Feedback on Traps/Archery build
Not bad, but I'd tweak a few things. You're burning a lot LotGs that you're getting no benefit from, on account of having exceed the Rule of 5. I'd adjust that, and in the process, try to get a bit more ranged defense, and a bit more energy. And, since one of the Decimation sets you had slotted was almost totally over the rule of 5, I changed one of those to a Thunderstrike.
Don't think you'll get a ton out of power boost, so I went with Mu Master over Power Mastery, as I like charged armor a bit more. I played around with your slotting on the resistance powers, too. Now both of your steadfasts are in the same power, getting ya a tiny recovery bonus.
And you'll most likely need it, too. Your end consumption looks pretty high. Of course, it didn't help that you left Stamina unslotted.
I managed while messing about to get you a bit more recharge, and fair bit more recovery, and get energy/neg and ranged def all capped. Added some s/l res, and a fair amount of energy res that you didn't have before.
It'll cost more inf, and you lost a bit of s/l def over the cap, so you're more prone to debuffing now, and farther from the incarnate cap. You also lost Power Build Up, but I added Aim back in to sorta help with that. I also got rid of tactics, as it was very underslotted anyhow, and aim will help whenever all your +Acc Globals can't. Added in a travel power, as you didn't have one. I picked SS, so you can stack that with a stealth IO in Sprint, but you can easily grab Fly or whatever you like.
So of my choices came down to taste, but I'd watch your end, and try to get more outta your slots by watching the Rule of 5 thing.
Any which way, tho, the build looks pretty solid at base, other than the end issue. That can always be fixed with an appropriate alpha slot choice, but if you do that, just be mindful that all the end issues will come back with exempting.
Edit: Oops, meant to post this...
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Traps
Secondary Power Set: Archery
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Caltrops -- Ragnrk-Knock%(A), Posi-Dam%(37), ImpSwft-Dam%(37)
Level 1: Snap Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Acc/Dmg/Rchg(13), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(42)
Level 2: Aimed Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 4: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(34)
Level 6: Acid Mortar -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(7), AnWeak-Acc/Rchg(11), AnWeak-DefDeb/EndRdx/Rchg(43), AnWeak-Acc/Rchg/EndRdx(50)
Level 8: Force Field Generator -- LkGmblr-Rchg+(A), DefBuff-I(9), DefBuff-I(11)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 12: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13), HO:Cyto(15), HO:Cyto(17)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 16: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
Level 18: Seeker Drones -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(19), RzDz-Acc/EndRdx(19), RzDz-Stun/Rng(46), RzDz-Acc/Stun/Rchg(46)
Level 20: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Acc/Dmg/EndRdx(21), Posi-Dmg/Rchg(29), Posi-Dam%(31)
Level 22: Poison Trap -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(23), BasGaze-Acc/Rchg(23), BasGaze-Rchg/Hold(37)
Level 24: Weave -- LkGmblr-Rchg+(A), HO:Cyto(25), LkGmblr-Def/EndRdx(25), RedFtn-Def/EndRdx(29)
Level 26: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-%Dam(34)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(50)
Level 30: Assault -- EndRdx-I(A)
Level 32: Blazing Arrow -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(33), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg(33), Thundr-Dmg/Rchg(42), Thundr-Dmg/EndRdx(43)
Level 35: Stunning Shot -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(40), RzDz-Acc/EndRdx(45), RzDz-Stun/Rng(45), RzDz-Acc/Stun/Rchg(45)
Level 38: Rain of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Acc/Dmg/EndRdx(39), Posi-Dam%(40), JavVoll-Acc/Dmg/End/Rech(40)
Level 41: Charged Armor -- HO:Ribo(A)
Level 44: Aim -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(48)
Level 47: Super Speed -- Winter-ResSlow(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 1: Vigilance
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(7), EndMod-I(9)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
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Neither build is defense capped and they should be via powers and set bonuses, so no vengeance gimmicks.
You should have Triage Beacon as you can have 2 of them out for 30 seconds and get a regeneration over 1k. But over 500 on average.
Try not to break the rule of 5 that much.
Poison Trap should have the lockdown proc in it.
Nutshell with Traps think Positional defense cap and recharge.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I dont wish to go redside with this char for quite awhile but when I do (for badging) I'll get the Mu... in the mean time I've changed some things based on suggestions.
Also with toggles running it is actually capped at 50+% S/L/M and 40%+ Psi/E/N
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Traps
Secondary Power Set: Archery
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Caltrops
- (A) Ragnarok - Chance for Knockdown
- (37) Positron's Blast - Chance of Damage(Energy)
- (37) Impeded Swiftness - Chance of Damage(Smashing)
- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (13) Decimation - Accuracy/Damage/Recharge
- (17) Decimation - Damage/Recharge
- (42) Decimation - Accuracy/Endurance/Recharge
- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (15) Decimation - Damage/Recharge
- (42) Decimation - Accuracy/Endurance/Recharge
- (43) Decimation - Accuracy/Damage/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (5) Positron's Blast - Damage/Endurance
- (5) Positron's Blast - Damage/Recharge
- (34) Positron's Blast - Accuracy/Damage/Endurance
- (34) Positron's Blast - Chance of Damage(Energy)
- (A) Analyze Weakness - Defense Debuff
- (7) Analyze Weakness - Accuracy/Defense Debuff
- (11) Analyze Weakness - Accuracy/Recharge
- (43) Analyze Weakness - Defense Debuff/Endurance/Recharge
- (50) Analyze Weakness - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (9) Defense Buff IO
- (11) Defense Buff IO
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense
- (15) Luck of the Gambler - Defense/Endurance/Recharge
- (17) Luck of the Gambler - Defense/Endurance
- (A) Accuracy IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Razzle Dazzle - Accuracy/Recharge
- (19) Razzle Dazzle - Endurance/Stun
- (19) Razzle Dazzle - Accuracy/Endurance
- (46) Razzle Dazzle - Stun/Range
- (46) Razzle Dazzle - Accuracy/Stun/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (21) Positron's Blast - Damage/Endurance
- (21) Positron's Blast - Accuracy/Damage/Endurance
- (29) Positron's Blast - Damage/Recharge
- (31) Positron's Blast - Chance of Damage(Energy)
- (A) Basilisk's Gaze - Accuracy/Hold
- (23) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (23) Basilisk's Gaze - Accuracy/Recharge
- (36) Lockdown - Chance for +2 Mag Hold
- (37) Basilisk's Gaze - Recharge/Hold
- (40) Lockdown - Accuracy/Endurance/Recharge/Hold
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Defense/Endurance/Recharge
- (29) Luck of the Gambler - Defense/Endurance
- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (27) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Chance for Smashing Damage
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Thunderstrike - Accuracy/Damage
- (33) Thunderstrike - Damage/Endurance
- (33) Thunderstrike - Damage/Recharge
- (33) Thunderstrike - Accuracy/Damage/Recharge
- (42) Thunderstrike - Accuracy/Damage/Endurance
- (43) Thunderstrike - Damage/Endurance/Recharge
- (A) Razzle Dazzle - Accuracy/Recharge
- (40) Razzle Dazzle - Endurance/Stun
- (45) Razzle Dazzle - Accuracy/Endurance
- (45) Razzle Dazzle - Stun/Range
- (45) Razzle Dazzle - Accuracy/Stun/Recharge
- (A) Detonation - Accuracy/Damage
- (39) Detonation - Damage/Endurance
- (39) Detonation - Damage/Recharge
- (39) Detonation - Damage/Range
- (40) Detonation - Accuracy/Damage/Endurance
- (A) Rectified Reticle - To Hit Buff
- (50) Rectified Reticle - To Hit Buff/Recharge
- (A) Steadfast Protection - Knockback Protection
- (A) Kinetic Combat - Accuracy/Damage
- (48) Kinetic Combat - Damage/Endurance
- (48) Kinetic Combat - Damage/Recharge
- (48) Kinetic Combat - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
Level 2: Swift
- (A) Empty
- (A) Miracle - +Recovery
- (A) Empty
- (A) Endurance Modification IO
- (7) Performance Shifter - EndMod
- (9) Performance Shifter - Chance for +End
- (A) Empty
------------
Set Bonus Totals:
- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 14.56% Defense(Melee)
- 13% Defense(Smashing)
- 13% Defense(Lethal)
- 3.94% Defense(Fire)
- 3.94% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 3% Defense(Psionic)
- 8% Defense(Ranged)
- 4.88% Defense(AoE)
- 4.5% Max End
- 4% Enhancement(Stun)
- 67.5% Enhancement(RechargeTime)
- 63% Enhancement(Accuracy)
- 9% FlySpeed
- 103 HP (10.13%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 8.25%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 4.4%
- 13% (0.22 End/sec) Recovery
- 40% (1.7 HP/sec) Regeneration
- 3.15% Resistance(Fire)
- 3.15% Resistance(Cold)
- 1.88% Resistance(Energy)
- 9% RunSpeed
- 1% XPDebtProtection
Set Bonuses:
Decimation
(Snap Shot)
- MezResist(Immobilize) 2.75%
- 11.45 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Aimed Shot)
- MezResist(Immobilize) 2.75%
- 11.45 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Fistful of Arrows)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Acid Mortar)
- 10% (0.42 HP/sec) Regeneration
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 11% Enhancement(Accuracy)
(Force Field Generator)
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)
- 10% (0.42 HP/sec) Regeneration
- 11.45 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Maneuvers)
- 10% (0.42 HP/sec) Regeneration
- 11.45 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Tough)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Seeker Drones)
- 2% (0.03 End/sec) Recovery
- 15.26 HP (1.5%) HitPoints
- 2% Enhancement(Stun)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Explosive Arrow)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Poison Trap)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Poison Trap)
- 3% DamageBuff(All)
(Weave)
- 10% (0.42 HP/sec) Regeneration
- 11.45 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Trip Mine)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Blazing Arrow)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Stunning Shot)
- 2% (0.03 End/sec) Recovery
- 15.26 HP (1.5%) HitPoints
- 2% Enhancement(Stun)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Rain of Arrows)
- MezResist(Sleep) 1.65%
- 1.88% Resistance(Energy)
- 1% XPDebtProtection
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
(Power Build Up)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Temp Invulnerability)
- Knockback (Mag -4), Knockup (Mag -4)
(Total Focus)
- MezResist(Immobilize) 2.75%
- 15.26 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
What is your budget and goals?
Incarnate soft cap?
Recharge to get the Up/Down on RoA and all traps low as possible?
Explain why you want Power BU on a set combo that doesn't benefit from i really.
How about Dark mastery, Dark Consumption, Dark Embrace/Soul Transfer, Soul Drain instead?
Let me know and I will put something together and post it.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
What is your budget and goals?
Incarnate soft cap? Recharge to get the Up/Down on RoA and all traps low as possible? Explain why you want Power BU on a set combo that doesn't benefit from i really. How about Dark mastery, Dark Consumption, Dark Embrace/Soul Transfer, Soul Drain instead? Let me know and I will put something together and post it. |
Its Traps you should be defense capped, or should I say you can be defense capped to positional. You don't need any purple IOs.
I noticed you didn't pick up Triage beacon. With Triage beacon you can your regeneration up to mid 500s range. With decent recharge you can get 2 out for 30 seconds and get regeneration up over 1k.
So your aware as well you can obtain defense cap without the need of getting into the Patron power Pools or Epic pools so your free to choose which of these you would like for your build based on your concept.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Its Traps you should be defense capped, or should I say you can be defense capped to positional. You don't need any purple IOs.
I noticed you didn't pick up Triage beacon. With Triage beacon you can your regeneration up to mid 500s range. With decent recharge you can get 2 out for 30 seconds and get regeneration up over 1k. So your aware as well you can obtain defense cap without the need of getting into the Patron power Pools or Epic pools so your free to choose which of these you would like for your build based on your concept. |
annnd here's the result:
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Traps
Secondary Power Set: Archery
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Caltrops
- (A) Ragnarok - Chance for Knockdown
- (37) Positron's Blast - Chance of Damage(Energy)
- (37) Impeded Swiftness - Chance of Damage(Smashing)
- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (13) Decimation - Accuracy/Damage/Recharge
- (17) Decimation - Damage/Recharge
- (42) Decimation - Accuracy/Endurance/Recharge
- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (15) Decimation - Damage/Recharge
- (42) Decimation - Accuracy/Endurance/Recharge
- (43) Decimation - Accuracy/Damage/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (5) Positron's Blast - Damage/Endurance
- (5) Positron's Blast - Damage/Recharge
- (34) Positron's Blast - Accuracy/Damage/Endurance
- (34) Positron's Blast - Chance of Damage(Energy)
- (A) Analyze Weakness - Defense Debuff
- (7) Analyze Weakness - Accuracy/Defense Debuff
- (11) Analyze Weakness - Accuracy/Recharge
- (43) Analyze Weakness - Defense Debuff/Endurance/Recharge
- (50) Analyze Weakness - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (9) Defense Buff IO
- (11) Defense Buff IO
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense
- (15) Luck of the Gambler - Defense/Endurance/Recharge
- (17) Luck of the Gambler - Defense/Endurance
- (A) Accuracy IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Razzle Dazzle - Accuracy/Recharge
- (19) Razzle Dazzle - Endurance/Stun
- (19) Razzle Dazzle - Accuracy/Endurance
- (46) Razzle Dazzle - Stun/Range
- (46) Razzle Dazzle - Accuracy/Stun/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (21) Positron's Blast - Damage/Endurance
- (21) Positron's Blast - Accuracy/Damage/Endurance
- (29) Positron's Blast - Damage/Recharge
- (31) Positron's Blast - Chance of Damage(Energy)
- (A) Basilisk's Gaze - Accuracy/Hold
- (23) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (23) Basilisk's Gaze - Accuracy/Recharge
- (36) Lockdown - Chance for +2 Mag Hold
- (37) Basilisk's Gaze - Recharge/Hold
- (40) Lockdown - Accuracy/Endurance/Recharge/Hold
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Defense/Endurance/Recharge
- (29) Luck of the Gambler - Defense/Endurance
- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (27) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Chance for Smashing Damage
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Thunderstrike - Accuracy/Damage
- (33) Thunderstrike - Damage/Endurance
- (33) Thunderstrike - Damage/Recharge
- (33) Thunderstrike - Accuracy/Damage/Recharge
- (42) Thunderstrike - Accuracy/Damage/Endurance
- (43) Thunderstrike - Damage/Endurance/Recharge
- (A) Razzle Dazzle - Accuracy/Recharge
- (40) Razzle Dazzle - Endurance/Stun
- (45) Razzle Dazzle - Accuracy/Endurance
- (45) Razzle Dazzle - Stun/Range
- (45) Razzle Dazzle - Accuracy/Stun/Recharge
- (A) Detonation - Accuracy/Damage
- (39) Detonation - Damage/Endurance
- (39) Detonation - Damage/Recharge
- (39) Detonation - Damage/Range
- (40) Detonation - Accuracy/Damage/Endurance
- (A) Rectified Reticle - To Hit Buff
- (50) Rectified Reticle - To Hit Buff/Recharge
- (A) Steadfast Protection - Knockback Protection
- (A) Doctored Wounds - Heal
- (48) Doctored Wounds - Recharge
- (48) Doctored Wounds - Heal/Endurance/Recharge
- (48) Doctored Wounds - Heal/Recharge
- (50) Doctored Wounds - Heal/Endurance
- (A) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
Level 2: Swift
- (A) Empty
- (A) Miracle - +Recovery
- (A) Empty
- (A) Endurance Modification IO
- (7) Performance Shifter - EndMod
- (9) Performance Shifter - Chance for +End
- (A) Empty
------------
Set Bonus Totals:
- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 12.69% Defense(Melee)
- 9.25% Defense(Smashing)
- 9.25% Defense(Lethal)
- 3.94% Defense(Fire)
- 3.94% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 3% Defense(Psionic)
- 8% Defense(Ranged)
- 4.88% Defense(AoE)
- 4.5% Max End
- 4% Enhancement(Stun)
- 4% Enhancement(Heal)
- 72.5% Enhancement(RechargeTime)
- 63% Enhancement(Accuracy)
- 9% FlySpeed
- 87.75 HP (8.63%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 5.5%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.2%
- 13% (0.22 End/sec) Recovery
- 40% (1.7 HP/sec) Regeneration
- 4.41% Resistance(Fire)
- 4.41% Resistance(Cold)
- 1.88% Resistance(Energy)
- 9% RunSpeed
- 1% XPDebtProtection
Set Bonuses:
Decimation
(Snap Shot)
- MezResist(Immobilize) 2.75%
- 11.45 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Aimed Shot)
- MezResist(Immobilize) 2.75%
- 11.45 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Fistful of Arrows)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Acid Mortar)
- 10% (0.42 HP/sec) Regeneration
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 11% Enhancement(Accuracy)
(Force Field Generator)
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)
- 10% (0.42 HP/sec) Regeneration
- 11.45 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Maneuvers)
- 10% (0.42 HP/sec) Regeneration
- 11.45 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Tough)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Seeker Drones)
- 2% (0.03 End/sec) Recovery
- 15.26 HP (1.5%) HitPoints
- 2% Enhancement(Stun)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Explosive Arrow)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Poison Trap)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Poison Trap)
- 3% DamageBuff(All)
(Weave)
- 10% (0.42 HP/sec) Regeneration
- 11.45 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Trip Mine)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Blazing Arrow)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Stunning Shot)
- 2% (0.03 End/sec) Recovery
- 15.26 HP (1.5%) HitPoints
- 2% Enhancement(Stun)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Rain of Arrows)
- MezResist(Sleep) 1.65%
- 1.88% Resistance(Energy)
- 1% XPDebtProtection
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
(Power Build Up)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Temp Invulnerability)
- Knockback (Mag -4), Knockup (Mag -4)
(Triage Beacon)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Ok I will post a build tonight.
Ok no purples, I will still aim for the standard softcap to range and AoE, you can pop a luck for trials/DA.
Is 5 LOTG +7.5% recharge ok? They aren't that hard to get.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
Here is my Traps AR.
You can easily swap in Archery and fix whats is missing.
If you take the time to look at the traps part you can go over to the Corruptors forum and notice that the Traps part slotting is pretty much the same as it is for defenders. Of course its pretty much the same for Masterminds as well. Also notice that Luck of the gambler that the max is usually 3.
End result this is pretty much how this game is. There are just common techniques based around certain sets and ATs. Once you get the method down it all becomes much easier to figure out.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Defender
Primary Power Set: Traps
Secondary Power Set: Assault Rifle
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(5), Enf'dOp-Acc/EndRdx:50(5), Enf'dOp-Immob/Rng:50(7), Enf'dOp-Acc/Immob/Rchg:50(7), Enf'dOp-Acc/Immob:50(9)
Level 1: Burst -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(9), Thundr-Dmg/Rchg:50(11), Thundr-Acc/Dmg/Rchg:50(11), Thundr-Acc/Dmg/EndRdx:50(13), Thundr-Dmg/EndRdx/Rchg:50(13)
Level 2: Caltrops -- Ragnrk-Knock%:50(A)
Level 4: Triage Beacon -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:40(15), Numna-Heal:40(19), Dct'dW-Heal/Rchg:50(21)
Level 6: Acid Mortar -- Achilles-ResDeb%:20(A), ShldBrk-DefDeb:30(15), ShldBrk-Acc/DefDeb:30(17), ShldBrk-Acc/Rchg:30(17), ShldBrk-DefDeb/EndRdx/Rchg:30(19)
Level 8: Force Field Generator -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(27), LkGmblr-Def/Rchg:50(27)
Level 10: Slug -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(29), Thundr-Dmg/EndRdx:50(29), Thundr-Acc/Dmg/Rchg:50(31), Thundr-Acc/Dmg/EndRdx:50(31), Thundr-Dmg/EndRdx/Rchg:50(31)
Level 12: Poison Trap -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(33), Lock-Rchg/Hold:50(34), Lock-EndRdx/Rchg/Hold:50(34), Lock-Acc/EndRdx/Rchg/Hold:50(34), Lock-%Hold:50(36)
Level 14: Buckshot -- FrcFbk-Rechg%:50(A), Posi-Acc/Dmg:50(36), Posi-Dmg/Rchg:50(36)
Level 16: Kick -- Acc-I:50(A)
Level 18: Seeker Drones -- SipInsght-ToHitDeb:50(A), SipInsght-Acc/ToHitDeb:50(37), SipInsght-Acc/Rchg:50(37), SipInsght-ToHitDeb/EndRdx/Rchg:50(37), SipInsght-Acc/EndRdx/Rchg:50(39), SipInsght-%ToHit:50(39)
Level 20: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(21)
Level 22: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(23), LkGmblr-Def:50(23)
Level 24: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(25), LkGmblr-Def:50(25)
Level 26: Trip Mine -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-%Dam:50(42)
Level 28: Flamethrower -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(42), Posi-Dmg/Rng:50(43), Posi-Acc/Dmg/EndRdx:50(43)
Level 30: Assault -- EndRdx-I:50(A)
Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33)
Level 35: Ignite -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(43), Posi-Dmg/Rchg:50(46), Posi-Dmg/Rng:50(46), Posi-Acc/Dmg/EndRdx:50(46)
Level 38: Full Auto -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(50), Posi-Acc/Dmg/EndRdx:50(50), Det'tn-Dmg/Rchg:50(50)
Level 41: Thunder Strike -- Acc-I:50(A)
Level 44: Charged Armor -- Aegis-Psi/Status:50(A), Aegis-ResDam:50(45), Aegis-ResDam/EndRdx:50(45)
Level 47: Power Sink -- EnManip-EndMod:20(A), EnManip-EndMod/Rchg:20(48), EnManip-Stun%:20(48)
Level 49: Super Speed -- Clrty-Stlth:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(3)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(3), P'Shift-EndMod/Rchg:50(33)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1462;679;1358;HEX;| |78DA6593D94F135114C6EF2CB5B4B4406981022DAB6C058636627C342A6848C0101| |65F9B5A6E619266683AC5C8A30F2E8046169117C1E50FD007B767FF209717F7A59E| |CEF9589299B4F9CD7CF77CF72C3377EAE658E0E5955BE7855273299FB1EDF498CC4| |96B4116BDB359535A59292A9797FEE1C395F4C5955CCE982B660A76FC489BC9588B| |72C1B860DB99957C293D63E6F23234612DC9A2B44AC6E14D707A79396F5C3617974| |AA6B558EB3C4DCA0C6D602F9905BFF33C5B907221E4DC4E58374CDBBC6EE6CDD26A| |74BC60668DF1BCCC968A669684F454C62EC9E26A946AEBA1FF9DA0C055F6884D458| |8942EF42D709B796A077CC4ACDA653E3CE9DD17BC76C0F43F059F3103CFC117CCBB| |E455D82B9473AAA3DD234D73C4B2A6CD728E9A39629F2EEAE7999129D6D728D6C37| |EDDF381FC618A553421E2BAA853418D59AF33D7C9E3E5FD556F84F769690043CC4D| |8AF1A1271F7A8AA197187A6B434F6DE8A90D3D6D90B71ADEEAAFDC53C73766E777F| |007F893D9FD8BB945DE206A0BDEC6DA6BDEB7FB2D53A50FAA1633AB6D61ED3EF942| |ECF384BC9AA39DAE027DA09FD95B0D06981AED1766AF126E529C1945A24C9DD61A5| |04F0366D48819356276218A69424C1362A27520621E507DCD9849F36FEEABF70FB3| |EF2FF80F2C330704D7B74BDE56BCE356CC62E00D889924DE81EF99F554539C6B12F| |14ED6BA486B479FED83AC75808F29471772742147023986916318398691632FC867| |A7D2530F3C43F08CC0938227054FEA15F309B5D68F77D88F77B84FDA20E6387896E| |736340A26990714633827A6AC1A6BFCBD8FAC831BCC6EEA3389DE933E9E654C3F3A| |A3F4A34B4CBA9469FDC4597494AB9518DEA9ECAB1395F7E1DC7FF493AC9C8CFCE45| |23E1F2B8A728DAB57E7995F8ED754658F2B54B77152769849577D0997927229A32E| |E58C4BF90FCBAEEE7F| |-------------------------------------------------------------------|
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Here you go.
Regular softcap, decent recharge and some nifty procs where I could fit them.
I know I could do better If I rebuilt it a few times, but this is just to give you an idea.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
This could be better but you get the idea.: Level 50 Magic Defender
Primary Power Set: Traps
Secondary Power Set: Archery
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Caltrops -- Ragnrk-Knock%:50(A)
Level 1: Snap Shot -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(3), Thundr-Acc/Dmg:50(3), Thundr-Dmg/EndRdx:50(5), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(7)
Level 2: Aimed Shot -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(7), Thundr-Acc/Dmg/Rchg:50(9), Thundr-Dmg/Rchg:50(9), Thundr-Dmg/EndRdx:50(11), Thundr-Acc/Dmg:50(11)
Level 4: Fistful of Arrows -- Posi-Dam%:50(A), Posi-Acc/Dmg:50(13), Posi-Dmg/EndRdx:50(13), Posi-Dmg/Rchg:50(15), Posi-Acc/Dmg/EndRdx:50(15)
Level 6: Acid Mortar -- AnWeak-Acc/Rchg:50(A), RechRdx-I:50(17), Dev'n-Hold%:50(17), Achilles-ResDeb%:20(19)
Level 8: Force Field Generator -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19), LkGmblr-Def/Rchg:50(21)
Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(21), LkGmblr-Def/EndRdx:50(23), Zephyr-ResKB:50(42), Zephyr-Travel/EndRdx:50(43), Zephyr-Travel:50(43)
Level 12: Blazing Arrow -- Empty(A)
Level 14: Poison Trap -- BasGaze-Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(23), BasGaze-Acc/EndRdx/Rchg/Hold:30(25), BasGaze-Acc/Rchg:30(25), Lock-%Hold:50(27), RechRdx-I:30(27)
Level 16: Kick -- Empty(A)
Level 18: Seeker Drones -- SipInsght-%ToHit:50(A), SipInsght-Acc/EndRdx/Rchg:50(33), SipInsght-ToHitDeb:50(33), SipInsght-Acc/Rchg:50(34), SipInsght-Acc/ToHitDeb:50(34), SipInsght-ToHitDeb/EndRdx/Rchg:50(34)
Level 20: Explosive Arrow -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(29), Posi-Dmg/Rchg:50(29), Posi-Acc/Dmg/EndRdx:50(31), Posi-Dam%:50(31), FrcFbk-Rechg%:50(31)
Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 24: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36)
Level 26: Trip Mine -- Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(36), Oblit-Dmg:50(37), Oblit-Acc/Rchg:50(37), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Dmg/Rchg:50(40)
Level 28: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx:50(42)
Level 30: Aim -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(43), GSFC-Rchg/EndRdx:50(45), GSFC-ToHit/Rchg/EndRdx:50(45), GSFC-ToHit/Rchg:50(45), GSFC-ToHit:50(46)
Level 32: Triage Beacon -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(48), Dct'dW-Heal/Rchg:50(50), Dct'dW-Heal/EndRdx/Rchg:50(50)
Level 35: Power Build Up -- RechRdx-I:50(A), RechRdx-I:50(46)
Level 38: Rain of Arrows -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(39), Posi-Dmg/EndRdx:50(39), Posi-Dmg/Rchg:50(39), Posi-Dmg/Rng:50(40), RechRdx-I:50(40)
Level 41: Temp Invulnerability -- EndRdx-I:50(A), ResDam-I:50(46), ResDam-I:50(48)
Level 44: Force of Nature -- RechRdx-I:50(A), ResDam-I:50(50)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 49: Super Speed -- Clrty-Stlth:50(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:40(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(33)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1464;685;1370;HEX;| |78DA6594C96F126118C6BF81A1140A2DB450BA503A2D76A3EDB444138F46AD9A98D| |210DB7B33850F98A4298425CAD18371FF0BB48B7BBDF4E27AF5A6372F2E51FF0597| |B31BBECCFB149BCC04F263DEEF7D9FEFE199257561C1B777E6E231A1749E5C372A9| |5D50599931B595976A58CBC99117424560A6645CB146BEB596D4DD2A75A95656DAD| |56D5EAC59A969755AD5A909A999586EEA6F69E7D85D513B55C4E5F291BA54AA4553| |B676CE465563F5ECE1464B92E7CE962715D5F9446C9DCC8FBAD93D366BE50A5B3AE| |FD251AAB14CC92D73A5F2E4999ED3E5532337ABA789E04534685ECD4FB68E731FA5| |EF60B1C0D218E3A8448AAE296A3557389BBC2AA39EE809B4C750BDC66B6ED306FD3| |AC825905B36D986D474F3B66BCD0F0427393669D3CAB3A5F72CDF7047CCAEC7C06B| |E605E25FF2E9E71BADEB2FFC034AF057699DDAFA8DEA38A6BD4EBB6CC351CEEB0C2| |6B216628C8ECA54BE2817F0F7A42E8E90D30A7BEF03E89CFE027E616A103597634E| |810D769473FD4FCEF697988543E30FB3E82EF98033F5965A0E99ECE1DE4A40B6A5D| |96DA0D920AB27F57D0E7B4BAB50ED0CD1CF180EDA097B9D38C004E7A90691499469| |1690C99C6907DEC123B72929330EF2BC211C572A7522D822C23C8298E9CE2C8E926| |F9EDC79EFD827DC41BAC79E817F81BFCC39CF8CB0C92FE20F407A13F05FD29E86F3| |78383FED0635C8B5DE6CC23F021F880397B9F7985BC0DE3BE195E66BDB915663205| |2E315F93F551EE5546716FCD82F71CFC1C353D8C21BF71E43B8E7CC791EFC47310B| |36F487712FF717204BA33CC39708F7C4E738F328DB924D64629231DBE74ACCD8171| |5A9BC7359BF7F07FFEEAA5671335C5BAA3BE1FAC9CA51F13AAF866EBFAF1BFA2281| |AEB6B60543DF0FEB0BA13B6CABCAD92B4550EDB2A476C95455B65A95961678DB4DA| |7AF3C0B727D07A9F34FE010E1DF57E| |-------------------------------------------------------------------|
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
Just threw this together in Mids, wondering if anyone could critique it please?
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Traps
Secondary Power Set: Archery
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Caltrops
- (A) Ragnarok - Chance for Knockdown
- (37) Positron's Blast - Chance of Damage(Energy)
- (37) Impeded Swiftness - Chance of Damage(Smashing)
Level 1: Snap Shot- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (17) Decimation - Damage/Recharge
- (42) Decimation - Accuracy/Endurance/Recharge
- (43) Decimation - Accuracy/Damage/Recharge
Level 2: Aimed Shot- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (15) Decimation - Damage/Recharge
- (42) Decimation - Accuracy/Endurance/Recharge
- (43) Decimation - Accuracy/Damage/Recharge
Level 4: Fistful of Arrows- (A) Positron's Blast - Accuracy/Damage
- (5) Positron's Blast - Damage/Endurance
- (5) Positron's Blast - Damage/Recharge
- (34) Positron's Blast - Accuracy/Damage/Endurance
- (34) Positron's Blast - Chance of Damage(Energy)
Level 6: Acid Mortar- (A) Analyze Weakness - Defense Debuff
- (7) Analyze Weakness - Accuracy/Defense Debuff
- (11) Analyze Weakness - Accuracy/Recharge
- (43) Analyze Weakness - Defense Debuff/Endurance/Recharge
- (50) Analyze Weakness - Accuracy/Endurance/Recharge
Level 8: Force Field Generator- (A) Luck of the Gambler - Recharge Speed
- (9) Luck of the Gambler - Defense
- (11) Luck of the Gambler - Defense/Endurance/Recharge
- (13) Luck of the Gambler - Defense/Endurance
Level 10: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense/Endurance/Recharge
Level 12: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense
- (15) Luck of the Gambler - Defense/Endurance/Recharge
- (17) Luck of the Gambler - Defense/Endurance
Level 14: Boxing- (A) Accuracy IO
Level 16: Tough- (A) Steadfast Protection - Resistance/+Def 3%
Level 18: Seeker Drones- (A) Razzle Dazzle - Accuracy/Recharge
- (19) Razzle Dazzle - Endurance/Stun
- (19) Razzle Dazzle - Accuracy/Endurance
- (46) Razzle Dazzle - Stun/Range
- (46) Razzle Dazzle - Accuracy/Stun/Recharge
Level 20: Explosive Arrow- (A) Positron's Blast - Accuracy/Damage
- (21) Positron's Blast - Damage/Endurance
- (21) Positron's Blast - Accuracy/Damage/Endurance
- (29) Positron's Blast - Damage/Recharge
- (31) Positron's Blast - Chance of Damage(Energy)
Level 22: Poison Trap- (A) Basilisk's Gaze - Accuracy/Hold
- (23) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (23) Basilisk's Gaze - Accuracy/Recharge
- (37) Basilisk's Gaze - Recharge/Hold
Level 24: Weave- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Defense/Endurance/Recharge
- (29) Luck of the Gambler - Defense/Endurance
Level 26: Trip Mine- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (27) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Chance for Smashing Damage
Level 28: Hasten- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 30: Assault- (A) Endurance Reduction IO
Level 32: Blazing Arrow- (A) Decimation - Damage/Endurance
- (33) Decimation - Accuracy/Damage
- (33) Decimation - Damage/Recharge
- (33) Decimation - Accuracy/Endurance/Recharge
- (42) Decimation - Accuracy/Damage/Recharge
Level 35: Stunning Shot- (A) Razzle Dazzle - Accuracy/Recharge
- (40) Razzle Dazzle - Endurance/Stun
- (45) Razzle Dazzle - Accuracy/Endurance
- (45) Razzle Dazzle - Stun/Range
- (45) Razzle Dazzle - Accuracy/Stun/Recharge
Level 38: Rain of Arrows- (A) Positron's Blast - Accuracy/Damage
- (39) Positron's Blast - Damage/Endurance
- (39) Positron's Blast - Damage/Recharge
- (39) Positron's Blast - Accuracy/Damage/Endurance
- (40) Positron's Blast - Chance of Damage(Energy)
- (40) Detonation - Accuracy/Damage/Endurance
Level 41: Power Build Up- (A) Rectified Reticle - To Hit Buff
- (50) Rectified Reticle - To Hit Buff/Recharge
Level 44: Temp Invulnerability- (A) Steadfast Protection - Knockback Protection
Level 47: Total Focus- (A) Kinetic Combat - Accuracy/Damage
- (48) Kinetic Combat - Damage/Endurance
- (48) Kinetic Combat - Damage/Recharge
- (48) Kinetic Combat - Damage/Endurance/Recharge
Level 49: Tactics- (A) Endurance Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 1: VigilanceLevel 2: Swift
- (A) Empty
Level 2: Health- (A) Empty
Level 2: Hurdle- (A) Empty
Level 2: Stamina- (A) Empty
- (7) Empty
- (9) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja Run------------
Set Bonus Totals:
- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 14.56% Defense(Melee)
- 13% Defense(Smashing)
- 13% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 4.25% Defense(Ranged)
- 3% Defense(AoE)
- 6.75% Max End
- 73.75% Enhancement(RechargeTime)
- 56% Enhancement(Accuracy)
- 4% Enhancement(Stun)
- 103 HP (10.13%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 11%
- MezResist(Stun) 4.4%
- 13.5% (0.23 End/sec) Recovery
- 50% (2.12 HP/sec) Regeneration
- 4.73% Resistance(Fire)
- 4.73% Resistance(Cold)
------------Set Bonuses:
Decimation
(Snap Shot)
- MezResist(Immobilize) 2.75%
- 11.45 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Decimation(Aimed Shot)
- MezResist(Immobilize) 2.75%
- 11.45 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Positron's Blast(Fistful of Arrows)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Analyze Weakness(Acid Mortar)
- 10% (0.42 HP/sec) Regeneration
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 11% Enhancement(Accuracy)
Luck of the Gambler(Force Field Generator)
- 10% (0.42 HP/sec) Regeneration
- 11.45 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Combat Jumping)
- 10% (0.42 HP/sec) Regeneration
- 11.45 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Maneuvers)
- 10% (0.42 HP/sec) Regeneration
- 11.45 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Steadfast Protection(Tough)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Razzle Dazzle(Seeker Drones)
- 2% (0.03 End/sec) Recovery
- 15.26 HP (1.5%) HitPoints
- 2% Enhancement(Stun)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Positron's Blast(Explosive Arrow)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Basilisk's Gaze(Poison Trap)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Weave)
- 10% (0.42 HP/sec) Regeneration
- 11.45 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
- 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
- 7.5% Enhancement(RechargeTime)
Obliteration(Trip Mine)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Decimation(Blazing Arrow)
- MezResist(Immobilize) 2.75%
- 11.45 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Razzle Dazzle(Stunning Shot)
- 2% (0.03 End/sec) Recovery
- 15.26 HP (1.5%) HitPoints
- 2% Enhancement(Stun)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Positron's Blast(Rain of Arrows)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
- 6.25% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
Rectified Reticle(Power Build Up)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Steadfast Protection(Temp Invulnerability)
- Knockback (Mag -4), Knockup (Mag -4)
Kinetic Combat(Total Focus)