peterpeter

Multimedia Genius - 12/20/2011
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  1. peterpeter

    Whoops!!!

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    or you may not know that forums are global?

    German would be entitled here, even though i wouldnt get it.

    Just so you know.

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    True, although I'd expect more German players to be using the German section of the Forums over in the EU. Just out of curiosity, are you relatively new to the forums? I only ask because I seem to recall a poster from a year or so ago who was also French and who seemed to have similar opinions.

    As for the OP, I'm guessing the bidder just got carried away hitting all those nines in a row.
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    Yeah it makes sense. I really like the look of the wings. i looked at all the wings on the wiki site someone listed here and am saving up for tech wings. I've got 2 parts of it now i have to save up for the expensive part and the actually costume pattern. it will certainly take a while, but it will be well worth it ^-^

    oh, I upgraded to full account so i can use the Auction house (er wellingtons right? xD )

    zion

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    Welcome aboard! The Auction House takes a little getting used to. There is a Market section here in the forums. One of the stickied threads at the top has a list of guides. Mine is called "Wentworth's 101". It's a bit old now, but I still think it's worth reading. You can increase the rate at which you earn influence pretty dramatically if you make good use of the market.
  3. Just to emphasize a point that other people have touched on: you can fly without having wings. You can have wings without being able to fly. In City of Heroes, form and function are deliberately separated. You can use the costume editor to give yourself shiny metal armor, but that won't give you any sort of defense or damage resistance.

    In other games, it's common for everyone to have the same gear, which makes them all look alike. CoH deliberately broke that particular mold. Wings are part of your costume. Getting wings does not make you fly. What makes you fly is having the right superpower, and having that power does not give you wings. Ability and appearance are totally disconnected. It can be confusing at times, but personally I like it a lot.
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    well, let's see, to be fair, we're still on the OLD forum software with its BROKEN search functions...

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    It's not broken, it's just not braindead to use.

    People have ALWAYS ignored the search function and you'll find that even if we do end up moving to a new set of forum software with a more intuitive search function they'll still ignore it.

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    "You cannot make another search at this time. Please try again in a few minutes."

    That's the message I get when I try to search. If I refresh often enough it goes away, but it usually takes at least three or four attempts before I get any results. Sometimes over a dozen. My record is 23 attempts before getting any results, but I'm usually not that stubborn. That's pretty broken. I find it easier to search our forums by using Google than by using our forum's search feature.
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    Unfortunately it's not available. It's a texture-modified Croatoa full-zone map.

    Found this out during the winter event this year when a PB of mine accidentally spawned outside of the actual game area. Flew around a completely empty, snow-covered Croatoa.

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    Cool!
  6. No, it's one of the limitations. You can make a custom enemy that looks like a pumicite and label it "Minion of Igneous" but it won't look the same. For some enemy groups there is a specific NPC, usually a quantum gunner, who goes from level 1-54, but that may not be available for the Igneous guys.
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    or just immobilizing.
    *
    rings of fire and the mobs can't reach you, and a controller is totally safe.

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    Last I checked, immobilizing/holding an NPC wasn't doing the most DPS on the NPC, and would eventually break, not to mention that most melee-designed characters are supposed to have melee-armor power-sets which grant them mez-protection to a degree.



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    The game doesn't force you to give mez protection to melee mobs. It's easy to keep an AoE immobilize power up permanently, because they last longer than the recharge time. Normal PvE enemies always have ranged attacks, and custom critters need them too. Maybe they need to be toned down, or the enemies should rely on them less, but they can't be removed without creating an absurd exploit.
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    Free extra content is the exception rather than the rule.

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    In CoH? Or do you mean in the industry as a whole? There have been 14 issues of free content for CoX so far, and another should be hitting the test server any week now.

    The basic CoH box costs money, plus there is a monthly service fee. When CoV was first released, there was an extra one-time charge to access the villain-side content, but no extra monthly fee. The two games are now sold as one, so you don't need to buy hero and villain boxes separately. They have taken to selling extra fluff packs recently: Wedding, Valkyrie, Cybrog, Magic. Science, Mutant, and Natural should be coming up. Those are totally optional. Mostly it's just some extra costume parts.

    All of the Architect stuff was given for free to all subscribers. That's what Issue 14 is. The Architect edition is just something to put on the shelf for potential new players. Existing players don't need to buy it in order to access I14 stuff. If you are a new subscriber and you buy one of the older boxes, like GvE, you'll still get all the I14 content for free.

    Rogue will probably be a major new expansion, like CoV was: new box on the shelf, with new content only available to people who buy the box. That's just speculation at this point, though.
  9. Guys, the point of this thread is that you review someone else's arc first, and then ask someone to review your arc.
  10. I didn't see anyone mention the flash flood problem yet. During special events, everyone wants to be where the action is. If everyone knew that War Witch was hanging out in Boomtown on Infinity, then pretty much every player in the game would try to go there, all at once. That kind of flash flood would crash any server (unless it was absurdly overspecced for day to day operations). CoH handles that, in part, by dividing players up among servers. Also, when people do flood a zone, you get different instances of the zone, so most people still wouldn't get to hang out with War Witch. Any system you design has to take into account peak usage as well as typical usage.

    Personally, I like the idea of a shardless world because it makes it easier to advance the storyline in a dynamic way. Suppose the devs set something up where there was a special event in Dark Astoria, and whether or not the permanent fog dissipated depended on how many heroes successfully completed the event. With multiple servers, you'd get some with one result and some with another. That would fork the ongoing development, which would cause all kinds of headaches later on.
  11. In the MA, the spawn points are predetermined. You can decide whether a particular objective spawns in the front, middle, or back, but you can't create or move spawn points.

    There are times in the regular game when an enemy spawns near the door. It's not common, but it happens.
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    Short answer: take all your salvage and recipes and sell them on the market for 90% of the average of the last 5 prices. Use that money to buy DO's if you are level 12-22 or SO's if you are level 22+. For each power, pick the 1 or 2 most important aspects and put in 3 enhancements for each aspect.

    The longer answer are better, if you bother to read them, but if you don't then this will suffice.

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    Eh, I'd argue the last part of that.

    Then again, I tend (in SGs I have a 50 in) to make level 15 common IOs for lowbies quite often, just so nobody feels they have to buy DOs. Save the money.

    Generally, Acc and END do best for most attacks, given peoples worries about endurance at low levels.

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    Well, sure. I'd argue against it too. I just noticed that the first answers in this thread were very very long. I thought a very very short answer might turn out to be helpful. If the OP is currently not using enhancements at all, then putting 3 damage and 3 acc in every attack would be a big improvement. It's not optimal, but optimal isn't always an option.
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    I do have a lot of pads from the 'great supergroup bonus' about 18 months ago. But those are easy to spot, as they are all named 'Paddingtoon###' - the ### being numbers.

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    And every time you do log one on, I bet you get a ton of requests to pad! Now I'm tempted to roll a character named Paddingtoon Bear.

    Oh, and a couple of people said the anniversary badges should be global. It's not a big deal, but I kind of like them being character based. The vet rewards tell people I've been playing the game for x months. The anniversary badges tell people I've been playing this character for x years. I'm pretty sure I have a level 2 character with all 5 anniversary badges. He was the first tank I ever created, and I just haven't gotten around to playing him yet.
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    Test works OK, no errors I seen in combat or other channels. I will try deleting things piece by piece, but was hoping there was some known problems someone might come up with that'd save be the pain of doing that.

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    There have been so many known problems, and so many of them have been fixed, that I don't think I'd be any good at blind guessing.
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    the only flaw i see in your statements is that the market hasn't been around for 5 yrs. it was introduced in i9 or i10 if i remember correctly.

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    i9 on May 1, 2007. Ah, what a wonderful day that was for me.

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    Huh. We missed the 2nd anniversary of the market celebration this year. Well, if the devs can call I15 "Anniversary" and not release it until June, I suppose we can celebrate the market's birthday whenever we want.

    How does now sound? Is now a good time? Who else remembers the Lucky Lowbie Lottery!
  16. 11 is a rough level. At 12 you can get Dual Origin enhancements, which improve your powers significantly. (You can buy them from the stores in Steel Canyon or Skyway that match your origin). Until then you can either grit your teeth and fight blues and greens, or team up, or get very very good at pulling one enemy at a time from a spawn of even level bad guys.
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    They stay there.

    Edit:

    I don't know about *banned,* but someone asked about this ... I believe while the issue was still in beta, and we were told they'd stay up. (Of course, if there's a change that makes the arc unplayable, it can't get fixed, but it's still on the server - so who knows what they'd do in the future.)

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    I suspect this falls on the list of things that they figured there was no point worrying about yet back when the AE was being developed. I hope it is now on the list of things that they realize they will have to deal with at some point. I am a strong believer having missions go "out of print" under some circumstances.
  18. Are you able to run the mission in test mode? Does any error message appear in the combat channel or any other chat channel when you attempt to test it?
  19. Short answer: take all your salvage and recipes and sell them on the market for 90% of the average of the last 5 prices. Use that money to buy DO's if you are level 12-22 or SO's if you are level 22+. For each power, pick the 1 or 2 most important aspects and put in 3 enhancements for each aspect.

    The longer answer are better, if you bother to read them, but if you don't then this will suffice.
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    Is it me or I can I just buy recipes cheap, craft them and repost the crafted items, and make TONS of cash?! I'm used to playing the market on Eve Online where you NEVER see opportunities this obvious. Usually if it looks too good to be true, you forgot to move a decimal. But I really think this looks to be the case here. Am I missing something or are consumers just really stupid in this game?

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    The fundamental explanation, in my opinion, is a lack of competition. In Eve, from what I hear, economic competition is front and center. In CoH, it's so far off to the side that most people never touch it and a lot of people never even see it.
  21. I don't understand why anyone would do that to themselves. I only have one character that I try to get badges on. When I first started CoH I created one character of each AT, so I usually log those 5 in for the anniversary badges. That's it. If the devs paid me $15/month instead of the other way around, I still wouldn't try to get every badge on every character. I couldn't stand the tedium.
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    Hero1 did a remarkably good job with the documentation for AE. It really is worth reading.

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    Is it on the forum somewhere?

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    Not that I know of. There are some player guides to the MA on the forums.

    Hmmmm, Paragonwiki to the rescue? At a quick glance, that looks like the full text for the instructor.
  23. Hero1 did a remarkably good job with the documentation for AE. It really is worth reading.
  24. You can also change the challenge level by giving one group better defenses or something. I wouldn't worry so much about rank.