. Much more then a solo Tank, Brute or Scrapper. Because of the pets.
When your looking to farm what you need to do is set up with all this stuff behind you. Basically you set up and then move up in front of Triage beacon at the tip of the point where your still benefiting from the regeneration. You then drop Caltrops down in front of you to prevent mobs from getting behind you. Then you open up with some cone attack to get all the aggro you can so the pets do not get aggro.
The best way to do this is in some narrow hallway or area. As an example in the Crey fire farm I would just set up at the door. I would pull to that spot. I would lay down mines as I cleared so mobs would blow up as they came to me. I would then need to kill them a second time because they ressed back up.
It not as fast as a scrapper, tank or brute but it worked and it worked with all my traps toons.
As another example on TIP missions I would run on a difficulty setting of 2/6 ( the bad guys are 2 levels higher then me lvl 52 and I am equal to a team of 6 players ). I used this setting because to me it was the easiest / safest setting to run but still have a good chance of getting a TIP mission to drop. When I had 3 TIP missions which is the max, I would work in reverse. I would zip to the end of the TIP mission complete the mission and then work my way back to door. Since I completed the mission I now had a TIP mission slot open. I would fight my way back to the door until another TIP mission popped. I would then hit the exit button. Once I did the first 2 this way I had 3 missions left. 5 is max for the day. So I would then run and lower my setting to -1/1 and just zip to the end of the next 3 and complete the TIPs for the day. On those -1/1 settings I didn't need anything but FFG because of course it was that easy.
So you know there are 3 positional defenses and 7 typed defenses. Positional is ranged, melee and aoe. Typed is the type of damage, energy, fire, smash, lethal, etc.
Positional beats out Typed because ranged defense protects you from all typed damage. The game is smart to pick the best numbers you have. So if you have 30 range defense but 45 fire defense, it will pick the 45 when dealing with fire attacks and 30 for any range attack that is not fire.
You could go higher then 45 in your build to compensate for debuffs from enemies or you could just eat a purple inspiration. On my Robot Traps my defenses are in the 50s with the bubble the pet gives me. Incarnate Trial defenses number are 59. Because of the debuffs the mobs give you in the Incarnate Trials you need to be at 59.
But again This is why you need to read those links. As an example the Limits link will tell you what your Arch Type limit is for resistance and such. So why go 80% resistance on your blaster if 75% is the max. As another example Corruptors have a max hit point with set bonuses of 1600. So why go nuts trying to get 1800 or if you notice your set brings you up that high you might as well slot for something else because your wasting 200 points for nothing. BTW the hit point link is at the bottom of the Limits wiki page.
This is also why you will hear about Range cap hover blasters.. Basically someone makes a Blaster and gets his range defense to 45% and then picks up hover. This way he can hover out of melee range of the mobs. Thus he is pretty much forcing the mobs into Range combat.
Again on the Cray Fire farm I could NOT follow the same tactic I did for Traps because the ceiling was just too low. But what did was I would run into the elevator banks where the ceiling was very high. I would then pull to there. So I farmed with all my toons leveraging the defense cap one way or another.
Another not endurance ratio. You want at least 2 points of endurance when you subtract use from recovery. If its less you will need blue inspirations during regular game play. This can be an issue during long fights especially against AVs when its just the AV fighting because now your not getting any inspirations to drop.
So those are the things you need to think of when making a build. Players might obtain one goal but failed to look at the others. Or a player might create a Gimmick build. As an example relying on Vengeance to obtain defense cap. That of course requires someone to be dead at all times to use vengeance on them. This is common when creating a simple farming toon, AOE Blaster with vengeance. Getting someone to play dead in the center of a ambush mission is not difficult since your offering them free levels. If you announced that you were looking for a player for that you couldn't stop the tells fast enough. You would have players tagging you and asking you every time they see you on afterwards.
Again sorry for the long winded info. But it was obvious you were not sure about the defense cap and why the regeneration. So I figured I would try to fill out some more of the game mechanics you might come across regardless of arch type. -
Okay Schnoodle or anyone else that might be interested.
Let me preface my statements with the following.
I did NOT figure out how this game works on my own. I didn't do any of the math revolving around this game. That was done by smarter gamers then me.
But...
What I did was read what these people posted. At first few times I glazed over it I started reading then just heard blah,blah,blah. So I got it half right.
Then I notice first hand that I wasn't doing as good as someone with a similar build so I started reading again. This time I read this stuff over and over. I opened up different tabs and started comparing the numbers and opening up mids and looking at stuff.
The next thing I did was started collecting all these builds that players where posting up that were known to be good.
This is what I learned. Some were good and some honestly were just okay. But what you start to see is the common IOs being pushed out.
To me I fell in love ( if one could I guess ) with Traps. Traps is just a well rounded set. As I mentioned any Arch Type ( Mastermind, Defender, Corruptor ) that has Traps can without a doubt get defense capped. Defender fortunately because of how they are buffed because they are Defenders get better Defense and Debuff numbers. So if your brought up a unslotted Traper in Defender and Corruptor you will notice the difference in numbers for stuff like FFG and Acid mortar. Corruptors of course get a DPS increase that Defenders do not.
Since Defenders for example get better numbers it means they can slot less to obtain the same defense numbers. Which means they have less endurance issues. Defenders are like turtles they can shell up and just survive slowing pumping out damage as long as they keep the defenses going.
I eventually after asking many questions I discovered this concept is pretty much in every Arch Types. But for the 6 years I have been playing I would have to say 4.5 years have been frankenslotting concept build. It was only after my first semi defense capped Dark Electric Defender that Bio Spark and Adeonhawk helped me out with and explaining some stuff to me along the way. Did I really just go holy cow this breaks this game.
What I also learned that you CANNOT, CANNOT, Again in big letters CANNOT mix in concept builds with min and max builds. UNLESS your concept fits these arch types power sets to a tee. Example dark knight time warped to the present time aka Shield defense, broadsword scrapper or tank. Ninja aka Willpower, katana, a gadget boy with robots aka Mastermind robot, traps, etc.. You get my point.
Beyond all of that if you want to truly have a maxed out non purple build you are going to have to work your concept around the build. Make the build you want to max out and formulate your concept / story / background around that toon. Of course not matter how hard you trying some stuff just is not going to work out math wise in these builds because of IO sets.
If your want a concept build then your gonna have to make some compromises and accept your gonna be lacking. Your just not gonna be defense capped if your want to be Cosmic energy healer guy aka Energy blast empath healer..
There are exceptions. I made a Whips Traps mastermind with the last pet only that is defense capped and can solo with the aid of incarnates 4/8 missions. Before incarnates I was doing 2/8 solo. But again I cheated and used Traps. To me its a fun build and I consider it my challenge build. Its the build that I would bring out to make a point for example. I have done Pylons with him, fought AVs and taken screen shots for moments when someone says something like it can't be done or just say things to say them but really have no clue.
Personally over last year and a half or might be 2 years when I came back I went ahead and respeced all my 20 or so toons to defense cap type toons.
Here is another thing I have learned.. How to call out when someone post up a build that says can do something it can't. You will be SURPRISED how many people say something is it really isn't or tell fantastic stories about how with caltrops they took on an AV and a bunch of other mobs 10 levels higher then them ( true story, the player is gaming and posting).
You need to know that these guys are full of garbage or your gonna spend tons of your money trying to mimic a build that just does not work as advertised.
Personally all my builds can do 4/8 unless I state otherwise, and I do when they can't. Again there are always exceptions to these rules that many conform to. The simple rule is no one expects anyone except for certain types of builds to handle mobs like Malta and Longbow or even Carnies on a 4/8 setting because of the unique debuffs and mobs they have compared to other NPC types. I will tell you though any toon that has Barrier can handle those mobs while Barrier is active. I have a Huntsman build with 3 perma pets that can handle them because of the max resistance barrier offers.
I am not telling people that they need to live this game to learn this stuff. I didn't. I did spend some time not playing though to read and grasp these concepts.
As I mentioned if you look around you will see that Traps is pretty much my build posted. Of course people will switch some stuff in and might put purple sets in where they can, but that is not for me. The average player really can't afford 3 or 4 purple sets. To me I would rather sell those sets and use that money to bank 5 or 6 other toons. Plus many of the players posting post up these fantasy builds but really never intend to make one themselves, let alone can afford the money to make one. They are just posting up builds to show off. Nutshell some guys might have one or two or even three 10 billion INF builds but they probably will not have 10 or more of those types of builds. Those extreme players are more limited to 3 or 4 toons that they just really use and really max out. Of course there is always the exception.
So now we come to your build.
Its as simple as this.
You bring up Mid and you bring up my build and then you bring up another instance of Mids and put your build in. You then compare the 2 builds. And your job is to beat my builds numbers. So 45% is the defense cap. If your make yours 47% but your regeneration is 50% lower then mine I don't consider you beating me. If your numbers match mine but your overall DPS excluding for example Gaussian build up proc ( meaning don't count that proc because it shows always working in mids ) is lower you lost.
You need to look and wonder why in the world did I six slot my endurance ?
Why in the world did I pick up power sink ?
Its because the build has endurance issues. Issues I could not fix by picking up Cardiac. So this why I picked power sink. 2 mobs will fill up my endurance bar. This allows me to have some blue inspirations on hand but I can use the reds for increasing my DPS and not worrying about making blue inspirations.
If you look at your build you will have endurance issues. You will not be able to sustain long fights without decreasing your attacks.
Your not defense capped.
Your regeneration is 100 points lower then mine.
Understand I am not beating you up. I am just point stuff out to you.
I know in your mind your thinking, I get you dude but I don't want a mimic of plainguy build. I want my own. I get it.. But if your looking to max out with certain powers your just limited to the IO sets these powers afford you.
So that is the best I could have done with that build. Beyond putting purples in it. Putting purples in it would free up a bunch of slots I could put other places. Thus maybe allowing me to remove power sink and picking a different Alpha.
IF someone post a better build I would switch in a heart beat and use any techniques learned into other builds. Perfect example of this is using Vengeance to place another LOTG + recharge. Just never dawned on me up until making my SOA Huntsman build. I seen someone post a build with that power in it and it was exactly what I needed get my build perma. It was the ONE dumb IO I was short.
So I hope all this stuff has made sense to you and anyone else who took the time to read this mess of a post. -
You know after second review it looks great..
-
Your link is broken and you should always post a data chunk for that reason.
I was instructed if your go back and quickly edit the thread it will break the link to the build. So I am assuming you jumped back in real quick to fix something and broke it.
I have issues or am wondering about burnout but I will hold judgement when I see the build. -
I think the build needs some more work. I do think you need to rethink your power choices. I also do believe you might not know how much some of those IOs you are slotting are going to cost.
This build will cost several billions to build.
You mentioned wanting to teleport your team around but failed to pick up team teleport. Was it just too easy to teleport everyone at once ? You really want to Teleport one player at a time ?
Your looking to buff players but then picked a power ( your T9) that will crash your endurance making you unable to gain recovery for a short period of time and drops all your toggles. How helpful is this to a team ?
You have a recharge IO slotted in all your powers but failed to pick up siphon speed.
Game mechanic wise this build could be tweaked immensely. Concept wise its great, because its your concept to like.
Personally its the job of every player to bring their best toon to a team. It's not my job to make them better. Its my job to make them great. Your picking maneuvers, assault and tactics that are useless to you. Is this for the team as well ?
End result your asking for help on a concept build and like the other thread down below asking for the same help on concept build its just not going to work out. I think once players start looking at the build your just not going to like the answers your going to get. You are definitely not bringing your A game to a team.
Your not going to get best and concept together in the same build. You need to pick one or the other. Its not your fault its the games fault. -
Here is my Traps AR.
You can easily swap in Archery and fix whats is missing.
If you take the time to look at the traps part you can go over to the Corruptors forum and notice that the Traps part slotting is pretty much the same as it is for defenders. Of course its pretty much the same for Masterminds as well. Also notice that Luck of the gambler that the max is usually 3.
End result this is pretty much how this game is. There are just common techniques based around certain sets and ATs. Once you get the method down it all becomes much easier to figure out.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Defender
Primary Power Set: Traps
Secondary Power Set: Assault Rifle
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(5), Enf'dOp-Acc/EndRdx:50(5), Enf'dOp-Immob/Rng:50(7), Enf'dOp-Acc/Immob/Rchg:50(7), Enf'dOp-Acc/Immob:50(9)
Level 1: Burst -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(9), Thundr-Dmg/Rchg:50(11), Thundr-Acc/Dmg/Rchg:50(11), Thundr-Acc/Dmg/EndRdx:50(13), Thundr-Dmg/EndRdx/Rchg:50(13)
Level 2: Caltrops -- Ragnrk-Knock%:50(A)
Level 4: Triage Beacon -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:40(15), Numna-Heal:40(19), Dct'dW-Heal/Rchg:50(21)
Level 6: Acid Mortar -- Achilles-ResDeb%:20(A), ShldBrk-DefDeb:30(15), ShldBrk-Acc/DefDeb:30(17), ShldBrk-Acc/Rchg:30(17), ShldBrk-DefDeb/EndRdx/Rchg:30(19)
Level 8: Force Field Generator -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(27), LkGmblr-Def/Rchg:50(27)
Level 10: Slug -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(29), Thundr-Dmg/EndRdx:50(29), Thundr-Acc/Dmg/Rchg:50(31), Thundr-Acc/Dmg/EndRdx:50(31), Thundr-Dmg/EndRdx/Rchg:50(31)
Level 12: Poison Trap -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(33), Lock-Rchg/Hold:50(34), Lock-EndRdx/Rchg/Hold:50(34), Lock-Acc/EndRdx/Rchg/Hold:50(34), Lock-%Hold:50(36)
Level 14: Buckshot -- FrcFbk-Rechg%:50(A), Posi-Acc/Dmg:50(36), Posi-Dmg/Rchg:50(36)
Level 16: Kick -- Acc-I:50(A)
Level 18: Seeker Drones -- SipInsght-ToHitDeb:50(A), SipInsght-Acc/ToHitDeb:50(37), SipInsght-Acc/Rchg:50(37), SipInsght-ToHitDeb/EndRdx/Rchg:50(37), SipInsght-Acc/EndRdx/Rchg:50(39), SipInsght-%ToHit:50(39)
Level 20: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(21)
Level 22: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(23), LkGmblr-Def:50(23)
Level 24: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(25), LkGmblr-Def:50(25)
Level 26: Trip Mine -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-%Dam:50(42)
Level 28: Flamethrower -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(42), Posi-Dmg/Rng:50(43), Posi-Acc/Dmg/EndRdx:50(43)
Level 30: Assault -- EndRdx-I:50(A)
Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33)
Level 35: Ignite -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(43), Posi-Dmg/Rchg:50(46), Posi-Dmg/Rng:50(46), Posi-Acc/Dmg/EndRdx:50(46)
Level 38: Full Auto -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(50), Posi-Acc/Dmg/EndRdx:50(50), Det'tn-Dmg/Rchg:50(50)
Level 41: Thunder Strike -- Acc-I:50(A)
Level 44: Charged Armor -- Aegis-Psi/Status:50(A), Aegis-ResDam:50(45), Aegis-ResDam/EndRdx:50(45)
Level 47: Power Sink -- EnManip-EndMod:20(A), EnManip-EndMod/Rchg:20(48), EnManip-Stun%:20(48)
Level 49: Super Speed -- Clrty-Stlth:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(3)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(3), P'Shift-EndMod/Rchg:50(33)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1462;679;1358;HEX;| |78DA6593D94F135114C6EF2CB5B4B4406981022DAB6C058636627C342A6848C0101| |65F9B5A6E619266683AC5C8A30F2E8046169117C1E50FD007B767FF209717F7A59E| |CEF9589299B4F9CD7CF77CF72C3377EAE658E0E5955BE7855273299FB1EDF498CC4| |96B4116BDB359535A59292A9797FEE1C395F4C5955CCE982B660A76FC489BC9588B| |72C1B860DB99957C293D63E6F23234612DC9A2B44AC6E14D707A79396F5C3617974| |AA6B558EB3C4DCA0C6D602F9905BFF33C5B907221E4DC4E58374CDBBC6EE6CDD26A| |74BC60668DF1BCCC968A669684F454C62EC9E26A946AEBA1FF9DA0C055F6884D458| |8942EF42D709B796A077CC4ACDA653E3CE9DD17BC76C0F43F059F3103CFC117CCBB| |E455D82B9473AAA3DD234D73C4B2A6CD728E9A39629F2EEAE7999129D6D728D6C37| |EDDF381FC618A553421E2BAA853418D59AF33D7C9E3E5FD556F84F769690043CC4D| |8AF1A1271F7A8AA197187A6B434F6DE8A90D3D6D90B71ADEEAAFDC53C73766E777F| |007F893D9FD8BB945DE206A0BDEC6DA6BDEB7FB2D53A50FAA1633AB6D61ED3EF942| |ECF384BC9AA39DAE027DA09FD95B0D06981AED1766AF126E529C1945A24C9DD61A5| |04F0366D48819356276218A69424C1362A27520621E507DCD9849F36FEEABF70FB3| |EF2FF80F2C330704D7B74BDE56BCE356CC62E00D889924DE81EF99F554539C6B12F| |14ED6BA486B479FED83AC75808F29471772742147023986916318398691632FC867| |A7D2530F3C43F08CC0938227054FEA15F309B5D68F77D88F77B84FDA20E6387896E| |736340A26990714633827A6AC1A6BFCBD8FAC831BCC6EEA3389DE933E9E654C3F3A| |A3F4A34B4CBA9469FDC4597494AB9518DEA9ECAB1395F7E1DC7FF493AC9C8CFCE45| |23E1F2B8A728DAB57E7995F8ED754658F2B54B77152769849577D0997927229A32E| |E58C4BF90FCBAEEE7F| |-------------------------------------------------------------------|
-
@Heaveansrun
Just so we are clear this idea / suggest / open letter has no affect on me. I have no personal gain of this happening or not happening.
I believe this will cause unwanted issues. I also believe as much as this might be cool or great or interesting. They have an official thread about customization that is 5 years old and 99 pages and then another thread on alternate animation request that is 44 pages and a year old. With the TON upon TON of ideas posted I would have to say maybe less 1 percent of those ideas have been implemented. If anything I think the sword suggestions prior to Titan Weapons was implemented from all those requests. Let me tell you in those 99 pages there are some really good ideas, well at least to me and none of those have been implemented and also none of those have zero issue of controversy.
To me I wish they implemented every idea, because I have the choice to take the power or not.
I just have zero faith in the developers. If I see something change I'm happy for the change but I'm never expecting it. I think Beast Mastery makes this point clear.
What I do is I stick to one gripe and I post about it continuously until the Devs give up and change it. My old gripe was summoning gun drone while flying. That has been changed. Now on my group fly gripe, which is much older then masterminds.
I wish you all the best of luck with suggestion. I will be ready and waiting to make my gun slinging women of the night theme. -
alpacka travel power with spitting emote
-
-
What no Masterminds in the picture ?
-
Quote:If Beast mastery was actually in the beta then we could give you the credit. So your gonna have to waitVindication, at last!
I still like my set better, though. Demon Summoning was clearly meant to be paired with Thermal as a thematic match. Werewolves would have a thematic connection with Sonic Resonance (Werewolves, howling, sonic, etc etc).
Still, I'm amazed how many of my suggestions the devs have actually incorporated. Maybe I should weigh in on the Stalker changes! o.0 -
Its Traps you should be defense capped, or should I say you can be defense capped to positional. You don't need any purple IOs.
I noticed you didn't pick up Triage beacon. With Triage beacon you can your regeneration up to mid 500s range. With decent recharge you can get 2 out for 30 seconds and get regeneration up over 1k.
So your aware as well you can obtain defense cap without the need of getting into the Patron power Pools or Epic pools so your free to choose which of these you would like for your build based on your concept. -
That PvP IO you put in tough cost 2 Billion INF.
Why did you stop short when slotting Luck of he Gamblers ? Look what slotting 3 would have given you. 10% regeneration and 12 extra hit points.
This is what I have atm. I have him incarnated but its before the new stuff came out so I need to see if I need any incarnate changes.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Traps
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Dual Wield -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(5), Thundr-Dmg/Rchg:50(7), Thundr-Acc/Dmg/Rchg:50(7), Thundr-Acc/Dmg/EndRdx:50(11), Thundr-Dmg/EndRdx/Rchg:50(15)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-Acc/Immob:50(34), Enf'dOp-EndRdx/Immob:50(43), Enf'dOp-Acc/EndRdx:50(43), Enf'dOp-Acc/Immob/Rchg:50(48), Enf'dOp-Immob/Rng:50(48)
Level 2: Empty Clips -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(43), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(46)
Level 4: Caltrops -- Ragnrk-Knock%:50(A)
Level 6: Kick -- Acc-I:50(A)
Level 8: Bullet Rain -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(9), Posi-Dmg/Rchg:50(9), Posi-Dmg/Rng:50(11), Posi-Acc/Dmg/EndRdx:50(15)
Level 10: Swap Ammo
Level 12: Triage Beacon -- Numna-Heal/Rchg:50(A), Numna-Heal:50(13), Numna-Heal/EndRdx/Rchg:50(13), Dct'dW-Heal/Rchg:50(46)
Level 14: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 16: Acid Mortar -- ShldBrk-DefDeb:30(A), ShldBrk-Acc/DefDeb:30(17), ShldBrk-Acc/Rchg:30(17), ShldBrk-DefDeb/EndRdx/Rchg:30(42), ShldBrk-Acc/EndRdx/Rchg:30(42), ShldBrk-%Dam:30(42)
Level 18: Force Field Generator -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19), LkGmblr-Def/Rchg:50(19)
Level 20: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(21), LkGmblr-Def/EndRdx:50(21)
Level 22: Poison Trap -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(23), Lock-Rchg/Hold:50(23), Lock-EndRdx/Rchg/Hold:50(40), Lock-Acc/EndRdx/Rchg/Hold:50(40), Lock-%Hold:50(40)
Level 24: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(25), LkGmblr-Def/EndRdx:50(25)
Level 26: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(27), GSFC-ToHit/Rchg/EndRdx:50(27), GSFC-Rchg/EndRdx:50(29), GSFC-ToHit/EndRdx:50(29), GSFC-Build%:50(31)
Level 28: Seeker Drones -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(34), Stpfy-Acc/EndRdx:50(37), Stpfy-Stun/Rng:50(39), Stpfy-Acc/Stun/Rchg:50(39), Stpfy-KB%:50(39)
Level 30: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(31)
Level 32: Hail of Bullets -- Sciroc-Dmg/EndRdx:30(A), Sciroc-Acc/Rchg:30(33), Sciroc-Acc/Dmg:50(33), Sciroc-Dmg/Rchg:50(33), Sciroc-Acc/Dmg/EndRdx:30(34)
Level 35: Trip Mine -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 38: Hasten -- RechRdx-I:50(A)
Level 41: Super Speed -- Clrty-Stlth:50(A)
Level 44: Power Sink -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(45)
Level 47: Suppressive Fire -- Dev'n-Acc/Dmg:35(A), Dev'n-Hold%:35(48)
Level 49: Charged Armor -- Aegis-Psi/Status:50(A)
Level 50: Musculature Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Scourge
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition
Level 10: Chemical Ammunition
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(3), Numna-Heal/Rchg:50(46)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(3), P'Shift-EndMod/Rchg:50(5), P'Shift-EndMod/Acc/Rchg:50(50), P'Shift-Acc/Rchg:50(50), P'Shift-EndMod/Acc:50(50)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1508;684;1368;HEX;| |78DA6593D96F126114C56760E8421740E85EBAD08DD2826DD4F86862ABA6A624C45| |65F0969A72D0901C280B6BE68D5474DB48B3EB96FF5C517B7BFCAE5C5A5EB789973| |0A244C32F97D73E7DE73CF7CF3DDE8EA74E3C74BEBE714D535954A18467C2A93CB1| |5B2F94CAE766E21A9A71774BB2257ADDCFED2ABF895447A595F8C4C1712A9782C69| |E43329C3577E7BBEB0B41499CF25B2866726BDA2E7F4743E72BC688A6532A9C8C5E| |4F24A3E995E76594FB37A6251CF192BC96CE3F173565E3AAD87B9ACAE2F765CC826| |1722E50ED1423C9A30F27A6EAD5D8C8DCA3DEC5678990EE5A9605253B46760CD73F| |205E87C0936BF0277D58ADA87AA15EBDF06438FC80DF0E416B9098E485F949B9AFA| |097AA1CFE0F817F22B18FE06EE49811D358AFDACCD8AD964871D8C393A9137EAC6C| |617B56BA95D47ED3A6A3BA9DD4CEDA0D4D45B864C735FD880B5BD610E7E1BAF92F3| |60380ADAA551137295A63659F835E540E0E2BEB854BB1573DB483B38AA910EB2063| |C945A0FF46C9E16F438E1233DA0263DBDCCF132C7C71C9F1B3C12B4D043CB6FEC55| |EB1FF22F38F28FDC25F7408FE8B751BF8DFAEDD46FA7BE57723A90E3E87883BACEB| |7E43BB0FB3DB903F67C004DA9EBA2B7AE5B3C37B7C1C17570F80E7997BC07B64A5F| |3FBDF9E9AD87DE7AE82D2CFFB297FFBFF78662ED6BDF1A791DFFBB6F15ECBF89B82| |2D602F414D887CF8103F2903C02074DB2781A8501F134C433303406DD018905792E| |83F5C837247DCC3AF5A63A761FB1F10760483C4790AF465E0B02322B3B605EEA26A| |83F7106DFD8AD9566AF78644D5399AD8C84E122A695A64C51E96CA69C67068AA79E| |EB818AF560C5BADE5D9A3AF3BB53F4E844658F1F95B120623FCB319B7A0D8E6D9CA| |03027EA5739C7A13EE1346F80DA2638B9456E938FC189AAAF0F554526AB22A7AB22| |A7AA2297BDD2805FFB1F1698E9BB| |-------------------------------------------------------------------|
-
Don't waste your time posting a build unless your positionally defense capped.
You don't need the medicine pool.
You don't need Scorpion Shield.
You don't need 3 sets of red fortune, actually you don't need any.
Start looking at the set you can slot in these powers. Sometimes you need to slot some powers you normally don't want to in an attempt to obtain defense cap. As an example Web Grenade.. * HINT*
Poison Traps usually is 6 slotted with Lockdown. You get the defense bonus and you get the lockdown proc. Between that proc and the effect of poison trap you can hold 10 mobs. That lock down proc will go off long after you thought your poison traps was done. * HINT *
In Mids click on window tab on top and click on set bonus finder. You want the sets with the highest bonuses for a particular defense.
Instead of placing Red Fortune look to place some other defense set with other bonuses, maybe a unique that has a recharge bonus. The most you might need is 3 from a defense set like that. That would free up 3 slots from each power for a total of 9 slots. *HINT*
A build is NOT something you make in 20 minutes and post. A build is something you work on for hours and maybe days.
If I am telling you that you can obtain typed defense cap then either I messing with you and it cannot be done
OR
I have a Traps build or maybe I have a Traps build in mastermind, corruptor and defender and I know it can be done.
Trust me once you learn this stuff everything is easier. You start to make builds and start to know what IOs your gonna need for the build just by reading the powers.
Mids is a very powerful tool with a bunch of bells and whistles. You need to check all that stuff out.
I said this before I will say it again the search feature and the advance search option on these forums really do give you some good answers.. * BIG HINT*
Can't wait to see your next build -
Alienware / Dell has a tower with much of what your asking and a bit more for 1299. It comes with a 1 year warranty which a build at home might not come with along with the hassle of trouble shooting your problems. What I would suggest is for another 100 bucks you can go to square trade and they cover your machine for 100%.
My friends laptop died on him and since he had it for a few years they could not get the parts to repair it. At the time he paid 1200 for it. Guess what since they couldn't get it fixed so they gave him the cash for a new one which was 1200. He paid the extra 500 bucks at the time and added a solid state drive. He updated his square trade warranty to reflect the solid state drive and paid 30 bucks more.
Nice thing about square trade someone could drop a brick on your computer or toss it in a pool and its covered. -