macskull

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  1. Quote:
    Originally Posted by SwellGuy View Post
    Apart from Purple and PvP recipes everything is available at the merit "stores".

    The devs have stated they didn't give those merit costs because it would be too high.
    Well, you can't get PvP IOs with merit rewards because PvP IOs are supposed to be recipes you get from PvPing (gaining merits is not PvPing, obviously). However, this means that the only way to get PvP IOs is on the market or by getting them as a drop, which is not the case for any other recipes than purples. Still think turning PvP rep into "PvP merits" which could be redeemed for random rolls or recipe purchases would be a nice addition there, but that's neither here nor there.

    PvP IOs are a special case, even, because they only drop off other players, who are generally trying to avoid dying and at the same time are trying to kill you (NPCs do the same thing but obviously players are better at it). In a balanced PvP scenario, it shouldn't be "both sides racking up kills against each other," it should be "both sides having a fairly low score." In essence the PvP IO drop rate suffers during good PvP combat. Then there's the "drop is tied to rep" thing, which PvE drops aren't restricted by, and then there's the paradox with farming: the drops were tied to rep to prevent rampant arena farming like the kind which happened from I14 to I15, but it's still possible to farm these. People farm them because the drop rate is so low, and because a good drop can sell for hundreds of millions of inf, but Castle says they won't raise the drop rate because they're too easily farmable. (wtf?)

    Quote:
    Originally Posted by gec72 View Post
    I wouldn't mind seeing the common IO:set IO ratio tweaked a little in favor of set IO. I don't know the rate, but I get many, many more common IO recipes - all of which are sold, bringing more inf into the system (and at 50, those vendor for a good chunk).
    That's because drop tables are weighted common -> uncommon -> rare -> very rare. Simply put, more common IOs drop than set IOs because they're, well, common. Set IOs are supposed to be rarer (and hence, more expensive) in theory but it doesn't always work that way in practice.

    Quote:
    Originally Posted by Zmoosh View Post
    What if they removed the Generic io's from the drop tables and replaced them with set io's? This would increase the set io's drop rate, thus increasing supply.
    Then the options would become "buy set IOs, or replace SOs every 5 levels." I like having generic IOs available because it means I can buy enhancements once without having to spend a lot, especially if it's a character I may not be playing often.
  2. Ran Liberate at 0x6 on my SS/Fire for the first time in months and got an Armageddon proc jumping into one of the first few mobs, and didn't get another set recipe until I got an Air Burst piece on one of the last mobs. Funny how that works.
  3. macskull

    Ftp?

    Dreamhost is good and not too expensive (a bit more expensive than 1and1 but they give you more goodies to play around with like one-click PHPBB and wiki installs).

    EDIT: Actually just went to their site now, they've got a new customer special on until midnight PST on the 2nd - domain and 1 year of hosting for less than $10. That's a damn good deal. Use code 777 when registering and you should get the promo.
  4. Quote:
    Originally Posted by stever View Post
    This is going to be a nice advantage for those of us who play both sides, and can just share our old wealth with our new-side cousin alts, whichever side they are headed to.
    .
    This is the boat I'm in. I'll probably transfer inf off of characters before switching sides so I don't "lose" any of it, and will have large enough inf stockpiles on both sides where it won't really be anything more than an annoyance.
  5. dUmb vs INOANN (d8 match, rescheduled)

    11-3 dUmb
    19-5 INOANN
    2-1 dUmb

    GGs guys.
  6. Quote:
    Originally Posted by Myriad View Post
    Yes, there is an increase if you slot it (for defense). 62.3% is the basic defense debuff resistance you get if you have all the defense powers in SR without slotting them. I used only outside sources to get these numbers so I have no idea how high it gets. If you play with mids you can get the defense debuff resistance up to 157.57%, but I don't think this number can be correct for the real game. I assume it caps somewhere. Maybe someone with a fully slotted SR could check it ingame and tell us here.
    DDR caps at 95% (no idea why Mids doesn't account for this, as it's generally good about accounting for hard caps). As far as I'm aware, SR is the only set that can reach that regularly, and if I'm not mistaken they can do it with only SO slotting. Shields can get close when stacking Active Defense (more if they use the Hami trick), but they can't maintain 95%. So let's say you're on an SR with 48% defense and are hit with a -10% debuff. That debuff would have to stack six times over its duration (a few seconds for most NPC powers) in order to even bring you down to 45%, which is incredibly unlikely. An SR is much, much more likely to die due to lucky hits getting through than cascading defense failure, except in the case of unresisted debuffs, which are rare among NPCs and nonexistent (post-I13) among players.
  7. Assuming you're talking either about a */*/Stone Controller or an /Earth Dom, in which case you're far better off using a stun from your primary (Flashfire, Stalagmites) as they are guaranteed mez if they hit. If you aren't one of those two primaries you might as well just use a hold.
  8. macskull

    All Kheld MoSTF

    I was on that team as well... we had only a bit of trouble getting done with all the missions, up to the final four AVs in the last mission. Gave up on that after a while of pounding on them (Scirocco's AoE hold was killer).
  9. I'm going to suggest Mu Mastery (Electric Fences and Ball Lightning) instead of Leviathan Mastery. I know Bile Spray is toxic damage, and Venom Grenade does -40% res to toxic, but Bile and School of Sharks are cones, which mean you need to do more maneuvering in combat to get the best mileage out of them, which isn't a requirement for the Mu AoEs (the Mu AoEs will also have a higher target cap - 16 vs 10 - than the Leviathan AoEs as they are targeted and not cones).
  10. Quote:
    Originally Posted by Kioshi View Post
    Maybe in i18 we'll get some new emotes.
    Maybe we'll get some in I17!
  11. Quote:
    Originally Posted by Fulmens View Post
    This is a split from the BoTZ thread. Because I have a belief and I want to see if the math supports it. I will list all the assumptions I can think of in my modeling, and if any of them are dramatically wrong I'm sure someone will mention it.

    The claim is, essentially, that "any defense without debuff resistance is useless" and I think that's entirely specious. Any defense without debuff resistance will sometimes fail catastrophically. I agree with that. But the question should be asked: how often does that happen, and how fast?
    As one of the people who was involved in the mentioned discussion, I've gotta stick my head in and say that I wasn't claiming "defense without DDR is useless," but rather that it's simply prone to cascading defense failure much moreso than defense that's got DDR along with it. While I am not disagreeing with your numbers (I think it's a good analysis of the situation), and I know from personal experience that softcapped defense without DDR is really really nice (hello, RSF and STF runs with Colds and Bubblers stacking crazy amounts of +def on the whole team), it's worth pointing out that a non-defense-based build whose player decides to build for defense (i.e. a Fiery Aura character building for the smash/lethal softcap) will sometimes have to sacrifice other build goals to get that defense, and should enough defense debuffs stack, that portion of their build will have been invalidated entirely.
  12. Quote:
    Originally Posted by The_Coming_Storm View Post
    1v1 cage match
    lololololol
  13. What alignment you are in PvP zones is affected by what your "base" alignment is (i.e. if you switch fully from hero to villain, you'd be a hero in a PvP zone, but if you go from hero to rogue you'd still be a hero). This is only going to cause more problems for the "unbalanced sides" issue PvP zones have faced from day 1.
  14. Yeah, there's that caveat, though as a Sonic your attack chain is more or less Shriek and Scream, so you should always have at least some -res on the target.
  15. My DM/SR is safe with his current build (only uses one 3-slotted set and will still have a few points of wiggle room), but it does mean I won't be respec'ing him into the build I was planning on.
  16. Quote:
    He drug himself away from Modern Warfare 2 to fight me
    Okay, I'd love to see Deveron playing MW2.
  17. Quote:
    Originally Posted by Commando View Post
    Not sure about this. Warburg, as it is, is not very popular, the free-for-all zone of the game has not been hot at all since 2006-2007, I believe.
    Warburg on Freedom at least was decently popular before I13. I'd say it's more due to the level of the zone than it being free-for-all.
  18. The Performance Shifter proc works out to about 13% recovery over time. Numina offers 10%, Miracle offers 15%, except it should be noted that the Numina/Miracle bonuses are reliable and constant increases to your recovery while the PShifter proc is a simple boost to your endurance. Still, over time it will average out to a decent amount of endurance gained back, and it costs far less than the Numina or Miracle pieces do. Assuming you already have two level 50 endmod IOs in Stamina, adding a 3rd level 50 IO would increase your end recovery from 45% to about 49%. In short, the Performance Shifter piece is a better use of the 3rd slot if you're using higher-level generic IOs. Ideally you could 4-slot Stamina with PShifter pieces to get extra movement, HP, and a recovery boost, but that's neither here nor there.
  19. Quote:
    Originally Posted by Pedro Schwartz View Post
    Hey guys, rookie on Build issues looking for help.
    I've recently got my Crab to 50,and i have a respec left,and want to respec into a good Farm build and an alt build for PVP. But for RP issues, i wanted to stay with the Mu Patron Powers,and the three Pet powers.
    Can tell you right now if you're making a second build for PvP, you're going to want to make it a Bane, as Crabs really aren't all that good in PvP.
  20. macskull

    Bane AoEs?

    Bad news and good news regarding that build:

    Bad news: Not sure if you heard or not, but the Blessing of the Zephyr set is having its defense bonus reduced in I17. Since I already edited my version of Mids to reflect the changes, I took a look at your build and discovered that after Cloaking Device suppresses you will just barely be at the softcap for ranged defense, while you're a bit over what you'd need for melee defense. I'd suggest pulling one of the Touch of Death pieces out of an attack and moving it to one of the powers where you have 5-slotted Red Fortunes (basically, move the 6th set to a Red Fortune set for the extra ranged defense bonus, and you'll still have a good cushion for melee defense). OR, replace the generic resistance IO in Bane Spider Armor Upgrade with the Steadfast Protection: Resistance/Defense IO for another 3% defense to all (which would eliminate you having to move that enhancement around to add to the ranged defense). That IO isn't terribly expensive, and you can just roll a bunch of 10-14 bronze ticket rolls and hope for it.

    Good news: Free respec in I17 means moving slots and enhancements will probably be easier.

    Other notes: I would not really bother with taking Combat Training: Offensive, especially for a PvE build. It only gives accuracy and not tohit, and between acc slotting in your attacks and Tactics you shouldn't be missing much anyways. That might free up some power slots and give you room to take Mental Training, which is a really nice power (free 20% recharge, run speed, and slow resistance).
  21. macskull

    Bane AoEs?

    I would reaaaaally advise against skipping Venom Grenade, even if it does cause redraw. It's well worth the -20% res (-40% res toxic).