Do hostage levels matter?
I don't think there is a way.
I wanted to make a Praetorian mission that had a Hordling Hostage. I just wanted a non-human. MA told me it was too far out side the level range.
@Blood Beret(2)Twitter
I am a bad speeler, use poorer grammar, and am a frequent typoist.
MA ArcID: 1197
You have enemies? Good. That means you've stood up for something, sometime in your life. Winston Churchill
No, it's one of the limitations. You can make a custom enemy that looks like a pumicite and label it "Minion of Igneous" but it won't look the same. For some enemy groups there is a specific NPC, usually a quantum gunner, who goes from level 1-54, but that may not be available for the Igneous guys.
Avatar: "Cheeky Jack O Lantern" by dimarie
I'm new to mission creation, so I'm still trying to get a handle on mission design, and just what the editor is capable of.
For example, I wanted to create a mission where a new group of subterranean enemies attack the Pumacites. I figured the heroes could enter the mission, and save a Pumacite at the door, who tells them that there's more hostages below, and asks you to free them. Then I wanted to include a number of pumacite hostages. Unfortunately, doing so restricts my mission to their level (caps at 15), and the limit of the enemy group as well.
Is there any way around this?
Another idea I had involved making a fight at the beginning of one of the missions where you enter and in front of you is a whole host of those lower level Pumacites getting massacred by this new race.
The idea was to lend some sort of humanity to a race that is otherwise forgotten.
Suggestions?