peterpeter

Multimedia Genius - 12/20/2011
  • Posts

    1087
  • Joined

  1. That title makes me think of an alternate world/future in which the Hellions somehow conquer the earth. Kind of like those Portal missions where Nemesis or the Clockwork King takes over the world.
  2. Just to be clear: unlocking items in the MA has nothing to do with unlocking items for your characters. The two are completely divorced. The reason has to do with the fact that your MA slots are shared across your entire account.
  3. All missions do give recipes and salvage. It's just that the non-dev choice AE missions give them in the form of tickets. Players can decide for themselves how they want to convert the tickets into salvage and recipes. If players are choosing to generate more recipes than salvage, why shouldn't they? When so many recipes have dropped from ten million inf to one million inf, why care about a piece of salvage going for 200k? Besides, the last 5 prices on Runebound armor right now go from 1,506 to 3,000 inf, blueside. Redside they're even cheaper. Just because something takes a momentary spike to 200k doesn't mean you have to play along. It's amazing what 24 hours of patience can do for you.
  4. Also here (paragonwiki). There is a list of named bosses there. Most of the names involve death or bones. When I think of Skulls, I picture them in Kings Row where they practice fighting each other.
  5. One thing I've tripped over sometimes is that the list of my own arcs is affected by the search terms. Make sure those are all clear. Did you have three arcs published before? If so, and one was banned, that would explain it. I'm surprised you didn't get any communication though. If it's not that, then it might be a bug. I'd /petition and try to sort it out.
  6. Congrats Pingus! I'll be late to the party, but I'll try to make it. Because, tragically...

    [ QUOTE ]
    those of you who have been around for awhile, you know what a Pingu party entails.

    [/ QUOTE ]

    ... I don't. But I'd like to.
  7. peterpeter

    Fake dead bodies

    [ QUOTE ]


    The only other thing I can think of is a captive with the enemy group set to ally, but I don't think you can change a captive's animation, and you'd have live allies besides.

    [/ QUOTE ]

    I tried that and it looked great at first. I made the captive and all the captors lie down, and it looked like a massacre. I put the captive in the bum slump animation and had him gasp out a message as if he were mortally wounded. It was perfect.. until a group of enemies came too close. Then the allies all jumped up and started fighting.

    I got it to work by accident just now. I switched to a more powerful character for testing, and none of the enemies lived long enough to disturb my "deceased" allies, but that's not something I can count on. I might be able to put in enough to fill the first room with just ally spawns, but I don't know if that would be reliable. When you get different numbers of people on the team, don't extra spawn points get populated? And I suspect there is some randomness to how it allocates who goes where within the "front" category.
  8. You may be right. I switched to a higher level character, and it was like night and day. The ninjas did not stand a chance. It was almost pathetic. An ambush of them came at me, but with Cloak of Darkness running, I could see them and they couldn't see me. Throw spines, spine burst... dead ambush.

    I guess that one's not going to be a lowbie friendly arc, but at least it isn't impossible any more.
  9. peterpeter

    Fake dead bodies

    I'd like to have some dead bodies scattered around in a mission, to indicate that the bad guys have already arrived and started in on the carnage. I can't find a good mechanism to do it.

    1. Body bags: it doesn't really make sense for the bad guys to stuff bodies into bags when they're in the middle of committing a crime, plus the bags would be glowing and humming which is unnecessary.

    2. Battle: I could include a battle, but it doesn't really give me what I want. I can't guarantee which side will win. The battle is usually over before the player can see it, and the bodies already vanished. The survivors just stand around awkwardly.

    3. Something tricksy. I have been trying various sorts of ally or rescue a hostage type objectives, setting people to the unconscious animation, and setting them to be allies, but nothing works. The closest I can get is a lone ally lying on the floor, but he stands up when a bad guy gets too close, even though he's set to be non-combat.

    Any advice?
  10. I was hoping the latest patch would help, but I'm still getting slaughtered by the ninjas in a mission I'm developing. Are they still overpowered, or am I just a whimp?
  11. What would I like that is unlikely to be implemented? A Time Manipulation powerset! I want to be able to pop my tier 9 and have all the NPC's and players in the entire map/zone frozen in time while I walk around like Hiro and rearrange the world to my satisfaction.

    I just don't want anyone else to have that powerset!
  12. Have you seen this thread?

    It's full of people reviewing each others arcs. There are also a few websites people have set up to review arcs. Some people create their own threads to hold their own reviews of whatever they played.
  13. [ QUOTE ]
    Make sense?

    [/ QUOTE ]

    Mod08 does, yes. You, not so much.
  14. peterpeter

    Map Types

    I don't know the answer, but maybe this page in ParagonWiki will help?
  15. You could add a group of NPC's on patrol, but they won't run around screaming like chickens with their heads cut off.
  16. [ QUOTE ]
    It was somewhat tongue in cheek, I always loved Faultline (and the original Boomtown for that matter) but even before I took my 2 year hiatus those places were ghost town.
    Boomtown never recovered after I1 when the sewer section became irrelevant.

    Taking AE out of the main zones and sticking it in the (close to) zero traffic zones is one potential solution from separating out the farming crowd from the oldworld content crowd (at least until it dies down)

    [/ QUOTE ]

    Have you seen Faultline lately? If you were gone for two years, does that mean you haven't seen Faultline since before I8? It's not exactly a ghost town any more. Check it out. You may be in for a surprise.
  17. I think the answer is to have a custom group which only contains the minions, and link the patrol to that custom group.
  18. [ QUOTE ]
    I would consider story relevant if anyone but the group leader saw it.

    Solo, story is acceptable
    Grouped...story never wins, keeping the group happy and moving is always more important.

    [/ QUOTE ]

    Everyone can see the send-off from the contact. Everyone can see the NPC dialog. Everyone can see the NPC animations and placement. Can everyone see the clues? I'm not sure about that one. Everyone can see the placed objects. Only the team leader can see the debriefing from the contact. I think there are plenty of ways for story to be conveyed to everyone on the team.
  19. Those are good suggestions. Also, keep in mind that no matter what you do some people will think it's great and some people will hate it. And a lot of people will say "meh". You have to write something you like, then hope that the other people who will like it can find it.
  20. This may be hard to believe in the middle of the current panic, but there were some idiots playing this game even before AE was introduced.
  21. 1. Yes. To test mission 2, make it mission 1. You can drag and drop the missions in that top bar to rearrange them. It's not intuitive, but it works.

    2. The destination is always the exit. I get the feeling from the way the help text is phrased that they were planning to make it possible to have other destinations work, like we sometimes see in regular missions, but apparently that feature didn't make release.

    3. No, you can't. The only contact is the holo contact, and it can't change during an arc.
  22. peterpeter

    Kneeling ally

    Well, maybe that will be addressed by the I15 MA improvements.
  23. peterpeter

    Kneeling ally

    [ QUOTE ]
    Entirely possible....I am assuming that you are using a ally that has these animations available to begin with.

    [/ QUOTE ]

    Well, the ally is the same faction as the enemy on the map, and I do get animation options for them. Clockwork, so maybe there are limits to what they can do. The little animation window on the side had no trouble showing them doing all kinds of animations, though.
  24. This is just wonderful! I stripped out some of the things I never use and added some stuff I can never remember. For example:

    <font class="small">Code:[/color]<hr /><pre>
    Menu E&amp;xtras
    {
    Menu "Wedding Pack"
    {
    Option "&lt;propose&gt;" "e propose"
    Option "&lt;confetti&gt;" "e throwconfetti"
    Option "&lt;rose petals&gt;" "e throwrosepetals"
    Option "&lt;rice&gt;" "e throwrice"
    }
    Menu "Magic Pack"
    {
    Option "&lt;juggle balls&gt;" "e juggleballs"
    Option "&lt;juggle fire&gt;" "e jugglefire"
    Option "&lt;juggle magic&gt;" "e jugglemagic"
    Option "&lt;juggle electricity&gt;" "e juggleelectricity"
    Option "&lt;card trick&gt;" "e cardtrick"
    Option "&lt;mystic fortune&gt;" "powexec_name mystic fortune"
    }
    }
    </pre><hr />
  25. peterpeter

    MA- "only" maps

    [ QUOTE ]
    [ QUOTE ]
    That will never happen, I tell you what, the developers don't get assignable spawn-points, why would we?

    [/ QUOTE ]

    Yes, they do, actually. There are plenty of missions, especially redside, where the required objectives always spawn in the same place.

    [/ QUOTE ]

    It's my understanding that the devs distinguish between mission creators and world builders. The world builders not only create the zones, but also the mission maps, even going so far as to place all of the spawn points. The mission creators do basically the same thing we do. They gave us mission creation tools, but not world creation tools. They have said, however, that they are thinking about the possibilities of letting us create our own maps. Unfortunately, the exploitation opportunities are enormous. Also, the bugs. How often have you seen a spawn get stuck in a wall? Or a glowie inside a crate or embedded in the wall? Those problems are related to spawn placement. I imagine that player designated spawn points would result in most missions being unplayable.