macskull

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  1. Quote:
    Originally Posted by je_saist View Post
    abuses the market
    You keep using those words. I do not think they mean what you think they mean.
  2. Quote:
    Originally Posted by Fire_Minded View Post
    Ok macskull.I get it already.Your going to dissagree with everything I say simply because its me tryping it.

    Your posts from this point on arent going to be read or responded to by me.
    Huh.

    I mean sure, if you're counting NPCs in the zone totals I guess BB and Warburg are populated...
  3. Quote:
    Originally Posted by Fire_Minded View Post
    (Hence why I dont see these mysterious and elusive Psi/EM builds running around in PvP).
    Playing City of Heroes would be a good first start, as just about every Blaster you'll see in Freedom RV (the only active PvP zone across all servers) is Psi/EM.
  4. Spines was good before I13, but free resists and gutting of AoEs makes it pretty much middle-of-the-road now.
  5. Quote:
    Originally Posted by Adeon Hawkwood View Post
    You make a custom group that contains only LTs. Be aware that due to the number of people exploiting it if you only have one enemy rank (Minion, LT, Boss) in a group then you get minimal XP (25% IIRC)
    This. Have fun!
  6. Quote:
    Originally Posted by Zandock View Post
    I'm going to clarify here that you're probably talking about Combat Jumping. Hurdle is not a toggle, and can not take any set IOs.
    For a short while after I9 was released Hurdle and Swift allowed enhancement sets, which meant people could slot stealth IOs in those powers. Of course, people realized that interfered with hostage missions, so the ability to slot sets was removed but those characters who had stealth IOs in those powers were not forced to respec. Basically they're grandfathered in - if a character with such slotting were to respec, they wouldn't be able to slot that IO in that power anymore, but as long as they don't respec it will function.
  7. macskull

    Psy/EM Critique

    You are going to want the Miracle +recovery piece in Health instead of Hibernate. Find a way to get an extra slot there, possibly pull a slot from Hasten (the difference between 2-slotted and 3-slotted Hasten isn't that big in the scheme of things).
  8. Yes, that would be the case, as the only Tanker that may outdamage Scrappers is an */SS.
  9. macskull

    Slash or Hack?

    I have nothing relevant to add (except to take Hack instead of Slash because it's waaaay better), but I wanted to pop in to say two things:

    1. Fire_Minded is incredibly paranoid.
    2. He's also incredibly wrong.

    Thank you, thank you, I'll be here all week.
  10. No, I'll disagree because you're wrong. I call 'em like I see 'em, sorry.

    (Sidenote: using the strategy in your earlier post against a Blaster would get you smoked. But hey, like I've said before, free PvP IOs are nice.)
  11. Any two of the following:

    * In-set stealth power (Cloaking Device, Steamy Mist, etc.)
    * Pool stealth (though please note that this does not stack in-set stealth powers except for Hide)
    * Stealth IO
    * Super Speed
  12. Quote:
    Originally Posted by Ad Astra View Post
    Highly unlikely that I would run into many Oceanic players at those times as their playtimes run about opposite mine - so our subscriptions (mine vs. the Oceanic player's) will not be concurrent online. Even gamers have to sleep sometimes. I think you may be adding in a factor to take this into consideration, but I'm not sure.
    It's worth noting that many (perhaps most) Oceanic players gravitate toward a single server (Justice), so that server can be busier than others depending on the time of night. I was quite surprised to see Justice at the bottom of BZB's list earlier, because it usually bounces around from third to sixth place in terms of population. In terms of population, I noticed Virtue has been on even footing with (and sometimes higher than) Freedom since I16's launch. I'm guessing that has something to do with 1) power customization allowing more roleplay freedom and perhaps bringing some older players back for a while, and 2) people moving off Freedom to the next-highest-population server during free transfers earlier this year. I should note, however, that those observations are based off the "bulbs" at server selection and we don't know whether Virtue has received the same hardware upgrades that Freedom's been getting over the last few years.

    I tend to remain hidden from searches, especially on PvP characters, mostly because I want to avoid invites to teams that aren't being formed by someone I know (or that I didn't form myself). When it's a player I know I'll get in touch with them through a global channel or other means, and if it's a PuG I'd prefer to form it myself (both to stack the team with buff/debuff and at least try to pick semi-intelligent players based on the limited information I have available), mostly to avoid PuG hell. Yes, I'm aware hiding from searches makes me essentially invisible to most players, and that's the way I want it - I get rid of blind invites, I more or less get rid of PuG hell, and I can play on my terms instead of someone else's.

    There seems to be a rift between those who claim servers are dead and those who say they're healthy: global channels can make or break the play experience. Let's say I'm a new player. I make characters on a few different servers just to check the place out. My first character zones into Mercy and doesn't see anyone else at or near the starting point. There's no chatter in broadcast, and when I pull up the search window I see two other people. I play around a bit, get bored, and make a new character. This time I zone into Mercy and there are five or six people standing by Kalinda, there's light chatter in broadcast (both looking for and forming teams), and search shows twenty people in the zone. As a new player I'm much more likely to go with the second server because it'll get me off to a much quicker start. Global channels mean I don't have to worry about what I see only in my zone, because I can find out what's going on at any level range, on either side, even if I'm on a completely different server. However, the new player has to know what channels to join (and how to use those channels), and many times different player groups will use different channels - for example, Justice's main global channel might be pretty quiet during peak Oceanic hours, while the main Oceanic channel might have much higher activity. It's a matter both of perception and education, really, neither of which a new player is going to have (and a vast majority of new players won't even think to go to the forums to find out information, so they'll be relying on people in broadcast - if there are any - to provide them with hints and tips to get moving).

    EDIT: As a sidenote, I have characters on Freedom, Virtue, Infinity, Justice, Liberty, Protector, and Pinnacle, so I can honestly say I've run the gamut when it comes to high-population and low-population servers. I'm originally from Justice, and I wouldn't have known much about that server or the game in general if I hadn't started playing with several out-of-game friends (all of whom have moved on to WoW or quit gaming in general, unfortunately). I made a fairly large move to Freedom shortly after I13 and again with free transfers because that's where the PvP population was consolidating. I regularly play a few alts on Virtue and sometimes Infinity, though my Liberty, Protector, and Pinnacle characters have fallen out of favor due to lower populations. It's also worth noting that I've maxed my 10 global channels - those which I belong to operate largely out of Justice (5 of 10), some from Freedom (3 of 10), one cross-server, and one from Infinity, so part of the "emptiness" of Liberty, Protector, and Pinnacle comes from not being able to join global channels from those servers.
  13. Yes, and this:

    Quote:
    Originally Posted by Frosticus View Post
    Worth noting that regardless of the result the people on the forum are likely a very unrepresentative cross section of the populace at large.
  14. Quote:
    Originally Posted by Fire_Minded View Post
    PC shows his lack of knowledge yet again with this comment.

    Defender would win you ****-eyed goof ball.

    Id pit a Dark/Elec Defender agenst the Forum talked about Psi/EM any day.Or even a Rad/Sonic, or a Rad/Anything to be honest.

    If your going into PvP with a Defender, you come prepaired.You dont stand there and let the Blaster nail you after its hit its BU+Aim.You Phase, then Mez it, Debuff it, and emberass it!
    Wrong, wrong, wrong, and more wrong.
  15. macskull

    ice blast

    You're going to get more mileage out of a fast-animating and fast-recharging single-target attack than you will out of a slow-animating cone (not even a TAoE, just a cone, which means extra time spent positioning to make it useful). Just about the only time I'd take Frost Breath over Ice Bolt is if I had lots of global recharge.

    For example, I skipped Flares on my Fire/Kin Corruptor, and use Fireball instead. I've got the global recharge to back it up (set bonuses + Hasten + 2-3 stacked Siphon Speed), and it's TAoE instead of a cone so I can fire it off when I'm in the middle of a mob after hitting Fulcrum Shift and not have to worry about not getting optimal use out of it.

    Ideally, as someone else said, try to get both, but prioritize Ice Bolt.
  16. macskull

    ice blast

    Quote:
    Originally Posted by Fire_Minded View Post
    slow animating
    This is why you skip it.
  17. Replace Spines with BS and you are correct.
  18. 1. Proc has a chance to fire on you when you summon the pet.
    2. Proc has a chance to fire on the pets each time they attack.
    3. The tohit and damage bonus is DR'd if you get it, not if pets get it (pets aren't affected by heal decay or DR).
  19. have fun, i like free rep/IOs
  20. macskull

    Blaster PvP

    Quote:
    Originally Posted by __Divine__ View Post
    Team (ladders/leagues)
    1. Psi/Em - 80 foot attacks and delayed dmg.
    2. Archery/Em - Stun + 80 foot attack on blazing arrow. (instant Dmg like i12 style)
    3. Sonic/Em - Stun + -res
    4. Fire/Em - Fall's really low due to the fact that blaze does horrible dmg and fire blast roots like shout now.
    5. Rad/Em - Have one cant stand playing it. Cosmic burst has horrible range.
    lol, no
  21. macskull

    Farming Brute

    Quote:
    Originally Posted by Fiery-Enforcer View Post
    Like I said before, the only map I can think of where you would benefit more from using Burn and herding is the nemesis platform.
    Don't even need to herd too much with that map. I threw up a recording of a run with my SS/Fire/Mu, and you can see that Burn has at least some utility here (it's also worth noting that Nemesis like to lock themselves into really long animations, which is nice when they're standing right next to you in a Burn patch).