adding citizens in a panic
You could add a group of NPC's on patrol, but they won't run around screaming like chickens with their heads cut off.
Avatar: "Cheeky Jack O Lantern" by dimarie
I don't think there is a way to do that yet.
I would think that should be added as a MA map option that you could select. Some maps would have an option for normal street crowds (that run when they see enemies); those same maps should have an "empty street" option for those that want to keep those.
I think it would be good to be able to add construction workers to maps that would usually have them as well. (any other content that is related to the normal "zone" that some maps are from would be welcome as well. this goes for the NPC non-combatants.)
[ QUOTE ]
You could add a group of NPC's on patrol, but they won't run around screaming like chickens with their heads cut off.
[/ QUOTE ]
I was thinking of that, or maybe an ambush, but the whole running in panic thing is kind of important. Time to experiment, I guess they will run if the get close to a badguy.
I'd like to see the civilians usable as NPCs too. I struggle to come up with possible abuses, since there's a myriad of other ways to keep a map totally empty save for the enemies you want. I suppose it's to keep you from filling a map with civvies, setting to "defeat all", and making the level unwinnable, but why would you even do that?
Arc #41077 - The Men of State
Arc #48845 - Operation: Dirty Snowball
After doings some testing it appears that you cannot add a "person" to a group, and thus cannot have a "person" used in a patrol or similar, so no crowds of fleeing citizens.
Oh well.
How about an enemy group set to ally, but with no attacks? Would that not activate the AI routine of "I can't attack, thus I must run away"? Of course, it would be kind of a "loping" run, not a full out sprint.
How does one add civilians to a map? I guess this would take adding a second npc group but I have not figured that out yet.